Creediki
2003-04-01, 07:47 PM
That made up week-6 Journal mentioned Blitzkrieg.. it got me thinking. A standard BF 1942.. heck any fps, usually has about %90 of the people spawning right next to the enemy, charging into the fray, getting cut down. Rinse, repeat. There will be the one guy in the jeep who manages to keep the game alive by actually.. *GASP* going for the flank attack. However, for most people, it's the standard grind.
Obviously, PS holds the promise to change that. Sure, there will still be a place for the grunts. The people you want to just spawn back in and go. They'll hold down enemy forces. And we hear from the beta stories abotu fighting over a base here, there..
Imagine an outfit with enough people to make a plan for taking an entire continent at once. Squads drop in past the target continent.. to disrupt the enemy's rear areas, and draw troops away from the real fight. Contingents then make a move on the enemy warpgates to deny them re-supply routes. The rest of the force mounts up and sweeps through the continent. Attacking forces are organized, and mobile. Enemy forces are shocked an overwhelmed. Local respawn capability is overwhelmed, and they end up respawning farther and farther away from the combat, in a more disorganized fashion. Disorder spreads. Pockets of resistance hold out, but attacking troops are vectored in.
Eventually, due to lost facilities, the enemy decides to regroup in a neighboring continent. As the last few pockets of resistance are worn down, and the timers count down on captured bases a huge battle erupts near one of the warpgates. Here, the attackers have planned as well, planting a few insurgents by HART in the enemy's continent. The attack, well scouted, is broken up as it leaves the warpgate. A few minutes later, the continent is locked down.
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I dunno if this is possible, and it would be a huge organizational challenge to pull off, but it would be so damn cool to see. Limited re-spawn capability, delay after lossing a vehicle, and resupply based on warpgates all make it possible.
Obviously, PS holds the promise to change that. Sure, there will still be a place for the grunts. The people you want to just spawn back in and go. They'll hold down enemy forces. And we hear from the beta stories abotu fighting over a base here, there..
Imagine an outfit with enough people to make a plan for taking an entire continent at once. Squads drop in past the target continent.. to disrupt the enemy's rear areas, and draw troops away from the real fight. Contingents then make a move on the enemy warpgates to deny them re-supply routes. The rest of the force mounts up and sweeps through the continent. Attacking forces are organized, and mobile. Enemy forces are shocked an overwhelmed. Local respawn capability is overwhelmed, and they end up respawning farther and farther away from the combat, in a more disorganized fashion. Disorder spreads. Pockets of resistance hold out, but attacking troops are vectored in.
Eventually, due to lost facilities, the enemy decides to regroup in a neighboring continent. As the last few pockets of resistance are worn down, and the timers count down on captured bases a huge battle erupts near one of the warpgates. Here, the attackers have planned as well, planting a few insurgents by HART in the enemy's continent. The attack, well scouted, is broken up as it leaves the warpgate. A few minutes later, the continent is locked down.
---
I dunno if this is possible, and it would be a huge organizational challenge to pull off, but it would be so damn cool to see. Limited re-spawn capability, delay after lossing a vehicle, and resupply based on warpgates all make it possible.