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View Full Version : The head hit box seems too big, thus too easy to hit.


Tatwi
2013-03-06, 02:35 PM
I have noticed that I get a significant amount of un-aimed headshot kills with my assault rifles, simply by shooting in the general area of the upper body. As a result, it seems as though we are being too easily rewarded with bonus damage or, more importantly, headshot kills aren't really content gear toward more skilled players (which I do not consider myself to be). Even with the sniper rifle I can be awfuly sloppy and still get the one hit kill.

It would be interesting to see how big the head hit box is. I also wonder how the game would play with the head hit damage bonus acting more like a two level archery target, with a much smaller center giving the current bonus and the outer part acting like a normal hit. That would make getting a "headshot" either a more skillful or a more special event, which may end up feeling more rewarding to both average and excellent players alike.

Bags
2013-03-06, 02:40 PM
Wait, your innacurate assault rifle is hitting places you're not aiming?

huh

RSphil
2013-03-06, 02:58 PM
as rounds tend to go everywhere due to spread then head shots are going to happen. you should try sniping. the hit box for head shots is not too bad, id say about right. head shot with sniper rifle have to hit the head not near it. never noticed a big hit box. if i miss by a little i dont get the kill.

Ghoest9
2013-03-06, 03:04 PM
movement + lag = goofieness

Tatwi
2013-03-06, 03:08 PM
as rounds tend to go everywhere due to spread then head shots are going to happen. you should try sniping. the hit box for head shots is not too bad, id say about right. head shot with sniper rifle have to hit the head not near it. never noticed a big hit box. if i miss by a little i dont get the kill.

Awesome, two for two who didn't read beyond the thread title and completely missed the point. Had you bothered to read my post you would have noticed I talked about how easy 1HK sniping is (it's impossible to miss if the person is standing still, even at 15FPS...).

Starting to wonder why I bother posting here any more. No better than the official forums these days...

ThePackage
2013-03-06, 03:31 PM
Awesome, two for two who didn't read beyond the thread title and completely missed the point. Had you bothered to read my post you would have noticed I talked about how easy 1HK sniping is (it's impossible to miss if the person is standing still, even at 15FPS...).

Starting to wonder why I bother posting here any more. No better than the official forums these days...

Have you read your own post? You clearly start with assault rifles.

That's besides the point though, head hit boxes are pretty much bang on the character model. Hitting a standing still target that is any large than a single pixel is fairly easy. That's why headshots are easy on standing still targets. If anything headshots aren't awarded enough bonus in this game.

2X isn't large enough to actually take the extra time to aim for the head. Coupled with the fact that flinch happens on all hits and not just headshots. No one should be aiming for the head unless you're using a sniper rifle.

Ruffdog
2013-03-06, 03:37 PM
I can't agree. I get some truly WTF moments with the TR RAMS sniper rifle when I miss a soldiers head by the width of a gnat's dick.

Vashyo
2013-03-06, 03:59 PM
I can't agree. I get some truly WTF moments with the TR RAMS sniper rifle when I miss a soldiers head by the width of a gnat's dick.

This, I just cant believe some of the near misses I've got, the bullet is going directly to the head, but once the bullet is real close and looks like it's gonna hit the enemy in the cheek...it goes through without damage. :doh:

Tatwi
2013-03-06, 04:18 PM
Have you read your own post? You clearly start with assault rifles.

I have noticed that I get a significant amount of un-aimed headshot kills with my assault rifles, simply by shooting in the general area of the upper body. As a result, it seems as though we are being too easily rewarded with bonus damage or, more importantly, headshot kills aren't really content gear toward more skilled players (which I do not consider myself to be). Even with the sniper rifle I can be awfuly sloppy and still get the one hit kill.

It would be interesting to see how big the head hit box is. I also wonder how the game would play with the head hit damage bonus acting more like a two level archery target, with a much smaller center giving the current bonus and the outer part acting like a normal hit. That would make getting a "headshot" either a more skillful or a more special event, which may end up feeling more rewarding to both average and excellent players alike.

You clearly missed that part in red.

This, I just cant believe some of the near misses I've got, the bullet is going directly to the head, but once the bullet is real close and looks like it's gonna hit the enemy in the cheek...it goes through without damage. :doh:

I can't say that I have experienced this issue, so I guess I must just be better than you. Hitting moving targets, on the other hand, is a challenge, especially in a game like this where animation is choppy and movement is often spastic.

EVILPIG
2013-03-06, 04:32 PM
Petition for smaller heads.

