View Full Version : Vehicle Deconstruction going away via Higby
Hamma
2013-03-26, 10:38 PM
https://twitter.com/mhigby/status/316740736957677571
Assist
2013-03-26, 10:45 PM
That's what I'm talking about!
Tired of being denied XP by a moronic feature. Just take the damn deconstruct option away Higby!@
<3
Empra
2013-03-26, 10:48 PM
This is good imo
snafus
2013-03-26, 10:48 PM
This is great news, but I know a few outfits on Connery will be upset they can't abuse this anymore.
Neutral Calypso
2013-03-26, 10:54 PM
I would like to reccomend that deconstruction still be an option but only if you have been outside of your vehicle for 30 seconds and it is not currently taking damage.
I can think of a few legit reasons to decon, such as:
You are an infiltrator sneaking behind enemy lines to sabotage a base in preparation for your empire's eventual push to that area.
You drive your wraith up to the anti-vehicle shield and then disembark and deconstruct to leave no trace that you're there, before you destabilize every generator and the SCU, then hack a console pull an ESF and fly away.
That being said I understand entirely disabling it completely while a future solution is formulated. It is presently used 90% of the time to deny exp to the enemy, and probably very rarely for the kind of purposes I described.
Sledgecrushr
2013-03-26, 10:55 PM
Its an excelllent move soe. Keep up the good works guys.
ChipMHazard
2013-03-26, 10:56 PM
Looks very promising. The vehicle decon timer should still make sure that abandoned vehicles don't start cluttering the map.
Koadster
2013-03-26, 11:06 PM
Cant wait to see the first few days for people who don't read patch notes. Trying to decon their esf and instead crashing or the other esf getting the kill. A few lols shall be had.
ChipMHazard
2013-03-26, 11:23 PM
Cant wait to see the first few days for people who don't read patch notes. Trying to decon their esf and instead crashing or the other esf getting the kill. A few lols shall be had.
I can certainly picture some pilots screaming "REVENGE!" at the their monitor when this change takes effect. :p
DirtyBird
2013-03-26, 11:26 PM
Shame there was no news on the missing attachments yet.
Dragonskin
2013-03-26, 11:36 PM
Awesome to see that the devs are really listening since this has been a hot topic for awhile now. Especially with all the lock-on AA going on.
Whiteagle
2013-03-26, 11:37 PM
I can think of a few legit reasons to decon, such as:
You are an infiltrator sneaking behind enemy lines to sabotage a base in preparation for your empire's eventual push to that area.
You drive your wraith up to the anti-vehicle shield and then disembark and deconstruct to leave no trace that you're there, before you destabilize every generator and the SCU, then hack a console pull an ESF and fly away.
Yeah, this is almost exactly what I do.
After all, deconstruct to deny EX only works if you know for SURE whatever vehicle you have is going to be destroyed or you're not going to live long enough to make it back to it, which isn't really that easy in the heat of the moment.
Can we at least keep deconstruction on the Flash?
It's not like it's worth the Kill most of the time anyways...
Dragonskin
2013-03-26, 11:42 PM
Yeah, this is almost exactly what I do.
After all, deconstruct to deny EX only works if you know for SURE whatever vehicle you have is going to be destroyed or you're not going to live long enough to make it back to it, which isn't really that easy in the heat of the moment.
Can we at least keep deconstruction on the Flash?
It's not like it's worth the Kill most of the time anyways...
Stop driving up to the building you are going to hack. Park it some where in the distance and cloak into the building. Sure it could still be found, but at least it would be a lot less obvious than HEY THERE IS A ENEMY FLASH HERE!! RIGHT HERE! BY THE BUILDING THAT IS BLINKING NOW!! DID I MENTION THE FLASH IS RIGHT HERE!!:rofl:
Silent Thunder
2013-03-26, 11:44 PM
Yeah, this is almost exactly what I do.
After all, deconstruct to deny EX only works if you know for SURE whatever vehicle you have is going to be destroyed or you're not going to live long enough to make it back to it, which isn't really that easy in the heat of the moment.
Can we at least keep deconstruction on the Flash?
It's not like it's worth the Kill most of the time anyways...
That type of decon wasn't the problem. What was hapening was people were intentionally bailing when they started losing a battle (which now that the vehicle is worth more XP than the meatsack inside, Im ok with) but then they would hit deconstruct simply as a means of denying XP out of spite.
That said I do think the Flash should keep the deconstruct, as nobody is really missing that much XP from those being deconstructed, and they are a telltale sign of infiltration on a smaller base.
