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View Full Version : Planetside 2 Going down the toilet?


DeltaGun
2013-03-25, 09:38 PM
Poorly balanced shotguns infuriating fans of infantry combat.

VS population dwindling (Waterson).

MLG mode coming out that nobody will be able to participate in.

Very large outfits hold all the power on the battlefield using numbers > all tactics.

New ESAV released in a bizarrely unfinished state.

___

I was really happy with the vehicle changes they made, but server transfers seemed to highlight old problems with the metagame.

Maybe its just because VS lost out big time on Waterson when Jaeger came in (comparatively), but having a fight with the enemy where I feel we didn't get crapped on by huge enemy numbers is dwindling, and the fun with it. Every battle is a "take as many with us as we can" battle.

Shotguns and shotgun maxes... will we ever know why PS2 devs introduced 0-.5 sec TTK infantry weapons (pump shotguns/dual scattercannon), completely trivializing indoor infantry engagements down to who shoots first and who bought the shotgun?

Whats the deal with the new launchers? The Phoenix and Glancer barely work correctly functionally and make no sense tactically (Phoenix used for AI, Glancer used for putting on laser light shows).

Planetside 2... it used to be a good, promising game.

MrVicchio
2013-03-25, 09:41 PM
It's all over, everyone pack your bags. Games toast, better wait for HaloMMO or CoD4.. or is it to 5 now? I really don't know.

DeltaGun
2013-03-25, 09:46 PM
It's all over, everyone pack your bags. Games toast, better wait for HaloMMO or CoD4.. or is it to 5 now? I really don't know.

Hey... CoD 4 was a good game.

RSphil
2013-03-25, 09:47 PM
the shotguns suck atm. I got the jump on a guy and fired into his chest/head with my heavy assault weapon. he looked at me and 2 shot me. I got the jump on a few guys tonight and they all nailed me with a shotgun.
if I get the jump and fire first with every round hitting they should not be able to aim and kill me with 2 shots. really annoying and very op atm. no reason to use anything else atm.

ChipMHazard
2013-03-25, 10:26 PM
If anything it's getting better and better with each passing GU patch, well except for the technical issues that also seem to follow.

Ghoest9
2013-03-25, 10:32 PM
PUMP shotguns do suck right now(and there is no good way to fix them.)
But thats hardly sending the game down the toilet.

Badjuju
2013-03-25, 10:57 PM
Shotguns negate all competitiveness and numbers are all that matter with the current game mechanics and base design unfortunately. NC is at 37-38% pop on all US servers atm at 10:51 pm.

DeltaGun
2013-03-25, 11:00 PM
Shotguns negate all competitiveness and numbers are all that matter with the current game mechanics and base design unfortunately. NC is at 37-38% pop on all US servers atm at 10:51 pm.

Why is NC so popular? TR seemed to be the master of population for a while.

Silent Thunder
2013-03-25, 11:05 PM
TR got their Prowler nerfed a bit IIRC, and just like with the Magrider nerf, the 4th faction all jumped ship to another faction. In addition, they got shoved in the SE corner this rotation, which is terrain that ill suits their MBTs playstyle (Shock and Awe with high speed rushes, which if done right, can be quite the sight)

In all honesty I liked it best when the VS got the only greenery, and the NC got the canyons to hide in. While the TR got the largest, but also most spread out area. Might not have been best for balance, thats a whole 'nother argument, but I feel it really fit the lore in those cases.

Badjuju
2013-03-25, 11:41 PM
Why is NC so popular? TR seemed to be the master of population for a while.

Well the NC have always been popular, they had large numbers in PS1 as well. I think this is partly do to the good guy/freedom thing and colors/design.

Also their weapon are very efficient right now after the flinch nerf. This is particularly true for the SAW. It out performs all other LMGs and has a massive magazine to go along with it (i would say the rest of their weapons are pretty balanced). And then you have the scat max which can instantly kill anything which crosses its path.

