PDA

View Full Version : HS/NV scope supposed to see infiltrators that are cloaked?


Assist
2013-02-23, 11:38 AM
Anyone? I used to be able to see them before the GU02 patch, but since then I haven't been able too.

I tried to get a response on the official forums and it doesn't seem anyone wants to answer there. I've bug reported it a few times but I have no response on whether or not it's a bug or it's intended..

Baneblade
2013-02-23, 12:21 PM
It wasn't in the pnotes. But all reports are that it was a 'bug fix'.

Sifer2
2013-02-23, 12:48 PM
I always assumed that the HS/NV scope was intended to perform the same role Dark Light vision implant did in the first game. It even has the same weakness of reducing your overall vision range. They may have nerfed it though due to the scope already being so good, an widely used just for the fact it doesn't shake as much, an makes everyone easy to see. That, an they plan to apparently add back in implants.

Assist
2013-02-23, 01:30 PM
I always assumed that the HS/NV scope was intended to perform the same role Dark Light vision implant did in the first game. It even has the same weakness of reducing your overall vision range. They may have nerfed it though due to the scope already being so good, an widely used just for the fact it doesn't shake as much, an makes everyone easy to see. That, an they plan to apparently add back in implants.

So did they hint at it being intended somewhere or is it a bug or... anyone? It seems that no one knows what the deal with it is lol. Right now I can't even see a cloaked infil while use it, I don't even see the blurred figure of them.

Assist
2013-02-24, 08:44 AM
Anyone?
Someone tweet a dev for me ! ><
Like I said, right now you don't even see the cloaked blur from infils, it's as if they are not even there when scoped in. Pretty big change from what this scope used to do. If it's intended I would like to know so I can blow 300 certs buying different scopes.

NixKoenner
2013-02-24, 09:52 AM
maybe take a look at this:
http://forums.station.sony.com/ps2/index.php?threads/if-you-use-low-settings-you-can-kill-every-infiltrator-with-ease.87841/

it seems that HS/NV was not supposed to see cloaked infiltrators, so they fixed it recently.
annoying, cause i used hs/nv on every weapon bc of that :-/

Assist
2013-02-24, 10:41 AM
maybe take a look at this:
http://forums.station.sony.com/ps2/index.php?threads/if-you-use-low-settings-you-can-kill-every-infiltrator-with-ease.87841/

it seems that HS/NV was not supposed to see cloaked infiltrators, so they fixed it recently.
annoying, cause i used hs/nv on every weapon bc of that :-/

Yeah I see no SoE response in there, maybe I missed it.

I knew that infils appeared differently based on your settings, but the NV always saw infils and they never said it was a bug that I've seen. I also run on high settings and have had this problem since the GU02, but I know others who run on high and saw them perfectly fine until this latest patch
If it is intentional then I'd like to know the point of the NV scope. The only purpose it had before was to see infils, since there is no actual night in the game.

Ruffdog
2013-02-24, 01:00 PM
it seems that HS/NV was not supposed to see cloaked infiltrators, so they fixed it recently.

Then please.....someone: tell me the what the eff is the counter to cloaked soldiers? And don't say hardware settings.

Sifer2
2013-02-24, 01:13 PM
Then please.....someone: tell me the what the eff is the counter to cloaked soldiers? And don't say hardware settings.


Well if you had not noticed the people that whine the most seem to get the most buffs. And Infiltrators whine at least three times as much as any other class. Most of them seem to want total invisibility while also being as good as any other class in CQC. And SOE has very nearly given it to them.

PredatorFour
2013-02-24, 01:19 PM
Well thermal vision is the same, they come back when their cloak runs out tho :) Think it's good they can hide a little using this.

Redshift
2013-02-24, 01:28 PM
Then please.....someone: tell me the what the eff is the counter to cloaked soldiers? And don't say hardware settings.

Shooting the big blurry patch in the face....

Assist
2013-02-24, 01:29 PM
Shooting the big blurry patch in the face....

You don't even see the blurr with the NV scope ;( It's like they don't even exist once you scope in!

Redshift
2013-02-24, 01:32 PM
You don't even see the blurr with the NV scope ;( It's like they don't even exist once you scope in!

Then don't scope while shooting them. I don't mean to sound like a douche but honestly infiltrators are barely invisible in PS2, you might miss on if you ran past him while he was stationary but they stand out like a saw thumb if they move, or you look straight at them.

