View Full Version : De-Sync / Lag / Hit reg. / whatever you want to call it.
Assist
2013-03-01, 09:11 PM
When I first login I have no problems, hit registration is fine, seems to be very little lag. After about 5 minutes I start to notice lag on my shots, people dying a few seconds too late. After about 10 minutes I'm getting killed by people I cannot see, people are shooting into a corner(on my screen) and I'm dying, people start warping around really bad.
If I relog(not close the client) then the lag 'resets' and goes back to normal. My ping in vent, and speedtest.net, are normal and not fluctuating.
Would love some help on this. Just started happening after the patch today, 3/1/13
----
Ah ok yeah, just updating the problem. This time when I had the desync I was no longer doing damage after about 10 minutes, rather than having movement lag
It's really bad ;( I get about 10 minutes in before it's a complete waste to play.
OCNSethy
2013-03-02, 12:37 AM
Ive had two separate episodes where my shots have landed but no damage has been registered on my target. At first I though my aim just sucked but on the second occurance, I took note of the enemies that I've shot (and they kill me).. They had no damage at all. I have no lag or artifacts - but none of my weapons register hits. Healing as medic and repairing as an engine still works. I have to log off and back on again to fix it.
Your right, it's bad coz I kept playing thinking that I just wasn't landing my shots :(
LoliLoveFart
2013-03-02, 03:13 AM
Yeah I have been having similar issues where hits just dont register and I'll scamper away and die randomly to the guy i shot at. No idea what is causing it but it isn't persistent for me at least everytime i play just some log ins after 10 - 20 minutes the game just gets unplayable. Really killed any drive I had to play in the first place. :(
Xaine
2013-03-02, 03:19 AM
I haven't really noticed it, but sometimes people do eat bullets from my LMG.
I'm not really one to blame the game mechanics for my errors (not saying you guys are here, but there are times when it could go either way), but I have kind of blinked at the screen when i've put like 15 rounds into someones chest at 20 meters and they scamper around a corner.
Assist
2013-03-02, 08:43 AM
I haven't really noticed it, but sometimes people do eat bullets from my LMG.
I'm not really one to blame the game mechanics for my errors (not saying you guys are here, but there are times when it could go either way), but I have kind of blinked at the screen when i've put like 15 rounds into someones chest at 20 meters and they scamper around a corner.
heh, not the same.
I tested on an ally on Amerish last night. I was not able to hit any enemies at all, I could hit an ally next to me and I could flag/take capture points. Another ally came over, and I couldn't hit him at all - point blank range all 50 shots (showing the bullet splash on him) and he took 0 damage. The original ally standing there, I could hit every single bullet. Every enemy I came into contact with I couldn't do any damage to.
There's just a huge problem with desync, hopefully it gets fixed.
ChipMHazard
2013-03-02, 08:50 AM
That's some serious rubberbanding:/
Wargrim
2013-03-02, 09:24 AM
There is definitely some huge bug going round.
One Outfit mate did test his SMG on me, and more than half of the time, his shots would do NO damage at all, point blank, both of us standing still. Relogging fixed it temporarily.
Carbon Copied
2013-03-02, 10:12 AM
Whether it's related to the de-sync bug I don't know but grenade launcher rounds are now very intermittent as to whether they explode on impact or not. Had them ricocheting off surfaces and players at 30m+ (I know there's the 10m arm distance) unless there's been something new introduced for grenade launcher rounds?
Assist
2013-03-02, 01:24 PM
That's some serious rubberbanding:/
yeah, that time that I described wasn't rubberbanding lag at all. I was actually talking to the allies I was testing with over the proximity chat. It's as if only certain aspects of the game are lagging that way.
Haven't had a chance to test if I can play yet today.
ChipMHazard
2013-03-02, 01:41 PM
yeah, that time that I described wasn't rubberbanding lag at all. I was actually talking to the allies I was testing with over the proximity chat. It's as if only certain aspects of the game are lagging that way.
Haven't had a chance to test if I can play yet today.
