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View Full Version : Am I blind or is NC overpowered.


MrRipper
2013-04-01, 05:05 AM
Not everything about the new conglomerate is overpowered but I have five things to say to you: Hacksaw, Scattermax, Gauss weapons, Air Hammer, and phoenix sniper rifles. If i hadnt certed my TR character i would play nc. It feels like TR is hardmode am I alone here or could someone please help alleviate my fears?

phungus
2013-04-01, 05:07 AM
Not really. Pheonix is no more OP then the striker at this point. Annoying how it one shots ESFs with relative ease, but it's no worse then the anhilator reborn the TR have. Their MAXes are OP, but they are supposedly being fixed. Vanu has the best infantry weapons IMO, but it's more of a playstyle thing really; if your average player could choose between the default LMGs and Carbines it'd be a pretty even split.

MrRipper
2013-04-01, 05:18 AM
Striker takes 7 shots to kill an ESF so not quite one clip although quite powerful. The phoenix insta gibs mosquitos if they're piloted by n00bs.

MrRipper
2013-04-01, 05:25 AM
Thing is I would die to be able to use a gauss saw equivelant for TR, its the default NC weapon and its more amazing than any gun in the game. I guess i dont really have a problem with it, i just wish i could change factions which will never happen.

JesNC
2013-04-01, 05:41 AM
Even a noob can casually cruise away from a Phoenix missile, they're that slow.

The Gauss Saw is just the bastard child of a TMG-50 and a BR, and is ugly as both together.

The MAXes are being adjusted as we speak.

Artimus
2013-04-01, 05:51 AM
Coming from an NC player.... NC is the most underpowered and MAXs are not even over powered. Okay maybe the falcon AV is a little op against infantry but hacksaw? Airhammer? TR have way better equivlents. Remember the Reaver and liberator have the biggest disadvantage when dogfighting just cuz someone is SKILLED enough doesnt make it op. As far as guass weapons go if you don't cert some accuracy in them the spread is ridicoulous, after a while they may become op in the RIGHT HANDS. I cant really say much on sniping except I noticed the bullet drop is pretty steep for NC you have to aim a decent way above the head to land a head shot. Phoenix has become balanced for the most part even though you can insta kill aircraft its next to impossible to take one out unless your careless, it's actually somewhat overpowered against infantry though.

Varsam
2013-04-01, 05:53 AM
Thing is I would die to be able to use a gauss saw equivelant for TR, its the default NC weapon and its more amazing than any gun in the game. I guess i dont really have a problem with it, i just wish i could change factions which will never happen.

It's subpar at close range, and should never have been a starting weapon. The GD-22S or Anchor would've been a better fit as a general purpose LMG. Likewise, I feel like the Orion and Pulsar LSW should've switched places.

NC is the most underpowered and MAXs are not even over powered.
I hope you're joking.

hacksaw? Airhammer? TR have way better equivlents.
No, they really don't.

MrRipper
2013-04-01, 05:54 AM
The gauss saw is undoubtedly better than the tmg50 currently. Higby says They go by data and not opinions which means nothing since new conglomerate attracts the dumbest players with their freedom f*** yea motto. Not that all nc are dumb but they do have more n00bs than the other factions I feel. The striker can't hit infantry or base turrets though.

Varsam
2013-04-01, 05:59 AM
The gauss saw is undoubtedly better than the tmg50 currently. Higby says They go by data and not opinions which means nothing since new conglomerate attracts the dumbest players with their freedom f*** yea motto.

Most veteran players agree that the TMG-50 is the TR's best all rounder, but I don't have any experience with it myself so I can't say.

Not that all nc are dumb but they do have more n00bs than the other factions I feel. The striker can't hit infantry or base turrets though.

It's because they're essentially space America. Also, I've seen the striker hit turrets.

JesNC
2013-04-01, 06:15 AM
The gauss saw is undoubtedly better than the tmg50 currently. Higby says They go by data and not opinions which means nothing since new conglomerate attracts the dumbest players with their freedom f*** yea motto. Not that all nc are dumb but they do have more n00bs than the other factions I feel. The striker can't hit infantry or base turrets though.

The SAW isn't better than the TMG, it's different, fun and very effective at range while being challenging to control. Overall, they're even IMO.