I would argue that they are the strongest faction at the moment which attracts people. The fact that they are winning just because of population alone attracts even more people. This is particularly true with the current game design drastically favoring numbers over anything else. Then you have the aesthetics and overall feel of the empire. Between the vanguard and their looks once camoed up, they look the most like a modern military.

The vanu are gimped with purple so they really need some cool looking designs to attract people their way, which they didn't really get and don't appear to be with the helmet concepts released. There has been endless complaints about their spandex and overall design. Then allot of their weapons are rather boring in design and feel as well. Only recently have some of the weapons felt like they have had some oomph to them and more attractive designs.

Allot of modern FPS players prefer a more modern style over sci-fi and will go TR or NC. Many also typically have a predisposition to play the good guys or bad guys. Since there is no cinematic to give new players an idea of what is going on with the lore/war the VS end up feeling like the odd man out in that situation and end up being no more than the alien guys in yoga pants.

I think there is just a smaller crowd in the FPS genera which will automatically jump for the most sci-fi faction over more militaristic feeling ones (both NC and TR), and then there is really nothing outstanding about the faction to attract players to it. The feel, look, and lack of anything unique just dosn't compel people to play Vanu.

Ghoest9
2013-03-25, 11:51 PM
Why is NC so popular? TR seemed to be the master of population for a while.

Do I have to keep explaining this. All things being equal NC is going to be the most popular(at least in America) and VS is going to be the least popular - just based on art, colors and lore.

Right now things are roughly equal. NC has the best max and worst ESF but for the most part no one has an advantage.

Neutral Calypso
2013-03-26, 01:10 AM
I take offense whenever anyone compares the NC to AMURRICA. Mainly because NC voice emotes are utterly retarded.

NC YOU ARE NOT SPACE AMERICA

YOU ARE SPACE WHISKEY REBELLION.

Mordelicius
2013-03-26, 02:07 AM
Poorly balanced shotguns infuriating fans of infantry combat.

VS population dwindling (Waterson).

MLG mode coming out that nobody will be able to participate in.

Very large outfits hold all the power on the battlefield using numbers > all tactics.

New ESAV released in a bizarrely unfinished state.

___

I was really happy with the vehicle changes they made, but server transfers seemed to highlight old problems with the metagame.

Maybe its just because VS lost out big time on Waterson when Jaeger came in (comparatively), but having a fight with the enemy where I feel we didn't get crapped on by huge enemy numbers is dwindling, and the fun with it. Every battle is a "take as many with us as we can" battle.

Shotguns and shotgun maxes... will we ever know why PS2 devs introduced 0-.5 sec TTK infantry weapons (pump shotguns/dual scattercannon), completely trivializing indoor infantry engagements down to who shoots first and who bought the shotgun?

Whats the deal with the new launchers? The Phoenix and Glancer barely work correctly functionally and make no sense tactically (Phoenix used for AI, Glancer used for putting on laser light shows).

Planetside 2... it used to be a good, promising game.

- Imo, there's no way they won't fix the shotguns. It will get nerfed. When light troops are acting effectively like they are heavies, then the class system is broken.

- Vanu easily has the best infantry weapons. They got the best ESF and the 2nd best MBT. NC has crappiest stuff except the Max. And they are only good at Biolabs.

- Wait for the Rush Lanes system where they streamline the map pathways.

I just think they should rollback the changes to the the Instant Action. Imo, that ruined combat flow and the continents/locking/rush lane is still months away. Imo, it was a badly premature change.

They need to tinker with it. I think it's fairly broken in implementation too. I've seen players hot drop like rain after a battle as if it's still a hotspot :doh:

DeltaGun
2013-03-26, 02:13 AM
I just think they should rollback the changes to the the Instant Action. Imo, that ruined combat flow and the continents/locking/rush lane is still months away. Imo, it was a badly premature change.

