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View Full Version : Built in Alliance tools.


MrBloodworth
2013-03-05, 10:15 AM
Back in "some-other-game-that-will-not-be-named" my outfit, the Bastard Battalion (http://bastardbattalion.enjin.com), was part of a cross outfit alliance.

This was a great idea that took a great deal of manual, out-of-game management to do.

I wonder what the is possibility of an in game tool for forming alliances while maintaining the identity of individual outfits. First off, an alliance field in the outfit page for outfits that you want to be allied with, this would open up features like a new VOIP level, [Alliance]. This may also open up the possibility of a Commander level method of play, were a council of nominated members are elevated to assume a command role and be able to mark things for groups of Platoons.

This alliance system could tie directly in with the idea of Outfit specialization, Mission system and advancement systems already proposed by developers. It also could be very reminiscent of an idea from many years ago in "some-other-game-that-will-not-be-named".

http://www.planetside-idealab.com/images/taskforces.jpg

Full idea from the way back machine here (http://www.planetside-idealab.com/idea_command_abilities.shtml).

Think in terms of the Commander mode in BF, or the Commander mode in Natural selection 2, or the game Savage. Perhaps that's to large of a scope, but at the very least, Alliance should be able to be formed in game, with the addition of the new VOIP chat.

What other features would people like to see in a set of tools for "Alliance" like system?

Sledgecrushr
2013-03-05, 10:18 AM
This is a great idea and would add a lot to coordinated gameplay. This kind of infrastructure shouldnt be too damned hard to implement.

Tatwi
2013-03-05, 10:22 AM
This is the kind of thing Planetside2 needs, not some contrived "load the next map" type of forced linear system, especially if the population goes up and outpost become more defensible against vehicle spam.

Better communication tools, higher populations, and the will of the community will make the hex system a success.

Sentrosi
2013-03-05, 10:34 AM
I would love to see this kind of integration within PS2.

MrBloodworth
2013-03-05, 10:36 AM
Main Thrust is to keep outfit identities intact. This also creates a big role for small-by-choice-outfits.

They become part of the machine as a cog, with out mixing with the randoms.

Hamma
2013-03-05, 10:58 AM
Yes.

Sadly the game almost forces huge outfits at the moment. I don't think the intent from the Devs is for every Empire to have one large outfit. :lol:

Takoita
2013-03-05, 12:47 PM
Yes, in-game tools for troop coordination are sorely needed. Damn /re chat is still wonky and ORDERS are spammed with outfit ads more often than not.

BTW, Chieftain has called for Cobalt TR outfit leadership meet this Friday, the more we can get to participate, the better.

Further details (including TS server address and all that) are available at wgclan.co.uk

EVILPIG
2013-03-05, 01:11 PM
There already is a very useful tool that alliances can use. Just create a custom channel.

bpostal
2013-03-05, 04:09 PM
Indeed, a password protected custom channel. Of course, the ability to draw on the map and share that map (maybe in real time?) wouldn't go amiss.

MrBloodworth
2013-03-05, 04:46 PM
The Existence of a custom chant does not really negate the need for in game auto creation upon creation of an alliance.

bpostal
2013-03-05, 04:52 PM
Of course not, but it is a tool that shouldn't be overlooked.

Hamma
2013-03-05, 04:57 PM
Indeed.

When I think Alliance systems I think EVE Online. Only slightly less complex.

EVILPIG
2013-03-05, 05:35 PM
It kind of cracks me up that we have received heat from some who hate our outfit because it is large. It has many divisions that offer various play styles. Many smaller outfits specialize and we're like an alliance of specialized outfits that coordinate. So when we get an alliance system that allows multiple outfits to band together and function like a large outfit, what's next? BOA? Big Organized Alliances are ruining Planetside 2? :D

Tatwi
2013-03-05, 05:37 PM
Indeed.

When I think Alliance systems I think EVE Online. Only slightly less complex.
I don't have any experience with those. Do you know of any good articles or videos on the subject?

Everquest II has what is likely the best guild management interface in the MMO industry. It's a simple, tabbed interface that has an astounding amount of functionality. Here (http://www.epicslant.com/2009/09/everquest-2-does-guild-management-right/) is a good description of what it has to offer. EQ2 also has a guild browser similar to the one in World of Warcraft (http://www.wowwiki.com/Guild_Finder), which again is a very helpful community building tool.

Facilitating the communication about battles and organizing the flow troops is super important, but the other aspects of in game community development equally impact player satisfaction and retention. It's kind of a whole package works together to create a... I dunno, some kind of grand unified user experience.

It's sad that they left these community building tools AND a well scripted, interactive tutorial (like Fallen Earth's (http://goo.gl/WhXSH)) out of the launch of the game. That really hurt player retention. :(

MrBloodworth
2013-03-05, 05:39 PM
It kind of cracks me up that we have received heat from some who hate our outfit because it is large. It has many divisions that offer various play styles. Many smaller outfits specialize and we're like an alliance of specialized outfits that coordinate. So when we get an alliance system that allows multiple outfits to band together and function like a large outfit, what's next? BOA? Big Organized Alliances are ruining Planetside 2? :D

NOT ABOUT YOU!

Sush.

Sledgecrushr
2013-03-05, 06:33 PM
An alliance system would be great. There are so many really good nc outfits on connery and a set of tools that would allow us to work together easily would be very nice. But like ep said you can just set up a couple of private chat channels and do the footwork yourself, this hurdle isnt so high alliances cant be made.

Shamrock
2013-03-05, 06:54 PM
The EVE model of Alliances is a good one and wouldn't be too technically hard to implement.

Baneblade
2013-03-05, 07:17 PM
We already have those alliances. We call them New Conglomerate, Terran Republic, and Vanu Sovereignty.

Tatwi
2013-03-05, 07:19 PM
We already have those alliances. We call them New Conglomerate, Terran Republic, and Vanu Sovereignty.

We're talking functionality, not ideals.

EVILPIG
2013-03-05, 07:57 PM
We already have those alliances. We call them New Conglomerate, Terran Republic, and Vanu Sovereignty.

I have always said that they should not have made outfits. It just divides the empires.

p0intman
2013-03-05, 09:16 PM
I have always said that they should not have made outfits. It just divides the empires.
Honestly, that is a bad idea. Outfits mean that no one person like you can try to force bad tactics on others.
http://stream1.gifsoup.com/view/1063867/shut-the-fuck-up-o.gif

Tatwi
2013-03-06, 03:05 AM
Honestly, that is a bad idea. Outfits mean that no one person like you can try to force bad tactics on others.
http://stream1.gifsoup.com/view/1063867/shut-the-fuck-up-o.gif

I take it you never met MayorFasi. :)

Almost sad I haven't seen him around in a while, though I see his last kill was Feb 28, 03:40:39 AM so I guess he didn't quit. That was a little creepy, eh? Just looking that up and all. :lol: