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View Full Version : What is the most overpowered 'thing' in the game??


Dreadnaut
2013-03-11, 03:00 PM
I'm curious what others think is the most overpowered aspect of the game right now.

Please post your top 2 thing, in order of importance.

My list:

M30 Mustang AH (Air Hammer)
NC AI Max (Scatter/Hacksaw)



I'm primarily a Lib pilot so the Air Hammer makes me really angry because it's so ridiculously overpowered against Aircraft. The NC AI Max we all know is pretty ridiculous. I won't even go into a Bio Lab or Tower if NC owns it. I refuse to feed them kills.

MrBloodworth
2013-03-11, 03:01 PM
Players and creativity.

zomg
2013-03-11, 03:03 PM
You already posted pretty much what I would've posted. Scatmax issue is maybe not as much as their power against infantry, but the fact how quickly they kill other maxes as well.

ThatGuyMEB
2013-03-11, 03:13 PM
Fucking.... trees.....

KaskaMatej
2013-03-11, 03:15 PM
I'd say Prowlers and Haxsaws. Haxsaws only because our MAX weapons are shit.

ChipMHazard
2013-03-11, 03:24 PM
I agree that the scattermax is overpowered in areas where it can make full use of its limited range. But that's about as far as my "what's overpowered" knowledge goes, considering I haven't played the game in some time:p

This of course doesn't take into consideration the bad game design that makes vehicles of all kinds overpowered against infantry, heh.

MrVicchio
2013-03-11, 03:27 PM
I'm curious what others think is the most overpowered aspect of the game right now.

Please post your top 2 thing, in order of importance.

My list:

M30 Mustang AH (Air Hammer)
NC AI Max (Scatter/Hacksaw)



I'm primarily a Lib pilot so the Air Hammer makes me really angry because it's so ridiculously overpowered against Aircraft. The NC AI Max we all know is pretty ridiculous. I won't even go into a Bio Lab or Tower if NC owns it. I refuse to feed them kills.

Me, in my skyguard ;)

phungus
2013-03-11, 03:35 PM
NC MAX shotguns, AA MAX bursters, the Orion (but it's fine really, it's just a lot better then the other HA default LMGs). The prowler, but it's getting nerfed I believe (if it wasn't already). TR carbines. Mosquito engine noise (too quite compared to the other ESFs).

Vanguard is perfect. Skygaurd still seems a bit underwhelming, but AA MAXes would need to be brought in line before it could be buffed.


That's it.

Rothnang
2013-03-11, 03:39 PM
The Sunderer is definitely the most overpowered unit in the game.

It has the speed of a Lightning, better armor than an MBT, can be armed to be effective against all targets including air, has an armor upgrade that upgrades all 4 sides more than any of the single side upgrades for tanks do, can seat 12 people, is available at every single base and if all of that wasn't enough also is the only vehicle in the game that can carry GSDs, AMSs, Vehicle Ammo or a Repair Aura.

It's by far the most essential unit in the entire game to get anything done, which is why it gets a free pass on being overpowered. Everyone relies on this one single unit so much that nobody even questions how insanely over the top good this unit actually is.

MrBloodworth
2013-03-11, 03:40 PM
Some of us do, and have.

Ruffdog
2013-03-11, 03:50 PM
Anti-Tank mines. They should do less damage and we should be able to carry more of them. The frisbee nature of them is also a fucking joke.

MFour
2013-03-11, 03:52 PM
The ground. Not only is it extremely slippery to make you slide to your death, it's also very bouncy making landing with very low HP somewhat... stressful. Plus, it controls legions of indestructible trees and ammo towers that ambush you when you least expect it.

CraazyCanuck
2013-03-11, 03:55 PM
Slopes and hills. There's too many out there that infantry can not traverse from the 3' high bump to its larger cousins.

phungus
2013-03-11, 04:02 PM
The Sunderer is definitely the most overpowered unit in the game.

It has the speed of a Lightning, better armor than an MBT, can be armed to be effective against all targets including air, has an armor upgrade that upgrades all 4 sides more than any of the single side upgrades for tanks do, can seat 12 people, is available at every single base and if all of that wasn't enough also is the only vehicle in the game that can carry GSDs, AMSs, Vehicle Ammo or a Repair Aura.