They need to tinker with it. I think it's fairly broken in implementation too. I've seen players hot drop like rain after a battle as if it's still a hotspot :doh:

Agreed, the new instant action /squad spawn make it so you basically have an extra Spawn Beacon on a separate cooldown wherever you go.

This is one of the regressions in game balance I should have listed in the OP.

TheSaltySeagull
2013-03-26, 03:20 AM
Why is NC so popular? TR seemed to be the master of population for a while.

I think its because they are currently the best out of the box faction. They start with some of the best items available. For example infiltrators start with the bolt action rifle which allows OHK. Heavy has the saw which is the best of the default LMGs and one of the best LMGs in the game. They have the best close combat max which excel on bio labs and towers which are some of the few fights where AI max units are important. They benefited most from the flinch changes. The new phoenix has its draw because of its infantry farming ability which gives it a unique niche role while the lancer is essentially useless and the striker is just a buffed annie which all three factions have access to.

I dont think the NC are "OP" but I do see them as the easier faction to start out on because you get access to some of the best stuff right away as your default starting gear. Also the "freedom fighter" lore and blue/gold colors also make them an attractive choice to many players. And then of course 4th empire hoppers are playing them now because they have not suffered any faction specific nerfs recently.

BlaxicanX
2013-03-26, 04:25 AM
You people are insane. Jesus Christ.

NC IS POPULAR BECAUSE THEY HAD THE BEST WARPGATE.

Re-wind back to January, when TR had the northern warpgate and Indar was owned by the TR for like three months on Connery. TR consistently had the highest population on the servers, Vanu in the south-west had the second highest population averages, and the NC had the least highest population in the south-east.

Then the warpgate rotation.

NC had the northern warpgate on Indar. NC conquered Indar, NC started consistently owning the most territory on Indar. TR was moved to the south-western warpgate, Vanu had the South-Eastern warpgate. NC has the highest population averages (On Connery at least), TR has the second highest population, Vanu has the least highest population.

Notice a pattern here?

When the Vanu start pwning ass and they conquer Indar with their vastly superior warpgate, you'll see the Vanu pop go up. Fact of the matter is, for whatever reason, the northern warpgate is the strongest warpgate to start from, and the south-eastern one is the weakest. People don't like to play as the faction that consistently gets shit on by the other two, so they swap to a different faction for awhile. That's simply the way of the world.

Rothnang
2013-03-26, 04:39 AM
I'm not a huge fan of shotguns either.

I said it before, the devs overtax weapon range by a huge amount currently. Having decent range on a gun is nice, but most serious killing happens at short range, because the TTK at long range is so much longer that people can easily get into cover, and you have no way of chasing them behind their cover if you're still 50 meters away.

Gatekeeper
2013-03-26, 05:06 AM
Very much agree about pump shotguns and shotgun MAXs, giving them better range but worse damage seems like the logical fix.

That said, I'm still enjoying the game and I do feel like it's steadily improving over time - if you're not enjoying it, just take a break and come back to it in a few months.

Pella
2013-03-26, 06:30 AM
You know whats funny about shotguns. And clearly show's people have no clue what there talking about. And start crying nerf.

The Original Shotguns that where introduced, Took & Still take 2 Shots to kill someone within a 5m Range.

Yet you can fire 2 Shells in the same time it take to fire 1 Pump action shell.

And more to the point, If your dieing 10m+ to a pump action shotgun your probably sat still. And should go roll a tank.

Go figure.

Sledgecrushr
2013-03-26, 07:02 AM
Heavy has the saw which is the best of the default LMGs and one of the best LMGs in the game. I dont think the NC are "OP" but I do see them as the easier faction to start out on because you get access to some of the best stuff right away as your default starting gear.

i dont know if the saw is the absolute best default LMG. Fully certed out the SAW still kicks harder than an unmodified Orion. Played VS all night last night and stomped ass and took whatever I wanted. I think the VS still have it pretty easy.

Sonny
2013-03-26, 07:04 AM
On the contrary, I think the game is improving.

