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View Full Version : What's your outfit's retention rate?


Figment
2013-03-12, 11:29 AM
How many players signed up?
How many players do you typically recruit per month?
How many are still playing on an average day (number of squads)?
How did that change over the past four months?
What's the mix between old (PS1) and completely new players?


Just curious, because I'm hearing all kinds of bad news and want to know just how grave the situation is.

maradine
2013-03-12, 11:36 AM
30.
0.
2 squads on Op day.
Slight increase.
3 PS1 vets, all retained.

Baneblade
2013-03-12, 12:10 PM
Our numbers are solid, it is a chore to get our PS2 participation rate up though.

Assist
2013-03-12, 01:06 PM
How many players signed up?
How many players do you typically recruit per month?
How many are still playing on an average day (number of squads)?
How did that change over the past four months?
What's the mix between old (PS1) and completely new players?


Just curious, because I'm hearing all kinds of bad news and want to know just how grave the situation is.

2
0
2 (1)
No Change
We're old

100% retention! All's good.

ringring
2013-03-12, 01:10 PM
Total current nos 281 (that's after some cleansing, I'm unsure how many have been removed, around 30 I'd guess).

Total active last 30 days 165
Total active last 7 days 98

On a normal evening we have 2 'light' squads - ie 15-20 people. Occasionally we go to 3.

Comparable to PS1 this is below what we were after 3 years. Full 30 man platoons were common, even up to 2007.

However, it's wouldn't be valid to compare ps1 against ps2 because we've changed our method of recruitment. In ps1 we spammed outfit invites to anyone without an outfit whereas in ps2 we rely on people applying after having seen an advert on the forums or after having played in an open squad.

I'd say 66 were in OC previously.

Current rate of recruitment has slowed a lot since Xmas.

EVILPIG
2013-03-12, 01:32 PM
Don't the outfit links best answer most of this?

http://www.planetside-universe.com/outfit-37509488620604330.php

PurpleOtter
2013-03-12, 01:52 PM
The biggest drop was right after the holidays when a significant percentage of the player base did not return to the game. It was the end of the "honeymoon" post launch. Since then our roster has been pretty stable. I don't have any solid data on the percentage of our outfit that are PS1 vets.

EVILPIG
2013-03-12, 01:55 PM
The biggest drop was right after the holidays when a significant percentage of the player base did not return to the game. It was the end of the "honeymoon" post launch. Since then our roster has been pretty stable. I don't have any solid data on the percentage of our outfit that are PS1 vets.

That was due to 16 days of Double XP. That was their biggest mistake. I appreciate a weekend, but that was too much.

LoliLoveFart
2013-03-12, 02:16 PM
80 members. 1 squad during casual play 2 squads during ops. People join and then never play in outfit squads or join up and never play again.:confused:

DeltaGun
2013-03-12, 04:46 PM
http://www.planetside-universe.com/outfit-37509488620602314.php

88% members active last 30 days, 69% active last 7 days.

149 members.

/flex

Pella
2013-03-12, 06:03 PM
How many players signed up?
100s to many to count. Not all Recruits make the cut so are removed. That was during Beta.

Now we recruit 1/5 People a week as initiates to the outfits. About 50% Make it to full members.


Number of Members: 45
Active Members (last 7 Days): 39 (87%)
Active Members (last 30 Days): 44 (98%)

We are about 40% PS1 Vets

Sardus
2013-03-12, 07:26 PM
How many players signed up?
How many players do you typically recruit per month?
How many are still playing on an average day (number of squads)?
How did that change over the past four months?
What's the mix between old (PS1) and completely new players?


Just curious, because I'm hearing all kinds of bad news and want to know just how grave the situation is.


1) around 10-50 depending on game releases. Very few planetside 2 ones right now. We are a gaming community, our forums show 600 active members but we were around 900 around release of planetside 2.
2) We get anywhere between half to a full platoon at prime time. In the last 30 days we've had 425 online (56.07%)
3) We started with 1.5 to 2 full platoons on release.
4) We started as a PS1 outfit.

As a community we have a very high retention rate. Players move together from game to game.

There has been a sharp drop in interest in planetside 2 but a lot of people still play.

This same behavior was seen in planetside 1. Interest in the game rises and falls over time depending on new patches and other new game releases, but we always remained active in planetside in some sort of capacity.