VaderShake
2013-03-06, 04:38 PM
Thus I disagree with your post, hitboxes seem fine. Your KD is 1 to 1 so you don't appear to be leveraging your ability to get insta-kills by headshotting everyone. What is the percentage of headshot kills you have to total kills? I think if anything PS2 encourages people to aim at the head if you don't want to get dropped and see the other guy left with full health. I constantly see my sniper rounds barely miss a head (I only aim for the head) and I am in shock how tight the hitboxes actually are compared to other FPS esspecially with the distances, number of players, and size involved in PS2. I think it's a major achievment to have the hitboxes so tight on a game of this size.

ThePackage
2013-03-06, 04:58 PM
You clearly missed that part in red.

Starting a sentence with "Even" denotes a secondary point, not a primary one.

Besides that, no one has corroborated your argument in the slightest.

Tatwi
2013-03-06, 05:10 PM
What is the percentage of headshot kills you have to total kills?

79.4% with the Sr-7. Should that be better? It's 21.1% with the T5 AMC, which is very high given how I am not actively trying to hit people in the head and, as you implied, I suck.

I really don't think you folks are "getting" what I am saying.

Ruzy
2013-03-06, 05:28 PM
Done some testing with friends to see how big hitboxes are, how much damage headshots do vs body shots, etc.
The conclusion of our tests regarding hit boxes is that they are extremely accurate. The only slight quibble with head hitboxes is that they extend down onto the neck a little ways, but side to side and above they're dead on as far as we could tell.

Sledgecrushr
2013-03-06, 05:34 PM
Done some testing with friends to see how big hitboxes are, how much damage headshots do vs body shots, etc.
The conclusion of our tests regarding hit boxes is that they are extremely accurate. The only slight quibble with head hitboxes is that they extend down onto the neck a little ways, but side to side and above they're dead on as far as we could tell.

I think if you shoot someone in the throat then you should definitely get the headshot multiplier.

Tatwi
2013-03-06, 05:37 PM
Done some testing with friends to see how big hitboxes are, how much damage headshots do vs body shots, etc.
The conclusion of our tests regarding hit boxes is that they are extremely accurate. The only slight quibble with head hitboxes is that they extend down onto the neck a little ways, but side to side and above they're dead on as far as we could tell.

Interesting to know. Thank you for the information.

With that in mind, the bonus damage zone / 1 hit kill zone could be smaller "bulls eye" part of the head, because it's just too easy to get headshots, which means headshots aren't special, and I think is a missed opportunity for some depth in the game.

I personally know that I sort of point my assault rifle in the general upper area of the enemy and unload until one of us dies, which I don't really consider to be skillful play, yet 21% of the time I get headshot kills with my main assault rifle. That Vadershake guy gets headshot kills 19% of the time with his main assault rifle and his KDR is less than mine. That just seems "off" to me and I feel it cheapens the "skill curve" in the game.

Ruffdog
2013-03-06, 05:45 PM
Tatwi looking at your stats, 90% of your bullets fired from your SR-7 do NOT hit the head, roughly the same as me. So do you really want it to be harder?

Tatwi
2013-03-06, 05:49 PM
Tatwi looking at your stats, 90% of your bullets fired from your SR-7 do NOT hit the head, roughly the same as me. So do you really want it to be harder?

Most of the time I am challenging myself to hit moving targets. And yes, I would like hitting the head to get the bonus damage to be harder. Shame on me for enjoying challenges.

Also, not sure where you got that stat from. I have 36% accuracy with the SR-7 (the only sniper rifle I use), not 10%. My headshots per kill is with it is 79.425%.

Thunderhawk
2013-03-06, 05:52 PM
Head hitboxes are fine, of all the things developers can be working on, head hit box sizes should be totally non f***** existant in their list of things to do right now.

Sorry but this thread is totally pointless, I don't mean to sound rude, but I am seeing some really pointless threads lately, and guess what, I picked yours to snap in.

Rasui
2013-03-06, 06:06 PM
ITT: Leet kid with not so impressive stats says headshots should be harder. When people with FAR more experience tell him "No they're fine" he proceeds to demean them and try to act cool.

Tatwi
2013-03-06, 06:29 PM
ITT: Leet kid with not so impressive stats says headshots should be harder. When people with FAR more experience tell him "No they're fine" he proceeds to demean them and try to act cool.

I see this forum has been overrun by overly emotional teens/tweens. Hamma, I give up. This is a waste of my time.

maradine
2013-03-06, 06:33 PM
You keep saying that.

Bags
2013-03-06, 06:36 PM
I have noticed that I get a significant amount of un-aimed headshot kills with my assault rifles, simply by shooting in the general area of the upper body. As a result, it seems as though we are being too easily rewarded with bonus damage or, more importantly, headshot kills aren't really content gear toward more skilled players (which I do not consider myself to be).

mention assault rifles

get upset when people talk about assault rifles

:doh:

OCNSethy
2013-03-06, 06:47 PM
I see this forum has been overrun by overly emotional teens/tweens. Hamma, I give up. This is a waste of my time.