I don't think that the shotguns are a big problem, still very situational and they take a lot of skill to use > 10 m range.

I do agree though that the population imbalance is a problem - people mentioned that their style could be a factor. maybe the Vanu players could choose from a few colours rather than just purple, like black or metallic colours? If they looked more like cyborgs or a mix of humans and something out of Alien/Predator I think they would look a lot more badass and people would be more likely to choose them when first logging in.

Anderz
2013-03-26, 07:19 AM
I dont think the NC are "OP" but I do see them as the easier faction to start out on because you get access to some of the best stuff right away as your default starting gear.

This is true with the NC bolt-action sniper and Max, but from my experience, NC assault weapons easily have the steepest learning curve due to their recoil and drop-off. I don't even think that can be up for debate.

Snoopy
2013-03-26, 08:33 AM
A shotgun at anything more than 8-10m aren't really a problem. If you're continually getting owned by them, maybe it's time to switch up your tactics.

Scat Maxes, however, are a problem...

And Reavers are the worst ESF? Please...

Assist
2013-03-26, 08:41 AM
PUMP shotguns do suck right now(and there is no good way to fix them.)
But thats hardly sending the game down the toilet.

There is a good way, that some of us have been shouting for since beta. The problem is some of the community seem to think that it was fine and there's no reason to change it.

It's the TTK increase we've been asking for and it needs to happen across the board. There's no room to balance these weapons and that has been our complaint the whole time. They can't simply make the Shotguns have a lower TTK because then they become irrelevant to the SMG's. However if the TTK was raised on every weapon in the game, then they have room to fine-tune weapon balance.

Some of us have been asking for this for months, most of the higher end gamers have been asking for this for since beta. The problem is everyone is in love with CoD/BF, what they don't seem to understand is the plan for SoE has always been to introduce new content through releasing new weapons. IF this game was going to stay with the same 50 guns on release then the TTK would of been fine. That was never the plan though and when we end up with 200 weapons there's going to be no real differences between them, other than aesthetic. All of it comes back to the TTK ceiling being far too low in this game from the get go, and now it's going to be a bitch to sell it to the community that it needs to be increased for the sake of balance.

Assist
2013-03-26, 09:03 AM
You people are insane. Jesus Christ.

NC IS POPULAR BECAUSE THEY HAD THE BEST WARPGATE.

Re-wind back to January, when TR had the northern warpgate and Indar was owned by the TR for like three months on Connery. TR consistently had the highest population on the servers, Vanu in the south-west had the second highest population averages, and the NC had the least highest population in the south-east.

Then the warpgate rotation.

NC had the northern warpgate on Indar. NC conquered Indar, NC started consistently owning the most territory on Indar. TR was moved to the south-western warpgate, Vanu had the South-Eastern warpgate. NC has the highest population averages (On Connery at least), TR has the second highest population, Vanu has the least highest population.

Notice a pattern here?

When the Vanu start pwning ass and they conquer Indar with their vastly superior warpgate, you'll see the Vanu pop go up. Fact of the matter is, for whatever reason, the northern warpgate is the strongest warpgate to start from, and the south-eastern one is the weakest. People don't like to play as the faction that consistently gets shit on by the other two, so they swap to a different faction for awhile. That's simply the way of the world.

This is purely speculation. For one, Indar was owned by VS on Waterson up to the first warpgate rotation. TR had the higher population(usually 42%+ primetime) during this time, but VS still held Indar for nearly 2 months straight. VS did indeed have the 2nd highest pop on the server at the time, but it was right around the 28-30% mark during primetime. I personally believe the South West warpgate is the best, by quite a large margin. More compact, more defensible, more rewarding, and Arc Bio is still the best holdout base in the game even with the changes.

Fast forward to today on Waterson. VS peaked around 26% pop last night, TR and NC around 37% on average. NC has continued to gain population on nearly every server since the first warpgate rotation, which also happened to be the first few balance passes for NC.