So in your opinion NC are OP, dumb sh*ts and the worst players of all the factions? I lol'd. Ad hominems are a great way to support your arguments...

Everything in this thread's OP is a bad rehearsal of all the whine threads on official boards.

Artimus
2013-04-01, 06:15 AM
What makes the NC max op? The fact that they are deadly at extreme close range like there supose to be? I'll admit the falcon needs a nerf for infantry but thats about it. We use shotguns how do you justify it being op when were worthless everywere else. If anything the other MAXs need a buff.

MrRipper
2013-04-01, 06:15 AM
True the striker can hit turrets but not consistently.
The tmg50 is the best TR Lmg and it's great compared to the others. To bad it doesn't hold a candle to the gauss saw!

Baneblade
2013-04-01, 06:37 AM
The SAW isn't bad, but I prefer the GD-22.

MrRipper
2013-04-01, 06:58 AM
I never said all nc are dumb as shit but they do attract more n00bs than the other factions.

Ghoest9
2013-04-01, 07:03 AM
Not everything about the new conglomerate is overpowered but I have five things to say to you: Hacksaw, Scattermax, Gauss weapons, Air Hammer, and phoenix sniper rifles. If i hadnt certed my TR character i would play nc. It feels like TR is hardmode am I alone here or could someone please help alleviate my fears?


You are either blind - or more probably just a clueless noob/troll.

The NC MAX may be over powered but nothing else is.

Infantry weapons - definitely not OPed.

Air Hammer - is a limited weapon it self - and in Reavers over all are by far the worst ESF. They fly like fat pigs.

The Phoenix was already nerfed to be essentially useless against infantry on Friday.



It sounds like you issue is most they you are a bad player.

Sledgecrushr
2013-04-01, 07:07 AM
I'll admit the falcon needs a nerf for infantry but thats about it.

You know you have to get two falcon rounds to hit dead on for the falcon to take out an infantry with full health. The falcon is kinda hard to kill infantry with. I mean really dude.

Artimus
2013-04-01, 07:13 AM
You know you have to get two falcon rounds to hit dead on for the falcon to take out an infantry with full health. The falcon is kinda hard to kill infantry with. I mean really dude.

Really what? And why would I use two falcons for an infantry fight? I Use 1 with a haksaw combo. That is more effective for me then dual shitguns.

Hmr85
2013-04-01, 07:16 AM
The SAW isn't bad, but I prefer the GD-22.

I agree, I am a big fan of the GD-22.

*Also, we need a option to thumbs up or like a post Hamma. :D

Sledgecrushr
2013-04-01, 07:20 AM
I normally run dual falcons with my max. It is our best ranged alternative. Plus its good for damaging vehicles. But its not like even a regular rifle in its ability to mow down infantry. The fire rate and explosion diameter are is just too small to really kill a lot of peeps.

Artimus
2013-04-01, 07:38 AM
I normally run dual falcons with my max. It is our best ranged alternative. Plus its good for damaging vehicles. But its not like even a regular rifle in its ability to mow down infantry. The fire rate and explosion diameter are is just too small to really kill a lot of peeps.

I agree. I morely used it for max encounters but I have noticed how effective it CAN be against infantry tho. Using inside a place like a bio lab aiming suddenly becomes less of an issue. TBH I have not really read anywhere a solid case to why the NC MAX is OP. Just that it is. Maybe I keep missing it but if someone can give me there opinon then I am sticking with my falcon nerf because I can't think of any other reason why it would be.

vampyro
2013-04-01, 07:47 AM
I like how the op forgot to mention that the reaver and vanguard are the worst of the three factions.

ringring
2013-04-01, 07:52 AM
Personally I 'd rather the hacksaw isn't nerfed. I think there shold be a greater difference between empires .

Hobnail
2013-04-01, 08:59 AM
Look, much of the reason you factions struggle is that you fail to use good room to room tactics (where the NC MAX is undoubtably the king of the battlefield).

Smoke grenades; no MAX has NV, whereas NV IS 30 certs on each and every CQB weapon. I have never been smoked out...ever.

Flash grenades; a must have for c4 LA but horrendously underused.

Concussion grenades; HA with these and a dumbfire RL = dead hackMAX. Never seen in any Biolab I've graced.

