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View Full Version : Questions for Friday Night Ops on Level Design


Hamma
2013-04-03, 03:07 PM
Perfect chance to get some level design questions in! Be sure to tweet out some Q's.

https://twitter.com/PurrfectStorm/status/319521906116161536

OctavianAXFive
2013-04-03, 03:09 PM
Can I just link my thread? :rolleyes:

j/k

Hmm what specifically to ask...

bpostal
2013-04-03, 03:12 PM
Level design? Is that like base design or cont design or...? Anyone know?

Assist
2013-04-03, 03:17 PM
Level design? Is that like base design or cont design or...? Anyone know?

lol, that's what I was going to ask! What is level design? I was originally thinking battle ranks!

bpostal
2013-04-03, 03:20 PM
lol, that's what I was going to ask! What is level design? I was originally thinking battle ranks!

Than I think we know what question to tweet.

"I'm sure you're great at your job, and as a PS2 player I appreciate your hard work...but wtf do you do exactly?"

OctavianAXFive
2013-04-03, 03:27 PM
His linkedin seems to indicate that he is a map designer mainly.

Usually the term Level Design has to do with the map.

Assist
2013-04-03, 03:30 PM
His linkedin seems to indicate that he is a map designer mainly.

Usually the term Level Design has to do with the map.

So he designs continents then? Because I thought Arclegger does bases?

bpostal
2013-04-03, 03:35 PM
His linkedin seems to indicate that he is a map designer mainly.

Usually the term Level Design has to do with the map.

Ah, cheers! So the perfect question would be what are they looking at doing to improve the combat flow across a given continent.

ChipMHazard
2013-04-03, 03:40 PM
So he designs continents then? Because I thought Arclegger does bases?

Clegg joined the weapon design team.

Sledgecrushr
2013-04-03, 03:43 PM
I dont think we have enough trees on the three continents we have now. How do you feel about trees and are we going to see more trees in the future.

Canaris
2013-04-03, 03:48 PM
My question is, how overall has the level design team coped with making Planetside 2 from beginning to now and what's in store for the future, dish the dirt! :D

bpostal
2013-04-03, 03:50 PM
Don't forget, we gotta tweet this shit. That's where they'll be looking for questions!

ChipMHazard
2013-04-03, 03:50 PM
Aye, posting them here won't help unless some friendly soul tweets them all.

Canaris
2013-04-03, 03:52 PM
well one of you has the job, I'm usually asleep when these go live ;)

bpostal
2013-04-03, 03:56 PM
well one of you has the job, I'm usually asleep when these go live ;)

I got your back, and with 5 min to spare. Can't promise they'll pick it though.
Provided I didn't fuck it up. That's just about my 4th ever twit (twat? tweet? whatever)

Figment
2013-04-04, 05:06 AM
Tweeted a number of questions, some regarding the thoughts behind base design policy (spawn and CC placement and disconnectivity) and one asking when we can expect water choke points and whether the VS will have to compensate for their capacity in that regards in terms of power when we do.


Because the way the game is designed and balanced now, water is just going to OP the VS on those continents and if they get balanced to compensate (which would be significant) would make them UP on non-water continents.

Canaris
2013-04-04, 08:02 AM
I got your back, and with 5 min to spare. Can't promise they'll pick it though.
Provided I didn't fuck it up. That's just about my 4th ever twit (twat? tweet? whatever)

You da man bPostal but now I have to stay up for FNO, high command said so ;)

Hamma
2013-04-04, 08:07 PM
Hopefully they good Q's :D

camycamera
2013-04-04, 08:23 PM
can people post the Q&A's from twitter to here plex?