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Creediki
2003-04-01, 07:47 PM
That made up week-6 Journal mentioned Blitzkrieg.. it got me thinking. A standard BF 1942.. heck any fps, usually has about %90 of the people spawning right next to the enemy, charging into the fray, getting cut down. Rinse, repeat. There will be the one guy in the jeep who manages to keep the game alive by actually.. *GASP* going for the flank attack. However, for most people, it's the standard grind.

Obviously, PS holds the promise to change that. Sure, there will still be a place for the grunts. The people you want to just spawn back in and go. They'll hold down enemy forces. And we hear from the beta stories abotu fighting over a base here, there..

Imagine an outfit with enough people to make a plan for taking an entire continent at once. Squads drop in past the target continent.. to disrupt the enemy's rear areas, and draw troops away from the real fight. Contingents then make a move on the enemy warpgates to deny them re-supply routes. The rest of the force mounts up and sweeps through the continent. Attacking forces are organized, and mobile. Enemy forces are shocked an overwhelmed. Local respawn capability is overwhelmed, and they end up respawning farther and farther away from the combat, in a more disorganized fashion. Disorder spreads. Pockets of resistance hold out, but attacking troops are vectored in.

Eventually, due to lost facilities, the enemy decides to regroup in a neighboring continent. As the last few pockets of resistance are worn down, and the timers count down on captured bases a huge battle erupts near one of the warpgates. Here, the attackers have planned as well, planting a few insurgents by HART in the enemy's continent. The attack, well scouted, is broken up as it leaves the warpgate. A few minutes later, the continent is locked down.

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I dunno if this is possible, and it would be a huge organizational challenge to pull off, but it would be so damn cool to see. Limited re-spawn capability, delay after lossing a vehicle, and resupply based on warpgates all make it possible.

XeeN
2003-04-01, 08:21 PM
Once larger squads get to know each other and members build up certs so that they can transport squadmates quickly, I think we'll see a huge amount of great teamwork.

Also, I'm eager to see if we can get a Teamspeak server online for West Coast NC...

mr_luc
2003-04-01, 08:30 PM
Actually, the thing that I can see having the potential to hurt gameplay like DAoC's Relic Raids is the ability to drop in out of the sky at any time. Don't get me wrong, it's also probably the single best feature! But they might want to consider some kind of density filter -- require drops over time to be spread out to a certain density, or that there be a longer wait to drop into areas that have, not a high density of players necessarily, but a high density of recent drops.

Otherwise, you're gonna see a very well-planned, but still lame, version of DAoC's Relic Raids. 500 people or so are going to land on a continent at once, take the base, leave 5 people behind -- the rest suicide and drop outside another facility, take it, leave -- so the first couple won't stay taken, but after that . . .

You get the idea. A 500-person group, dropping in unison, could take every facility on multiple continents over the course of 3 or 4 hours. Now, we're talking about leaving maybe 1-5 guys behind to defend these things, so they probably won't STAY taken -- but, damn, you take enough fast enough and it won't matter.

Or even smarter, split it up into groups of 5 or so, and hit at 3 in the morning. You could take 80% of the facilities at once, because there would be no one to stop it. Now, again, a lot of them would be taken back instantly -- but the fact is, you can only take so many back before the timer runs out, and suddenly 5 continents are locked down.

I can definitely see early-morning raids happening.

The good news, of course, is that in Planetside, such things are insanely difficult to pull off -- I think it's safe to say you won't see anything that drastic, just because of the number of facilities on a single continent, the minimum size force needed to take a single facility, and the likelihood that any plan that large would be leaked ahead-of-time. You'll probably see a lot of locking down a single continent overnight, though.