AV grenades; very powerful against MAX units. Rarely sighted.

Honestly there are counters to the MAX which cost significantly fewer certs than the 'OP' hacksaws to buy but you're just not using them. Any of them. Ever.

RSphil
2013-04-01, 09:00 AM
from an NC and TR player no. the only NC thing i see as op is the max with shot guns. everything else you can do with the other factions. i snipe a lot the rifles across NC and TR seem about the same. if you cert you sniper rifle then they do the same job and the bullet drop is not much different.

cant comment on VS as only played a little and just dont like the play style.

Dragonskin
2013-04-01, 09:35 AM
I like how the op forgot to mention that the reaver and vanguard are the worst of the three factions.

Not going to argue with the reaver, but the Vanguard is far from the worst. Especially since the Prowler nerf. The Vanguard shield and high damage per round are great. You can actually reliably snipe ESFs with your main turret.

Most veteran players agree that the TMG-50 is the TR's best all rounder, but I don't have any experience with it myself so I can't say.



It's because they're essentially space America. Also, I've seen the striker hit turrets.

TMG-50 is a beast, but I still feel the Guass Saw is slightly better. Especially since it's the defualt NC gun compared to either a 1,000cert/700sc gun that most people aren't going to get unless they spend money for weapons. I love my TMG-50 though.

The Striker can hit turrets and to do that you need to have the elevation advantage. You can not fire up to a turret, but you can fire down on to one. It takes about 10-12 rockets to take out a turret. Engineers can totally repair through the damage of 1 Striker.

Fenrys
2013-04-01, 10:03 AM
The NC have an advantage in their basic LMG. Fully upgraded (400 certs), it is the best LMG available to the NC. The TR have no comparable weapon - the fully upgraded TR LMGs all recoil harder and deal less damage than the Gauss SAW w/ compensator and forward grip. The VS have the Polaris, which when fully upgraded (comp + adv.grip + optics) is the best LMG in the game IMHO, but it costs 1,400 certs.

One thing the TR have going for them is their carbine Advanced Forward Grip - it's terrible, so there is no opportunity loss when using a LaserDot instead. Also, the T1S Cycler AR is so smooth by default, using High Velocity Ammo creates a negligible difference in recoil - pure bonus, no drawback. NC and VS need to give up something that might actually be useful for them if they want to use either a LaserDot or HVA on any weapon.

And of course, the Phoenix continues to be the most annoying weapon in planetside.

Even so, I'm not too concerned about the balance. It's decent. If someone gets the drop on me, I die. When I get the drop on them, they die. The tools used to make that happen behave a little different, but I still feel like it's the circumstance rather than hypothetical weapon imbalance that determines victory.

Corvo
2013-04-01, 01:04 PM
If someone gets the drop on me, I die. When I get the drop on them, they die. The tools used to make that happen behave a little different, but I still feel like it's the circumstance rather than hypothetical weapon imbalance that determines victory.

This guy speaks the truth. Battles in Planetside are too chaotic to really account for everything. There's always going to be a guy that you didn't notice that shoots you in the back, a random grenade in the hallway, a tank shell through the window when you are one on one with someone and winning. The list goes on.

Whiteagle
2013-04-01, 01:39 PM
Also, I've seen the striker hit turrets.
They can HIT them, but you need to be firing from above in order to actually do damage...

What makes the NC max op? The fact that they are deadly at extreme close range like there supose to be? I'll admit the falcon needs a nerf for infantry but thats about it. We use shotguns how do you justify it being op when were worthless everywere else. If anything the other MAXs need a buff.
Well here is the thing...

The TR equivalent, those chainguns?
They are also listed as short range as well, have little to no effect outside of 30m, and have atrocious Time to Kill WITHIN that range even for SOFT targets...
Yes, techicically there is a space from 10 to 30m where the TR Duel ChainMAX will be able to damage an NC ScatterMAX without fear of retaliation, but good luck in KEEPING a charging ScatMAX within that sweetspot long enough to kill it.

You know you have to get two falcon rounds to hit dead on for the falcon to take out an infantry with full health. The falcon is kinda hard to kill infantry with. I mean really dude.
You ever tried to hit ANYTHING with a Pounder?

