View Full Version : NC base wide bombardment!
Peacemaker
2003-04-01, 08:56 PM
I recently got an idea. Get 5 enforcers and 10 infantry guys from NC. make sure all have Phnx missles and load up the enforcers trunks with spares. Now drive to the nearest enemy base and launch volly after volly after volly into the enemy base and drive off once they start to respond. Go rearm and do the same to another base. repeat one last time and then return to the first base. Continue this until u get bored, u kill all of them (lol jk), or u die. Anyways somewere in this pattern one base will get the idea to chace after my little band of pirates. We lead them around and dont kill any. Menwhile another squad hacks the base. The defenders will have to go all the way back toi the base b/c we never killed anyof them limiting the ability to respawn there.
Ginzue
2003-04-01, 10:11 PM
There are so many weeknesses in that idea, I wont even start :lol:
this is kind of confusing, but i think i understand. THis sorta sounds like the 'seige' strategy, which i think is one of the simplest but miost effective out there, would be great to have about 10 Phenoixes surrounded by defensers and them just bombarding an enemy base.
yeah lets pay 12 bucks a month to shoot missles into a base...sounds like fun and all but the fun would last as mere 30 seconds
Nightmare
2003-04-01, 10:18 PM
Problem is, if a snipe concels himself well enough, he can kill a bunch of those pheonix guys. Plus, you can only get so may targets with one shot. If a whole bunch of guys spread out and charged at you with rockets of their own, you'd be in some deep trouble, but its a god strategy, because that probably won't happen.
i didnt go into much depth into it but ih vae it all planned out, to prevent snipes and other offenses, trust me. But guess waht, you aint hearin' it.:cool:
mr_luc
2003-04-01, 11:23 PM
Well, I think that expecting to draw people off and take a base with that tactic is kind of ambitious. :lol:
But that sounds like an extremely fun and relaxing way to pass the time as an NC player. In fact that post just convinced me to make my secondary an NC.
Terik
2003-04-01, 11:36 PM
But luc, all your characters have to be with the same empire.
DuDeMaN
2003-04-01, 11:47 PM
This would techinically be a valid tactic, except for one assumed fact. You are assuming that the phoenix's missiles will have a large blast radius. Since they are designed for anti-vehicle use, in real physics that would require them to be a shape-charged projectile, causing most of the explosion to go forward from the impact, a la Battlefield 1942. The rockets there do not explode in a large radius, but they do extreme damage on a direct or almost direct hit. I am hoping that all anti-vehicle explosives (not including the rocklet, thumper, punisher grenades and rockets, and hand grenades) work in this fashion instead of the large blast radius that a high-explosive, anti personnel explosibe would have.
mr_luc
2003-04-01, 11:54 PM
Whoa wait -- I thought they had to be of the same empire, on ONE SERVER.
I'm pretty sure you can play as a different empire on another server.
Originally posted by mr_luc
Whoa wait -- I thought they had to be of the same empire, on ONE SERVER.
I'm pretty sure you can play as a different empire on another server.
you're right. :cool2:
Matuse
2003-04-02, 04:07 AM
All of the posts about strategies on using the phoenix make a lot of huge assumptions about just how guided this weapon will be.
I highly doubt you'll be able to turn 90 degree corners, or dive the weapon down air vents, or do basically anything but give it fairly rudimentry guidance. If it was as maneuverable as some wannabe NC's seem to think it is, it would make NC by *far* the most powerful empire. The idea here (empire rhetoric notwithstanding) is to have balance between forces.
RandoMTerroR
2003-04-02, 08:41 AM
*cough* go inside? *cough*
really... what would u do if the defenders just dig in? cant expect them to just stand there and take it, can u?
Ohhh... and get a sniper up in a high point, find out where the phoenix's are coming from, and take them out...
And then theres the question of just how effectvie the phoenix is anti infantery like...
It is designed to be anti viechle after all...
Go get 10 guys with thumpers and then ure talking... Assuming that they have a long enuf range.
Camping Carl
2003-04-02, 08:59 AM
Phoenix squads as you described would be pretty much pointless against infantry in an enemy base, but they'd be perfect for clearing max's and vehicals out. This could be done by attacking NC whenever defenders set up a line of max suits or tanks. It'll force them to either leave the base and chase down the attackers, or retreat indoors (which of course, isn't an option for tanks).
NeoTassadar
2003-04-02, 09:21 AM
:rolleyes:
1. Take forever between shots
2. (snipers already done)
3. While you're distracted guiding those rockets, one Reaver, and it's all over for you and your buddies until you respawn. And they WILL track you doing this in less than a minute.