Chill man, its just a game. Perceptions are different, people are different.

I have found I get head shoots from SMGs and assault rifles but Im putting that down to luck. I struggle to get consistance HS with my RAMs,,, so, I cant fly with you on the hit box is too big, too easy theory. Sorry.

RSphil
2013-03-07, 06:53 AM
Awesome, two for two who didn't read beyond the thread title and completely missed the point. Had you bothered to read my post you would have noticed I talked about how easy 1HK sniping is (it's impossible to miss if the person is standing still, even at 15FPS...).

Starting to wonder why I bother posting here any more. No better than the official forums these days...

I did read the post and I see you point as invalid. the hit box won't change no matter what weapon you use. assault rifles, heavy weapons, tanks if the round that is fired hits the head then he is dead. your assault rifle will not 1 shot kill in the head. you are firing a lot of rounds so the last one that kills him may well be a head shot. I see no problem with the hit box I always aim for the chest but as you fire he gun travels upwards any way so you hit the head with rounds.

JesNC
2013-03-07, 06:58 AM
I see this forum has been overrun by overly emotional teens/tweens. Hamma, I give up. This is a waste of my time.

Because claiming "I'm simply better than you" is no invitation to have flak thrown at you at all.

Take care!

Figment
2013-03-07, 07:06 AM
I'm sure this is an inflated ego issue. Some people have bigger head hitboxes than others because they have bigger epeen to store. :p





(or it could be a lag/cshd type of thing)

psijaka
2013-03-07, 07:55 AM
Thus I disagree with your post, hitboxes seem fine. Your KD is 1 to 1 so you don't appear to be leveraging your ability to get insta-kills by headshotting everyone.

You should know better than to jump to conclusions based upon someone's K/D ratio.

Back to the OP - I agree, Tatwi. When PS2 was publically launched, I played Infil heavily, usually adopting the role of sniper. Headshots all too easy to come by; anyone standing still for more than a second or two at anything other than very long range is likely to suffer instant death. I've mostly given up sniping now; seems a bit cheap.

Headshot kills with full auto weapons turn up from time to time; I usually aim for the body but the upwards kicking recoil means that the second or sunsequent shots sometimes find the head.

... of all the things developers can be working on, head hit box sizes should be totally non f***** existant in their list of things to do right now.

Edit - But I do agree with this! Heat hitboxes ultra low priority compared with other issues.

Assist
2013-03-07, 10:00 AM
Done some testing with friends to see how big hitboxes are, how much damage headshots do vs body shots, etc.
The conclusion of our tests regarding hit boxes is that they are extremely accurate. The only slight quibble with head hitboxes is that they extend down onto the neck a little ways, but side to side and above they're dead on as far as we could tell.

I believe this is why when shooting down hill it seems much easier to get headshots. I think something is screwy with the hitbox when looking at it from above, but maybe not.
There's other issues with aiming down hill as well, if you're on top of a bio lab and you shoot at someones head down below you miss(w/ Parallax) but if you aim at their neck from above, it's almost always a headshot.

Baneblade
2013-03-07, 10:28 AM
I got a headshot bonus using the Titan AP cannon the other day. Off a Light Assault that was trying to be Icarus for some reason.

Oh, at 500 meters. I'm 69% sure it was luck.

VaderShake
2013-03-07, 10:30 AM
You should know better than to jump to conclusions based upon someone's K/D ratio.

Edit - But I do agree with this! Heat hitboxes ultra low priority compared with other issues.

My point with the KD is if the hitboxes for headshots was easy human nature would be to exploit it. His KD shows no evidence of an advantage or taking advantage of something he finds "easy" to do. I have played FPS since they were created and exploting hitboxes to get easy kills would have surfaced long ago with people exploting it like crazy if this was really and issue.

MrBloodworth
2013-03-07, 10:47 AM
There is nothing wrong with hit-boxes. This thread is just some "I'm too awesome for this game" wankery. All you have to do is grab a buddy and shoot near the head to find out its confines are very tight on the head model.

Silent Thunder
2013-03-07, 11:14 AM
Not only that, but he's asking for some arbitrary "bullseye" on the head to be what determines the headshot, which is quite frankly rediculous.

Aaron
2013-03-07, 11:31 AM
15-20% I think is a normal headshot percentage for people who aim at the chest. That doesn't mean that skillfully shooting has been made less relevant. The skill just comes in when you can hit the head with several shots consistently again, and again, and again. Because headshots do not kill instantly, the person with the most headshots (not the one that randomly got one) will come out on top.

EVILPIG
2013-03-07, 12:36 PM
Ease up everyone. Tatwi is just frustrated because he wants a little head.

Canaris
2013-03-07, 12:54 PM
I wonder if any of the devs are witch doctors?
Beetlejuice - Shrunken Head - YouTube