Dragonskin
2013-04-01, 01:45 PM
The TR equivalent, those chainguns?
They are also listed as short range as well, have little to no effect outside of 30m, and have atrocious Time to Kill WITHIN that range even for SOFT targets...
Yes, techicically there is a space from 10 to 30m where the TR Duel ChainMAX will be able to damage an NC ScatterMAX without fear of retaliation, but good luck in KEEPING a charging ScatMAX within that sweetspot long enough to kill it.

Don't forget there is a bug on the Mercies that makes them randomly go to crap. The COF gets so bad you can't even hit infantry reliably with 10-20m when that happens.

Whiteagle
2013-04-01, 01:51 PM
Don't forget there is a bug on the Mercies that makes them randomly go to crap. The COF gets so bad you can't even hit infantry reliably with 10-20m when that happens.
...I didn't even know that...

Fuck, most everyone in my Outfit runs Duel Mercy...

ThatGoatGuy
2013-04-01, 01:52 PM
Reaver is the best ESF in the game coming from a TR pilot.

E'ryone knows that nc maxes are OP (Dude, who the hell runs around with the falcon?)

Vanguard is a meh, I liek me prowler (even though it's crap). IMO, all the tanks in the game suck, basically an extra suit of armor.

Gauss weapons are amazing, though my favorite medic weapon that I've tried is the default VS one. (trying each of them stock; default)

I am absolutely in love with the M30 AH, and most likely always will be (trialed it for about 20 minutes on Saturday and already have my silver on it).

Palerion
2013-04-01, 02:22 PM
Personally I never even had a problem with the phoenix. If you want to hang back and spam remote controlled missiles, be my guest. You're not bringing much benefit to your team.

Sledgecrushr
2013-04-01, 02:47 PM
E'ryone knows that nc maxes are OP (Dude, who the hell runs around with the falcon?)

Lets talk a moment about the NC max. We all know that the nc max is op at short range. Its a fact if you run into a nc max at 8 meters with a full load he is going to send you into the afterlife. But here is the issue, most of the game is fought outside 8 meters. So what is a NC max going to do when you are going to fight outside? Or really anyplace where you are more likely to engage outside of the nc max sweet spot? Dual bursters? The mattock is ok. Twenty bucks or 2k certs for a pair of basic weapons. Not very accurate for a single shot weapon with only 7 in the clip. You are stuck with the falcons. You get your first falcon for free. Land two shots will insta kill any light infantry. Works against armor. Has the best effective range for any nc max weapon. Basically for ai duty you have the hacksaws at close range. Mattocks fill a mid range niche and the falcon is your best bet mid to long.

Ghoest9
2013-04-01, 05:39 PM
Reaver is the best ESF in the game coming from a TR pilot.




So you are saying that you are a really bad pilot?

KesTro
2013-04-01, 05:53 PM
In terms of infantry and tank combat I like NC the most. As far as the air goes you get an equally skilled NC, VS and TR pilot the NC pilot will come in last every time. The Reaver's not manueverable enough to keep up with the Scythe and Mossi.

The Hacksaw does need some work for sure, within 8M it will win against everything outside of that any other MAX will beat it while infantry are okay around 15M. A reduction in DMG and increase in range would be nice. I'd much rather have the Cyclers to be honest.

ColdCheese
2013-04-01, 06:27 PM
The grass is always greener on the other side. My TR is BR63 and NC BR50

NC6 Saw takes a ton of certs to make it decent and it still requires learning to burst control to take it to the godly level, something that took me hundreds of kills to master. The TMG-50 on the other hand can full auto fire and still land hits and is much better at cqc than the saw, while the saw beats it in long range, but only if your a really good aim and have a disciplined trigger finger or you wont hit the broad side of a barn even with and advanced grip.

NC carbines only have 30 bullets compared to TR's 40, again burst control and aim are major factors. If an NC player is really good, its not because the weapons are OP, but because they took the time to master weapons with the worst recoil in the game by far that offer a slight damage reward for hitting shots, but penalizes you bigtime for missing with our slow rof and smaller cartridges.

Reavers are like flying fridges and the Vanguard is clunky to drive and has a frustratingly long reload.