Personally I believe NC is popular because they have no major downside, similar to the TR as the TR/NC populations worldwide are very similar. As much as the anti-VS-ignorant people hate to hear it, the VS have a rather major downside that the community always ignores. We have damage drop-off at range, and it is a big difference when fighting at range. Let me repeat that, as I know most of you will completely ignore it - WE HAVE DAMAGE LOSS AT RANGE. This means, WE HAVE DAMAGE LOSS AT RANGE. Most people would consider it a major downside to HAVE DAMAGE LOSS AT RANGE. I get that some feel our lack of bullet drop compensates for that, but the truth is the bullet-drop on weapons in PS2 is so minimal it's almost a joke. However, when you HAVE DAMAGE LOSS AT RANGE, it tends to create a problem in that you need to hit far more often in order to kill. This is not as easy as most anti-VS would have you believe, as the VS have ***worse*** recoil than the TR, and only slightly better than the NC(we start at a lower recoil on the first shot).
For you people who think it doesn't matter, go to the VR room and test it out. Use the NC/TR SMG on a long range MAX target. Then use the VS, see the ridiculous damage difference. Multiple that times 100 people on each side, and maybe you'll understand. Unlike the other factions, you're at a disadvantage the instant you create a character on the VS side.

Snydenthur
2013-03-26, 09:24 AM
Unlike the other factions, you're at a disadvantage the instant you create a character on the VS side.

I wouldn't say disadvantage, since the balance isn't that bad. Yes, vs is the worst faction, but only by so tiny margin that it doesn't really matter. What I don't understand though is the hate towards vs. More often than not someone from tr or nc is yelling about vs being overpowered.

And the hate towards purple, what's that about? Are people so insecure that they cannot stand wearing purple even on a game? Or what is behind all the color thing?

Assist
2013-03-26, 09:27 AM
I wouldn't say disadvantage, since the balance isn't that bad. Yes, vs is the worst faction, but only by so tiny margin that it doesn't really matter. What I don't understand though is the hate towards vs. More often than not someone from tr or nc is yelling about vs being overpowered.

And the hate towards purple, what's that about? Are people so insecure that they cannot stand wearing purple even on a game? Or what is behind all the color thing?

How many people buy the purple sports car over the red sports car?

Snydenthur
2013-03-26, 09:54 AM
How many people buy the purple sports car over the red sports car?

Not many I guess. I would. Nothing is better than to differentiate from the mass. A lot of sports cars are red, so it's nothing special. Pink would be quite cool too.

I made the faction choice differently though. I though which I would choose in real world. Vanu was the only choice. Would I choose the ones that go for scientific advancements or would I be some conservative. Easiest choice ever.

LayZ
2013-03-26, 09:59 AM
How many people buy the purple sports car over the red sports car?

I guess it depends on where you are. Were I'm from, purple is pretty stylish but its more in support of LSU than anything.

Snoopy
2013-03-26, 10:02 AM
I made the faction choice differently though. I though which I would choose in real world. Vanu was the only choice. Would I choose the ones that go for scientific advancements or would I be some conservative. Easiest choice ever.

This is the same reasoning as why I picked Vanu.

People seem so fussed by the colours, but minus camo/helmets etc, the Vanu are the best looking faction (aesthetically).

VaderShake
2013-03-26, 10:05 AM
Hey... CoD 4 was a good game.

This is all we need to know about OP...close thread please:D

wasdie
2013-03-26, 10:10 AM
With the last few small patches my FPS has actually gotten higher than ever before. The last major patches have included great things for this game and the future looks really bright with some much needed changes actually happening to the game.

The numbers are pretty solid in-game. I never have a problem finding a good fight.

There is an issue of longevity. Without any real feeling of persistence this game lacks the longevity that Planetside 1 had. They are making a lot of key changes that will go ahead and fix this but it will take them time. Luckily I think they've probably made enough money off of the game to keep it going for many more months.

Players can return. SoE just needs to give them a reason to come back.

