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View Full Version : PlanetSide 2 should not track how many times you die


AThreatToYou
2013-04-05, 12:33 PM
What it says on the tin!

I believe PlanetSide 2 just flat out shouldn't track how many times you've died. It encourages K/D or (K+A)/D play, which just isn't good. It's a metric of player skill that isn't actually relevant in PlanetSide, and yes, I say this with a 4+ K/D. I play this game drastically differently because of it tracking stats. If it didn't track how many times I die, I would probably be playing better.

As it stands, my only metagame in PS2 is K/D and score/hour. I imagine it's the same way for a lot of players.

Removing death-tracking is a problem, though. I think we could provide an alternative stat called "Points Given". This stat would track how many points you have given to the enemy faction, and could be given in a sleu of things like "Points given per hour", and "points given per point earned". These would be a much more accurate measure of player skill by determining how much resources a player is feeding to the enemy by dieing to them, or much resources they are losing by having their vehicles be destroyed by them. I'm tempted even to add failure to defend a facility under "points given". I think this would be a much better stat for encouraging positive player behavior and would allow stronger statistical control over incentives with a single, unified stat: points.

/e: Track boosted XP and unboosted XP/points. Calculate for unboosted XP/points so it's not pay2win.

RSphil
2013-04-05, 12:43 PM
i dont like the K/D tracking in a game like this to start with. it makes people play far too safely instead of getting in to the fire fight and taking the base ect. i play another large game with no K/D and we fight and die a lot but no one cares as long as we take the base/airfield. it makes the game far more fun and less frustrating if you do not care about K/D.

i dont follow it so i do what is needed to get the job done. if i have to be canon fodder to take attention away from some one doing something important to the fight then so be it. too many people hide and end up loosing the fight because they dont want to die. this game is far too big to care about K/D


to cut it short i agree lol.

LeilaniRock
2013-04-05, 01:04 PM
I play objective orientated only so i do not give a damn how often i die (ofc i will not run blindly into an enemy platoon over and over again on my own -) ).

Sometimes it drives me nuts when i am trying to defend a small outpost with a enemy squad around and i am the only one leaving the spawn,the rest is just waiting inside to get an easy kill.

Would be cool if they would track and show stats better how many times you defended,took a point,hacked a terminal etc.




Sent from my iPhone using Tapatalk

CraazyCanuck
2013-04-05, 01:24 PM
They do track base defense, but nothing specific or broken down to see other stats like hacked terminals, stabilized/repaired generators etc. Since they give defensive bonus xp for a kill, it would be nice to see base defense kills, capture kils, and then misc for open battledfield. Those numbers would give you an idea on a person's playstyle. Could be handy for outfits when recruiting for specific spec ops groups etc.

Aurmanite
2013-04-05, 01:27 PM
Everything should be tracked. Everything.

People who truly believe that the stats page significantly impacts player choices are foolish.

Assist
2013-04-05, 01:31 PM
Most people that are of a .. higher skill.. caliber who play Planetside 2 understand that K/D in this game is not a measure of player skill. I don't see death tracking as a problem, except for those who don't understand the game fully.

Score/Hour is a much larger driving force to player behaviour. It actually effects your character progression and the most effective ways to increase your score/hour are not related at all to the intended goals of PS2.

Everything should be tracked. Everything.

People who truly believe that the stats page significantly impacts player choices are foolish.

I completely agree. Statistics are just that and if someone makes them out to be more than that so be it.

maradine
2013-04-05, 01:35 PM
Track everything. Derive your own meaning. Play how you want.

CraazyCanuck
2013-04-05, 01:40 PM
Most people that are of a .. higher skill.. caliber who play Planetside 2 understand that K/D in this game is not a measure of player skill. I don't see death tracking as a problem, except for those who don't understand the game fully.

Score/Hour is a much larger driving force to player behaviour. It actually effects your character progression and the most effective ways to increase your score/hour are not related at all to the intended goals of PS2.



I completely agree. Statistics are just that and if someone makes them out to be more than that so be it.

Agreed, but it doesn't take one of higher skill to realize k/d doesn't mean jack. I came to that realization within the first few hours of playing, and I suck :lol:

Aurmanite
2013-04-05, 01:41 PM
Track everything. Derive your own meaning. Play how you want.