I was referring to your first examples in the OP. Hope they fix whatever it is on their end that's causing it soon, kinda helps ruin the whole server merges creating more and bigger engagements if players can't fight.
Aurmanite
2013-03-02, 01:43 PM
I just logged out because of this bug. It's been happening after varying lengths of game play since the servers merged.
Assist
2013-03-02, 04:29 PM
~10 minutes in (Can see in the video that my hit registration is gone. I still am there as other people see me, as I get healed while moving and I flag the capture point.)
302 Found
~15 minutes in (Really weird shit starts happening movement wise)
302 Found
~20 minutes in client crashes.
No idea why it looks like shit, used the in-game recorder thinger. Posted this on the official tech forums and finally got a response.
"That's the main beast of it, while some users may be experiencing this issue after 30 minutes, there are others with different computer builds (or even same builds) who hit it at 10 minutes, 3 hours, etc... I even experience this issue at home, so I certainly feel your pain, and I can guarantee you that we're all aware of it. Keep your collective chins up, we're going to get this squished."
OCNSethy
2013-03-02, 04:39 PM
I just logged out because of this bug. It's been happening after varying lengths of game play since the servers merged.
I was experiencing this last week, before the mergers and I'm on Briggs. We haven't merged with anyone.
ChipMHazard
2013-03-02, 04:49 PM
Woah, that is just hilariously bad, sorry Assist but the second video is kinda funny to watch:D
Good thing is that they are aware of it and that it is indeed an issue on their end. Hopefully they will have it fixed soon, before it ruins the promise of the server merges.
"This is an issue that our development team has been made aware of and are currently tracking down the bug causing it, but as you can imagine, an issue that occurs only after several hours of game-play can make for tedious testing, so the fix hasn't been implemented quite just yet. Thanks for the feedback everyone! Sit tight, we're working on getting this fixed as soon as humanly possible." -Jesse S
"That's the main beast of it, while some users may be experiencing this issue after 30 minutes, there are others with different computer builds (or even same builds) who hit it at 10 minutes, 3 hours, etc... I even experience this issue at home, so I certainly feel your pain, and I can guarantee you all of us here are well aware of it. Keep your collective chins up, we're going to get this squished." -Jesse S
PurpleOtter
2013-03-02, 07:26 PM
This is a "Me Too" post.
Play for a time, then discover that I am unable to damage enemies/no hit registration. Also discovered that I could not change my class to MAX. (Yes my timer was at zero and I had enough resources). I would simply be the class I was before pressing "E" and attempting to change to a MAX. The only way to fix is to log out and back in.
PredatorFour
2013-03-02, 08:57 PM
Happened to me a couple of times recently. I'd be on a decent killstreak in scythe and then my weapons would just stop doing damage and i'd have to log. I recall one moment where i shot a cloaker with 14 pods then a clip of hailstorm and he just carried on running around lol.
Assist
2013-03-02, 09:03 PM
It sounds like most people have this after about two hours of play. I've timed the last three ones to the minute(16, 19, 17) and it's very consistent when it starts.
It really sucks, first time in over a month I've had almost 2 days in a row I could get some good playtime in. Sucks even more wasting my boost because the game is unplayable, wonder if they'd comp me one?
PurpleOtter
2013-03-02, 10:19 PM
It sounds like most people have this after about two hours of play. I've timed the last three ones to the minute(16, 19, 17) and it's very consistent when it starts.
It really sucks, first time in over a month I've had almost 2 days in a row I could get some good playtime in. Sucks even more wasting my boost because the game is unplayable, wonder if they'd comp me one?
This sounds like a memory leak....
PTG HooT
2013-03-03, 04:22 PM
I started a thread moaning about this - I see I'm not the only one. I'll stop commenting in there.
I've had this for several days since the merge, however Woodman wasn't merged it seems to have coincided with this event.
Glad to see I'm not the only one - however until this is fixed I CBA playing PS2.
Relogging every 10minutes is ridiculous.