I know a lot of people quit simply because there isn't much more to this game than unlocking certs. After a few dozen hours that can get tiredsome. The devs need to bring back the feeling of accomplishment you got after taking a base or locking a continent like in Planetside 1. I have no idea how to achieve this, but it's something they need to bring back. Winning bases rarely has a feeling of accomplishment.

Hopefully the changes to the map helps with all of this.

psijaka
2013-03-26, 01:07 PM
In all honesty I liked it best when the VS got the only greenery, and the NC got the canyons to hide in. While the TR got the largest, but also most spread out area. Might not have been best for balance, thats a whole 'nother argument, but I feel it really fit the lore in those cases.

Strangely enough, I preferred the canyons; really didn't like the dreary northern wastes, even if there does appear to be a strategic advantage. Even though I like the lush SW corner, I still pine for my canyon home #sigh#

back to the OP - PS2 not down the pan at all. Shotties are nasty up close, but pretty useless otherwise. If you want one but don't want to pay, just save your certs.

TheSaltySeagull
2013-03-26, 01:34 PM
i dont know if the saw is the absolute best default LMG. Fully certed out the SAW still kicks harder than an unmodified Orion. Played VS all night last night and stomped ass and took whatever I wanted. I think the VS still have it pretty easy.


Anderez: This is true with the NC bolt-action sniper and Max, but from my experience, NC assault weapons easily have the steepest learning curve due to their recoil and drop-off. I don't even think that can be up for debate.


The SAW is mostly vertical recoil which is fairly easy to compensate for. The carv is currently the hardest of the three to control because it has more horizontal recoil which is more difficult to compensate for. The reason the SAW is the best is because of its high damage and high velocity which allow it to outclass the other factions default LMGs at range. Its the same reason that many terrans favor the TMG-50 which is essentially an NC knock off weapon because the high damage and high velocity with low horizontal recoil are the most attractive traits for an LMG right now since they are mainly used as long range weapons due to the effectiveness of shotguns in close range.

But this is not the main topic of the thread so I will leave it at that.

TheMarz
2013-03-27, 08:39 AM
People have been saying this game is going to die since release
http://forums.station.sony.com/ps2/index.php?threads/this-game-will-be-dead-in-6-months-or-less.66139/

Personally on Waterson I've been seeing a lot of under br 20 and under in the last week or so, this suggests to me that people are trying the game out, so for what my opinion is worth the game isn't dieing

hashish
2013-03-27, 08:59 AM
lol yea people have been saying this for agges !

i think ps2 has come farrrr from what it used to be back in beta :) Recently been fighting in a relatively large outfit and because of low pops for vanu on Amerish we have actually had to use tactics and strategy properly to defeat mass mindless zergs.. And i gotta say it WORKS ! lol Vanu Corp and its allies have been destroying TR and NC on miller this week.. Been hard but fun using strategic and tactical elements to dismantle mindless zerg COD NOOBS ! lol :)

Sledgecrushr
2013-03-27, 09:22 AM
I think with the ps2 app coming that this game is going to grow quite a bit. Some of the promised features like ingame comms and the live map are really going to allow people to be more connected to the game. And I hope that its free.

Hmr85
2013-03-27, 09:30 AM
I think with the ps2 app coming that this game is going to grow quite a bit. Some of the promised features like ingame comms and the live map are really going to allow people to be more connected to the game. And I hope that its free.

Glad to see I am not he only one looking forward to that app. I also agree that I hope it is free also.

Skarn
2013-03-27, 10:10 AM
I think they need to do more to combat the pop inbalance, and the game will be fine. Though I think server transfer will have the opposite affect then intended to server pop balance. You will see people leaving underpoped servers and moving to where they can dominate easier. part of what they need to do is bring back global pop XP bonuses and significantly increase them.

In January the global XP bonus for playing an under populated faction was changed to a continental XP bonus. This was done to end "indarside," a goal at which it failed. Luckily the server mergers are slowly pushing more people into Esamir and Amerish.