Phoenix is fun to use but no way OP compared to the Strikers DPS and ability to own air and armor alike.

Scatmaxes are like the pump, instadeath up close, but useless at med range. LOL at Falcons being OP against infantry.

exohkay
2013-04-01, 06:51 PM
I've changed my mind lately - NC are the strongest faction atm, but I don't know if i'd call them OP overall.

The gauss saw is a great weapon - it's the best starting gun atm for heavies. However the more I play cross faction, the more I realise it's basically the only different weapon they get, the rest seem to be re-skins (AC-X11 is also unique). So, by giving the Gauss Saw to the others or nerfing it is a bit sad.

The Reaver is actually decent, once you put dogfighting 3 on it (same as all esfs IMO). Other than the shitty convergence with the main gun, it's fine. It performs only a few % lower than the alternatives, plus the AH is a different weapon, and it performs admirably.

I've sort of come to the conclusion that the main issue with the max is that it's powerful in CQC. But it's supposed to be. Any shotgun will annihilate you close range. The main issues stem from how fast it can fire those shotguns. It can put down 3-4 people without taking much damage, and can kill an enemy max in 1-2 seconds, and this is a substantial and imo unfair change.

If they reduced the refire rate of the shotguns, and put a delay in there, it'd still mean the NC MAX had the ability to take out 1, maybe 2 guys without taking much damage but it could no longer run into a group and murder 3-4 of them without taking much damage. Plus it'd mean that the ability to instagib enemy maxes would disappear.

Phoenix does too much damage vs air, but doesn't have a long enough range, and needs a fuel gauge.

SGOniell
2013-04-01, 07:27 PM
Seem to see people complaining about shotguns at close range again... trying to tell me my 12 gauge shouldn't do exactly what its made for and destroy targets up close?

Seriously people, a shotgun at close range, think about that for a bit before you complain about how its too powerful. Ask anyone that owns a real shotgun.

Varsam
2013-04-02, 03:25 AM
Seem to see people complaining about shotguns at close range again... trying to tell me my 12 gauge shouldn't do exactly what its made for and destroy targets up close?

Seriously people, a shotgun at close range, think about that for a bit before you complain about how its too powerful. Ask anyone that owns a real shotgun.

You're always going to lose arguments about Planetside when you go the 'realism' route, unless you want to argue the 'realism' of nanite reconstruction, floating plasma tanks, and certification points.

Nur
2013-04-02, 03:35 AM
NC MAX is strong at very close range but at medium range is far from being strong. In my opinion NC maxes are not too strong, you need to know how to counter them (I play terran, so I am not NC fanatic)

I feel atm shotguns are more of a problem than other things. But these will be fixed soon.

Rothnang
2013-04-02, 03:58 AM
The lancer can't kill aircraft at all unless they are already smoking when you hit them. It also can't hurt infantry. It also does better overall damage in single fire mode because you won't miss so often due to charge delay. It's kind of a silly weapon, really, but someone very wise will surely tell you that it's super overpowered when a whole squad uses it on you at the same time, just like everything else.

Timealude
2013-04-02, 04:05 AM
You're always going to lose arguments about Planetside when you go the 'realism' route, unless you want to argue the 'realism' of nanite reconstruction, floating plasma tanks, and certification points.

or that VS weapons should do DOT since we use plasma and energy weapons :D

Baneblade
2013-04-02, 06:42 AM
In PS2 they are Blunderbusses, not shotguns.

psijaka
2013-04-02, 07:28 AM
Only thing seriously OP about the NC weapons is the AI MAX at close range, and this is being worked on.

As far as the Falcon being OP against infantry - it is possible to instakill infantry at medium range with Dual Falcons, but only if they are dumb enough to stay in the same place for a few seconds. Very hard to hit a moving target due to slow projectile speed and ballistic drop, and Falcons very unreliable at close range, as I have found out to my cost on numerous occasions.

ThatGoatGuy
2013-04-02, 08:44 AM
The problem that I have with the NC max, like every else's problem, is its effectiveness at close range. I can't remember the last time I've seen a competent person use a MAX outside, therefore, it IS a problem.