WNxPlatinum
2013-03-03, 04:33 PM
Assist,
Same here no issues before the merger/update and now after 10 to 15 minutes of play I deal no damage at all, then the longer I play the worse things get, warping etc. I also noticed several times that before I stop doing damamge I will register a kill but will see the person I shot move for a brief second before they drop dead.
Opened a ticket with SOE and they confirmed a Bug and that it is "a high priority" but who knows how long it will take to fix..
PTG HooT
2013-03-03, 05:05 PM
lol - they have to make 26 more helmets before the bug will get fixed :D
RobUK
2013-03-03, 05:08 PM
I had this quite a bit yesterday. I even managed to convince myself for a while that the dev's had steathily added in the vehicle splash vs infantry changes this weekend instead of with GU4. So many of my prowler shots literally did no damage at all.
It seems to be happening from time to time today as well, but nowhere near as bad as yesterday.
camycamera
2013-03-03, 09:45 PM
it hasn't happened to me.... yet.... :( :scared: :eek:
typhaon
2013-03-04, 12:04 AM
Background:
Pre-patch --- I had a few issues... almost 100% of the time with MAX units, where either AI or AA rounds would seem to miss/fail to register a hit - when visually, a miss was impossible (in the case of the AA, I'd even see explosions on the aircraft).
Most of the time this problem would just correct itself, often within the same magazine of ammo... sometimes I'd just go ahead (usually with the AA issue) and see it as a good time to restart the game for a performance boost.
Warping issues were very rare... and always seemed to be just some random guy that was having connection issues.
Post-patch --- PS2 is virtually unplayable. 90% of my logins result in massive and universal warping after a few minutes of play, if not almost immediately. Oddly, from time to time I am able to login and play with no problems.
I know it's probably just my turn to be 'that' guy... after almost always being the guy that wondered what all the fuss was about -- I have a pretty high-end machine and have basically had very few problems... dating all the way back to the tech test, even!
But... from my perspective... PS2 has never been worse. I can't play and I'm kind of ticked off having basically lost a boost I purchased right before the patch.
My gut tells me this is the result of some kind of "optimization" effort...
Sirisian
2013-03-04, 12:33 AM
This happened with the last patch. I played the other day and after maybe an hour I couldn't do damage to anyone. It wouldn't let me detonate C4 even though I could place it down on objects. Very odd. I snuck behind a guy and unloaded a whole magazine with no hits then ran away before he realized it. Logging out and logging back in fixed it for me.
Assist
2013-03-04, 12:45 PM
My gut tells me this is the result of some kind of "optimization" effort...
Yeah I think so. Another 'optimization' that hasn't helped my realtively high-end PC and instead made the game unplayable :\
Going to send in a ticket today to support to see if I can somehow get comp'd the time on my boost that's being wasted.
Hoping when I login today the issue is fixed, but I've seen nothing about it so far. Seems that the CSR's know about it but the dev's aren't commenting even though quite a few are having the problem.
PTG HooT
2013-03-04, 03:35 PM
Several of my outfit buddies have complained about this today and a few have decided to not play until it gets fixed.
I don't blame them to be honest. I had another bout of it today - and stabbing someone then dropping 50 Heavy assault rounds into someone from under a metre away only to get nothing but another death to my name coz of this is really galling..
typhaon
2013-03-04, 05:21 PM
It's the worst problem I've encountered, including TechTest.
I was able to get in and play for about an hour earlier... til I was ready to log out.
The interesting thing - shutting down the game and restarting doesn't appear to be part of my problem.
After a few failed (immediate warping after logging in) attempts to play, I logged in... got warping.... logged out, but didn't shutdown game... logged in with testchar on same server... game worked fine... I logged out... again without shutting down the game... logged back in with my main char and was able to play fine.
It's disappointing to be getting no feedback from SOE.
Rumblepit
2013-03-04, 05:32 PM
this has been a problem since beta,i have personally posted 2 threads about this issues. there are videos from beta with people having these same problems . deteriorating hit reg has been happening for along time,its just happening to more people now.
WELCOME TO MY WORLD............
time to address this very old problem.
luvthesnapper
2013-03-04, 05:34 PM
Most of the day saturday, my engie ammo containers weren't dealing ammo to anyone, including myself. I don't know if this is related or not, but it just started. Logging off didn't help either.