However, with the loss of Global XP gains we have been seeing more and more population imbalance. There are obviously a number of factors here, but I personally believe that the lack of received reward for creating a character in an underpopulated faction on server is one of the leading factors. Basically when creating a new character there is no benefit for choosing a losing side.

The population bonus was originally why I decided to join the VS on Waterson. A decision i found extremely rewarding with the co-operative team orientated culture found there. However if i was coming into the game fresh today, without the Global XP cookie to get me to join with the underdog, i'd likely have joined the TR, due tot he fact that I like their style and they have the "winning" population numbers during the times i play. That being said I intend to stay VS because I like my outfit and friends in the game and I'm not some sort of 4th faction scumbag. had I joined the TR I would have likely been put off by the zergy uncooperative community and left the game after a few weeks.

Ideally I'd like to see an XP bonus for both low Continental and Global populations, but if I had to choose between the two, the Global bonus helps out to balance the factions as a whole a lot more.

I'd also like to see the global XP bonus ramp up to a very significan percentage like 25%-50% XP bonus if your pop drops under 20-25%. The larger the percentage the faster the 4th faction will flock in to soak up that bonus xp and the faster the pop levels will even out.

GraniteRok
2013-03-27, 10:36 AM
I'll say this about the Waterson VS, you guys are definitely holding your own and putting up a good fight considering you do always have the lower average pop compared to the TR and NC.

As for one of the points brought up, the extreme pop imbalances in a fight; The only way I see to minimize that is as new continents are added, reducing the maximum number of each faction on any given continent. This will even out numbers on the attack continent of choice for one faction and with the defenders responding to that. They could possibly do so now with just the three continents but it wouldn't be able to be by much. Adding to this, the "lattice" system will help with the battle flow and eliminate this "whack-a-mole" hex fights that occur.

Someone's already said this, I think it was Chip, with every patch, overall gameplay is improving. It's F2P.. What can be the harm in keep on playing, you lose nothing unless you've sank SC into the depot.

Snydenthur
2013-03-27, 10:43 AM
As for one of the points brought up, the extreme pop imbalances in a fight; The only way I see to minimize that is as new continents are added, reducing the maximum number of each faction on any given continent. This will even out numbers on the attack continent of choice for one faction and with the defenders responding to that. They could possibly do so now with just the three continents but it wouldn't be able to be by much. Adding to this, the "lattice" system will help with the battle flow and eliminate this "whack-a-mole" hex fights that occur.

I think there should be some kind of dynamic maximum number of population. If you're having 400 nc on a continent, while tr and vs both have 200, more nc can't join the server until tr or vs reaches some threshold. I don't know how exactly it should be implemented, since I hate artificial limits on games, but it could help the situation. The major reason I only play indar is because it's usually full on prime time so every faction has the equal amount of players, but amerish and esamir always have one faction overpowering the other two with sheer numbers.

Gatekeeper
2013-03-27, 10:54 AM
I'd definitely agree that the global XP bonus should come back, but I think the continent-specific bonus makes sense as well. I'd suggest having both, but increasing them considerably - the current bonus is tiny and people just completely ignore it.

I'd say up to 50% per-continent, and maybe up to another 25% for low global population. That should be enough to make people actually move continent to get the bonus, and to consider joining the underdog faction when creating a character.

Silent Thunder
2013-03-27, 10:57 AM
I think there should be some kind of dynamic maximum number of population. If you're having 400 nc on a continent, while tr and vs both have 200, more nc can't join the server until tr or vs reaches some threshold. I don't know how exactly it should be implemented, since I hate artificial limits on games, but it could help the situation. The major reason I only play indar is because it's usually full on prime time so every faction has the equal amount of players, but amerish and esamir always have one faction overpowering the other two with sheer numbers.

Eh, once a proper continental metagame is in, all bets should truely be off. Because once that is a factor, having too much pop on one continent, means you will be weak on another front, and unlike now, that will actually matter, as continents can be captured. Anyone know how many continents it was supposed to be untill a cont lattice is in? was it one or two more?

