Mordelicius
2013-03-14, 03:39 AM
Just thought we can can collate feedback on another exhaustive gameupdate. So, please add your feedback.
First, thx SOE for the blistering-fast, and far-reaching game update. This one is an almost 2 gb monster.
These are just the preliminary reviews of what's new.
VR - Thank you, thank you, thank you. To me, this is best feature of the GU by far. Some suggestions they could add in the future:
- Moving targets ( note, I haven't fully explored the large compound yet, so I'm not sure if there are already moving NPC there)
- Ammo Resupply without the consoles. Running back to the consoles while testing a gun on the field is tedious.
Flash - another good improvement. I haven't tried the rumble seat yet, but everytime I bring up a flash, someone will hop in like clockwork :). Another good feature is the handling. It feels more like a vehicle now with more grip on the road and practically no slipping on lower slopes (something that has plagued ground vehicles before).
New Tower Vehicle Bay - Haven't had a truly contested fight on this yet. But i've inspected the line of sight angles. So far this improves defensibility. Defenders have good view and cover from the platforms and the shielded teleporter room is a nice touch. Will add more feedback as we get proper, balanced fight in this facility type.
Random Deploy - One can no longer selectively deploy (aside from redeploying). This move seem aimed at facilitating a more fluid battle flow and solid frontlines. I admit, I already miss chosing deployment areas, but I can still use vehicles for make up for it. Suggestion: Remove the spawn cooldown of Flash and Sunderer to alleviate transportation crunch.
Laginess - This is bad. Almost everyone is complaining of lower FPS since this patch. And it's different from lag spikes/stuttering of old. This is straight up laggy when there are alot of armor/players around.
Increase Vehicle kill XP - Another welcome change. More players are going out of their way to combat the aerial menace :lol: And there's more incentive to bust long range tank spammers.
Haven't tested the bunnyhopping fix yet or the vehicle splash changes or any other changes I can think of on top of my head. Will check them out next.
First, thx SOE for the blistering-fast, and far-reaching game update. This one is an almost 2 gb monster.
These are just the preliminary reviews of what's new.
VR - Thank you, thank you, thank you. To me, this is best feature of the GU by far. Some suggestions they could add in the future:
- Moving targets ( note, I haven't fully explored the large compound yet, so I'm not sure if there are already moving NPC there)
- Ammo Resupply without the consoles. Running back to the consoles while testing a gun on the field is tedious.
Flash - another good improvement. I haven't tried the rumble seat yet, but everytime I bring up a flash, someone will hop in like clockwork :). Another good feature is the handling. It feels more like a vehicle now with more grip on the road and practically no slipping on lower slopes (something that has plagued ground vehicles before).
New Tower Vehicle Bay - Haven't had a truly contested fight on this yet. But i've inspected the line of sight angles. So far this improves defensibility. Defenders have good view and cover from the platforms and the shielded teleporter room is a nice touch. Will add more feedback as we get proper, balanced fight in this facility type.
Random Deploy - One can no longer selectively deploy (aside from redeploying). This move seem aimed at facilitating a more fluid battle flow and solid frontlines. I admit, I already miss chosing deployment areas, but I can still use vehicles for make up for it. Suggestion: Remove the spawn cooldown of Flash and Sunderer to alleviate transportation crunch.
Laginess - This is bad. Almost everyone is complaining of lower FPS since this patch. And it's different from lag spikes/stuttering of old. This is straight up laggy when there are alot of armor/players around.
Increase Vehicle kill XP - Another welcome change. More players are going out of their way to combat the aerial menace :lol: And there's more incentive to bust long range tank spammers.
Haven't tested the bunnyhopping fix yet or the vehicle splash changes or any other changes I can think of on top of my head. Will check them out next.