PDA

View Full Version : Delete the crown


Babyfark McGeez
2013-02-21, 01:13 PM
It sucks the fun out of indar and puts any empire holding it at a disadvantage due to dolts ONLY going there and ignoring EVERYTHING else.

I know this probably wont be an issue anymore when we will no longer have permanent 3-ways on each continent (intercontinental warfare, it's so needed), but untill then these three tiny hexes are better moved to the surrounding bases.

zulu
2013-02-21, 01:31 PM
Give some reason for zergs to go somewhere other than the Crown. Increase capture XP, make cutting off a territory increase spawn times considerably, or make territory more important. Don't just delete something people like because it doesn't jibe with some players' expectations.

maradine
2013-02-21, 01:41 PM
It sucks the fun out of indar and puts any empire holding it at a disadvantage due to dolts ONLY going there and ignoring EVERYTHING else.


Sounds like an issue with the dolts, not the real-estate.

Wahooo
2013-02-21, 01:45 PM
What disadvantage are you talking about?

Ghoest9
2013-02-21, 01:53 PM
The OP has a point.

This issue may be the players in a sense - but the players are what they are and the game must be designed with them in mind.

The crown has turned into a big trap that prevents the game from being dynamic.
The situation actually getting worse not better.

TGxCraig
2013-02-21, 01:54 PM
I would pay 100 station cash for them to remove it. Offer a server that has a Crown-less Indar and I will move to that server.

Babyfark McGeez
2013-02-21, 02:23 PM
To further illustrate the problem, atleast on Miller i haven't seen Indar changing hands ONCE since the warpgate rotation (allways been VS).

The disadvantage here is that whoever owns the crown has slim to none chances to even get close to cont-locking indar, due to their numbers being concentrated at that tiny 3-hex outpost in the middle of the map.

I think the main reason for these issues is that Indar has an outpost in the middle of the map. On esamir in that location is the only tech plant on that continent. Amerish does not have a single base in the middle of the map but rather 3-4. Removing the crown and adding the three hexes to the surrounding outposts would improve the map flow imo.

elementHTTP
2013-02-21, 02:55 PM
NUKE the crown ,TI alloys and crossroads hell whole indar !!
whole indarside thing is getting on my nerves there is no point in having more then one continent !

AThreatToYou
2013-02-21, 03:19 PM
But, the Crown/TI/Allatum/the base above crown/zurvan/crossroads are the only places I have fun in this game..

Sardus
2013-02-21, 03:21 PM
I've never been a big fan of the crown.

I really like the crossroads though. That should be the middle of the map ;)

NewSith
2013-02-21, 03:22 PM
But, the Crown/TI/Allatum/the base above crown/zurvan/crossroads are the only places I have fun in this game..

I rarely play on Crown or any surrounding hexes, but this.

The Crown is perfect in its designs. If anything, evey base and outpost should be designed after it. Because if it gets removed it's back to trying to find a balanced fight 24/7 and failing.


EDIT: At least with the Crown, I can go somewhere where defending is fun and not just a complete steamroll every time.

Babyfark McGeez
2013-02-21, 03:30 PM
I rarely play on Crown or any surrounding hexes, but this.

The Crown is perfect in its designs. If anything, evey base and outpost should be designed after it. Because if it gets removed it's back to trying to find a balanced fight 24/7 and failing.


EDIT: At least with the Crown, I can go somewhere where defending is fun and not just a complete steamroll every time.

Then make three "crowns" and replace the whole Alloys/Hydroponics/Crossroads area with them, would still be better for map flow.

The problem is not the design of the crown (which i agree is fine) but that a single base is in the middle of the map.
And unlike esamir, it's not a meaningful tech plant but a small 3-hex outpost.

And my point still stands; When was the last time you saw Indar changing ownership?

NewSith
2013-02-21, 03:38 PM
Then make three "crowns" and replace the whole Alloys/Hydroponics/Crossroads area with them, would still be better for map flow.

The problem is not the design of the crown (which i agree is fine) but that a single base is in the middle of the map.
And unlike esamir, it's not a meaningful tech plant but a small 3-hex outpost.

Well, my point still stands either, currently The Crown is both PS2's curse and blessing. There were several suggestions on making The Crown give some extremely useful benefit.


And my point still stands; When was the last time you saw Indar changing ownership?

Eminem - 3 a.m. - YouTube

MaxDamage
2013-02-21, 03:46 PM
Delete NC MAXes.

