PDA

View Full Version : News: Game Update 04 Update from Higby


Hamma
2013-03-01, 08:17 PM
http://www.planetside-universe.com/news-game-update-04-update-2968.htm


Hey all!

We wanted to give you guys a preview of some things you can look forward to in GU04, which is tentatively scheduled for release next week, pending any issues discovered in testing of course. First though, I wanted to talk a bit about our current update schedule "cadence" so you all understand when you can expect the game to be updated.

We have three types of updates to live that we use; Game Update, Patch and Hotfix.

Game Updates come on a 2-week cadence, so every second week you should expect a major game update with new features, gameplay changes, items and bug fixes. Last week we released GU03, we expect to release GU04 next week.
Patches come in between Game Updates, they typically don't introduce new gameplay or features, but will usually contain bug fixes, balance changes, and new items. We won't always have one each week, these come as needed.
Hotfixes can come any day, and they're based on an urgent need to change a game balance issue or bug.
In general we try to release Game Updates and Patches early on Wednesday mornings (PST), but we sometimes need to hold back the updates for more QA time when issues are found.

Coming with GU04

Here's a preview of some of the features which are currently scheduled to be released with GU04 next week and the patch in the following week:
Flash update:
Wraith Module (Cloaking) for infiltrators using the Flash
Rumble seat - bring a passenger with you on your flash, they are weapons free in the passenger seat!
New weapon: Renegade shotgun
Account level unlocks
Items you've purchased with StationCash will be available to all characters on your account that are eligible to use that item.
Common pool items, such as the Zephyr or NS-11 will be available to all characters on your account.
Empire specific weapons such as the GD-22 and Lasher will be available to all characters of the required faction on your account.
We are working on a solution for those of you who have purchased the same item on multiple characters.
VR Training
A safe test zone where you can try each weapon and vehicle in the game with no resource cost or cooldown timers.
Target practice areas to learn weapon strengths and weaknesses at range, practice recoil patterns.
Driving/flying area to practice with vehicles.
Areas to practice team tactics, such as towers and small outposts.
No player stats are recorded in VR, so have fun!
New respawn & map screen
We've combined the respawn and map screen into one.
The new map screen has been cleaned up better use space.
Additional top requested features, such as friendly troop locations will be coming soon, but not with GU04.
Membership enhancements
We've increased the number of passive certifications for members and scaled the increase in cert points based on length of membership. The new cert point rates are as follows:
1-mo. member - 24 passive cert points/day
2-mo. member - 28.8 passive cert points/day
3-mo. member - 33.6 passive cert points/day
4-mo. member - 38.4 passive cert points/day
5-mo. member - 43.2 passive cert points/day
6-mo. + member - 48 passive cert points/day
Empire specific Rocket Launchers
VS - Lancer: an extremely precise, super-high-velocity, anti-vehicle energy weapon with a unique charge mechanic, the longer you charge the weapon the more damage it deals.
TR - Striker: launches a series of mid-damage guided missiles at a single target, the Striker's user must maintain the lock by keeping the enemy in the crosshairs while the missiles are tracking.
NC - Phoenix: A high damage, slow firing camera guided missile which must be guided by the Phoenix's user. The Phoenix is capable of dealing high damage with very little warning since there is no lock on.
These weapons will be released in the patch the week following GU04
Notable balance changes
Explosive radius from ALL vehicle based damage sources have been reduced, this does not affect vehicle vs vehicle direct hit damage, only splash damage vs infantry.
Prowler HEAT / HE rounds have had their damage reduced to no longer 1-shot kill infantry, killing a full health infantry will require both Prowler rounds to be fired. This does not affect vs. vehicle damage.
This is just a small preview of the main tentpole features for GU04, in addition to the above GU04 will contain a number of bug fixes and smaller balance tweaks, map changes to Indar, optimization and stability improvements.
I want to be absolutely clear that all of this is tentative, and until it's on the server it's not a guarantee! We want to keep you guys as up to date as possible with the current development, but it must come with the understanding that features slip & dates slip, and what we're giving you is our best possible projection of what and when.
As always, we're excited to hear your feedback, here, twitter, facebook and everywhere else.
Thanks!
-
mh

Hamma
2013-03-01, 08:24 PM
Updated OP with entire post.

Xaine
2013-03-01, 08:28 PM
Rocket launchers look amazing. PS1 nostalgia yeah!

Also, good changes to the tank AOE splash.

DirtyBird
2013-03-01, 08:32 PM
For the sake of cadence I'll scrub that, nfi.
Stuff comes when stuff comes.

camycamera
2013-03-01, 08:34 PM
YES! VR TRAINING! FINALLY!

and the rocket launchers:


VS Lancer seems similar to the spartan laser from Halo

the TR Striker seems similar to the rocket launcher from Half-Life

and the NC Phoenix seems similar to the TV missle from BF2, or the Redeemer from Unreal Tournament.

all awesome! and i cant wait to see the new spawn screen changes :D

ChipMHazard
2013-03-01, 08:37 PM
Looking forward to seeing the new missile launchers and it's good to see some steps into balancing the MBTs' ability to farm infantry. I also for once agree with their Prowler changes.

