PDA

View Full Version : Does anyone Know what this is?


fierce deity
2013-03-20, 12:26 AM
I found this in one of the abandoned buildings northeast of howling pass checkpoint. Does anyone know what it is? Unreleased content Maybe?

http://i.imgur.com/yPNtoy6.jpg
http://i.imgur.com/rL6W92y.jpg

bpostal
2013-03-20, 12:28 AM
Used to be an outpost. Defunct NS something or another.
Check out the spawn building. Maybe it still has a BFR in it. IDK, it's been a while since I've been over that way.
That's just a guess as to what you're talking about because I have no idea what 'it' is.

fierce deity
2013-03-20, 12:29 AM
I just took those pics today, so its definitely still there if you found it a while ago

Dragonskin
2013-03-20, 12:30 AM
It's a BFR from PS1 that was left as an easter egg to give PS1 vets a heart attack. Higby commented about it in an interview that he had no intentions of bringing the BFRs back, but wanted to surprise some vets that found it.

Silent Thunder
2013-03-20, 12:31 AM
The best easter eggs are the kind that make people start hyperventilating with fear!

fierce deity
2013-03-20, 12:34 AM
So I found an interesting easter egg. :D Why was the outpost it's in scrapped?

Dragonskin
2013-03-20, 12:36 AM
So I found an interesting easter egg. :D Why was the outpost it's in scrapped?

I don't think there is really a reason story related or anything. Probably not a capture point because they wanted people exploring to find it. No real reason to go out there except to see the BFR.

p0intman
2013-03-20, 12:37 AM
So I found an interesting easter egg. :D Why was the outpost it's in scrapped?

scrapping that outpost was a GOOD IDEA JUST LIKE SCRAPPING BFRS IS A GOOD IDEA.

Big Fucking Robots are easily one of the worst ideas ive seen in planetside.

bpostal
2013-03-20, 12:38 AM
I think it was replaced in favor of howling pass. Plus I'm pretty sure I've blocked something or another because I can't see any pictures.
Since you're talking about the BFR; it's not scrapped content and with luck we'll never see a functional one in the game.

fierce deity
2013-03-20, 12:40 AM
This makes we wonder, are there easter eggs like this on the other continents too?

LoliLoveFart
2013-03-20, 12:48 AM
When i fouind that mother fucker i had flashbacks and spent the rest of the night sitting the corner of my room sucking my thumb. Thank god BFRs will not be making a return.

Falcon_br
2013-03-20, 01:55 AM
I just just know that lots of my fellow outfit members claims to have seen the yeti on Esamir.
Like the real yeti, I don't believe unless I see it.

DeltaGun
2013-03-20, 03:15 AM
I just just know that lots of my fellow outfit members claims to have seen the yeti on Esamir.
Like the real yeti, I don't believe unless I see it.

I've seen the Yeti too. Its hard to find.

Rolfski
2013-03-20, 04:42 AM
The BFR locked down in a building has been around for a while. The have no priority intentions of bringing it back but if they do it will be a muiti-seater with manned guns

This makes we wonder, are there easter eggs like this on the other continents too?

Esamir has space snow monsters (http://www.reddit.com/r/Planetside/comments/1agctg/what_the_hell_was_that_esamir_south_of_mani/) since GU4:

What the hell was that? - YouTube

MaxDamage
2013-03-20, 05:48 AM
Well at least they put the sexiest BFR of all in there.
TERRAN REPUBLIC.

VS one looked like Buzz Lightyear with a WH40K Tau head on it.
NC one looked like a 80s Transformer robot with the parts taken off and replaced incorrectly.

The original Oshur had a gigantic bird shape (or something) in the terrain (southeast of NW warpgate).
http://img846.imageshack.us/img846/7/oshur4km.jpg

And Ishundar had standing stones with Planetside 1 logo.
http://www.1cmm.net/forum/uploads/VerdantForce/2006-03-02_024537_planetside_2006-03-01_01-59-04-90.JPG

Not seen any similar thing in PS2.

Canaris
2013-03-20, 07:38 AM
guys...... it's just a weather balloon, sure it might look like a giant BFR killing machine but's that just cos the guy who took the pictures has some swamp gas reflecting off the Auraxian moon escewing the camera lens, nothing to see here carry on.

Here's the same spot just without the gas
http://turbulence.org/blog/images/2009/12/balloon10.jpg


Oh and in future please study this chart so we don't have any more confusion
http://stuffmonsterslike.com/wp-content/uploads/2012/10/6a00c225280961549d0110168722ee860d.gif

Sledgecrushr
2013-03-20, 07:45 AM
Im pretty sure they had considered bringing this back as the multicrew tank option. But the public outcry squashed that idea.

camycamera
2013-03-20, 07:47 AM
here is a tut of that easter egg:

Planetside 2 - BFR Easter Egg Tutorial - YouTube

ChipMHazard
2013-03-20, 07:52 AM
The best easter eggs are the kind that make people start hyperventilating with fear!