4. Infiltrators with knives, or any pistol for that matter
5. Very likely someone will screw up (especially if you're hiding in a forest) and grief you all (doesn't count for squad, but you'l still all be dead/injured). You could space out, but that would make your escape harder and make it easier for Inf. with a knife.
6. Enemy goes underground
7. You would not draw off anywhere near all of the defenders unless the enemy commander's on three or more halucinagens simultaneously, and even then most of the soldiers would laugh at him and stay put.
Camping Carl
2003-04-02, 09:59 AM
Good points NeoTassadar.
To many infantry coming out after you would be doom, especially infiltrators. And reavers would be bad news as well, tho that really depends if you have enough time to launch a volley at them.
And snipers = dead phoenix squad
however:
1. Not if you have enough! HAHAHAA!!!
5. doubt it
6. Tanks are the main target, cause they can't retreat underground. And that way when you do attack, you don't have to fight them.
7. Not the point of my plan, or were you refering to Peacemaker's original idea?
Also, something I hadn't thought of before, Phoenix's would be perfect for taking out base turrets.
shodan
2003-04-02, 10:14 AM
But if they're was a phoenix squad trying to lock-down a base I think just three people in a Marauder would route the squad. It would be too fast for a guided missile and by the time you were reloaded it would be on top of you. Probably literaly, on top of you.
This is only my $0.02 worth but I don't think SOE are aiming for a siege like game where you have attackers bombarding a base from afar, I think they plan on it being more of a case of charging the base. Just using bombardment would kind of render the AMS obsolete
Peacemaker
2003-04-02, 10:31 AM
Well the thing im trying to get across here is that we launch a volly of missles all at the same time making sure that we have diffrent targets. Destroy as many as possible then jump into the enforcers and drive off to another base. Even one volly will create some havoc. Eventualy return to the base the defenders wont be as much on gaurd. Rinse and repeat. My point about drawing off defenders comes much later after about 5 trips around they will get awfuly mad and give chase, not all of them but its still better than all of them defending the base, no? Infantry would be very easy prey for direct to near direct hits. Watch some videos the phnxs can dive and stuff so id use them like kamakazi stukas! Go up high look for a target and drop down on them.
Camping Carl
2003-04-02, 10:31 AM
shodan,
True, the ideal plan would be a force of say 10 or so max suits, 10-15 phoenix guys, and some support infantry, hackers, medics, that kind of thing.
First they find a spot behind a hill, the max's and support inf. take up positions to protect or revive/heal them if nessecary.
Then they proceed to blow up any vehicals gaurding the base, and then all the base turrets they possibly can.
The point of this is simply to reduce the defenders to max suits and infantry, once this is accomplished, the attackers imediatley charge into the base with tanks, inf., max suits, an AMS or two and take it the normal way. The whole point is weaken enemy outside defenses to the point where seting up attacking positions using AMS's within the base walls is possible.
cell.nerve
2003-04-02, 10:48 AM
I'm gonna say one thing to clear this all up, someone up at sony might get pissed but like 1000 of u guys are wondering about the mysterious missle. It locks on to vehicles only, and turns kinda somewhat ok, no 90 degree angles or anything, but the lil SOB will turn. Reason i know is this because i was vanu and the lil POS followed my mosquito around a buncha trees and drilled me into the ground faster than i can say "breaking the NDA"
Vis Armata
2003-04-02, 11:28 AM
Originally posted by Camping Carl
Phoenix squads as you described would be pretty much pointless against infantry in an enemy base, but they'd be perfect for clearing max's and vehicals out.
I could see this happening, but not in the scale the starter of the post wants. I think the squads are going to have to be more balanced than that, or else they will be taken out by a semi-conscious opponent that can devise a counter-strategy to massive rocket attacks. Stick to drawing out armor and MAXs, and not have 10 people tied up firing rockets.
My $0.02
Vis
NeoTassadar
2003-04-02, 02:48 PM
Originally posted by Camping Carl
Good points NeoTassadar.
To many infantry coming out after you would be doom, especially infiltrators. And reavers would be bad news as well, tho that really depends if you have enough time to launch a volley at them.
And snipers = dead phoenix squad
however:
1. Not if you have enough! HAHAHAA!!!
5. doubt it
6. Tanks are the main target, cause they can't retreat underground. And that way when you do attack, you don't have to fight them.
7. Not the point of my plan, or were you refering to Peacemaker's original idea?
Also, something I hadn't thought of before, Phoenix's would be perfect for taking out base turrets. 1. :lol:
5. You'd be surprised...
6+7. Refering to Peacemaker's idea.
Yes, dead turrets
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