Baneblade
2013-02-21, 03:46 PM
The Crown is going to be buffed to be an Interlink when that base type is introduced.

AThreatToYou
2013-02-21, 03:48 PM
The Crown is going to be buffed to be an Interlink when that base type is introduced.

I approve.

NewSith
2013-02-21, 03:49 PM
The Crown is going to be buffed to be an Interlink when that base type is introduced.

I know it's a joke, but in case anyone percieves it as a possibility - it's not gonna happen, since then there will be two bases right next to each other. And then it would be PlanetSide 1-like. And PlanetSide 1-like is bad. I don't know why. But it is.

Wahooo
2013-02-21, 03:52 PM
If the continents weren't a forced 24/7 3way the dead center of the map would be less of an issue. The overall continent design and the forced 3-way fights are the problem that needs a solution.

Tatwi
2013-02-21, 05:08 PM
If the continents weren't a forced 24/7 3way the dead center of the map would be less of an issue. The overall continent design and the forced 3-way fights are the problem that needs a solution.

So true.

I still think that there should only be a single warpgate on each continent, which allows vehicles to be taken to other continents, and the "footholds" should be huge aircraft carriers out in the ocean. Galaxies would be able to carry a tank. Players would be able to "take a shuttle to a different continent" if they like (using the terminal as we do now). The aircraft carriers would slowly travel around the continent and occasionally come very close to each other, for shits and giggles.

Babyfark McGeez
2013-02-21, 05:27 PM
Just for fun, check out Indar on Miller right now. TR is warpgated...but has the crown lol.

Wahooo
2013-02-21, 05:31 PM
Just for fun, check out Indar on Miller right now. TR is warpgated...but has the crown lol.

Because territory doesn't actually matter... like at all.

Babyfark McGeez
2013-02-21, 05:46 PM
What has that to do with the faction owning the crown usually losing everything else though?

Also: YAY, we finally lost the crown. Might check indar now.

DirtyBird
2013-02-21, 05:47 PM
If I jump on for a quick short game then places like the Crown are perfect.
There is usually some action happening and can get a quick fix asap.

I reckon there are a lot of casual players that use places like the Crown for the same reason.
Now with all those little bait fish wandering aimlessly at the Crown that will also drag in a few sharks to feast on them and the frenzy continues.


I cant wait til we are forced off Indar onto the other continents.
Some of the best fights I've been in were not on Indar.
Maybe factions are afraid of losing Indar if they leave it.

Wahooo
2013-02-21, 06:06 PM
Because territory doesn't actually matter... like at all.

What has that to do with the faction owning the crown usually losing everything else though?


Everything. My two outfits in PS1 both had similar play styles. Set-up small squad base captures to try and instigate an out of the way fight, and/or quick response re-secures. I got in the habit of checking the map often and getting to and trying to protect hacks on our continents. Keeping territory meaningful even after the pops got low enough it really lost most of its meaning and all we had was constant Cyssor-side with the occasional break of Baal 3-way.

What is a typical play session on PS2 for me? Hot drop where I think I can have the best luck killing others and the only time I look at the map is when I'm trying to decide where I should hot-drop into next. I generally know that if I look at the map and see a bunch of territory turning a bad color it doesn't matter. It has no consequence to me at all. It doesn't prevent the fight from moving to another base, it doesn't push my empire back to sanctuary to narrow our attack options, it doesn't even do anything more for that other empire cause I know most people aren't in danger of running out of resources so that few extra they get from our stuff isn't going to make a difference.

What else? That territory was probably taken with less than a platoon of enemies, which means while i'm still fighting and having fun at the crown or a bio-lab some other poor schmucks are going to just ghost most of those hexes right back.

I hate playing whack-a-mole with 5 guys who just won't stop trying to back-hack or retake hexes or continue to drop gens when the big battle has moved on.

Sit at the crown and shoot other people. Shooting for certs means a whole lot more than gaining/protecting hexes.

camycamera
2013-02-21, 06:17 PM
i have said this before and i will say this again. they will not remove the crown.

the only way to stop the problem with everyone fighting on Indar on the crown etc, and getting them to fight somewhere else like on another continent, is to have CONTINENT LOCK.

bpostal
2013-02-21, 06:27 PM
...
EDIT: At least with the Crown, I can go somewhere where defending is fun and not just a complete steamroll every time.

Yep.
Tactically it's one of the best places to fight at. Strategically, it's shit.

zulu
2013-02-21, 10:42 PM
What has that to do with the faction owning the crown usually losing everything else though?

Also: YAY, we finally lost the crown. Might check indar now.