Lonehunter
2013-03-26, 11:47 PM
They still have to think of a suitable way to re implement it into the game eventually, but nice to see they know how big an issue it is right now.
Falcon_br
2013-03-26, 11:47 PM
I am trying to get auraxis medal with a lot of weapons, today killed 20+ flashes, people don't deconstruct them because they don't think it is worth to denay the XP.
Baneblade
2013-03-26, 11:55 PM
It's not like it's worth the Kill most of the time anyways...
I don't kill Flashes for the xp, I kill them because they have the best radar of any ground vehicle.
CzuukWaterson
2013-03-27, 12:06 AM
https://twitter.com/mhigby/status/316740736957677571
George Takei Oh My - YouTube
CzuukWaterson
2013-03-27, 12:09 AM
I am trying to get auraxis medal with a lot of weapons, today killed 20+ flashes, people don't deconstruct them because they don't think it is worth to denay the XP.
I actually deconstruct as a matter of habit when doing infiltrator stuff. I'm cool with it gone though. More explosions this way.
Ruffdog
2013-03-27, 01:15 AM
https://twitter.com/mhigby/status/316755190638325760
Suits me sir!
Neutral Calypso
2013-03-27, 01:31 AM
On another note, when are they going to let us re-equip vehicles? So we don't spawn it and then go "Dang it! I meant for my mossy to have rocket pods, not A2A!"
Or the especially funny... "Woops guys, I spawned a gate diffuser instead of an AMS."
zelbahn
2013-03-27, 03:53 AM
Hi all. sad news for me .I dont play on an outfit. Always as a lonewolf. I use deconstruction a lot with my light assault, taking a mosquito and deconstructed it flying over my goal, at an altitude of 700m. It remains only to land on a tree right in enemy territory.
I hope at least that if this option disappears, the automatic deconstruction a few mintutes after having abandoned the vehicle also stops.
Sturmhardt
2013-03-27, 04:08 AM
I never understood why it was in there in the first place. Still beta I guess...
.sent via phone.
Azren
2013-03-27, 04:19 AM
Great, now nothing will stop AMS camping...
Climhazzard
2013-03-27, 06:33 AM
Great, now nothing will stop AMS camping...
Mobilize?
Obstruction
2013-03-27, 07:01 AM
You are an infiltrator sneaking behind enemy lines to sabotage a base in preparation for your empire's eventual push to that area.
i agree. there's already a condition mechanic in the game that's used for the nanite auto repair feature on aircraft. it checks to see if damage is done within x seconds. just require no damage within 30 seconds or something and if else: deconstruct button fails.
anyway i'll be glad to actually get all my dogfight kills now.
next i hope they give liberator pilots equal experience. whatever happened to that?
Thunderhawk
2013-03-27, 07:10 AM
Thank you thank you thank you
Silent Thunder
2013-03-27, 07:36 AM
Great, now nothing will stop AMS camping...
Was this posted in the wrong thread? I can't figure out exactly what point he was trying to make at all.
HiroshiChugi
2013-03-27, 07:41 AM
So let me get this straight, since the Tweet won't show up for me. From what I gather, they're taking away vehicle deconstruction completely?
Silent Thunder
2013-03-27, 07:48 AM
"This week's patch will disable vehicle deconstruction and increase vehicle kill assist XP. Deconstruct may come back later with a countdown."
Can't find the exact post, but on the reddit thread, Higby said something to the effect that removing it is a stopgap measure while they actually code up a proper way to deconstruct fairly.
HiroshiChugi
2013-03-27, 07:58 AM
"This week's patch will disable vehicle deconstruction and increase vehicle kill assist XP. Deconstruct may come back later with a countdown."
Can't find the exact post, but on the reddit thread, Higby said something to the effect that removing it is a stopgap measure while they actually code up a proper way to deconstruct fairly.
Thank you. I hope in the futre, tweet posters will also post what the tweet says like you did. ;P
Wargrim
2013-03-27, 08:19 AM
Finally, deconstruction has gotten way out of hand.
Babyfark McGeez
2013-03-27, 08:25 AM
I like this change, and i think it simply should stay off.
If you drive to a position with a vehicle, well, you drive to a position with a vehicle. Don't want others to see that you were driving to a position with a vehicle? Don't drive to a position with a vehicle.
Or blow it up yourself, that way the sound/explosion atleast indicates that someone is there. This whole "sneak to a spot with 100 kp/h" and make it seem like you practically spawned there is one of these "cheap" elements i don't like and think are hurting the gameplay (especially on a strategic level).
What i would prefer to see would be a cert-able vehicle cloaking for parked vehicles (maybe including or not including the sunderer). That would be more realistic and still provide a certain level of stealth.