There have been a lot of new games lately, including deadspace, starcraft, and simcity, to name just a few.

ringring
2013-03-12, 07:29 PM
Something I've noticed, which may be relevant or not, is that we're pretty much dead from 11pm UK time onwards.

In PS1 I recall at least a few playing past midnight and well beyond. Werner used to be a 24 hour server.

Whiteagle
2013-03-12, 08:13 PM
Angry Army: (http://www.planetside-universe.com/outfit-37509488620604145.php)
64 out of 310 (20.65%) have logged in over the past week, including myself last Friday...
125 (40.32%)
over the last month...
8 recruits over the past week...

Much better then my old shitty outfit (http://www.planetside-universe.com/outfit-37509488620612938.php), who've only recuited ONE guy in the last week, and have had 8 out of their 48 (16.67%) members on in the last week and 19 (39.58%) in the last month...

DirtyBird
2013-03-12, 08:48 PM
Our retention rate is great.
Our activity rate is shithouse.
Gave up on recruiting, would rather play the game.
The trend these days seems to be play a game for a month, anywhere from 10hrs to 50hrs total, then move on.
There are so many gaming options available these days.

Aveox
2013-03-12, 10:29 PM
Starwolf:

1) 16 members
2) 0 (Friends and family invites only so far)
3) 1 squad of anywhere between 2-12 players. 12 out of 16 players have been online in the last 7 days (75%)
4) Number of people has slightly increased since launch. We lost a few, but gained slightly more.
5) Out of 16 people 9 PS1 vets of which 7 are still actively playing.

Mastachief
2013-03-13, 04:27 AM
How many players signed up?
40+ Vets and 15 new recruits (vets from other empires and completely new guys)
How many players do you typically recruit per month?
1 and it's not for lack of trying
How many are still playing on an average day (number of squads)?
7people
How did that change over the past four months?
It was regular 20 people a day
What's the mix between old (PS1) and completely new players?
Now its 80% new guys to the outfit


The game has zero roles for smaller outfits. There is no metagame its just zerg vs zerg. Due to the lack of defensible positions and the spam and the low ttk, zergfit's like BRTD just roll over you often 10-1 outnumbering you and then think they are uber because they took a base.... seriously how can it be fun to ghost everything after 50 guys have climbed over one another to get those 6 kills with the stupidness of the rush resulting in 14 of them dieing. Generally as soon as i see a zergfit rolling a base and the pointlessness of the fight with your 10 guys and perhaps 7 random friendlies i don't leave the spawns. This typically describes every fight outside of your own zerg.

Essential it's a team death match with no auto balance teams nothing more.

Nobody that craves intelligent gameplay can stomach the shittyness for long.

70% of our members sit waiting on better gameplay/metagame, until that happens we have to rely on trying to poach new members here and there, but we are finding that even new to the game players are not sticking around. We run open squads to recruit potentially good members but it seems most new guys just want to solo whore or zerg but who can blame them there is nothing else to do that rewards them.

Emperor Newt
2013-03-13, 05:34 AM
How many players signed up?
Currently we have about 600 people in the outfit. But we surely need to do a cleanup. Again.

How many players do you typically recruit per month?
We don't recruit. We are gaming community and everybody that uses our forums is free to join and play with us. So I cannot say how many people actually join us. But I would say it dropped to maybe one or two players per week.

How many are still playing on an average day (number of squads)?
We have around one to two squads each night. On squad ops nights we can bring one to one and a half platoons.

How did that change over the past four months?
More or less stable, but numbers are dropping. When the game was fresh we could easily bring in a platoon each night and two on ops nights.
Currenlty it's about the same people filling the platoons with a few "randoms" joining in now and then. But the core is the same players.

What's the mix between old (PS1) and completely new players?
I would say about 30% of the "core players" are PS1 vets or have at least played it for some time. But I don't have exact numbers.

