View Full Version : Simultaneous Kills
Hamma
2013-03-18, 09:56 PM
Has anyone noticed an increase in killing someone at the exact same time they kill you? I've seen a shitload more of this and it's extremely annoying.
Ghoest9
2013-03-18, 10:00 PM
The greater the lag or server lag the more simultaneous kills.
It doesnt bother me though.
And its much better than the alternative of having your game let you do everything required for a kill only to find out none of it mattered.
bpostal
2013-03-18, 10:04 PM
I have, but it's been a rather commonplace occurrence for a while now. Since GU3 or earlier? If it's something lag based it may have to do with playing on an EU server since I don't see it as often when I play in the US (Where I'm from) but that may have to do with the time spent on each server.
I can't replicate it on demand or even pinpoint it to any specific weapon/class combo though so I'd suggest you take my comments with a dash or two of salt.
snafus
2013-03-18, 10:36 PM
Have had the same issue myself a lot lately. I've also seen a large increase in hit detection bug for myself and my outfit. But It isn't consistent as it was before requiring a relog it comes in spurts now.
NotTheMomma
2013-03-18, 10:42 PM
I first noticed this after GU2 (as did others), in coordination with the desync (jittering on the mini-map, etc.). When I finally got (I think) the desync problems on my end eliminated a few weeks after GU3, I saw it much less and attributed it to occasionally running into players that were still having desync issues themselves (for example, pre-GU04, I could ride in some people's sunderers with absolutely no issues, but every time I get in one particular outfit-mate's sunderer, it would stutter when he's driving).
Anyway, I had the simul-kills happen several times after double-xp was implemented on Friday, but it was so much worse than ever before with sometimes one of the two deaths occurring 5 seconds or more after the first one. It got to the point that as soon as I got the kill notice, I would take immediate evasive maneuvers, but it didn't help, even when I completely broke LOS.
In one case, I killed the guy outside and lost nothing but my shield, he dropped and I ran completely inside a building, and then got killed a couple of seconds later by the corpse laying on the other side of the wall. Lulz now, but it was NOT funny at the time.
Considering the plethora of other issues, I haven't played much since except to collect passive certs and test the waters. But, I did have another simul-kill during a very brief biolab visit last night.
o Solei o
2013-03-18, 10:45 PM
The greater the lag or server lag the more simultaneous kills.
It doesnt bother me though.
And its much better than the alternative of having your game let you do everything required for a kill only to find out none of it mattered.
This. A thousand times this. For every mine I've laid that goes back into my inventory, for every grenade I've thrown that vanishes from the matrix, for every time I've killed one (or more) people then had it revoked, and every time I've been shot through a wall or around a corner because somebody's lag, somewhere, said that I hadn't rounded that corner yet and he still had time to shoot me... This.
(If I'm lagging, it doesn't bother me that much, I just switch to less time-sensitive play-styles. But when I'm having good response, and someone else's lag gets me, that is supremely annoying.)
lllSilencerlll
2013-03-18, 10:59 PM
I've noticed the same thing on a more frequent basis. For me it has always been a close call and I usually can't tell who should have won either way. But this has been happening more even in low populated areas on Esamir and Amerish.
What is really annoying is killing someone and then watching them shoot afterward sometimes up to a full second or two. I haven't died yet to this but my friends I play with have. From my point of view it will even show my friend get the kill first then he dies afterward.
Kerrec
2013-03-18, 11:00 PM
Client side hit detection + bullets are actual objects with their own velocity = double kills.
ThePackage
2013-03-18, 11:19 PM
This almost never happened in the beta. But as many people have said, the degradation of the server performance since then, has caused these to become commonplace.
Electrofreak
2013-03-18, 11:26 PM
Yeah, I have noticed this; annoying.
Ghoest9
2013-03-18, 11:52 PM
This almost never happened in the beta. But as many people have said, the degradation of the server performance since then, has caused these to become commonplace.
NO
I believe it was in GU1 they changed the game so simultaneous kills could occur. Before that it was impossible(except with grenades.)
Often you would unload a clip on someone then only to die and see them live originally. That set up favored people who moved fast and especially those who used shot guns. The current set up is better and more fair.
Sirisian
2013-03-19, 12:14 AM
Yeah this was unbearable on Friday on Mattherson. Put like 10 battle rifle shots into a guy and knows he's dead but he doesn't die and then you die. I ended up counting shots and moving to the next target.
Roy Awesome
2013-03-19, 12:18 AM
It's been happening a ton post-GU4.
Others are saying it's been increased since GU3. I'm not quite sure about it.
Definitely seems to happen a lot more lately. I get that sometimes it should happen. It shouldn't be eliminated. But it's like server isn't paying close attention to two kids fighting and puts them both in time out.
p0intman
2013-03-19, 01:16 AM
happened four times today i murdered someone and they killed me right after.
Falcon_br
2013-03-19, 01:27 AM
In day one of GU 04 I unloaded a full clip of a auto shotgun in close range at the back of an infantry.
Started reloading, when the reload animation ended, the double kill screen showed up.
Now I don't play in Indar anymore, too much lag, almost 3 seconds for someone to die after you successfully head shot them with a sniper is ridiculous.
Brusi
2013-03-19, 03:37 AM
I've been noticing it a tonne. I'm sure that lag is partly to answer for, however with my tin-foil hat firmly in place, i like to suspect that the devs are closing the skill gap by just making it reasonable common (if not a random chance) for both people to get killed in every 1v1 encounter.