Ghodere
2013-03-01, 08:41 PM
Phoenix has the potential to singlehandedly break the game. We must see the implementation.

Tycho
2013-03-01, 08:42 PM
YES! VR TRAINING! FINALLY!

and the rocket launchers:


VS Lancer seems similar to the spartan laser from Halo

the TR Striker seems similar to the rocket launcher from Half-Life

and the NC Phoenix seems similar to the TV missle from BF2, or the Redeemer from Unreal Tournament.

all awesome! and i cant wait to see the new spawn screen changes :D

If you played PS1 then you would know that these are the exact same weapons from the original game. Only difference is that the TR have to maintain the lock.

Ghoest9
2013-03-01, 08:43 PM
looks like good stuff - except maybe the new shotgun.

Xaine
2013-03-01, 08:50 PM
YES! VR TRAINING! FINALLY!


VS Lancer seems similar to the spartan laser from Halo

the TR Striker seems similar to the rocket launcher from Half-Life

and the NC Phoenix seems similar to the TV missle from BF2, or the Redeemer from Unreal Tournament.



Or they're all from Planetside 1. :P

KaskaMatej
2013-03-01, 09:17 PM
Flash's Wraith Cloak Module!!! Fuck yea!!!

Assist
2013-03-01, 09:17 PM
"magrider movement improvements, as well as general torque increases for all MBTs will be in the next GU."

I believe it when I see it Higby! If you've proven one thing it's that your word means nothing when it comes to changes to the Magrider. /bait

BorisBlade
2013-03-01, 09:21 PM
bleh, skill-less, lame, and cheap camera guided weapons that add nothing but frustration to the victim rather than good back and forth combat that well designed weapons would bring to the game. Just what we dont need. Oh well, just one more to the long list of why i havent played in months.

Helwyr
2013-03-01, 09:23 PM
Looks promising, if the low setting cloak bug is fixed as well might have to start logging in and playing again.

DirtyBird
2013-03-01, 10:15 PM
Note that these from the original February Roadmap have been pushed back to another time.


Improved Item Preview
Loadout Screen Revamp
Regional Empire Priority System

Zulthus
2013-03-01, 11:04 PM
I can't wait to see the new AV weapons... and I'm glad that they gave NC the camera guided mode back. I don't think it will be overpowered... but we'll have to see.

Lancer will probably be a day one buy.

bpostal
2013-03-01, 11:22 PM
Hopefully the Phoenix will still be vulnerable to it's classic counter: Chainblade to the face while they're steering the rocket.
Death to the Phoenix Fairies!

Also, I think we all saw the HEAT/HE Prowler nerf coming. Doesn't seem as bad as it otherwise could have been.

MyOdessa
2013-03-01, 11:55 PM
LOL. New more powerful AV weapons and nerf to tank guns at the same time.

#1 reason players leaving game is CPU/GPU performance of this game.

#2 reason is never ending cycle of buff/nerf to weapons in this game.

How many servers will we still have in 3 months?

Baneblade
2013-03-02, 12:21 AM
The Lancer is going to be the king of AV weapons.

Timealude
2013-03-02, 12:22 AM
LOL. New more powerful AV weapons and nerf to tank guns at the same time.

#1 reason players leaving game is CPU/GPU performance of this game.

#2 reason is never ending cycle of buff/nerf to weapons in this game.

How many servers will we still have in 3 months?

because being able to one shot infantry with one of your two shots isnt totally over powered at all? :lol:

Sifer2
2013-03-02, 01:01 AM
It was hard to get a straight answer out of Higby in the official topic on whether the Prowler will be able to kill Infantry in one direct hit anymore. At first he said the nerf will be to splash only. Then later he says they should have to reload after killing an Infantry not be able to kill 2. So he seems to be flip flopping.

All I know is if its going to take 2 direct hits to kill an Infantry that is complete bull****. The turret is the harder to aim because of being off center, plus has recoil between shots. The only tank with that weakness. If they can't kill in one direct hit, plus they are nerfing the hell out of splash then it's going to be unable to defend itself from dudes just running right up to you.

Oh, and these brilliant vehicle nerfs are going to occur right after they introduce what sounds like the most powerful AV launchers yet. Seriously SOE keeps making the same damn mistake. Providing nerfs to something complained about while also buffing the counters. Resulting in it being underpowered. How about release the new launchers first an see how it affects the AV balance before you change anything else.

Vashyo
2013-03-02, 01:04 AM
Looks to be a good patch, gj SOE.

VaderDSL
2013-03-02, 01:45 AM
Just want to clarify, the Phoenix will be exactly like the AV turret? No camera mode is my understanding.