The reaver with the AH is OP due to its max effectiveness all around. A skilled pilot can run DF 3, radar, AH IRNV, Fuel pods (Defense is personal preference) and you can dump on anyone who comes in your sights. It's extremely effective at killing infantry, which is why rocket pods are unnecessary. You can speed up to a runaway scythe or mossy with fuel tanks, and just annihilate them.

So you are saying that you are a really bad pilot?

1v1 me bro.

MGP
2013-04-02, 08:59 AM
So you are saying that you are a really bad pilot?

If you really think what Reaver is the inferior ESF, i'd like to challenge you to 1-on-1 air duel. Pick whatever ESF you feel superior. Put whatever upgrades you want and send me a /tell in game at around 20:00 CET today. My NC character is MGPNC on Miller. I'll be waiting.

CraazyCanuck
2013-04-02, 09:04 AM
...I didn't even know that...

Fuck, most everyone in my Outfit runs Duel Mercy...

You can actually see it occur in the VR.

VaderShake
2013-04-02, 09:22 AM
Is the NC overpowered?? Hmm...I guess so since we are better than everybody else.

You jelly???

Zakuak
2013-04-02, 10:04 AM
I played NC up until two weeks ago, got to BR 61, Mostly HA and about 150hrs (IIRC) solo Lib'n. I started NC at launch (well around launch) and had a good time. I had some frustrations with my LMG's but made them work. Max suit was fun in CQB no doubt =).

I have played TR the past two weeks and I think I am BR 35, TMG 50 is wicked fun! Its all about rounds on target and TR weapons are much easier to do this with IMO. I love the TR HA suit.....that suit is why I got into PS2 (well kinda) but my EVE alliance I played with went NC so I hung out until they all migrated back to EVE and now I'm TR, muahaha.

I'm not a badass 4/0 KDR player...I will throw myself into the fray on a whim with out regard to my KDR. I think I am around 1.4 KDR on both cahracters.

Anyways, seems right at the time I got fed up with the nasty BLUE of NC and wanted to try out TR ( two weeks ago), something happened to NC on Waterson. We NC always put up a good fight on Jaeger and Waterson but TR took what they want, when they wanted, as of two weeks ago this has changed. Maybe NC got better cross outfit command structure? I dunno but INDAR has been neutral since server merge until NC took it this weekend, pretty impressive.

IMO good for NC, I do not think they are OP but they do have some decisive tools at their disposal in situations that are the tipping points of power in game ie. capturing points, the Scat Max being the biggy.

NC has also seen a influx of players as of late and they all seem to be fielding shotguns, pheonix's and Max suits lol. When I was NC we never had POP advantage, now it's not uncommon to see NC even or close to TR on world pop.

All in all, good times for me. I had a blast as NC, good outfits and friends. TR has been kind to me with regard to equipment, I love the looks and feel of all the gear...I do miss my Cert maxed Lib tho =(

Dragonskin
2013-04-02, 10:13 AM
NC has also seen a influx of players as of late and they all seem to be fielding shotguns, pheonix's and Max suits lol. When I was NC we never had POP advantage, now it's not uncommon to see NC even or close to TR on world pop.

I switched to TR from VS and I can't stop playing them because of the gear/looks.

I play TR on Waterson and it's not uncommon to see NC with higher server pop now. I've seen it as much as 3% higher than TR during prime time. Something must have happened.. there are a lot more NC for sure.

SGOniell
2013-04-02, 12:11 PM
You're always going to lose arguments about Planetside when you go the 'realism' route, unless you want to argue the 'realism' of nanite reconstruction, floating plasma tanks, and certification points.

I think even in games you can expect certain things to be comparable to their real life equivalent. Furthermore, look at the date on the story line. The war breaks out in the year 2865. Nanite reconstruction wouldd certainly be possible by that time, consider what we've done so far. I'm a mechanical engineer, granted I don't deal with nano technologies, but look at this:
http://www.livescience.com/427-world-smallest-car.html

Plasma weapons could be possible, and we already have Mag lev. I've built those, perhaps Auraxias just happen to have a high enough iron content, or the methods became better? I don't recall them being specified as "anti-gravity", just "hover". So the method could be left to interpretation.

Also, cert points could just be like being rewarded with special requisitions for battlefield heroics. Not that different than privileges associated with certain medals. Like never having to buy your own drink at a bar again with some medals now adays...