It's by far the most essential unit in the entire game to get anything done, which is why it gets a free pass on being overpowered. Everyone relies on this one single unit so much that nobody even questions how insanely over the top good this unit actually is.

good answer. I agree entirely, but like most I just didn't register it.

ringring
2013-03-11, 04:16 PM
Anti-Tank mines. They should do less damage and we should be able to carry more of them. The frisbee nature of them is also a fucking joke.

I agree ..... I'd say the same for grenades too.

Gonefshn
2013-03-11, 04:19 PM
AV mana turret and scat max

Bocheezu
2013-03-11, 04:25 PM
HE Prowler against infantry is really bad. I'm normally TR, so I don't typically go up against them, but while playing alts it's basically "See Prowler. Die." You can't even get a hastily-shot rocket off against one in some vain hope of getting a single hit in, let alone actually kill the thing. You just instantly die as soon as you pop up from behind a rock.

ScatMAX/Skillsaw is still bad but not so bad now that they added windows to the biolab teleporter rooms. MAXes used be able to just camp from beside the exits, but now there are less spots to stand that won't get you shot. They suck, but they don't bother me as much as they used to.

AV mana turret is starting to irritate the hell out of me though; since they nerfed Annihilator, this seems to be the #1 way to mass kill ground vehicles. Three shots to kill a tank? Yeah, OK.

fierce deity
2013-03-11, 07:03 PM
Trees. Even the smallest branches on the things OHKO an esf.

Silent Thunder
2013-03-11, 07:06 PM
Gravity. No matter what combination of weapons/certs I've used, gravity still is able to negate me every time. I've had limited success with the LA Jump jets, but sadly even those succumb to the overpowered gravity after a few short seconds.

ChipMHazard
2013-03-11, 07:20 PM
Trees. Even the smallest branches on the things OHKO an esf.

Nerf Auraxis basicly... The damn planet is the true fourth faction in this war:p

camycamera
2013-03-11, 07:30 PM
the SMGs. it might be me just raging, but at one stage i shot a guy first, drained his shields, but then he kills me first. all from about 20 meters away. almost made me flip my chair like the time when i got BLOPS2 on that free weekend a couple of weeks back when i shot a guy 3 times in the chest 30 meters away, only to be killed instantly from the tomahawk the guy i was shooting at threw at me. god damnit, that game is terribly unbalanced, as per the standard of that series.

Binkley
2013-03-11, 07:43 PM
AV mana turrets AINEC. It's a pocket tank. No wait, it's better than most tanks. The range is ridiculous. At max range they are invisible and can kill MBTs with only a couple of hits. The smoke signature is minimal and you can fly them around corners.

maradine
2013-03-11, 07:55 PM
Magriders.

Goldoche
2013-03-11, 08:11 PM
AT and AI mines, rocketpods, NC MAXes

Brusi
2013-03-11, 08:18 PM
This thread is already so full of delicious tears!

LeefyG
2013-03-11, 08:31 PM
Agreed with Rothnang mentioning Sunderers. I'm not sure if I'd call them overpowered, but definitely awesome, essential, and fun.

I'm surprised nobody has mentioned 100m Flash radar yet. It's ridiculous. As someone who uses it as often as possible, I feel that it needs to be nerfed in some way.

Ghoest9
2013-03-11, 09:17 PM
define over powered



For instance 5 expert players working together is ESF could wreck more havoc than pretty muich anything else in the game because they are mobile and practically unkillable.

But 5 average players is ESF are totally unimpressive


On the other hand average players using MAXes and engineers can do a lot of damage.

But 5 expert players probably wouldnt waste time atanding around in MAXes at a farm.

BIGGByran
2013-03-11, 09:44 PM
VS Tights. They need a NERF! This is no joke!

Ruzy
2013-03-11, 09:45 PM
Holo sights. 30 certs and you got yourself a straight crazy good upgrade over the stock item.

I agree about Sunderers being overpowered in like every way. I kind of wish they had no turrets, but you could fire out of them as passengers. But I guess that's why they're worth a damn base cap of XP if you kill one. Also, an unmolested liberator can do terrible things to enemy emplacements.

