View Full Version : The Lasher, Jackhammer and MCG.
Xaine
2013-03-05, 03:05 PM
Anyone else finding these weapons a little lacking?
I've only used the Lasher, but it seems to be worse at every range compared to any LMG. Even if it seems to fire spheres of dubsetp (wub wub wub wub).
I don't think I've ever been killed with a Jackhammer, and I can remember being killed with an MCG once.
Where did it all go wrong?
maradine
2013-03-05, 03:11 PM
I've found the Lasher useful in two situations - holding the stairs in a tower defense, and providing supporting dps from one of the skybridges in a biolab. Beyond that, I generally agree with your Lasher assessment. Anecdotally, I see MCGs all the time on my death screen, so someone's clearly enjoying them. I'm not sure I've ever seen a jackhammer in the field.
Methonius
2013-03-05, 03:14 PM
I've used all 3 of them and from experience the MCG is the easiest to use effectively I can get the most kills in a row with it. The jackhammer can kill super fast but it needs way more clips of ammo to carry along with it only gives you like 3 its kinda annoying having to find an engineer after 3 reloads. Also the lasher is average id say i can get kills with it but it's seems to be missing something. Maybe more damage per shot or turn the speed of the projectiles up. This goes along with the PPA cannon on the tank as well it needs more damage or faster projectiles.
MrBloodworth
2013-03-05, 03:14 PM
I've found the Lasher useful in two situations - holding the stairs in a tower defense, and providing supporting dps from one of the skybridges in a biolab. Beyond that, I generally agree with your Lasher assessment. Anecdotally, I see MCGs all the time on my death screen, so someone's clearly enjoying them. I'm not sure I've ever seen a jackhammer in the field.
MCG is used in the same situations. Its not really a gun you can "React" fire with.
Assist
2013-03-05, 03:24 PM
Lasher is the best gun for killing VS
Jackhammer was actually good after they fixed it, except they added pump shotguns.
Empra
2013-03-05, 03:34 PM
I find the Jackhammer, compared to the oneshot/two shot auto shots and pumps the other factions use, doesn't compete. It's just not accurate enough, it kicks so hard in hipfire that you cant land reaction shots. I have killed with it a little but I find it more and more useless against the other shotguns. The VS shotgun kills you so quick you can't blink, 2 accurate shots to the face with high refire. Same with TR. NC you hit the first and usually miss the second or die before you line it up.
I haven' t used the other weapons. I see lashers around and they are pretty dangerous sometimes I have died from them before. I rarely see the TR chaingun around anymore, saw it once or twice. If it has to spin up it's pointless for infantry I think, anything that spins up can only be long range as reactive fire is a big thing in PS2 and CQ and spin up just doesn't work that well.
Depends how long it takes I haven't used it so I might be talking crap lol.
bpostal
2013-03-05, 04:00 PM
I've used the MCG for suppressing fire in a couple situations, mostly in the vicinity of a Biolab's SCU Shield Gen. I use the AMR-66 much more often tbh.
They're not the straight up murder machines they used to be, that's for sure.
I didnt much care for the lasher at first, but it's growing on me. It is definitely not an LMG, and you can't play it like one, but it can be a beast at choke points.
If I could swap the rocket launcher for any other weapon, I would totally pack a Lasher + Shotgun/LMG.
SixShooter
2013-03-05, 04:26 PM
Lasher is the best gun for killing VS.
:lol::rofl::lol: So true!
I can't remember getting killed by a Jackhammer and occasionaly notice an MCG about but I usually see a lasher here and there in most fights. I've got some pretty satifying kills with a Lasher but mostly only use it when defending a tower. LMGs are just way more effective for every empire and easier to use.
Aaron
2013-03-05, 04:34 PM
The Lasher only needs more damage on direct hit to reward you for successfully aiming slow projectiles. In any case, keep the skill ceiling and potential high so that I am rewarded for using it well.
EDIT: And lower the friendly fire on splash damage. It just can't be avoided sometimes.
MrBloodworth
2013-03-05, 04:39 PM
You can't be all like "Keep the skill, Except when I fuck up".
What the hell? lol.
Aaron
2013-03-05, 04:57 PM
You can't be all like "Keep the skill, Except when I fuck up".
What the hell? lol.
Sometimes you get engaged in close quarters and I think it's fair to ask that your gun not inflict so much damage to yourself.
Sorry if I was inanely confusing.
bpostal
2013-03-05, 05:03 PM
These are reasons we need plasma thumpers!
MrBloodworth
2013-03-05, 05:07 PM
Sometimes you get engaged in close quarters and I think it's fair to ask that your gun not inflict so much damage to yourself.
Sorry if I was inanely confusing.