Snydenthur
2013-03-27, 11:14 AM
Eh, once a proper continental metagame is in, all bets should truely be off. Because once that is a factor, having too much pop on one continent, means you will be weak on another front, and unlike now, that will actually matter, as continents can be captured. Anyone know how many continents it was supposed to be untill a cont lattice is in? was it one or two more?

I still don't think that will matter. Why would people care about amerish and esamir being locked out, because indar is still playable? Only thing it might do is make people log out if indar is locked (probably ghost capped at night) by some faction. I hope I'm wrong on this one though.

Silent Thunder
2013-03-27, 11:34 AM
I still don't think that will matter. Why would people care about amerish and esamir being locked out, because indar is still playable? Only thing it might do is make people log out if indar is locked (probably ghost capped at night) by some faction. I hope I'm wrong on this one though.

I'm not talking about the minor cont locking that being put in, I'm talking about much later in the roadmap, when we have enough continents to support linked continents.
An example would be if we did it using only the 4 continents, Easmir, Amerish, Indar, and hossin

_H
/ | \
| I |
| / \|
A - E
(Please excuse the complete ugliness of this graph, Im on a mobile right now and have to make do with ASCII, the _ is because I assume this forum, like most others, doesn't allow spaces before the characters)

What would happen with this system (again this is assuming they introduce it after only one more continent, which Im not sure is the case) Each continent would be "Home" to one of the three factions (or it would simply be that you cant lose your last gate), and each warpgate would link to another continent. This was the system we had back in PS1, and its one of the few systems the devs seem set on brining forth eventually. However, it simply wont work with only three continents as of right now.

Binkley
2013-03-27, 11:49 AM
You know whats funny about shotguns. And clearly show's people have no clue what there talking about. And start crying nerf.

The Original Shotguns that where introduced, Took & Still take 2 Shots to kill someone within a 5m Range.

Yet you can fire 2 Shells in the same time it take to fire 1 Pump action shell.


You are including the reload time for the pump, why? I don't care how long it takes my opponent to reload after he kills me. The pump-wielding guy clicks, and it insta-fires/kills. The other-shotty guy clicks, it insta-fires, then reloads, then fires (oh wait, no it doesn't reload, because he's dead). Even if the other-shotty guy gets off the first shot and reloads before the pump-guy fires, he still has to aim the second shot accurately.

Hamma
2013-03-27, 07:23 PM
PlanetSide 2 is not going down the toilet.

typhaon
2013-03-27, 08:49 PM
If anything it's getting better and better with each passing GU patch, well except for the technical issues that also seem to follow.

Unfortunately - the technical issues are a BIG deal.

I also think we're starting to see the weaknesses of the F2P model for a game like this... and how it can negatively affect development.

Snydenthur
2013-03-27, 11:02 PM
You are including the reload time for the pump, why? I don't care how long it takes my opponent to reload after he kills me. The pump-wielding guy clicks, and it insta-fires/kills. The other-shotty guy clicks, it insta-fires, then reloads, then fires (oh wait, no it doesn't reload, because he's dead). Even if the other-shotty guy gets off the first shot and reloads before the pump-guy fires, he still has to aim the second shot accurately.

But you do know that shotgun isn't always instakill in combat situations, right? I've used it enough to know. And I checked youtube too, I recommend checking it out too to see this. There are a few videos with above average players playing with pump action and it's not as easy as people say. Everyone that is against pump actions always goes with "you just click the button and people die", when in reality, you'll have to aim and normally it's 1-4 shots to kill. Even at the shotgun sweetspot range of 0-5m. Maybe with aimbot, one could continually get one shot kills, but even then some of the pellets might miss.

DeltaGun
2013-03-27, 11:05 PM
PlanetSide 2 is not going down the toilet.

Yet you bumped the thread as it was dying? You aren't fooling me Hamma. :P