NotTheMomma
2013-03-05, 12:25 AM
This is a well-known set of issues that have been around since GU02, and it seems that each patch seems to introduce a new group to the club. See the thread titled "As well as the other problems, **** flying everywhere" on the SOE General Technical Support forums (currently 900+ posts, 37K+ views).
There's a workaround thread, as well as many other threads related or likely related. Many of the suggested tweaks are dubious or can have unintended consequences ... proceed at your own risk.
One idea that I think has some merit is that elements of the Asus motherboard software AI Suite and Gigabyte's Easy Tune mobo software seem to be triggering or worsening the problems for many people. Some people have reported improvement by simply uninstalling them or turning off (believe it or not) the sensor modules.
However, as I have noted on that other forum (hehe), there will be difficulty ascertaining when ones own desync issues have been mitigated, as long as one is encountering other players who are still desyncing.
Ultimately, after watching these issues evolve for over a month accompanied by reticence from the devs to issue anything more than the most general "we are looking into it" type comments, I suspect these problems have been a unintended side-effect of new anti-cheat code to combat speed-hackers. Almost all the player proposed work-arounds are related to system timing or the game's detection thereof: DPC latency, HPET, BCLK ratios, dynamic clock speeds, C-states, frequency monitors, etc.
Sifer2
2013-03-05, 01:51 AM
It's been around before the merge. Happens to me randomly then goes away. Which is really annoying since it just causes random situations like running into a room and putting 5 shotgun blasts into a guys chest, and nothing happens.
OCNSethy
2013-03-05, 02:02 AM
It's been around before the merge. Happens to me randomly then goes away. Which is really annoying since it just causes random situations like running into a room and putting 5 shotgun blasts into a guys chest, and nothing happens.
Ditto, pre- patch, pre- merge issue for me too
PTG HooT
2013-03-06, 11:30 AM
@NotTheMomma - i turned off my ASUS Easy Tune Mobo software and it completely killed the desync issues.
Thanks for the post!
If any of you has an ASUS Mobo and this software installed get turn it off!
Electrofreak
2013-03-06, 11:54 AM
I'm a WAN technician. I'd love to see a Wireshark packet capture while this is happening.
Regarding the ASUS tune, it sounds like maybe the problem is related to some sort of speed stepping or something similar. Interestingly enough it caused some similar problems in PS1 if I recall.
Assist
2013-03-06, 12:00 PM
I'm a WAN technician. I'd love to see a Wireshark packet capture while this is happening.
Regarding the ASUS tune, it sounds like maybe the problem is related to some sort of speed stepping or something similar. Interestingly enough it caused some similar problems in PS1 if I recall.
In PS1 it basically made the player into a speedhacker ;P I had the issue on my laptop, which barely ran PS1 back then, but I could move at like 50x normal speed compared to playing on my desktop :O
I uninstalled Easy Tune 6 and it fixed the problem as well, what's weird is I never used Easy Tune. I had installed it to maybe mess around with it and decided not to, so it was never actually being used. I've had it installed since beta though, so it's an issue that's just now popping up for whatever reason.
Sturmhardt
2013-03-06, 12:07 PM
Hmm.. Can overclocking the system be a problem with that? I have my CPU and my GPU overclocked and sometimes I have to pump a whole shotgun magazine in a player to kill him... But only rarely.
.sent via phone.
OCNSethy
2013-03-06, 04:46 PM
@NotTheMomma - i turned off my ASUS Easy Tune Mobo software and it completely killed the desync issues.
Thanks for the post!
If any of you has an ASUS Mobo and this software installed get turn it off!
Easy tune... who overclocks with software?
This crap isnt on my rig and nor is the AI suit (Sabertooth mobo)... still having issues.
Hmm.. Can overclocking the system be a problem with that? I have my CPU and my GPU overclocked and sometimes I have to pump a whole shotgun magazine in a player to kill him... But only rarely.
.sent via phone.
