fierce deity
2013-02-24, 04:47 PM
Hello Everyone,
I came about this idea through thinking about how to make the flashlight useful. Currently it is the most useless attachment to any weapon because it makes the user a really obvious target. Here's my solution: make an underground infantry only facility with the same importance as Amp Stations, Bio-labs, Tech Plants, and the upcoming Interlink Facility. Here's how I would implement such an idea.
Firstly the facility would be a sprawling, dimly lit area, with large main rooms connected by a maze-like network of narrow, low ceiling, corridors. Make these really confusing to navigate with some corridors dead ending in small rooms, looping back to other corridors elsewhere in the base, or taking you back to the entrance. Maybe have one large room with the Capture point in the center of the facility, and Three larger rooms surrounding it. Place shield generators guarding the central room in 2 of the rooms and the SCU shield in the third. Place the SCU in one of the small dead end rooms. Access to the facility from the outside is controlled by teleporter rooms randomly placed throughout the continent. The faction that controls the facility gets a spawn room connected to the large rooms and the SCU room by rapid transit tunnels like those in place in the Tech Plants and Amp Stations.
Secondly attacking the base would work like this. Attackers push in from the teleporters through the small corridors to the large rooms with the generators. At this stage the facility lighting is dim enough that the NV scope or the flashlight would provide a real visibility advantage. The flashlight could gain the ability to cast a glare effect on NV scopes at this point. Once one of the shields are down, the lights go entirely out. People without NV or a flashlight would still be able to see a little but are at a severe vision disadvantage. Muzzle flash provides a little bit of extra lighting. Here the flashlight would come into its own if it temporarily blinded NV users and cast a glare effect on those without NV when they look directly at the light.
Finally, the facility being a huge mine, the bonus for holding the facility could be a resource gain multiplier for the faction holding the facility. If this base is introduced with a resource gain revamp that makes resources a truly limited resource, this could instantly become a key facility to hold on to.
Discuss.
I came about this idea through thinking about how to make the flashlight useful. Currently it is the most useless attachment to any weapon because it makes the user a really obvious target. Here's my solution: make an underground infantry only facility with the same importance as Amp Stations, Bio-labs, Tech Plants, and the upcoming Interlink Facility. Here's how I would implement such an idea.
Firstly the facility would be a sprawling, dimly lit area, with large main rooms connected by a maze-like network of narrow, low ceiling, corridors. Make these really confusing to navigate with some corridors dead ending in small rooms, looping back to other corridors elsewhere in the base, or taking you back to the entrance. Maybe have one large room with the Capture point in the center of the facility, and Three larger rooms surrounding it. Place shield generators guarding the central room in 2 of the rooms and the SCU shield in the third. Place the SCU in one of the small dead end rooms. Access to the facility from the outside is controlled by teleporter rooms randomly placed throughout the continent. The faction that controls the facility gets a spawn room connected to the large rooms and the SCU room by rapid transit tunnels like those in place in the Tech Plants and Amp Stations.
Secondly attacking the base would work like this. Attackers push in from the teleporters through the small corridors to the large rooms with the generators. At this stage the facility lighting is dim enough that the NV scope or the flashlight would provide a real visibility advantage. The flashlight could gain the ability to cast a glare effect on NV scopes at this point. Once one of the shields are down, the lights go entirely out. People without NV or a flashlight would still be able to see a little but are at a severe vision disadvantage. Muzzle flash provides a little bit of extra lighting. Here the flashlight would come into its own if it temporarily blinded NV users and cast a glare effect on those without NV when they look directly at the light.
Finally, the facility being a huge mine, the bonus for holding the facility could be a resource gain multiplier for the faction holding the facility. If this base is introduced with a resource gain revamp that makes resources a truly limited resource, this could instantly become a key facility to hold on to.
Discuss.