Splash damage is a hell of a drug.
Sifer2
2013-03-05, 06:06 PM
The Lasher is the only Heavy weapon worth buying. It's the only one that actually fills a role anymore. That being suppressive fire. You can hold whole groups at bay firing it at doorways.
The MCG is now pointless since your better off with the large mag SMG's for all your hip firing spray an pray needs. No crippling spin up time.
Jackhammer also pointless as the Pump Shotguns are the best shotguns by a huge margin. Must be embarrassing for an NC with Jackhammer to get smoked by a TR/VS with a pump shotty. Oh how the once mighty kings of CQC have fallen :lol:
Shamrock
2013-03-05, 06:49 PM
I primarily play VS but would like to see the JackHammer buffed, its retarded that effectively the sweeper is a better shotgun.
bpostal
2013-03-05, 06:51 PM
I primarily play VS but would like to see the JackHammer buffed, its retarded that effectively the sweeper is a better shotgun.
I'm still pissed that the Sweeper isn't NS.
typhaon
2013-03-05, 10:31 PM
Nevermind getting infantry balance just so.... I think it's a little tacky that SOE keeps pumping out new weapons for us to purchase - without actually finishing/balancing/correcting the signature heavy weapons for each faction.
Then there are battle rifles....
Gonefshn
2013-03-06, 12:09 AM
I love the lasher, however,
1. I get 99% of my kills with it shooting at the ground
2. It's useless in a 1 on 1 engagement.
3. It racks up grief like no other.
The lasher is great for constant DPS in doorways, hallways, and from above.
I get a ton of kills on targets I can't even see that are around a corner. It's a perfect weapon to clean up targets that might have otherwise escaped behind cover.
I can get as many kills with a lasher as any LMG but it's mostly standing back and just unloading rounds at walls or the ground where I think enemies are going to be. You'll never kill someone who is shooting back at you.
The MCG I can't really imagine a use for right now, I think the biggest issue is it needs atleast double the rounds in one clip. If you could just rain lead without worrying about reloading it would be much more useful. I'd rather see it function with overheating rather than magazines (and even then take longer to overheat than it takes to run through a magazine currently)
The JH I havent really used but I don't see how it's any different than any other shotgun. It doesn't seem like the NC use it much
Koadster
2013-03-06, 06:53 AM
I've found the Lasher useful in two situations - holding the stairs in a tower defense, and providing supporting dps from one of the skybridges in a biolab. Beyond that, I generally agree with your Lasher assessment. Anecdotally, I see MCGs all the time on my death screen, so someone's clearly enjoying them. I'm not sure I've ever seen a jackhammer in the field.
Lashers are great for shutting down a spot. See tons of lasher fire at a doorway effectivly stops people running through it. Ive only seen a few MCGs but certainly seems like the better of the Heavy weapons.
Ive been killed by the Jackhammer.. twice? With so much choice of shotguns the Jackhammer is rather pointless sadly..
Mutant
2013-03-06, 11:47 AM
The MCG I can't really imagine a use for right now, I think the biggest issue is it needs atleast double the rounds in one clip. If you could just rain lead without worrying about reloading it would be much more useful. I'd rather see it function with overheating rather than magazines (and even then take longer to overheat than it takes to run through a magazine currently)
The MCG has 200 Rounds per mag when you use the extended mag cert, which is the only one that makes sense for it; it does not need more.
The spin up time is the reason it sucks, all other LMG can kill the target before the MCG even gets its 1st bullet off.
You can of course start firing before you see a target but by the time the target comes along your COF is so huge you cant kill a thing.
It works in some situations, like running into a room full of enemies and holding the trigger down. (better hope there's no friendlies about though)
Takoita
2013-03-07, 07:23 AM
MCG is kinda strange. Yes, it can hit targets up to medium range quite nicely even with no optics, but the piddling per-bullet damage combined with damage drop-off over distance suggest that it is a close-range room-cleaning weapon. That has spin-up for whatever reason.
Either remove spin-up entirely and adjust other parameters to make it a CQC beast or make it better at engagements over distance (IMHO, more favourable option) - to better provide covering fire for your team.
Satanam
2013-03-07, 01:18 PM
I've found the Lasher useful in two situations - holding the stairs in a tower defense, and providing supporting dps from one of the skybridges in a biolab. Beyond that, I generally agree with your Lasher assessment. Anecdotally, I see MCGs all the time on my death screen, so someone's clearly enjoying them. I'm not sure I've ever seen a jackhammer in the field.
Yeah, I'm always using MCG, unless it's night. Probably, you already received some of my MCG bullets in your head or torso. :D Anyway, they should boost it a bit (make it faster, but then they could increase time to reload or something).
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