You may have a point here, Sturmhardt. 3930k @ 4.6Ghz and GTX 580 @ 920Mhz
NotTheMomma
2013-03-06, 05:29 PM
Easy tune... who overclocks with software?
This crap isnt on my rig and nor is the AI suit (Sabertooth mobo)... still having issues.
You may have a point here, Sturmhardt. 3930k @ 4.6Ghz and GTX 580 @ 920Mhz
People can use tools like AI Suite and Easy Tune for things other than overclocking. AI Suite II has a nice fan controller program in it, for example.
There appear to be a variety (or combination) of things that can trigger or worsen the symptoms (yes, Intel speed stepping is possibly one of them). They also appear to vary from rig to rig. For example, some people think that overclocking is a problem and others think overclocking is a solution. My reading of the issue is that a consistent, fixed overclock with stable timing is probably not a problem.
However, I'm very hesitant to say too much regarding any one player's particular situation. I kinda miss the bad old days when the BIOS was one screen. :lol:
Finally, people like you, Sturmhardt, may just be occasionally running across other players who are desyncing. That's the bitch of it for us and SOE trying to isolate the problem. Personally, I think I've got mine whipped, but that doesn't mean I don't occasionally go on some wild, warping rides in other peoples' vehicles sometimes, have infrequent hit registration problems or get into those ridiculous gunfights where both players kill each other within a few seconds.
OCNSethy
2013-03-06, 06:27 PM
People can use tools like AI Suite and Easy Tune for things other than overclocking. AI Suite II has a nice fan controller program in it, for example.
There appear to be a variety (or combination) of things that can trigger or worsen the symptoms (yes, Intel speed stepping is possibly one of them). They also appear to vary from rig to rig. For example, some people think that overclocking is a problem and others think overclocking is a solution. My reading of the issue is that a consistent, fixed overclock with stable timing is probably not a problem.
~snip~
Fair call.
I use speed stepping to avoid a 24/7 OC and would hate for that to be an issue. As far as I can tell my OCs are solid (Prime/folding/Boincing). The only thing that as decreased the incidence for me is to turn foliage and particles from high to medium.
Teiren
2013-03-06, 09:27 PM
I use speed stepping to avoid a 24/7 OC and would hate for that to be an issue. As far as I can tell my OCs are solid (Prime/folding/Boincing).
Same with me, solid overclock and I like that my system can drop from a 21 multiplier down to 12 to save on heat and electricity.
Personally I don't recall experiencing any desync issues until the server merge, so it seems mine is a more recent case. I do have Asus AI Suite 2 running though (for fan control), so I'm going to try disabling that to see if it remedies the issue.
SternLX
2013-03-06, 10:27 PM
Well, after a bit of testing with different settings in my AI Suit and MSI Afterburner(Riva Tuner) I have come to the conclusion that this is a System Timing bug in the Planetside2.exe. It's literally de-synching itself if any software overclocking software is running. Doesn't seem to be an issue if the OCing is done in BIOS/UEFI.
We(at Slightly Mad Studio's) ran into this issue last year with the newer version of the MADNESS Engine (http://www.slightlymadstudios.com/technology/) being used in Project C.A.R.S. The Tech director(Ged Keaveney) even whipped up an app that runs various microtimers along side the games executable to find the timer code that works best. Pretty cool stuff. Anyway, wishing the guys over at SOE the best of luck at solving their timer issues.
OCNSethy
2013-03-06, 10:39 PM
Well, after a bit of testing with different settings in my AI Suit and MSI Afterburner(Riva Tuner) I have come to the conclusion that this is a System Timing bug in the Planetside2.exe. It's literally de-synching itself if any software overclocking software is running. Doesn't seem to be an issue if the OCing is done in BIOS/UEFI.
We(at Slightly Mad Studio's) ran into this issue last year with the newer version of the MADNESS Engine (http://www.slightlymadstudios.com/technology/) being used in Project C.A.R.S. The Tech director(Ged Keaveney) even whipped up an app that runs various microtimers along side the games executable to find the timer code that works best. Pretty cool stuff. Anyway, wishing the guys over at SOE the best of luck at solving their timer issues.