Because people go where there are certs. Right now you don't get nearly as many certs capturing territory as you do just playing Team Deathmatch at the Crown. That is why every zerg makes a beeline for the Crown. That is why everyone will stay at the Crown even if their faction is pushed back to their warpgate -- because it doesn't matter that they've been warpgated, and they can still stay at the Crown and farm certs. It's that simple.

Territory doesn't matter. There's no reason to leave the Crown unless you like capturing bases or you like playing with vehicles. If you want certs, you go to the Crown.

seanman
2013-02-21, 11:01 PM
i agree for deleting the crown
everyday, there's a big fight at indar on TI alloy, zurvan, crossroad, crown.
Another region was forgetten.
Where zerg gonna go is crown, crown is the best farming cert. Amerish and Esamir ghost capping.
What is indar? they forgot about indar what they remember is the crown.
There's a quote Planetside 2 = the crown.
Once im there, i play tdm or ctf crown and cross road with blue flag, red flag, purple flag.

I know best strategy to start from crown but for zerg crown is farming cert. They wont go or leave from crown

Sturmhardt
2013-02-21, 11:08 PM
It's the result of the fact that there is no reason to fight around territory since it's captured back 20 minutes later... People don't even bother anymore.

.sent via phone.

OCNSethy
2013-02-21, 11:30 PM
When I was a fresh grunt, new to the game, someone suggested going to the Crown to get some experience (not XP) and learn how things worked in the game. Which I did and had a ball. I still have a soft spot for the Crown for that reason. I like going there on occasions but there's more to be had in this game besides the Crown.

I wonder how many newbies still keep going back for similiar reasons?

Remember too, not everyone cares about the whole meta game, continental warfare, own the continent thing. They just wanna have some fun and kill things.

The Crown, Ti Alloy etc offer that to them. Thats a powerful carrot thats dangling right there. It needs more powerful carrots to make them want to leave the Crown but stay in the game.

Timealude
2013-02-22, 01:01 AM
If the continents weren't a forced 24/7 3way the dead center of the map would be less of an issue. The overall continent design and the forced 3-way fights are the problem that needs a solution.

This will be solved once we have the other three continents and the home continents as well. The current plan from what that said, is to have each empire have a home continent and with continent locking we will have more of a drive to move to other continents.

Mox
2013-02-22, 05:51 AM
The problem is that there is only one crown. Every base should be defensible like the crown.

seanman
2013-02-22, 12:03 PM
best farming cert is crown that's why everyone go to crown..
What else except crown?
another region or another continent
capturing ghost continent doesnt give great cert.
Many new players just think planetside 2 = crown, farming cert at crown, and it's dangerous. If they bored with crown they gonna leave this game.

If planetside 2 for new players stuck at ti alloys, crown, crossroad.. it will be dangerous. Everyday just Indar, amerish or esamir ghost capping. Indar 65% activity at that 3 regions.

Dragonskin
2013-02-22, 01:28 PM
NUKE the crown ,TI alloys and crossroads hell whole indar !!
whole indarside thing is getting on my nerves there is no point in having more then one continent !

That is how it feels on Waterson too. Almost all the action is on Indar. You occassionaly have people on Esamir... and people just ghost capping Amerish.

Emperor Newt
2013-02-22, 02:14 PM
That happens when a game is build around progression but doesn't have any kind of progression balance. If there was a better balancing around how much xp/score a player can get per hour you wouldn't see this happening. But as you can make everything from 4k to 25k+ players tend to do what gives the most xp. Which currently is killing as much as possible. Which is the Crown.
Just loweing the xp for "fresh" kills didn't change anything and won't. Because it only fights the symptoms, not the illness.

The game needs a more even, although I want to avoid the word lets say "fixed", xp rate over the population. With good players having a suitable bonus to that (lets just say 20-40%).
Other then that you will also never get rid of the "cert grind" discussion. The large part of that is simply because with the right weapon a skilled player can easily make 6 to 7 times the xp a "normal" player gets. Don't get me wrong, I still want good players to get more xp. But the current system is out of balance as it makes the "casual" player feel like he is not making any progress while "good" (or those who know how to farm) players don't know where to put their certs. There is no progression balance in this game.

Flaten the progression around ALL playstyles (which I don't see happening/posible with the current xp system) and you will see people to spread out over the continents as it matters less what they do for their progression. But as long as the progression is so out of balance people will still flock to the Crown no matter how many continents they release.

The Crown is not the problem. The xp/cert system is.