Ironside
2013-03-02, 01:56 AM
MBT drivers, i wouldn't worry to much, AV users will be to busy guiding their missiles at infantry for cheap 1 shot kills ;)

Tatwi
2013-03-02, 02:43 AM
Is there a betting pool for how VR will be more populated than the rest of the game? :) This patch looks really good. I had a good chuckle about the rumble seat. Imagine whole outfits driving them around northern Indar with Decimator wielding passengers! How about shotgun joisting? Or perhaps a little dumbfire rocket tag?

Thank you for combining the respawn and map screen into one. It "just makes sense".

Ruffdog
2013-03-02, 03:31 AM
Very nice plan - the passive cert gain boost for members is appreciated! Thanks Higby!

The Prowler changes could do with some explaining. Will a fully flakked soldier now need 3 direct hits?

The new AV gear needs to be carefully done with regards to damaging infantry, because otherwise you are giving very cheap kills to the NC and effectively a sniper rifle to the VS heavy.

Rothnang
2013-03-02, 03:45 AM
Phoenix: Goodbye balance.

Akrasjel Lanate
2013-03-02, 05:11 AM
Nice stuff

PS. Poor Prowler :(

ringring
2013-03-02, 05:13 AM
I'm pleased with most of these changes. The one that is problematic is the change to the prowler.

I can't deny that some change was needed but it seems a bit risky to add in lancer+pheonix just after the HEAT nerf. Safer to do it the other way around and reassess the situation between each change.

If having to hit both shots from the prowler is needed to kill a squishy is true, then that's a big ask because of the recoil and drift between each shot and between each salvo.

On towers I used to one-shot squishies on the air pads who were shooting down with rockets on the tanks. They'll be safe now and the tanks won't. (I guess I'd get 3-4 kills per day like that).

Prediction: Lancer, pheonix will become available in the shops. People will buy them. Canrnage will ensue. Lancer and Pheonix will get nerfed.

Final thought: A large part of the tank issue was all about base designs. This addresses a symptom and not the root cause.

Koadster
2013-03-02, 07:39 AM
6-mo. + member - 48 passive cert points/day

hahaha. I have hundreds of certs I dunno what to use with.. Now they are nearly tripling passive certs. my 8,000SC will just sit in my wallet now since Ill earn 1000 certs in 20 days...JUST IN PASSIVE CERTS! hahaha.

Hmr85
2013-03-02, 07:47 AM
I am glad to see the Phoenix making a return with its Camera guided option. Some of these changes in the next update are going to make for some very interesting game play. :D

Dodgy Commando
2013-03-02, 08:12 AM
VR and some old-school Empire Specific flavours for AV. They didn't break PS1, but its true that infantry wasn-t OHK with AV weapons. I'm glad these are coming, but I'm sure a storm is coming for infantry vs infantry balancing.

Still glad to see all this, looking good!

ChipMHazard
2013-03-02, 08:21 AM
For those who are a bit confused about the Prowler's indirect damage change. The indirect damage has, presumably, been cut in half so instead of each shot dealing 1000 damage they will now deal 500 damage each. So in order to deal 1000 splash damage to a target[s] they will need to fire both rounds.
The same has been true for the direct damage since The Prowler was created and I don't personally forsee any problems with landing both rounds and actually damaging infantry in the area of impact, no more so than before. One of course has to take into account that they are going to reduce the AOE splash range, but that's universal.

Rasui
2013-03-02, 08:23 AM
Account level unlocks

Items you've purchased with StationCash will be available to all characters on your account that are eligible to use that item.
Common pool items, such as the Zephyr or NS-11 will be available to all characters on your account.
Empire specific weapons such as the GD-22 and Lasher will be available to all characters of the required faction on your account.
We are working on a solution for those of you who have purchased the same item on multiple characters.

There goes my hopes of being able to play around with other factions toys when I got bored. I suppose it's meant to stop easy 4th empiring, but it's damn disappointing.

bpostal
2013-03-02, 10:46 AM
Just want to clarify, the Phoenix will be exactly like the AV turret? No camera mode is my understanding.

The Phoenix will be camera guided.

bjorntju1
2013-03-02, 11:07 AM
6-mo. + member - 48 passive cert points/day

Nice :D

Also really happy that they finally put the VR range in.

Red Ketchup
2013-03-02, 11:33 AM
Explosive radius from ALL vehicle based damage sources have been reduced, this does not affect vehicle vs vehicle direct hit damage, only splash damage vs infantry.

Isn't this the kind of change that should be carefully considered on a per weapon basis? Hopefully that is what they're really doing, but a broad statement like this makes me doubt...

Completely biased example: The M14 Banshee ("anti-infantry" Mosquito nose gun). Anyone using it is sacrificing 50% damage against vehicles (compared to the Needler) for an explosive radius that doesn't feel very large to begin with.

The Scythe's PPA seems to be in a similar situation (but sacrificing rate of fire instead of damage). I can't say for sure, I never used it.

Edit: Forgot to say, sure, a smaller explosive radius just means that I have to aim better, but if I wanted to aim I would be using the Needler... Not needing precise aim is the whole point of the Banshee.