Bingo! MSI Afterburner... that, I am running. Great. I hope SOE comes up with sometime soon coz Im not running stock on my 580. Hmmm, funny since I lowered my settings in foliage and particles, Ive only had the occasional desync, unlike before - with each play session.
Thanks for your post, man. Appreciated.
Electrofreak
2013-03-06, 11:36 PM
Good work, all. I like it when we tech-heads of our community come together to figure something out like this.
Stern, I hope the devs see your post! It might even be pertinent to PM one of them with your findings.
PTG HooT
2013-03-07, 06:26 AM
Nicely done fellas. Would be nice to see a thanks line from the Devs on here ;)
maradine
2013-03-07, 11:28 AM
This happened to me last night in the air. I am performing no overclocking of any kind on either my CPU or GPU.
Dumped all 500 TL rounds into the guy anyway, just to prove a point, though. :D
Assist
2013-03-07, 12:54 PM
Co-worker said he was experiencing this last night really bad, he didn't have any issues prior to yesterday though so I don't know if he's got something else going on or not.
NotTheMomma
2013-03-07, 03:37 PM
Co-worker said he was experiencing this last night really bad, he didn't have any issues prior to yesterday though so I don't know if he's got something else going on or not.
Sounds like they had some momentarily bigger problems in the early morning hours: http://forums.station.sony.com/ps2/index.php?threads/out-of-sync-total-on-miller.101737/#post-1354502
It was goofy on Mattherson for a while, too. Maybe around 1am Eastern? I don't remember for sure. It bothered me enough to restart the client, though.
Emperor Newt
2013-03-07, 05:51 PM
Having the desync issue on Miller since today. Very annoying. Especially since everything seems to be fine but I can no longer damage foes and friendlies. Hit animations appear, but no damage indicators.
Sadly the workaround doesn't work for me as there is no overclocking software installed and also no hardware overclocking.
Sulphur
2013-03-07, 08:41 PM
I've been having this for so long.
That and zombie kills everywhere, shit's beyond unreal.
Baneblade
2013-03-08, 06:22 AM
Seems to be caused at random for me. It may or may not straighten itself out. But it is making the game unplayable for any length of time.
martingee
2013-03-08, 10:45 AM
I've noticed this a few times but assumed i was just been a poor shot, which still maybe the case, :D but it was very evident the other night when i was sniping. Shots that i'd been previously hitting with weren't been registred at all, either with a hit or spark as i missed and hit the wall behind.
I was taking a few shots, because i was missing, and after a clip or two it would 'rectify' itself, so not sure if was on my side, server side or the person i was shooting at. I've only noticed at mid and long range but since i play TR my high ROF may have been masking it at closer ranges. I've never had it as bad as some are reporting.
Baneblade
2013-03-08, 12:15 PM
When the TR are moonwalking across the sky, the NC are doing the Timewarp, and your tank is trying to re-enact a scene from Tremors, 2001: A Space Odyssey, or Blackhawk Down... It is hard to be mistaken.
Assist
2013-03-08, 05:55 PM
Co-worker said he was experiencing this last night really bad, he didn't have any issues prior to yesterday though so I don't know if he's got something else going on or not.
well, as of today I am now getting this issue! I no longer get desync, now my graphics flip out and I have to close the client after alt tabbing out. It's the same shit we had in beta where the graphics flicker and if you stop moving for a minute it goes away and if you don't you crash. Getting really fucking annoying to try to play this game ;( Never thought I'd say it, but I hope we get less optimization bullshit and more actual bug fixes.
SternLX
2013-03-08, 06:31 PM
Seen some others reporting De-synch issues while not running any OCing / Hardware monitoring software. Most were running nVidia Cards with latest drivers. Maybe another nVidia driver bug. Latest few sets from nVidia supports Adaptive Power Management, which basically auto clocks the GPU up and down. I'm not 100% sure but there is the possibility that could cause a Timing issue in a server/client environment if the client code doesn't adapt for constantly changing hardware clocks.