Also our login percentages from the PSU stats:
Last 30 days: 48%
Last 7 days: 29%

DirtyBird
2013-03-13, 06:07 AM
Shit you have 600 ppl and can only get a squad or two each night :eek:

Eggy
2013-03-13, 06:57 AM
The game has zero roles for smaller outfits. There is no metagame its just zerg vs zerg. Due to the lack of defensible positions and the spam and the low ttk, zergfit's like BRTD just roll over you often 10-1 outnumbering you and then think they are uber because they took a base.... seriously how can it be fun to ghost everything after 50 guys have climbed over one another to get those 6 kills with the stupidness of the rush resulting in 14 of them dieing. Generally as soon as i see a zergfit rolling a base and the pointlessness of the fight with your 10 guys and perhaps 7 random friendlies i don't leave the spawns. This typically describes every fight outside of your own zerg.

Essential it's a team death match with no auto balance teams nothing more.

Nobody that craves intelligent gameplay can stomach the shittyness for long.

70% of our members sit waiting on better gameplay/metagame, until that happens we have to rely on trying to poach new members here and there, but we are finding that even new to the game players are not sticking around. We run open squads to recruit potentially good members but it seems most new guys just want to solo whore or zerg but who can blame them there is nothing else to do that rewards them.

This, this and this. My outfit has been active since early beta and we have alot of PS1 vets. We have just under 40 members and still havent managed to get a full squad online in all that time. Most of the time its max 4-5 people. Recruitment is a dead loss, noone wants to join small outfits for exactly these reasons ^^.

People log on, come on TS all enthused and exited to play. We invariably end up sat waiting for a base cap, following a zerg (getting TKd alot) or being steamrolled by a zerg. Add in all the hackers, exploiters and cheaters and 45 mins later they have logged in frustration at lack of actual fun. When you only get a few hours gaming a day, a few times a week the crap parts of PS2 outnumber the good parts and people loose the desire to log on.

As a member of a gaming community, I expected to see people get in of an evening, log onto steam and TS and come and play. Whats actaualy happening is people are prefering to go play other games. With CS, LOL and ARMA3 acounting for a large chunk of people.

Emperor Newt
2013-03-13, 11:13 AM
Shit you have 600 ppl and can only get a squad or two each night :eek:
Most of them don't seem to play the game anymore (as said, we need to do a cleanup. 50% haven't logged in for a month at least) or are more casual players who log in maybe once or twice a week.

So after a cleanup we will be down to roughly 300 people and only about 100 of them are active on several nights per week. The "core" of our outfit is maybe ~40 people, but even from them only a few play every evening.

Gimpylung
2013-03-13, 02:10 PM
How many players signed up?
70 odd
How many players do you typically recruit per month?
4 or 5
How many are still playing on an average day (number of squads)?
8 player squad is good at prime time
How did that change over the past four months?
Not significantly, invite 4 or 5 in a month, 4 or 5 recruits from previous month seem to go inactive
What's the mix between old (PS1) and completely new players?
50/50 Vets are still the backbone, new recruits come and go. We found some great new players to the franchise too.

We'd invite more but inviting randoms in the gate is a tad depressing as you get the impression you'd have to invite 10 of them to retain 2 after about 2 weeks.

Incidentally, LFS have no desire to be a huge outfit, but we would like to be twice the size ideally, currently its just about maintaining our current size and expanding very slowly. We'd like to expand much quicker.

It's easier to be a huge zergfit in this game, you just vacuum up every tagless player you see. It's much harder to be a tight coordinated medium sized outfit that actually wants committed friendly players.

bpostal
2013-03-13, 02:48 PM
Per PSU (http://www.planetside-universe.com/outfit-37509488620602547.php):

How many players signed up? 398
How many players do you typically recruit per month? Given previous statistics, about half a dozen. Of those perhaps one or two will remain active over a month.
How many are still playing on an average day (number of squads)? Peak time: a platoon and a half. Ops: Two to three platoons. Off time: anywhere between a couple guys to a reinforced squad.
How did that change over the past four months? Severe drop off in active members since launch. Beta was best for us, as far as player activity and engagement IMO.
What's the mix between old (PS1) and completely new players? Predominantly new blood, estimate aprox 10% of players retained from Planetside to date.

People may refer to BRTD as a zergfit, and perhaps there are times when that is correct. We work with what we've got, always think ahead and maintain a strategic mindset. If you don't like it, then you are free to go fuck yourself.

All estimates are based on personal observation, the content of this post do not represent any bias or official recognition of BRTD leadership.

Hamma
2013-03-13, 08:52 PM
Our outfit is pretty good but there are definitely interest issues starting to rear their heads.