DirtyBird
2013-03-11, 10:08 PM
With Prowlers being addressed shortly I'd say Low Graphics settings are "OP".

Cloaked players are not "cloaked" when viewing them while running Low Graphics.
If anything they should be totally invisible if someone is running the game at that setting.
Instead the game renders them as basically a clearly visible shadow running around.
The higher you raise your graphic settings the harder they are to see.

Where's the logic in that?

Brusi
2013-03-11, 10:37 PM
The lack of strategic depth in Planetside 2 is overpowering....

Each day, it saps my will to log in.

Hamma
2013-03-11, 10:50 PM
I will agree with Dreadnaut's list.

Tyrone
2013-03-11, 11:49 PM
Scattermax
Mossies
Prowlers
TR Carbines
TR Default Pistol
AV Turret
Tank Mines
Burster Max
Vanu Shotgun Slugs

Flak armor is the only thing that makes half these things bearable, but I tried to play with out it yesterday and it was awful.

Momember
2013-03-11, 11:55 PM
Every player who has killed me ever both allies and foes they must all be nerfed immediately or this game is a complete failure because obviously the game must be made how I want it to be :p

Seriously some of you guys if you find your self constantly dying to something you have to change your tactics don't just complains that "It's OP" not that you're a terrible player who never learns from their failures.

Rothnang
2013-03-12, 12:22 AM
MAX Units in general are overpowered. There is simply nothing that can effectively stop a large group of MAX Units currently.

I'm not a big fan of infantry combat to begin with, but when I do find myself in a Biolab or some such I find that the least fun aspect of it is if the enemies come in with a ton of MAXes and you find yourself unable to do any lasting damage without C4 or some such. Even if you down them, the fact that MAX Units can be resurrected makes them pretty much the ultimate vehicle. Can go where only infantry can go, doesn't stay dead and has the armor and firepower of a small tank. What gives with those things? They just have no real drawbacks.

Sturmhardt
2013-03-12, 02:11 AM
Pretty much everything. You can drop anyone with anything way too fast.

.sent via phone.

Gonefshn
2013-03-12, 02:14 AM
The crown is OP also

Mordelicius
2013-03-12, 02:49 AM
Atm, Prowlers. After they get nerfed:

Light Assault Jetpack moves.

Throws off your aim and hit registration.
They can shoot you while going downwards.
That's aside from the normal things they can do.

Another thing, are the new shotguns. Is it me or is everyone using shotguns nowadays? I rarely see anyone use the cqc SMGs anymore. It's just shotguns, shotguns, shotguns. I smell nerf....

Rumblepit
2013-03-12, 04:17 AM
By far its the NC skill max..... but its not OP, its broken.... worst thing in this game atm by far. it needs to be nerfed, or allow VS and TR to get dual shotguns for our maxes.

psijaka
2013-03-12, 04:57 AM
The Sunderer is definitely the most overpowered unit in the game.

It has the speed of a Lightning, better armor than an MBT, can be armed to be effective against all targets including air, has an armor upgrade that upgrades all 4 sides more than any of the single side upgrades for tanks do, can seat 12 people, is available at every single base and if all of that wasn't enough also is the only vehicle in the game that can carry GSDs, AMSs, Vehicle Ammo or a Repair Aura.

It's by far the most essential unit in the entire game to get anything done, which is why it gets a free pass on being overpowered. Everyone relies on this one single unit so much that nobody even questions how insanely over the top good this unit actually is.

Got to agree with you, Rothnang. The AMS Sunderer completely dominates the game, and SOE need to look at reigning it in and introducing alternatives. I do like to blow them up with Dual Falcons though.

Canaris
2013-03-12, 05:13 AM
agreed on the anti-tank mines

*edit* Saw this threead on the offical forums about mines, I agree with a lot of what he suggests
http://forums.station.sony.com/ps2/index.php?threads/redesign-tank-mines.102301/

Now it could use some fleshing out to make the changes more equal between what we have at present and what I and others would like to see but it's in the right direction.

PredatorFour
2013-03-12, 05:46 AM
I'd say;

- Friendly Fire
- My Turbo Laser

Sledgecrushr
2013-03-12, 08:03 AM
The Tr prowler doubletap HE spam.