Indeed:D

Sir B Smythe
2013-03-20, 09:58 AM
here is a tut of that easter egg:

Planetside 2 - BFR Easter Egg Tutorial - YouTube (http://www.youtube.com/watch?v=EkRvDZD_py8&list=LLpEnxNdgFKqYuWDPJBrPtbA)


Thanks for that, I have seen the BFR but never realised you could get a closer look ;)

VaderShake
2013-03-20, 10:13 AM
So let me get this straight no one thinks they can do a responsible crewed BFR because they are over powered in a game that is 10 years old? Yea that makes all kind of sense...

Rrrriiiiigggghhhhtttt...

MaxDamage
2013-03-20, 10:16 AM
So let me get this straight no one thinks they can do a responsible crewed BFR because they are over powered in a game that is 10 years old? Yea that makes all kind of sense...

Rrrriiiiigggghhhhtttt...

Quite.

The naysayers are unthinking imbeciles with 0 imagination.

Liberators on release were ridiculously more overpowered than BFRs ever were.

Praise be Jesus - YouTube

Assist
2013-03-20, 10:31 AM
Quite.

The naysayers are unthinking imbeciles with 0 imagination.

Liberators on release were ridiculously more overpowered than BFRs ever were.


Thanks for the video. It's funny that people have issues with the balance between faction weapons, or MBT's, or shotguns and yet they're fine with Liberators being able to do that. That's not even going into the fact that that same Zephyr is one of the best AA weapons in the game. So ridiculously unbalanced to the rest of the game it makes me rage ! ><

Mod
2013-03-20, 10:38 AM
Thanks for that, I have seen the BFR but never realised you could get a closer look ;)

I don't think you can anymore. The bug/glitch/exploit that was used to do it was supposedly patched out toward the end of beta as, again, I think it also affected spawn buildings (prior to working pain fields).

Hamma
2013-03-20, 10:48 AM
Yea one of the level design dudes stuck the BFR in there to make people shit. :lol:

HiroshiChugi
2013-03-20, 12:49 PM
Lol, I agree on the liberator being too OP at first. I once ran a 80+ kill streak in one with the Zephyr, it was hilarious! xD :P but yeah, BFR's, from what I've seen in vids with them, could easily be micro-managed/nerfed or whatevers, by making them a 2-3 man crew. (3 people if you want to do one person per arm).

Babyfark McGeez
2013-03-20, 12:57 PM
One of the most original units, and a futuristic one at that, and we will probably never see it because (some/many?) people assume that the initial bad implementation in planetside 1 means nobody can ever make such a unit work and it is forbidden to even think about it...

Personally i would love to see them, they add much more than a mere unit to the game.

Methonius
2013-03-20, 01:54 PM
Maybe if they just made them only as tough as the ones in bf2142.

Dodgy Commando
2013-03-20, 01:56 PM
I want BFR's back! They were hardly as OP as people make them out to be IMO.

Besides, they don't have to be implemented in the same way as they were in PS1. If it also allows to create the multicrew vehicle that a lot (myself included) long for, that could be pretty nice.

Although I do miss my one-man death machine :D Ok so maybe they could be pretty OP, provided you weren't too reckless.

I just wish they could come back in some shape or form.

Micro
2013-03-20, 02:47 PM
I want BFR's back! They were hardly as OP as people make them out to be IMO.

Besides, they don't have to be implemented in the same way as they were in PS1. If it also allows to create the multicrew vehicle that a lot (myself included) long for, that could be pretty nice.

Although I do miss my one-man death machine :D Ok so maybe they could be pretty OP, provided you weren't too reckless.

I just wish they could come back in some shape or form.

NO. (yes, I'm very constructive with my feedback)

Hamma
2013-03-21, 09:57 AM
They would never be able to implement BFRs again no matter how they spun it. The negativity associated with them would cause the entire community to spin out of control.

Canaris
2013-03-21, 12:32 PM
They would never be able to implement BFRs again no matter how they spun it. The negativity associated with them would cause the entire community to spin out of control.


and how!
http://4.bp.blogspot.com/_J9m0r9H4Vhg/TRNuynMPNEI/AAAAAAAAAtM/JrhozRGTquo/s1600/mob_440.jpg

Dodgy Commando
2013-03-21, 01:43 PM
I never got the negativity associated with them.

Maybe because I came back to PS1 later, bought Core Combat and did the imprinting (a bit slow at times, hard to find the fights in the caves).

I would never go head-on into a facility with the two-manner. it was more of a siege-breaker to me.

Flying variant was fun, but so much more fragile. Lot's of fun though.

I remember seeing the video of guys taking them down solo with decimators, scary stuff. So I ask, hopefully without causing a great deal of disturbance, what was all the negativity about. I clearly missed it by the time I came back to PS1.