ChipMHazard
2013-03-02, 11:42 AM
Isn't this the kind of change that should be carefully considered on a per weapon basis? Hopefully that what they're really doing, but a broad statement like this makes me doubt...

Completely biased example: The M14 Banshee ("anti-infantry" Mosquito nose gun). Anyone using it is sacrificing 50% damage (compared to the Needler) for an explosive radius that doesn't feel very large to begin with.

The Scythe's PPA seems to be in a similar situation (but sacrificing rate of fire instead of damage). I can't say for sure, I never used it.

Depends on whether or not aircraft are to be considered vehicles.

Bags
2013-03-02, 12:32 PM
Calling it now

Lancer - best
Striker - Easiest but worst
Phoenix - JKASKDJHAFKLASJFAJLKFASJ AKASKJFL annoying

Chefkoch
2013-03-02, 02:01 PM
I wonder if you still have to login EVERY **** Day to get the passive Cert gain. Its so annyoing to do :(

Hamma
2013-03-02, 02:03 PM
We have heard mixed things on the Phoenix but as of right now the latest info we have is camera guided.

Belhade
2013-03-02, 02:09 PM
MBT drivers, i wouldn't worry to much, AV users will be to busy guiding their missiles at infantry for cheap 1 shot kills ;)

Mmmmmm HAT sniping!

Ruffdog
2013-03-02, 02:16 PM
Anyone have any theories on the RENEGADE shotgun out next week?

Ironside
2013-03-02, 02:21 PM
Anyone have any theories on the RENEGADE shotgun out next week?

better than the last one so everyone goes out and buys it at a guess

Belhade
2013-03-02, 02:28 PM
I wonder if you still have to login EVERY **** Day to get the passive Cert gain. Its so annyoing to do :(

I thought passive certs stacked up for three days before you had to login and collect them? Or is that old/bad info?

SturmovikDrakon
2013-03-02, 02:34 PM
VR and some old-school Empire Specific flavours for AV. They didn't break PS1

Thanks weren't glass cannons like they are now

If they want to balance them, I think they'd need to make MBTs multi-crew and increase their armour. Otherwise they'll just nerf these launchers and make them useless, I can guarantee

bjorntju1
2013-03-02, 09:55 PM
I thought passive certs stacked up for three days before you had to login and collect them? Or is that old/bad info?

Afaik you need to log in every day. I got a 50% cert boost and I get 18 certs a day. If I haven't logged in in 5 days, I still only gained 18 certs. So you do need to log in every day to get those certs.

[edit]
Posted by Higby today: https://twitter.com/mhigby/status/307951836466393089

Koadster
2013-03-03, 07:25 AM
Note that these from the original February Roadmap have been pushed back to another time.


Improved Item Preview
Loadout Screen Revamp
Regional Empire Priority System


They are still on the archived February section. I noticed marches map revamp has been completed before any of February ones. So can we get a devs word on how the other February items are coming along?

February - Orbital Strike
February - Daily Medals/Achievements
February - Separate Score from Experience
February - Increase the number of vehicle cosmetic slots
February - Regional Empire Priority System
February - Loadout Screen Revamp
February - Community Grief Reporting
February - Improved Item Preview

Have any been canned? Are any near completion? It would be cool to see how they are coming along, even if its just set out like this;
Regional Empire Priority System: 30% complete
Improved Item Preview: 80% complete
Increase the number of vehicle cosmetic slots: 90% complete
Daily Medals/Achievements: Cancelled

I would really like to see Improved Item Preview, Community Grief Reporting & Loadout Screen Revamp completed soon as they are a bit more important then the others.

Shamrock
2013-03-03, 08:16 AM
Overall a really good set of upcoming updates, i hope they get the model of the Lancer right + the distinctive cherchowww firing sound.

The prowler nerf is much need, ive lost count of the number of guys ive seen parked on ridges or hiding behind boulders and lobbing HEAT/HE rounds in lockdown mode from a mile away, farming infantry poping out of outpost spawns, only to undeploy and run a mile when they actually see another tank try to engage them, god forbid they should actually have to engage and fulfill their anti-armour role (AP spec Prowlers officially the rarest vehicle in the game /sarcasm off).

Canaris
2013-03-03, 08:41 AM
Overall a really good set of upcoming updates, i hope they get the model of the Lancer right + the distinctive cherchowww firing sound.

The prowler nerf is much need, ive lost count of the number of guys ive seen parked on ridges or hiding behind boulders and lobbing HEAT/HE rounds in lockdown mode from a mile away, farming infantry poping out of outpost spawns, only to undeploy and run a mile when they actually see another tank try to engage them, god forbid they should actually have to engage and fulfill their anti-armour role (AP spec Prowlers officially the rarest vehicle in the game /sarcasm off).

must be terrible to have to put up with it for a week or so.... could you imagine having to put up with it for months like we did the fagrider :P~




Well that aside, some more great up coming changes in bound looks like. I'm going to be worried over NC once again having camera guided missile launchers and the VS getting sniper rifle version where once again the TR will have to put up with with tracking missiles that are affected by speed, lag, terrain and every other gameplay issue that's unintentionally designed to mess up, if this is case then I at least want the striker to be usable and lock on against enemy MAX's to balance it out fairly.