Grenades need a nerf you almost have to have flak armor to stay alive, also see #1.

psijaka
2013-03-12, 09:22 AM
By far its the NC skill max..... but its not OP, its broken.... worst thing in this game atm by far. it needs to be nerfed, or allow VS and TR to get dual shotguns for our maxes.

I would favour this. Why shouldn't SoE offer an empire specific MAX shotgun? TR would have higher RoF, lower damage, larger mag (similar DPS). VS tighter spread but slightly lower DPS.

And let NC MAXes wield an HMG; slower firing, higher damage, smaller mag than the TR. I would love to try this.

ChipMHazard
2013-03-12, 09:31 AM
And let NC MAXes wield an HMG; slower firing, higher damage, smaller mag than the TR. I would love to try this.

So would I. I've been advocating an HMG for the NC since beta seeing as I've always viewed shotguns as being notoriously hard to balance properly.

psijaka
2013-03-12, 09:38 AM
Got to agree with you, Rothnang. The AMS Sunderer completely dominates the game, and SOE need to look at reigning it in and introducing alternatives. I do like to blow them up with Dual Falcons though.

As above; number 1 is the AMS Sunderer.

Number 2 would be splash AoE/damage, especially from MBTs and rocket pods. Hopefully the forthcoming blast radius nerf will help to make this more tolerable; and force tank gunners / ESF pilots to work a bit harder for their easy mode kills.

Assist
2013-03-12, 09:53 AM
1. Dalton
2. Zephyr

It should be a bomber, not a flying tank turret.

ChipMHazard
2013-03-12, 10:00 AM
1. Dalton
2. Zephyr

It should be a bomber, not a flying tank turret.

Agreed.

Canaris
2013-03-12, 10:03 AM
1. Dalton
2. Zephyr

It should be a bomber, not a flying tank turret.

<.<
>.>

Yup

Micro
2013-03-12, 10:08 AM
Trees

Rothnang
2013-03-12, 10:25 AM
It should be a bomber, not a flying tank turret.

Oh, so it gets to actually hit things without being in range of full auto flak then, you know, like a bomber?

Dreadnaut
2013-03-12, 02:10 PM
1. Dalton
2. Zephyr

It should be a bomber, not a flying tank turret.
I actually disagree, only because they're easy to kill.

A tank will do the same thing, if you don't kill it.

ThatGoatGuy
2013-03-12, 03:23 PM
T
R
E
E
S
(And NC Maxes of course)

Assist
2013-03-12, 05:41 PM
I actually disagree, only because they're easy to kill.

A tank will do the same thing, if you don't kill it.

Everything is easy to kill in this game, that doesn't make something less overpowered.

MittrackRobama
2013-03-12, 06:17 PM
Slopes and hills. There's too many out there that infantry can not traverse from the 3' high bump to its larger cousins.

BTW love your screen name! I've used it myself for the original call of duty multi-player without the double "a". Yeah hills are OP, so are trees.




ROCKET PODS!!!!!!


Seriously though, even after how many nerfs? 3? 4? Dual Photon Pods/Rocket Pods etc. are still op in the hands of a master ESF pilot. I use them daily. Hoping they are never nerfed again. Doesn't mean I agree they belong in the game however.

MittrackRobama
2013-03-12, 06:19 PM
T
R
E
E
S
(And NC Maxes of course)



NC Maxes are OP up against any other faction's Max

TR Maxes are OP against VS Maxes.

VS Maxes are.... :doh:


You're probably not VS then....

Hobnail
2013-03-12, 06:28 PM
I'd have to the most OP weapons in the game are the anti-armor secondaries on the tanks as they effectively almost double the dps against vehicles. Secondaries to an IRL tank are never AV weapons and instead are defensive weapons against air/soft targets.

My 150mm HEAT cannon should hit much much harder than an 85mm heat round delivered by an enforcer but it doesn't.

Neutral Calypso
2013-03-12, 08:09 PM
HE Prowler against infantry is really bad. I'm normally TR, so I don't typically go up against them, but while playing alts it's basically "See Prowler. Die." You can't even get a hastily-shot rocket off against one in some vain hope of getting a single hit in, let alone actually kill the thing. You just instantly die as soon as you pop up from behind a rock.