EDIT: Now for /suicide, which as i illustrated to no end is even making less sense. :p
KaskaMatej
2013-03-27, 09:29 AM
I like this change, and i think it simply should stay off.
Sometimes I get in a strange position with my vehicle and I cannot exit because all exits are blocked. Usual solution was to decon my vehicle, it "exits" me automatically.
Example given:
http://i.imgur.com/y0mGMTe.jpg
I wouldn't be able to exit a Flash without deconing it.
But for the most part, decon is used as a FUCK YOU to your enemies.
Baneblade
2013-03-27, 09:32 AM
Pretty sure you can redeploy while in a vehicle.
Snydenthur
2013-03-27, 09:55 AM
I don't really like this. Now I'm forced to give enemy xp when I use a vehicle to get into the battle. And all because people just play the game for xp instead of trying to get rid of the vehicles. For me it was always the same result. If I destroyed enemy vehicle or they deconstructed it, the vehicle was away from the battle for a while. The same effect.
Deconstruction isn't even that bad. If you're alone shooting at someone, why should you be rewarded for that and you can't even destroy the vehicle any time soon if there's an engineer to fix it. If there were a squad or entire zerg shooting at vehicles, there was no time to deconstruct. I didn't abuse it either. I'm just used to deconstructing when I get where I wanted, since I haven't certed into vehicles yet. Now I'll have that stupid vehicle indicator blocking my view until some xp-whore finds it. :\
KaskaMatej
2013-03-27, 10:49 AM
Pretty sure you can redeploy while in a vehicle.
Yea, you can, but what if the closest spawn is where you spawned the vehicle you now cannot decon?
But that is only a small inconvenience compared to decon-to-deny-xp. Which is a problem and I do like they will disable it (even if temporarily).
Dragonskin
2013-03-27, 10:51 AM
I don't really like this. Now I'm forced to give enemy xp when I use a vehicle to get into the battle. And all because people just play the game for xp instead of trying to get rid of the vehicles. For me it was always the same result. If I destroyed enemy vehicle or they deconstructed it, the vehicle was away from the battle for a while. The same effect.
Deconstruction isn't even that bad. If you're alone shooting at someone, why should you be rewarded for that and you can't even destroy the vehicle any time soon if there's an engineer to fix it. If there were a squad or entire zerg shooting at vehicles, there was no time to deconstruct. I didn't abuse it either. I'm just used to deconstructing when I get where I wanted, since I haven't certed into vehicles yet. Now I'll have that stupid vehicle indicator blocking my view until some xp-whore finds it. :\
You can thank all the people bailing out of vehicles in combat for the change. Plus they didn't say the feature would be gone forever. They probably will look at adding restrictions to decontrusting so that if you are in combat you can't deny the vehicle kill.
Striker KOJ
2013-03-27, 11:01 AM
I'm ambivalent about the particular issue of deconstructing to deny XP. Personally, I have never once seen an enemy vehicle deconstruct before myself or an ally was about to destroy it. I'm sure it must be happening somewhere, or else people wouldn't be crying, but I have not seen one instance. Guess I'm lucky?
Even assuming this happens as often as the forums would lead people to believe, I still don't see why it is such a big deal, when the goal was to eliminate the vehicle in the first place. I just can't imagine a situation where I would be upset because I was a couple hundred experience points short of something. "Man, if only that tank didn't deconstruct, I would have had that one extra cert point... my game is ruined." But I also subscribe, and have an alpha squad boost, and I have more fun playing the game than climbing the cert ladder, so maybe my thoughts on experience are different than the average free player.
What bothers me about this particular change is the way it was brought about. This game has been available for play for how many months (including beta)? This "feature" has been a part of the game for how many months? And just NOW it is being removed because it's being used in a way that wasn't "intended"? And eventually we might get some sort of compromise, but for now, no soup for you. Come back, one year...
I just don't buy it. If it was never intended to be this way, why was it allowed to remain for so long? If it was always intended to be different, why did they wait until NOW to remove it, without having any sort of replacement feature? If it was easy to remove this feature without a replacement to mitigate some perceived abuse, why did it take until this point to turn it off?
I'm sure I won't get any answers, probably don't deserve any, and I'm sure there will be plenty of people jumping in with the "if you're so much better make your own game" and "they do a lot for blah blah blah, they don't have to do anything blah..." I just feel like I needed to vent about my displeasure in the way they handle this project. I know these comments would fall on deaf ears (or eyes) on the official forums, so I apologize for dumping them here.