KaskaMatej
2013-03-03, 09:57 AM
must be terrible to have to put up with it for a week or so.... could you imagine having to put up with it for months like we did the fagrider :P~

I was thinking of doing an intelligent reply but I read your last word again and decided it's useless to argue with a person of child mentality.

ChipMHazard
2013-03-03, 11:00 AM
must be terrible to have to put up with it for a week or so.... could you imagine having to put up with it for months like we did the fagrider :P~

?
The Prowler has always had both its rounds deal 1000 splash dmg, at least as far back as I can remember. The Prowler has been the best MBT versus infantry since time immemorial. So, while I had no love for the Magmower/goat, they do have us on this one.

Koadster
2013-03-03, 12:17 PM
I was thinking of doing an intelligent reply but I read your last word again and decided it's useless to argue with a person of child mentality.

Havent you heard? Its being renamed to Fagrider due to overwhelming support for the name change. Its in the July roadmap have a look.

Hamma
2013-03-03, 12:20 PM
From Higby on Reddit:

Nope, rumble seat is innate on the flash, no unlock required, no item selection required. All flashes are just 2-seaters now!

Also regarding Flash:

I got a knife kill off the back of the damn thing. C4 on it is pretty funny!

MrBloodworth
2013-03-03, 02:07 PM
?
The Prowler has always had both its rounds deal 1000 splash dmg, at least as far back as I can remember. The Prowler has been the best MBT versus infantry since time immemorial. So, while I had no love for the Magmower/goat, they do have us on this one.

The prowler never OSOK with splash damage. Only direct, with possible Exception of HE, that all empires have.

Two shots to kill infantry will now make the skill level required disproportionate to other MBT's. Who's shots have always had other advantages.

KaskaMatej
2013-03-03, 02:19 PM
The prowler never OSOK with splash damage.

Prowler's HEAT and HE were always one-shot kill on infantry, excluding people with flak/nanoweave armour and HA with their shield active.

MrBloodworth
2013-03-03, 02:20 PM
Prowler's HEAT and HE were always one-shot kill on infantry, excluding people with flak/nanoweave armour and HA with their shield active.

Not on splash. The thing that's being changed.

This to me, is another change made so they do not need to revise the base designs.

ChipMHazard
2013-03-03, 02:33 PM
The prowler never OSOK with splash damage. Only direct, with possible Exception of HE, that all empires have.

Two shots to kill infantry will now make the skill level required disproportionate to other MBT's. Who's shots have always had other advantages.

Both HE and HEAT rounds deal the same indirect damage, 1000, and as uncerted infantry, except for the MAX and infiltrator, have 500/500 health/shields, they could. Unless I am mistaken about the health and shields.
I wasn't commentating on the possibility to one-shot kill infantry with the Prowler as I don't see that being as important as both of its round dealing the same indirect damage as the Vanguard and Magrider. Ever since I found out that, that was the case I have been puzzled as to why the damage wasn't cut in half like the direct damage.

I don't really see why it would. 1000 indirect damage is often overkill and being able to fire two rounds that each deal 1000 was just even more overkill. The Prowler still has an advantage when it comes to being able to spread the splash damage over a larger area more quickly.
I guess we'll see if I'm right in my assesment that this won't really affect the Prowler's anti-infantry capabilities, except for bringing it in line with the rest.

MrBloodworth
2013-03-03, 02:38 PM
I don't think it will have a net change. I am just disappointed that users do not take the other advantages and disadvantages into consideration.

We seem to be on a slow march to remove the Faction differences.

DirtyBird
2013-03-03, 05:33 PM
They are still on the archived February section. I noticed marches map revamp has been completed before any of February ones. So can we get a devs word on how the other February items are coming along?
....


Not an exact date nor a percentage of completion but something to refer to when GU05 comes and goes.
http://forums.station.sony.com/ps2/index.php?threads/game-update-04-coming-soon.99770/page-2#post-1324286



Improved Item Preview
Loadout Screen Revamp
Regional Empire Priority System

These are all going to be pushed to GU05 at the earliest, we need some additional time to make them additionally awesome.

Figment
2013-03-03, 06:30 PM
Flash update: now shoot two people off a flash with one shot instead of just one!


Hooray!

Some good bits on the other stuff. Interested to see the execution.

redshirt
2013-03-03, 08:36 PM
Damage stats from the empire launchers are going to be interesting. The Phenoix and Striker have the potential to be direct upgrades to the standard launcher otherwise.

MGP
2013-03-04, 03:09 AM
Few things i wonder:
1. Will Lancer/Phoenix will be able to one-shot-kill the ESF?
2. Will the Striker be able to lock on to MAXes, and/or able to dumbfire?