That way everyone gets a kill.
It's pretty ridiculous as far as conspiracies go... but think about it! if a bad player always dies in every 1v1 encounter, they would might not log in as much, but if they are fed some extra kills every now and then they will be happy, and most average skilled players don't lose their temper if they don't win every 1v1. They still also got a kill, everyone's happy!
Bardock
2013-03-19, 03:57 AM
Yeah, this a daily thing for me at the moment =( Happens at least once per play session.
ColdCheese
2013-03-19, 05:13 AM
Happens to me alot, nothing new with GU04, if anything it might have gotten a lil worse. I got so many kills over the weekend where I would get shot and die as the enemy was already on the floor on my screen, almost felt like a full second or more of lag sometimes. optimization needs to be top priority for next patch after the ESF Launchers, we have enough toys now to keep us entertained for a while.
Snipefrag
2013-03-19, 05:34 AM
Yeah, i've had that a lot too. Kind of annoying.
PredatorFour
2013-03-19, 06:17 AM
Happened to me alot too. Even more annoying is when you have a shootout with someone only for them to kill you and you see they have no health whatsoever.
Merzun
2013-03-19, 07:04 AM
It's in several weeks now. Before it was often that I thought this guy I shot should be dead but the only one dying was me. It was like the server discarded your bullets after the other client's kill message arrived. I like it better the way it is now. Fired Bullets shouldn't vanish after your char dies.
Assist
2013-03-19, 07:18 AM
Has anyone noticed an increase in killing someone at the exact same time they kill you? I've seen a shitload more of this and it's extremely annoying.
This seemed to be added way back in December. Nado and I started noticing it then, it never happened in beta and such. We figured there must of been some 'netcode' change.
MrVicchio
2013-03-19, 07:20 AM
Has anyone noticed an increase in killing someone at the exact same time they kill you? I've seen a shitload more of this and it's extremely annoying.
I have indeed. I understand when I turn a corner and someone else is wielding a pumpshotty and we unload PB. It's expected and comical.
When that same happens and the other guy has an SMG... it's really annoying.
camycamera
2013-03-19, 07:48 AM
yeah kinda
MaxDamage
2013-03-19, 08:03 AM
Well twice. But that's two more times than I haven't.
Hamma
2013-03-19, 10:06 AM
I had this happen to me no less than six times last night on Waterson during a three hour play session. I guess we will see if it improves after the hotfix.
wasdie
2013-03-19, 10:07 AM
I noticed that and a lot of really laggy hitboxes yesterday. Made for some frustrating fighting.
VaderShake
2013-03-19, 10:20 AM
As long as the otehr guy/gal dies too I'm ok with it.......this was a major problem in the lat 2 offerings of the BF series so I am used ot it.
Mastachief
2013-03-19, 10:22 AM
Has anyone noticed an increase in killing someone at the exact same time they kill you? I've seen a shitload more of this and it's extremely annoying.
Yup also had loads of people instantly killing me cant all be lag switching
Tenhi
2013-03-19, 10:34 AM
Miller has that problem since forever. Its all lag related... Miller had horrible lags pre-GU4 (no ammo refill, repair lag etc), then they fixed it somewhat and reintroduced it with GU4.
Now you get oneshot by ARs/LMGs/Carbines because all the bullets register at the same time. Or the simultaneous kills happen. Or you kill enemies only to die 2sec later to the guy you just killed xD
CraazyCanuck
2013-03-19, 11:21 AM
Common place for me now. Use to rage at how a guy that was dead on the floor killed me, but now I just shrug and spawn in.
CrimsonTemplar
2013-03-19, 12:19 PM
You know, I was thinking of posting a thread like this a while back. At first I thought I was going mad. Then I realised I am already :). Before GU2 I would perhaps have this scenario once or twice every so often. Since GU2 it's been almost every day.
Dragonskin
2013-03-19, 12:24 PM
The first couple of times this happened after GU04 I thought it was kinda comical. Then I realized it was due to the lag and started to happen at any fight that appeared to start at the same time. That made me use up all my claymores because then I realized that even if people saw the claymore before it blew up the server was going to kill them anyway... got like 10 claymore kills in the same place in a tech plant with about 20 minutes. Good times.
coconut
2013-03-20, 03:57 AM
The first couple of times this happened after GU04 I thought it was kinda comical. Then I realized it was due to the lag and started to happen at any fight that appeared to start at the same time.
I don't think GU04 had anything to do with that, I suspect a recent silent hotfix to the universe introduced the problem. See http://edition.cnn.com/video/#/video/sports/2013/03/14/nr-mma-double-knockout.cnn
:)
DeltaGun
2013-03-20, 04:06 AM
I thought it was common knowledge that GU2 added in simultaneous kills and other lag problems.
I suspect that it was an attempt by the Devs to get performance gains in other areas.
Hamma
2013-03-20, 10:06 AM
It's pretty infuriating tbh. I recorded some footage for an Instant Action episode I'll be releasing later this week and I'm fairly certain I got 4-5 of these in the video.
Binkley
2013-03-20, 11:28 AM
Simultaneous kills never bothered me, as it was a step up from what usually happens :rolleyes:
It definitely increased after GU2, I made this thread (http://www.planetside-universe.com/showthread.php?t=52919) about it.
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.