Gatekeeper
2013-03-27, 11:10 AM
Seems like a good change to me, deconstructing to avoid giving the enemy XP is basically just a form of griefing and stopping it makes sense.
I'd like to see them bring deconstruction back in a fixed form at some point (and honestly it doesn't seem like it'd take much work), but TBH legitimate uses for it are relatively rare, so I don't think the game will suffer much for it being turned off for a while.
As for why they're only doing this now - I think it's because they just increased the XP for killing vehicles, so suddenly this is more of an issue than it used to be. Personally I'm glad that the devs are prepared to be flexible and responsive - they can't fix everything at once, but they obviously do listen to feedback and do a good job of acting on it.
GraniteRok
2013-03-27, 11:11 AM
Many if not most would see this as a positive change. It's not permanent. It'll come back. From what I've read, it'll probably have a countdown timer to decon.
While I didn't see it done often with ground vehicles, it was rampant with air. Pilots used to bail a suicide drop to deny the full kill xp and the attacker only got the 100 point vehicle kill. When they increased the vehicle kill points, pilots are now bailing and deconning as they drop denying both the kill and vehicle kill points.
Chaff
2013-03-27, 11:17 AM
KOJ,
Your points are valid in my book. I don't think the devs would have a problem with your line of questioning.......at my work, we have a saying, "shit happens". Hindsight is always 20/20.
.....I presume they're pretty busy.....patching, fixing, tweaking, and improving a vast array of PS2 issues.
They've been busy "trying"....I will leave it at that. I think they deserve more than criticism or cynicism. Can't please everyone. I do think the PS community could be better at recognizing these guys are still here listening to our feedback ..... MUCH of which is very harsh criticism.
Snydenthur
2013-03-27, 11:24 AM
Many if not most would see this as a positive change. It's not permanent. It'll come back. From what I've read, it'll probably have a countdown timer to decon.
Yes, it might be a positive change, but what bad would've it done to just implement the new system without first taking the whole deconstructing away for x amount of time. To me it looks like this hurts the ones that aren't abusing the system for this transition period. Would people really stop playing the game because of this minor thing if they had to wait for like week or two more?
Assist
2013-03-27, 11:55 AM
Yes, it might be a positive change, but what bad would've it done to just implement the new system without first taking the whole deconstructing away for x amount of time. To me it looks like this hurts the ones that aren't abusing the system for this transition period. Would people really stop playing the game because of this minor thing if they had to wait for like week or two more?
Are you going to stop playing because you're 'giving' exp to enemies? I never understood the rational of being able to make a vehicle disappear because you've decided you're done with it.
very nice.....no more escaping my tank mines when you see me coming:D
ComerEste
2013-03-27, 02:42 PM
This was pretty much what happened last night when I read this tweet. My friends we're like WTF is he cheering about? :)
http://www.youtube.com/watch?v=WYjerQ5cuUc&feature=youtu.be&t=49s
MajorSquiggles
2013-03-27, 02:42 PM
Wouldn't have a problem with this but now I have to just leave my flash sitting around. I can't break it because friendly fire is on it for some stupid reason. And now I have a huge flash decal covering a portion of my screen that I really wish wasn't there. At least let me turn it off when I'm not in the vehicle.
Monsta
2013-03-27, 02:46 PM
We all did it a few times, and we're all perfectly fine with this change.
KodanBlack
2013-03-27, 03:17 PM
Perfect! Now, get rid of that STUPID "/suicide" function, and we'll be golden. Shit players getting owned will no longer be able to deny that they were bested.
KodanBlack
2013-03-27, 03:24 PM
We all did it a few times, and we're all perfectly fine with this change.
Speak for yourself. I've never (reread NEVER) denied an opponent XP by deconstructing a vehicle. If it's going to go, I bail out, run away from it as it explodes, and get some cover to return fire. I've only deconstructed vehicles when they weren't needed anymore and I intended to go on foot, or spawn something else.
No, not "all" of us did it even a "few" times.
I don't /suicide, either. I take my death, respawn and charge back in. (Sometimes cursing, but I take the hit.)
bpostal
2013-03-27, 03:30 PM
Perfect! Now, get rid of that STUPID "/suicide" function, and we'll be golden. Shit players getting owned will no longer be able to deny that they were bested.
Take away the ability to use it in combat and I'll agree with taking it away.
Baneblade
2013-03-27, 05:59 PM
Yea, you can, but what if the closest spawn is where you spawned the vehicle you now cannot decon?
Not sure why that would necessarily be a problem?
Jaybonaut
2013-03-27, 07:10 PM
Gee wiz, I wonder if this will help sell the new launchers....
phungus
2013-03-27, 07:47 PM
At first I though good, but then I realized that this means we wol't ever see XP granted sensically.