Assist
2013-02-24, 01:35 PM
Then don't scope while shooting them. I don't mean to sound like a douche but honestly infiltrators are barely invisible in PS2, you might miss on if you ran past him while he was stationary but they stand out like a saw thumb if they move, or you look straight at them.

Somewhat agree, depends a lot which display settings you use. Running everything on high they're fairly tough to see, I'm decently good at picking up targets and I struggle with the settings I use.

I also don't want to turn this into a thread about infiltrators ability to stealth, I'm trying to figure out if the NV scope is bugged or if it's an intended change or ? Makes a large difference in how I equip my weapons going forward..

Redshift
2013-02-24, 01:38 PM
Somewhat agree, depends a lot which display settings you use. Running everything on high they're fairly tough to see, I'm decently good at picking up targets and I struggle with the settings I use.

I also don't want to turn this into a thread about infiltrators ability to stealth, I'm trying to figure out if the NV scope is bugged or if it's an intended change or ? Makes a large difference in how I equip my weapons going forward..

I play on high too, i fend them no more difficult to see than in PS1, with the benefit that they can never be completly invisble anymore.

And to answer you question no it's not a bug, they removed that ability because the NV scope was too good.

Phreec
2013-02-24, 02:28 PM
It was a much needed fix, the IR scope is already too strong as it is. 30 certs shouldn't completely break a class ability.

Helwyr
2013-02-24, 04:30 PM
It was a much needed fix, the IR scope is already too strong as it is. 30 certs shouldn't completely break a class ability.

Yes, exactly. Not sure why people leap to the assumption that IRNV is supposed to counter the already very weak cloaking. IRNV is a counter to low light/darkness.

If we go down that path how about weapon attachments that make other classes abilities useless? Perhaps Infiltrators can get special ammo that bypasses HA shields and do damage to players that cannot be healed/revived by medics...

Hamma
2013-02-24, 08:06 PM
I've noticed this change as well but have seen no official response on it.

Chewy
2013-02-24, 08:47 PM
Main reason I got an IR scope was to help with Infs and the rare smoke. Slap one on a shotgun and no more hiding troops in a dark corner. I just didn't like the thin as hell cross-hairs. They are so hard to see with a dark background.

It's a pain in the ass to not be able to have a counter to cloaks. With SMGs a good inf can clean a room if he isn't spotted beforehand (no hate to SMGs or their combo with Infs) and that's why I got IR scopes on my Mauler. It's the same reason I use a 4X scope on my slug loadout (wish slugs weren't a 3 shot kill, but that's anther thing). It allows me to fight what Im weak to. That being people I have little time to spot and fire on with my limited ammo or those pesky bastards that sit on-top of a tower/bio-lab.

Don't Infs get EMP grenades? Those hard counter HA shields, and remove everyones personal shield as well ruins the HUD of anyone in the blast area. Why can't we get a counter to cloaks when they get counters to just about everyone?

Helwyr
2013-02-24, 11:23 PM
[...]
Don't Infs get EMP grenades? Those hard counter HA shields, and remove everyones personal shield as well ruins the HUD of anyone in the blast area. Why can't we get a counter to cloaks when they get counters to just about everyone?

Pretty sure those grenades disable cloaks as well, in addition they cost resources unlike an IRNV scope.

Your comment makes you just look like an anti-Infiltrator person. The day Infiltrators get a cloak that can't be seen without aid we can have a serious discussion about introducing an aid to see active cloaks into the game. At present it's simply unwarranted.

Chewy
2013-02-25, 01:25 AM
Pretty sure those grenades disable cloaks as well, in addition they cost resources unlike an IRNV scope.

Your comment makes you just look like an anti-Infiltrator person. The day Infiltrators get a cloak that can't be seen without aid we can have a serious discussion about introducing an aid to see active cloaks into the game. At present it's simply unwarranted.

So you want 100% invisible, fully armed, cloakers before any counter can be thought of? All while those with cloaks can have a hard counter every infantry class by way of removing shields and ruining vision? Even the fact that EMPs cost res per use, there's nothing stopping you from popping a room and Then you or your squad enter to clean up in the confusion. Im not even going to bring up how easy it is to fill up infantry res even with spamming certed gear. A good EMP or concussion grenade WILL fuck the days of your enemy without giving up much killing power.

I may not be a sniper (learning to shot real guns ruined that for me in games) nor like those that snipe but I have respect for the class. The reason I don't like snipers is due to their power in a battle and the shear amount of fear one can bring with it all while far outside of said battle. A good sniper can do more than any HA when it comes to ruining enemy morale. But when an infiltrator goes CQC they are an even more powerful tool in the hands of skilled player.