Seems to be too many variables to account for so far. I can see why they're having a hard time nailing this one down.
I don't know how many here are familiar with an old EQ hack called "Speed Hack". Basically it used a clients system timer against the servers timing code to it's advantage by forcefully sending position data at a faster rate to the server. Basically it made you move or run faster and a few other nasty side effects.
typhaon
2013-03-08, 06:45 PM
For me, the game entered this awful state immediately after the last patch. Before, I would've put myself in the top few %, in terms of having a smooth play experience with PS2. I rarely had any complaints!
NotTheMomma
2013-03-08, 07:16 PM
well, as of today I am now getting this issue! I no longer get desync, now my graphics flip out and I have to close the client after alt tabbing out. It's the same shit we had in beta where the graphics flicker and if you stop moving for a minute it goes away and if you don't you crash. Getting really fucking annoying to try to play this game ;( Never thought I'd say it, but I hope we get less optimization bullshit and more actual bug fixes.
That's a separate issue, and I'm fairly certain that the cause is network problems anywhere in the chain that includes your PC and the server. If a lot of packets are being dropped, the connection will often improve and the flashing screen/skybox problem will resolve itself within a minute. If you haven't been moving/looking around, the game is able to eventually resync and recover if and when good connection is restored. If not, crash or freeze.
Occasional packet loss, even total, is not that unusual even in these golden days, but the game doesn't handle it very gracefully for some reason.
Electrofreak
2013-03-08, 08:14 PM
That's a separate issue, and I'm fairly certain that the cause is network problems anywhere in the chain that includes your PC and the server. If a lot of packets are being dropped, the connection will often improve and the flashing screen/skybox problem will resolve itself within a minute. If you haven't been moving/looking around, the game is able to eventually resync and recover if and when good connection is restored. If not, crash or freeze.
Occasional packet loss, even total, is not that unusual even in these golden days, but the game doesn't handle it very gracefully for some reason.
I've got to disagree on it being related to packet loss. I'm very familiar with symptoms of packet loss and the flickering textures issue is not likely related. I'm going to guess it's a DirectX issue.
Hamma
2013-03-08, 09:34 PM
I've seen this once or twice and I've had members of my outfit experience it. It's a major issue, not sure what causes it.
NotTheMomma
2013-03-08, 11:08 PM
I've got to disagree on it being related to packet loss. I'm very familiar with symptoms of packet loss and the flickering textures issue is not likely related. I'm going to guess it's a DirectX issue.
I'm likely wrong about that, at least in regard to 100% packet loss. I just tried to reproduce it by simply disabling my internet connection while in game several times, but the flashing screen didn't show up. The game resynced me pretty nicely within a few seconds of restoring the connection.
The reason I said that, though, is that I have gotten the flashing screen twice this week, immediately before my internet connection completely dropped for a couple of minutes each time.
MarlboroManE
2013-03-09, 03:34 PM
Happens to me pretty regularly. There's a 9 page thread on the official tech support forums about this.
DeltaGun
2013-03-09, 10:11 PM
I've gotten this before. The solution was to get my ISP to replace my modem.
Electrofreak
2013-03-09, 10:18 PM
I've gotten this before. The solution was to get my ISP to replace my modem.
That was your net connection being crappy, not PS2... the problem described is apparently caused by a conflict with the PS2 software with software-based overclocking programs running in the background, at least as far as we can tell.
Aurmanite
2013-03-10, 01:55 AM
Around 30 minutes is as long as I can play before I have to log out/in.
I've been logging out/in every 15 minutes. Frustrating.
Would love to have one of the guys with their hands in the engine drop by and shed a little light on the issue for us. You guys have fantastic insight into these problems and I would love to hear what you think.
Koadster
2013-03-10, 03:30 AM
Got my first time today, was at Sungrey Amp. Dual Mercys firing at NC HA, he was maybe 15-20meters away.. There was dust flying all around the guy but no hit markers. The Mercy is my 3rd most used weapon so I know it should have killed him, instantly remembered this thread and thought to myself damn I must be getting this desync issue.. I Alt+F4d after that happened. Rather annoying something this hugely gamebreaking has suddenly popped up. Never had this issue in beta/early release.