Higby doesn't get this is an MMO with XP being a key part of character advancement, xp denial has no place in such a setup, but his old griefing for fun roots keeps him holding onto these gameplay mechanics. Deconstructing wasn't the issue, the issue has always been about griefing players through XP denial, and deconing was just a minor part of that.
I can play that game, and enjoy the lulz as much as he does (I just don't think it's worth it from the flipside experience, and I really don't get how he thinks this makes sense in terms of the overall experience for the playerbase). If this is the fix then the game mechanics just now encourage me to logout now when I'm going down. Other then instagibbing AA MAX groups my enemies are going to have to get really lucky to get any XP from me in my ESFs.
p0intman
2013-03-27, 08:19 PM
/palmface
thanks for abusing this mechanic so that those of us that use it legitimately when we're not in combat get to leave vehicles out in the open instead.
fucking idiots.
RogueAU
2013-03-27, 09:55 PM
I'm happy to see it go!
Snydenthur
2013-03-27, 10:23 PM
Are you going to stop playing because you're 'giving' exp to enemies? I never understood the rational of being able to make a vehicle disappear because you've decided you're done with it.
No, I'm not gonna stop. But first, why wouldn't you remove it if you know you'll be spending enough time where ever you are to be able to construct a new one? It's not needed so it can be removed. And secondly, my own problem is that I'm a bit sensitive about having stuff on screen where shouldn't be any and it really does bother me to have the vehicle on hud. Maybe I've played too much fps-games and it distracts me or I'm just crazy.
Snoopy
2013-03-27, 11:36 PM
I don't think it's that bad. The number of times my vehicle has deconstructed due to the time limit being exceeded, or damaged without me noticing... I've lost count. I don't think I pay enough attention.
Climhazzard
2013-03-28, 05:27 AM
Yes, it might be a positive change, but what bad would've it done to just implement the new system without first taking the whole deconstructing away for x amount of time.
Apparently its abuse-to-legitimate use ratio was so high that they felt it was better to remove it completely, even if temporarily, rather than keep it in until they implemented an alternative.
Of course, Higby did say that Deconstruct "may come back later", which means its removal is The Solution™ for the moment.
Not sure why that would necessarily be a problem?
If you happen to get stuck at or near your destination, but that destination isn't near a friendly spawn point (let's say, an enemy base without a friendly AMS nearby), you're kind of screwed.
AVGamer
2013-03-28, 10:39 AM
Wow yet another lazy solution to a problem. You don't just completely get rid of the ability to deconstruct thats stupid. Jez... Seriously just make it so you have to be out of combat to deconstruct it aint that hard godamit. We already have the system available with the auto heal tool in vehicles, just translate it that after 12 seconds out of combat you can deconstruct. Now I have to leave my flash or any other vehicle I abandon, out in the open for some random noob to get free certs from. This doesn't make ANY sense at all. I understand the rage because of noobs deconstructing just as they are about to die, but seriously deconstruct was a valuable ability once out of combat. I bet we will soon see a rise in these same noobs who instead of deconstructing, fly straight into the ground.
AVGamer
2013-03-28, 10:47 AM
And yay now i get to have my already cluttered HUD filled even more by a flash or lightning which cannot be deconstructed. I guess im gonna have to waste all my bullets before i even get into combat.
Baneblade
2013-03-28, 04:42 PM
And yay now i get to have my already cluttered HUD filled even more by a flash or lightning which cannot be deconstructed. I guess im gonna have to waste all my bullets before i even get into combat.
Boofuckinhoo. Seriously.
Babyfark McGeez
2013-03-28, 05:34 PM
Lol my thoughts exactly.
maradine
2013-03-28, 05:54 PM
Wow yet another lazy solution to a problem. You don't just completely get rid of the ability to deconstruct thats stupid. Jez... Seriously just make it so you have to be out of combat to deconstruct it aint that hard godamit. We already have the system available with the auto heal tool in vehicles, just translate it that after 12 seconds out of combat you can deconstruct. Now I have to leave my flash or any other vehicle I abandon, out in the open for some random noob to get free certs from. This doesn't make ANY sense at all. I understand the rage because of noobs deconstructing just as they are about to die, but seriously deconstruct was a valuable ability once out of combat. I bet we will soon see a rise in these same noobs who instead of deconstructing, fly straight into the ground.
Did you miss the part about how this was a stop-gap measure, and they'll revisit it when they can devote more dev time to it? Or are you just generally indisposed to informed and thoughtful discourse?
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