Why should they be immune to counters? There are reasons shotguns where taken away from infiltrators. They are DAMNED powerful classes in range and CQC thanks to weapons and that cloak. The IR and NV scopes are purely CQC attachments. They have a shit range, the (I think) slowest aim speeds, a forced tunnel vision, and their cross-hairs are the thinnest cross-hairs Iv EVER seen in a game while being the same color as half its background to boot. The highlighting those scopes give is a bit OP granted but all of those negatives make it near useless outside of indoor and night fights. That's why I have an IR on my Mauler and not in my smoke loadout (center mass is all you need with the 10 rounds for extended mags and I never take smoke launchers indoors but for distractions and lures).

And for those that never seen what cloaks looked like under IR. They where black voids with an outline only (http://i620.photobucket.com/albums/tt290/nrpBrain/Planetside%202%20photos/Highdayshadow3_zps34957124.jpg). Black voids in a dark background with very thin black cross-hairs. Good luck on lining up that shot.

Zaik
2013-02-25, 03:11 AM
Had one of these guys materialize in front of me while I was minesweeping with the NV scope, scared the crap out of me. Just so happened to be aiming near his head at the moment though, so it didn't last long.

Helwyr
2013-02-25, 03:29 AM
Why should they be immune to counters?

I snipe cloaked Infiltrators at long range, no counter is needed. If Infiltrators had real invisibility a counter would be needed. ...Get back to us when/if that is introduced. Until then you're just an anti Infiltrator whiner to me that wants IRNV to be turned into a crutch for the visually and situationally challenged.

Gatekeeper
2013-02-25, 03:46 AM
It was a much needed fix, the IR scope is already too strong as it is. 30 certs shouldn't completely break a class ability.

Absolutely agree. The NV scope already counters low-light, highlights enemies, sees through smoke and cancels out screen shake - I think that's more than enough for 30 cert points. Especially considering it's a night-vision scope that has no penalty whatsoever in bright light.

Personally I pretty much never play as an Infiltrator, and I have no more problem fighting them than any other class - so I'm really not clear what people are whining about here. When I die to them it's almost always because of hellishly accurate sniper fire, and has very little to do with cloaking.

Baneblade
2013-02-25, 06:37 AM
I never needed IRNV to kill Infils before, and I don't need it now.

ChipMHazard
2013-02-25, 07:02 AM
I never needed IRNV to kill Infils before, and I don't need it now.

Me neither, of course I've had a lot of AvP experience to draw on. Infiltrators ain't got anothing on predators.

Chewy
2013-02-25, 06:08 PM
I snipe cloaked Infiltrators at long range, no counter is needed. If Infiltrators had real invisibility a counter would be needed. ...Get back to us when/if that is introduced. Until then you're just an anti Infiltrator whiner to me that wants IRNV to be turned into a crutch for the visually and situationally challenged.

http://i954.photobucket.com/albums/ae23/DrEuthanasia/PS2InfiltratorCloakComparison_zpsc503d751.png

That is what cloaks look like from both near and far while under high and low settings. Unless you're playing on low out of need or wanting to abuse the system for personal gain then cloaks are a damn effective tool. Not the 100% invisibility you're begging for but more than enough to slip past entire defensive lines in a fight. To me it reads that you want to not only keep your free cloak as a crutch to play a bloody game of peekaboo, but make it better without giving anything up. Or even talk about the topic before then.

What we got now is this (http://i45.tinypic.com/8xt3qo.png). It makes cloaks BETTER by putting the world in a dark black and white state.

Im not asking for this (http://i46.tinypic.com/2e6bgvt.png) as that would be OPed as hell. Even though that's how Iv been told how cloaks look under low settings, it is wrong to be able to see them that easy and low settings should be tuned to fix that.

What I and many others that bought IR scopes just for infiltrators and indoor/night fights want back is this (http://onebit.us/x/i/DbHjuwXghi.jpg). Not something that screams "SHOOT ME" but a thing that is still can be noticed.

JesNC
2013-02-25, 06:44 PM
What I and many others that bought IR scopes just for infiltrators and indoor/night fights want back is this (http://onebit.us/x/i/DbHjuwXghi.jpg). Not something that screams "SHOOT ME" but a thing that is still can be noticed.

It screams "shoot me" alright if you trained to look for it though. Before the patch I made a sport out of hunting cloaked snipers with the Reaver rotary cannon and NV sights.