Whiteagle
2013-03-04, 04:10 AM
Overall a really good set of upcoming updates, i hope they get the model of the Lancer right + the distinctive cherchowww firing sound.

The prowler nerf is much need, ive lost count of the number of guys ive seen parked on ridges or hiding behind boulders and lobbing HEAT/HE rounds in lockdown mode from a mile away, farming infantry poping out of outpost spawns, only to undeploy and run a mile when they actually see another tank try to engage them, god forbid they should actually have to engage and fulfill their anti-armour role (AP spec Prowlers officially the rarest vehicle in the game /sarcasm off).
...Who would put AP on a Prowler?

Seriously, our special is being LOCKED IN PLACE, a tank hunter the Prowler is not...

Flash update: now shoot two people off a flash with one shot instead of just one!


Hooray!
Hey man, the only complaint I have with my Annihilator is that I need to Aim Down Sights for locks and that slows me down.

...Now, I truly am ANTI-EVERYTHING!!!!

Eggy
2013-03-04, 06:22 AM
Is it just me or do those new-HA launchers seem a tad over the top?
The TR one is the only 1 of the 3 thats affected by ingame counter-measures.
The TR one is the only 1 of the 3 that can be used to snipe/kill infantry.

Also, while I like the "nostalgia" factor of the weapons, im not sure we actualy needed even more infantry based AV.

I thought passive certs stacked up for three days before you had to login and collect them? Or is that old/bad info?
Currently you stop earning passive certs if you have not logged in for 24 hours.
This is due to be altered to not require you to log in as frequently and also the amount received is being increased.

Canaris
2013-03-04, 06:35 AM
?
The Prowler has always had both its rounds deal 1000 splash dmg, at least as far back as I can remember. The Prowler has been the best MBT versus infantry since time immemorial. So, while I had no love for the Magmower/goat, they do have us on this one.

except for the fact you couldn't have a Prowler up for any length of time without a "magrider" :rolleyes: sniping you from a mountain summit, I agree we have an excellent anti-infantry tank but the previous incarnation mag was an anti-everything beast which we put up with for far, far longer.
I just loose my patience with VS whinge bags who can dish it out but not take it.

KaskaMatej
2013-03-04, 07:23 AM
I agree we have an excellent anti-infantry tank but the previous incarnation mag was an anti-everything beast which we put up with for far, far longer.

Magriders have been and still are mediocre at best at killing infantry because not many people used AI secondary weapons (Kobalt, Proton II PPA, Basilisk even), Saron HRB is the weapon of choice and that thing has less splash than AP cannons.

So, no, Magriders were never anti-everything beasts, just great armour hunters.

psijaka
2013-03-04, 08:53 AM
Theres a lot to like here; pretty much all of it in fact. Highly encouraging and gives me hope for the long term future of the game.

And HE AoE nerf long overdue!

Maarvy
2013-03-04, 09:36 AM
Magriders have been and still are mediocre at best at killing infantry because not many people used AI secondary weapons (Kobalt, Proton II PPA, Basilisk even), Saron HRB is the weapon of choice and that thing has less splash than AP cannons.

So, no, Magriders were never anti-everything beasts, just great armour hunters.

The sauron hrb has more splash than a AP main gun . Its highly effective vs infantry with scope/reload/decent gunner .

And I've seen plenty of magriders with anti infantry main guns too . I use one (sometimes) and they also work just fine .

Ofc none of this mattered pre gu2 when you could park on 80 degree inclines way above spawn rooms and S*** on everyone , with mossies/reavers as your only threat .

MrBloodworth
2013-03-04, 10:48 AM
Magriders have been and still are mediocre at best at killing infantry because not many people used AI secondary weapons (Kobalt, Proton II PPA, Basilisk even), Saron HRB is the weapon of choice and that thing has less splash than AP cannons.

So, no, Magriders were never anti-everything beasts, just great armour hunters.

:rofl:

Frozenland
2013-03-04, 10:48 AM
VS Lancer seems similar to the spartan laser from Halo

the TR Striker seems similar to the rocket launcher from Half-Life

and the NC Phoenix seems similar to the TV missle from BF2, or the Redeemer from Unreal Tournament.

[/QUOTE]

and all of which appeared in PS1 way before those games.

Frozenland
2013-03-04, 10:49 AM
VS Lancer seems similar to the spartan laser from Halo

the TR Striker seems similar to the rocket launcher from Half-Life

and the NC Phoenix seems similar to the TV missle from BF2, or the Redeemer from Unreal Tournament.



and all of which appeared in PS1 way before the other games.

ChipMHazard
2013-03-04, 11:05 AM
[...]and all of which appeared in PS1 way before those games.

Except PS1 was released in 2003 and all of the examples were released before tha:huh::p

MrBloodworth
2013-03-04, 11:06 AM
Starsiege begat Tribes Series begat Planetside.

ChipMHazard
2013-03-04, 11:08 AM
Starsiege begat Tribes Series begat Planetside.