ScatMAX/Skillsaw is still bad but not so bad now that they added windows to the biolab teleporter rooms. MAXes used be able to just camp from beside the exits, but now there are less spots to stand that won't get you shot. They suck, but they don't bother me as much as they used to.

AV mana turret is starting to irritate the hell out of me though; since they nerfed Annihilator, this seems to be the #1 way to mass kill ground vehicles. Three shots to kill a tank? Yeah, OK.


Yeah, I don't really understand all the Prowler-hate. When I am going up against a vanguard with HE I tend to insta-die as well unless he hasn't seen me yet. Lightnings not so much for some reasons, but those're lightnings.

But really, what do you expect if you are an infantryman trying to take on a tank? :huh:

Rothnang
2013-03-12, 08:29 PM
Everything is easy to kill in this game, that doesn't make something less overpowered.

Yea, but the reality is, AA has been getting buffed for something like 4 patches in a row now, Liberators took a huge nerf to their cannon accuracy, ESFs got their rocket splash nerfed hard, composite armor took a big nerf, and flak armor was added to infantry. Some people are still complaining about Aircraft despite the fact that it's become pretty commonplace to see large battles become complete no-fly zones where no aircraft can possibly stay long enough to do real damage.

It's just at a point where it seems that those people still complaining aren't concerned about not being given proper tools to deal with air, but simply don't want to deal with it at all.


Yesterday TR was kicking our ass all night with a huge air zerg, at least 30 Mosquitos, 5, 6 Liberators at all times. We couldn't get any air up ourselves, our ground forces were getting rocketed all the time, tanks were impossible to move around, so after getting beaten back again and again this giant group moves on the crown. We put the call out to pull AV Mana turrets and Burster Maxes, and people lined up at least a dozen Manas and Bursters on the landing pads on the crown. This huge enemy air squadron moves in, and just melts in this awesome shitstorm of bullets. It was like someone had opened the Lost Ark. Utter devastation, it took maybe 30 seconds to destroy every last aircraft they had, and their tanks faired no better when all the AV Manas opened up, in another maybe 5 minutes a huge force of Prowlers was reduced to slag and ruins. They eventually pulled a lot of snipers and started pegging the Engineers, but the damage was done, the back of their force was broken and they didn't recover from that all night.

The point being: People who whine about air should spend more energy on killing it and less energy on complaining about it. It really isn't hard. In fact, an organized air defense pretty much gives aircraft no chance whatsoever to fight back.

Bunk
2013-03-13, 04:21 AM
Trees
ScatMaxes
Deployed spawncamping HE prowler
Assist's forum opinions

Sonny
2013-03-13, 05:19 AM
The anti-tank mines seem to be pretty ridiculous in terms of how quickly you can put them down and the sheer amount of damage they do.

I hear a lot about scat maxes but then again I'm never on the receiving end so I can't say for sure :).

I really think that we need SOE to give us data, data, data so that we can graph up our own comparisons. It's tiring for everyone to argue over what's OP/UP when nobody has any REAL proof!

Rolfski
2013-03-13, 05:35 AM
People whining about all this are extremely over-powered. No matter which PS2 forum you go, it's always dominated by people whining about nerf this and nerf that.

The funny thing is, there's a general lack of consensus about what needs to be nerfed which is for a me an indicator that this game is not so badly balanced as people make it to believe.

Even on subjects like Scatter Maxes people differ in opinion a lot. Besides the HE on the Prowler (which get's nerved anyway) I don't see much consensus tbh.

Personally, there's not much in this game that annoys me to a level to start whining about nerfing. The working of AT mines comes to mind and being taken out in a tank by a single volley of rocket pods, but I guess even that is debatable.

In general, I think that the decision to combine the characteristics of a helicopter and jet in a single (ESF) vehicle is causing lots of balancing problems so far but I guess we have to live with that.

BlaxicanX
2013-03-13, 05:35 AM
Nerve?

LOL

Rolfski
2013-03-13, 03:59 PM
Nerve?

LOL

Fixed it for ya. Can't trust that spelling correction as a non-native English writer.

elementHTTP
2013-03-13, 04:27 PM
C4 ,HE prowler and rocket pods