Now it's just the blur, which is still enough of a giveaway in infantry combat if you get accustomed to it - but at least now Infils get a little bit of respite from vehicle spam.

Jaybonaut
2013-02-25, 06:54 PM
Anyone who thinks Infiltrators should be easier to see obviously do not play them... period.

The class is messed up, and SOE has mentioned several times that they know they need work. They have the least amount of health/armor and still move at the same speed as everyone else (discounting adrenaline pump) yet you want to have a 'solve everything' attachment that only costs 30 certs that nullifies their main survival tool (which already is way too easy to see, compared to PS1.)

Chewy
2013-02-25, 11:51 PM
Anyone who thinks Infiltrators should be easier to see obviously do not play them... period.

The class is messed up, and SOE has mentioned several times that they know they need work. They have the least amount of health/armor and still move at the same speed as everyone else (discounting adrenaline pump) yet you want to have a 'solve everything' attachment that only costs 30 certs that nullifies their main survival tool (which already is way too easy to see, compared to PS1.)

https://players.planetside2.com/#!/5428010618019971473/killboard

I just spent today playing a CQC infiltrator and did great, my proof is the link above. I bought the newest NC SMG just for this (only certs used so far was for a reflex) and used a half ass certed Infiltrator (the 1 cert upgrades. Used shield recharge).

I did Much better than what Iv been doing as an engineer in fact, all thanks to that cloak. If I didn't run right into someones face or they weren't focused on the door I entered (like being at a cap point) I was able to run right past people at least 50% of the time. It amazed me how easy it was to slip past troop after troop. I was also able to walk right up to some, loose several people that I KNOW where hunting me, and use minimal cover to hold an Alpha point in a tower against a few waves of defenders without getting hit more than 1-2 times while everyone with me died each time.

Im a shit competitive gamer and was able to use a class I had NO time in with a weapon I had ZERO experience with and do things I could have NEVER been able to do with any of my main classes. The infiltrator cloaks ARE powerful tools on even stock BR1 grunts. Once a skilled player get a hold of them they can do shit Iv only been able to dream about as a support class player.

Don't tell me that cloaks are weak and that the infiltrator is a weak class as well. If I can do better with a half-assed class than my mains that I have tens of hours with AND as a crap gamer in general, then others can be gods without a lot of work.

Helwyr
2013-02-26, 12:04 AM
Not the 100% invisibility you're begging for [...]

I didn't ask for that, I said that would be the justification for the counter asked for by you.

So, yeah if you want Darklight type counters I want 100% invisibility to balance that. But I'd rather just have a much more realistic amount of cover, working camo, an elimination of all IFF/detection crutches, and no cloaks.

As it stands the counter to cloaks in PS2 is eyes.

Jaybonaut
2013-02-26, 08:42 PM
https://players.planetside2.com/#!/5428010618019971473/killboard

I just spent today playing a CQC infiltrator and did great, my proof is the link above. I bought the newest NC SMG just for this (only certs used so far was for a reflex) and used a half ass certed Infiltrator (the 1 cert upgrades. Used shield recharge).

I did Much better than what Iv been doing as an engineer in fact, all thanks to that cloak. If I didn't run right into someones face or they weren't focused on the door I entered (like being at a cap point) I was able to run right past people at least 50% of the time. It amazed me how easy it was to slip past troop after troop. I was also able to walk right up to some, loose several people that I KNOW where hunting me, and use minimal cover to hold an Alpha point in a tower against a few waves of defenders without getting hit more than 1-2 times while everyone with me died each time.

Im a shit competitive gamer and was able to use a class I had NO time in with a weapon I had ZERO experience with and do things I could have NEVER been able to do with any of my main classes. The infiltrator cloaks ARE powerful tools on even stock BR1 grunts. Once a skilled player get a hold of them they can do shit Iv only been able to dream about as a support class player.

Don't tell me that cloaks are weak and that the infiltrator is a weak class as well. If I can do better with a half-assed class than my mains that I have tens of hours with AND as a crap gamer in general, then others can be gods without a lot of work.

I'm sorry, but if bad players that can't find you is your proof, I don't think that justifies an attachment that completely destroys your ability to... you know, actually infiltrate.

RogueAU
2013-02-26, 11:55 PM
I actually like the way they are currently (and I don't play Infiltrator much). Mines piss me off, but the cloak is great with the movement as it is. Not showing on NV is great too since my first reaction to an enemy would be to run, either at them or away, but a good Infil can sit still and be invisible.