Indeed it did.

Dragonskin
2013-03-04, 11:33 AM
We'll have to see about the prowler with the new changes. Personally I don't think it will change much. Just have to fire 2 shots instead on 1 and in anchor mode you can still spam the crap out of whatever you are shooting at.

Frozenland
2013-03-04, 01:29 PM
http://www.planetside-universe.com/news-game-update-04-update-2968.htm

Hi Hamma,

I have a few questions regarding the membership passive cert gain. So do I, as a member, get passive certs by the amount stated in the table without having to login in at all? I only am able to play during weekends, and I started to wonder if, instead of spending $120 on a year's membership, spending $120 on pure station cash would be more worthy because I get the cash instantly so that I can use them right away. Thank you!

Koadster
2013-03-04, 01:33 PM
You need to log in everyday. You build up the offline certs over 24hrs til a determined amount. So sadly if u don't play for 3 days ull only get the one days worth of passive certs.

Satanam
2013-03-04, 02:15 PM
TR - Striker: launches a series of mid-damage guided missiles at a single target[...]
You'll get US$ 7,00 from me, SOE. When they said how the rocket launchers would work but didn't say for which empire, I knew it was TR. We're always the guys with more shots. lol Prowler and Mini-chaingun, for example.
By the way, the Prowler change will make a nice balance. I think no more cries by now.

MercDT
2013-03-04, 05:54 PM
Not too happy about the account unlocks. It's pretty silly that they couldn't tie it with the other empire specific weapons.

Twasta
2013-03-05, 01:20 PM
I hope this is going to be released before friday. That's my next day off from work and I don't really have any plans for it besides school work.

And I can't wait to find out what kind of reimbrusement I'm going to get for the two duplicate max flak cannons I bought. If any.

Rasui
2013-03-05, 02:11 PM
Not too happy about the account unlocks. It's pretty silly that they couldn't tie it with the other empire specific weapons.

Yup, I'm getting really tired of being 18-25% of the population on Waterson when I play. Was hoping mergers or account unlocks would solve this, but they have both failed me. I suppose I could play Vanu on another server, but I still lose all of my certs so it feels rather pointless.

Tatwi
2013-03-05, 04:23 PM
Maybe it's because I have SC purchases only on two TR characters, but I am quite OK with the account wide unlock limitations. One needs to keep in mind that SOE didn't have to add any account wide unlocks at all.

MrBloodworth
2013-03-05, 04:40 PM
Maybe it's because I have SC purchases only on two TR characters, but I am quite OK with the account wide unlock limitations. One needs to keep in mind that SOE didn't have to add any account wide unlocks at all.

They also don't have to get my money. :)

Personally this change has no value to me, and all it does is ensure I never try another faction or buy anything for it.

HiroshiChugi
2013-03-06, 07:36 AM
When exactly is this update coming out? I played last night, thinking that the update I went through was the game update 04, but it wasn't, as there was no VR Training area.

Assist
2013-03-06, 07:41 AM
When exactly is this update coming out? I played last night, thinking that the update I went through was the game update 04, but it wasn't, as there was no VR Training area.

Last Friday we were told this week, yesterday we were told it was delayed a few more days. I'm thinking next week, maybe Tuesday.

HiroshiChugi
2013-03-06, 08:10 AM
Last Friday we were told this week, yesterday we were told it was delayed a few more days. I'm thinking next week, maybe Tuesday.

Ok, thanks. I was sort-of disappointed last night, I wanted to try out the VR Training area sooooo bad! D: but I was fortunate enough to run into the H4TZ outfit last night and have a WONDERFUL time playing on different continents for a change. I can now say that my interest in Planetsside 2 is now perked back up again.

Satanam
2013-03-06, 08:24 AM
If they add bots for the VR Training Area, think about a Singleplayer PlanetSide 2? lol

Hamma
2013-03-06, 03:58 PM
Missed this yesterday - but it's been delayed.

https://twitter.com/mhigby/status/309098205193314305

camycamera
2013-03-06, 05:51 PM
Missed this yesterday - but it's been delayed.

https://twitter.com/mhigby/status/309098205193314305

Darth Vader NO! - YouTube

Hamma
2013-03-06, 08:00 PM
:lol:

GTGD
2013-03-07, 12:29 AM
Pretty underwhelming...

Called the spartan laser months ago, can't wait for everyone to pick it up and start owning vehicles who don't see it. It'll be nerfed useless within a few weeks, after they cash in.

Phoenix spam will be as fun as ever.

TR will get boned with the striker unless they make it decent and not just an annihilator that does less damage per missile but fires volleys (this is exactly what it will be).

Don't understand the "new" flash, it looks the same as the current one. Did they make it fatter or something?

VR is finally here, that's good.

Account level unlocks is the best news in months, but feels like it should have been here from the start.

camycamera
2013-03-07, 12:35 AM
Don't understand the "new" flash, it looks the same as the current one. Did they make it fatter or something?