Snipefrag
2013-03-10, 05:05 AM
I had this yesterday.. was certain my sniper hits were landing but they didnt register.. so I ran up to the guy I was sniping and pistoled him down (which worked fine) .. dont know if it's the same issue it seemed tied to one gun for me.
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Snipefrag
2013-03-10, 05:11 AM
and my CPU is OC'ed to 4.6Ghz via BIOS.
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Vonce
2013-03-10, 06:47 PM
I get this too, tho not as long-term as some of the videos posted- I'll get a few seconds of nothing then few minutes of normal randomly. No tuner software here.
I wonder if there are a few causes for similar issues and that's why it's taking so long to fix.
(One of the issues might be outfits like PCYS... bullets don't hit half the people in that clan.)
typhaon
2013-03-11, 12:33 AM
On a positive note... I've been incredibly productive IRL, since the patch.
So... thank you game-breaking PS2 bug - I had some stuff I needed get done! My GF would also give you a thumbs-up, too!
OCNSethy
2013-03-11, 12:43 AM
Happened again last night.... about 4 hours in, this time.
I had disabled AI suite 2 but left MS Afterburner on... I try again tonight with both disabled and see how it goes.
Baneblade
2013-03-11, 12:45 AM
I disabled Voice, seemed to help some.
ThatGuyMEB
2013-03-11, 03:11 PM
Heard about this happening to some of my other Devil Dogs. One of them reported the culprit as being some software provided by their motherboard maker Asus, AI Suite II. I had the same software on my system but got no errors. I formated last weekend, and post-install started having the same problem. I uninstalled AI Suite II and sure enough, instantly no more problems.
OCNSethy
2013-03-11, 06:58 PM
Happened again last night.... about 4 hours in, this time.
I had disabled AI suite 2 but left MS Afterburner on... I try again tonight with both disabled and see how it goes.
Just an update... disabled Afterburner and AI Suite 2 last night before I played. I didnt have any issues during the 3 hours of play. I'll keep you guys posted.
OCNSethy
2013-03-12, 05:36 PM
Just an update... disabled Afterburner and AI Suite 2 last night before I played. I didnt have any issues during the 3 hours of play. I'll keep you guys posted.
Update:
Disabled both AI Suite 2 and Afterburner again last night.
De-sync issue again after two (2) hours of play. No guns worked but interestingly, my knife did...
Also had an episode of very slow-mo movement, like i was struck in glue...
I have no idea whats going on. Log out and login fixed the problem though.
DeltaGun
2013-03-12, 05:51 PM
That was your net connection being crappy, not PS2... the problem described is apparently caused by a conflict with the PS2 software with software-based overclocking programs running in the background, at least as far as we can tell.
I had the same and similar symptoms and I found a solution for me. I'm just trying to help folks who have the problem.
I currently OC my i7 2600k via BIOS and my 470gtx via MSI Afterburner. I have not encountered any desync issues or hit-reg problems (since replacing my modem and wireless router).
ElSol
2013-03-12, 09:50 PM
I turned of the AI options in the BIOS of my ASUS motherboard by setting them to standard. And also disabled the CPU Spread in the BIOS. Changing that helped me with the hit detection issue. I have no Software-Overclocking installed, never had.
I want to add here; Don't change stuff in your BIOS if you dont know what you are doing.
SternLX
2013-03-12, 10:09 PM
... And also disabled the CPU Spread in the BIOS. Changing that helped me with the hit detection issue.
I think you mean CPU Spread Spectrum. Which is a EMI Filter feature of sorts.
Anything Spread Spectrum in your BIOS/UEFI should be disabled. It can mess with and vary clock speeds to help protect signaling on the Motherboard. Only time Spread Spectrum should be Enabled is if the PC 'lives' in a high EMI traffic area or there are unshielded High Voltage Transmission lines right above your house. :) Also using a PC near your house Main breaker box is a bad idea without Spread Spectrum turned on.
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