Would you honestly not envisage a return of BFR's in some shape or form? Not a carbon copy of PS1 BFR's necessarily, but something that adds to PS2 and makes it stand out a bit more.

Wahooo
2013-03-21, 02:41 PM
So I ask, hopefully without causing a great deal of disturbance, what was all the negativity about. I clearly missed it by the time I came back to PS1.

Would you honestly not envisage a return of BFR's in some shape or form? Not a carbon copy of PS1 BFR's necessarily, but something that adds to PS2 and makes it stand out a bit more.

It is really the symbolic presence as much as anything and what they (BFR's) have come to represent in the overall "what went wrong with PS1".

There are a ton of different factors that lead to a population decline of PS1 and deserved or not BFRs have taken the brunt of the blame. What that means is they now symbolize ruin and downfall and the epitome of the Devs crapping on the player base.

A bit harder to find now with PS2 having been out for a few months but a year ago or so if you found mention of Planetside on some random game forum or searched through the comments on any random youtube video about PS1 you would find comment after comment "I loved the game until BFR's" or "I played from release until BFRs".

It has just become worked into the lore of PS1 that BFR's were the death of the game. There is no arguing because it is coming from a sentimental point of view, BFR's killed the game period end of story, and it is so pervasive there is just no room for recovery.

Now what about them killed it? A load of different things. The mechanics to get them were so different than anything else in the game, left a very bitter taste to a lot of people. They lagged the fuck out of the game. Even after they were nerfed the hitboxes and shield played havoc on FPS for many people that never had issues anywhere else. They were stupid OP when the first came out, and the single driver/gunner for such a game changing vehicle didn't sit well with the PS1 style *cough* reaver *cough*.

Any way as I said the hatred is just ingrained and irrational. It is on the level of racism really, but the issue moving forward is what it represents in Planetside is Devs slapping the players in the face. I just don't see how that gets put into the game properly.

VaderShake
2013-03-21, 02:50 PM
They would never be able to implement BFRs again no matter how they spun it. The negativity associated with them would cause the entire community to spin out of control.

Hey Hamma here is an idea to share with the devs, how about opening up a "prototype" hall in the VR area to let people try prototypes in a controlled enviromnent ahead of time to balance them.

Introduce a BFR or other weapons/vehicles/abilities/ect. into the prototype area and release them if/when the players thing they are balanced and make sense.

I know this is a longshot but it could be done in the VR area. They could have done it with the 3 new rocket launchers for example tweek them in a patch or 2 ahead of time in the VR prototype area then release when ready.

EVILPIG
2013-03-21, 03:00 PM
There is another BFR on Indar.

Juryrig
2013-03-21, 03:46 PM
Hey Hamma here is an idea to share with the devs, how about opening up a "prototype" hall in the VR area to let people try prototypes in a controlled enviromnent ahead of time to balance them.

Introduce a BFR or other weapons/vehicles/abilities/ect. into the prototype area and release them if/when the players thing they are balanced and make sense.

I know this is a longshot but it could be done in the VR area. They could have done it with the 3 new rocket launchers for example tweek them in a patch or 2 ahead of time in the VR prototype area then release when ready.

That's pretty much what a test server is for.

basti
2013-03-21, 04:43 PM
The problem PS1 had with BFRs is a pretty simple one: The shield.

The shield was the main defence of any BFR. While a single BFR wasnt much of a problem in your usual big fight (they were bullet magnets, really, EVERYONE shot them), they where HELL in small fights.

If you dont have the firepower or the coordination to kill a BFR, then it will lay waste to whatever you bring. No balancing could potentially fix that, because whenever you make BFRs balanced in Small fights, they would be instantly dead in zergs.


Thats the big difference between the OP lib of the early PS2 days. A damaged lib was a damaged lib. Shoot a bullet at a lib and it looses some health, and has to get away to fix itself up. BFRs didnt have that. Shoot a bullet at a BFR and it could just stay there, soaking up the damage, unless enough DPS to bring down the shield and actually hurt the BFR.

BFRs in Planetside 2 would have exactly the same problem, unless they dont get a shield. But if you take away their shield, you dont have a powerful mech anymore, you just have a tall bullet magnet.



I dont think i would need to go into the amount of players PS2 would loose instantly when BFRs make a return. The majority of PS1 vets would be gone, and with them pretty much most of the community that is constantly arguing with itself and the devs to improve the game.
Dont open scars.

Dodgy Commando
2013-03-21, 05:02 PM
Fair enough, I can understand that its what they symbolise that makes it very hard to accept anything that looks or sounds like a BFR for a lot of people. Even if I do not share such a revulsion.

All I'll say is that I must've got into mine when a lot of these issues were ironed out (and a lot of the playerbase quit, unfortunately).

Its a shame, as for me they set the game apart. I'll say it again: I'm not suggesting the addition of an exact copy, but for something that added originality to a game I really enjoyed. I certainly don't want the community to split/divide/breakdown over such a thing though.

Maybe with time...