VR is finally here, that's good.

Account level unlocks is the best news in months, but feels like it should have been here from the start.

all flashes will now come with seats on the back for someone to shoot from. also, there are new abilities such as the cloak for the flash, awsum :D

Whiteagle
2013-03-07, 01:01 AM
all flashes will now come with seats on the back for someone to shoot from. also, there are new abilities such as the cloak for the flash, awsum :D
Yep, Flash now has a Bitch Seat...

...Of course I now wonder how one sits in it, and how it affects their ability to aim their weapon...
...From the looks of it, you'll sit backwards on back and set your feet on the bumper, which means no Flashtank...

Chewy
2013-03-07, 01:13 AM
Yep, Flash now has a Bitch Seat...

...Of course I now wonder how one sits in it, and how it affects their ability to aim their weapon...
...From the looks of it, you'll sit backwards on back and set your feet on the bumper, which means no Flashtank...

That's what Im thinking how it's going to be. Maybe with about the same FOV of a flash mounted gun or a bit bigger. I can't see a balance in letting the passenger be able to fire anywhere to the front of the flash. 10-2 on a clock tops.

Whiteagle
2013-03-07, 01:15 AM
That's what Im thinking how it's going to be. Maybe with about the same FOV of a flash mounted gun or a bit bigger. I can't see a balance in letting the passenger be able to fire anywhere to the front of the flash. 10-2 on a clock tops.
But dude, we'd finally have seperate driver/gunner tanks!

Sheppe
2013-03-07, 07:41 AM
Mongoose from Halo?

Guy sits on the back with rocket launcher and you've got 2 man tank hunters

ThatGoatGuy
2013-03-07, 08:40 AM
The pheonix sounds more and more like the Valkyrie missile from CoD

Satanam
2013-03-07, 01:05 PM
The pheonix sounds more and more like the Valkyrie missile from CoD
I'd say the Valkyrie Missile from CoD looks like Phoenix from PlanetSide.

Dragonskin
2013-03-07, 01:13 PM
I'd say the Valkyrie Missile from CoD looks like Phoenix from PlanetSide.

COD was the first FPS game EVAR!

HiroshiChugi
2013-03-07, 01:21 PM
COD was the first FPS game EVAR!

No it wasn't. Wolfenstein was, if I'm not mistaken. If I'm wrong, correct me please. If it's not Wolfenstein, it was Doom.

Elstar
2013-03-07, 01:22 PM
I wonder with the new flash, whether or not they will end up having a module to add to the back of it that will slap a little turrent on it?

I know it is currently weapons free, but you never know.

I would have liked to have seen a side car in the design instead of a bumper bitch seat...lol

But I guess beggars can't be choosers lol

Silent Thunder
2013-03-07, 01:23 PM
No it wasn't. Wolfenstein was, if I'm not mistaken. If I'm wrong, correct me please. If it's not Wolfenstein, it was Doom.

The joke.



Your head.

Phantomdestiny
2013-03-07, 01:24 PM
No it wasn't. Wolfenstein was, if I'm not mistaken. If I'm wrong, correct me please. If it's not Wolfenstein, it was Doom.

maze war :) "if you can call it an fps"

KaskaMatej
2013-03-07, 01:48 PM
I'd say the Valkyrie Missile from CoD looks like Phoenix from PlanetSide.

I'd say Phoenix from Planetside looks like Redeemer from Unreal Tournament.

Satanam
2013-03-07, 02:09 PM
Think about a Flash with Heavy Assault on the 2nd seat: C4 easily deployed, and mobile rocket launchers everywhere.

COD was the first FPS game EVAR!
I hope you're joking.

No it wasn't. Wolfenstein was, if I'm not mistaken. If I'm wrong, correct me please. If it's not Wolfenstein, it was Doom.
I hope you've understood the joke he made.

I'd say Phoenix from Planetside looks like Redeemer from Unreal Tournament.
I'd say Playboy: The Mansion looks like Grand Theft Auto: San Andreas.

Dragonskin
2013-03-07, 02:13 PM
The joke.



Your head.

Glad at least 1 person got it.

Figment
2013-03-07, 04:15 PM
Btw, about the Flash. Install Anti-Tank mine guard:

Flash survives, you die.



Now with duo action pack! :lol:



We really kinda need an AMP shield for it...

camycamera
2013-03-07, 04:21 PM
:lol:

Takoita
2013-03-07, 06:22 PM
What's up with all that spartan lasers, people? It wasn't included until Halo 3 - and that certainly wasn't made earlier than Planetside.

camycamera
2013-03-07, 07:27 PM
What's up with all that spartan lasers, people? It wasn't included until Halo 3 - and that certainly wasn't made earlier than Planetside.

because those who haven't played PS1 would find the Splaser easier to relate to.

GTGD
2013-03-07, 09:57 PM
because those who haven't played PS1 would find the Splaser easier to relate to.

It's because the way the weapon will actually work will be like the spartan laser, not the PS1 lancer.