zman
2013-02-17, 09:57 AM
I'm proposing that they change HA shield to be effective against infantry weapons only or alternately take away their lock on capability.
Here's my argument; with a lock on weapon capable of bringing down air/ground vehicles, a tiny rendering footprint and a damage shield they are way too OP for basically a setup that costs no resources and has no cool down.
With the exception of the ESF air vehicle (which is fragile, requires skill, and has cost and cooldwon) they are the only single player unit in the entire game that can effectively destroy every other unit in the game using a weapon (as opposed to mines/C4 that require far more cQc and skill to use).
It seems there is a disproportionate number of players choosing the HA class for this exact reason and I know from our outfit there is a big push to recruit/certify into HA w/lock on weapons.
Allowing this one class to be so effective in a specific build will take away the greatest quality of this game = the variety of classes, weapons, and vehicles that can played.
Let me know your thoughts.
Thx - Zman
Here's my argument; with a lock on weapon capable of bringing down air/ground vehicles, a tiny rendering footprint and a damage shield they are way too OP for basically a setup that costs no resources and has no cool down.
With the exception of the ESF air vehicle (which is fragile, requires skill, and has cost and cooldwon) they are the only single player unit in the entire game that can effectively destroy every other unit in the game using a weapon (as opposed to mines/C4 that require far more cQc and skill to use).
It seems there is a disproportionate number of players choosing the HA class for this exact reason and I know from our outfit there is a big push to recruit/certify into HA w/lock on weapons.
Allowing this one class to be so effective in a specific build will take away the greatest quality of this game = the variety of classes, weapons, and vehicles that can played.
Let me know your thoughts.
Thx - Zman