This is it.

No one should be telling me how to play.

Chewy
2013-04-05, 02:47 PM
Score/Hour is a much larger driving force to player behaviour. It actually effects your character progression and the most effective ways to increase your score/hour are not related at all to the intended goals of PS2.




Id agree if score/hour wasn't so easy to inflate between classes. It is still a good way to tell what you're doing is helping or not but I run into a LOT of times where I don't get XP for support roles. Like as a medic I don't get anything from top off heals or revives most times. Or just running from tank to tank and repairing chip damage. Even ammo XP can stop after a time when kill XP never does.

In my last play I manned my HA and boosted my score/hour by getting lucky as hell with kill stealing on vehicles. Didn't even have to try, I just got last hit after last hit with the phoenix and that new XP numbers gave me near 300-400 certs that day. An artillery phoenix can put out MASSIVE hurt and net crap tons of XP/certs, add in ribbons and my cert rate jumped like mad.

Score/hour may not be the best, it's just the only good thing we got so far. I can't think of anything that can replace it as a general skill teller.

mrmrmrj
2013-04-05, 03:43 PM
Track damage inflicted per hour. That would be a decent proxy of player skill.

Aurmanite
2013-04-05, 03:45 PM
Track damage inflicted per hour. That would be a decent proxy of player skill.

Great for medics and engineers.

Rbstr
2013-04-05, 04:01 PM
Track everything. Derive your own meaning. Play how you want.

Seriously.
So much worry about a number that apparently shouldn't matter. Get over it already.

For all the worry about tracking K/D or deaths, it just makes me wonder if they're just ashamed of the number and even though they think their play style isn't conducive to a good number or that it doesn't apply they can't help but use it to judge their own worth.

Shooting people and dieing are both important, perhaps even the primary, activities to the game. If you can't deal with it being important to someone, perhaps a different game if for you.

VaderShake
2013-04-05, 04:10 PM
Track everything. Derive your own meaning. Play how you want.

Just play folks....just play...who cares...just a friendly reminder it's pretend and fun time for those of you who thik your all growed up and know better.

Gonefshn
2013-04-05, 04:13 PM
If you don't want to care about K/D then change our play style. Honestly if K/D changes the way you play and you complain about it then its your fault.

There is nothing out there stopping you from ignoring the K/D. Just ignore it. Play for fun.

No one is making fun of you or judging you fir your K/D it is a self imposed issue.

If you are so sure that K/D is not a valid way to track player skill and contribution then just ignore it.

Ghoest9
2013-04-05, 04:16 PM
I agree that the death stat should not be tracked.

Mastachief
2013-04-05, 04:16 PM
They should continue to track deaths because there are stat junkies that love that sort of thing HOWEVER the deathstats should not be public.

Take a leaf from EVE and have tiered api access for player information, this would allow players to pick and chose if they want a public K/D.

hammsammich
2013-04-05, 06:48 PM
I think it should be tracked only because it shows you how someone plays. I think the higher K/D ratio shows that someone is primarily focused on defense.

I have low XP/Min but higher K/D because I love playing base defense.

I also like to see how many times I get certain enemies and how many times they get me. I have a kind of fun rivalry going with a couple guys.

Ghoest9
2013-04-05, 07:13 PM
II think the higher K/D ratio shows that someone is primarily focused on defense.



Then you are quite wrong.


I decided to raise my K/D this last month from a an umimpressive .86 just for a change - but still playing infantry.

And its going up steadily. But it has nothing to do with playing defense.

hammsammich
2013-04-05, 08:00 PM
I didn't say you couldn't raise it on offense.

I just said it is much easier to get a large K/D ratio on defense.

Assist
2013-04-05, 08:37 PM
I didn't say you couldn't raise it on offense.

I just said it is much easier to get a large K/D ratio on defense.

eh, it's not really related to attacking or defending bases I don't think. It has more to do with being an aggressive player or being one of the 'sit back and wait' players.

Obstruction
2013-04-05, 11:08 PM
score/hour is also affected by boost and membership. so that's ultimately pay to win.

in general i agree with the OP but i think it would be better if it tracked unadjusted score.

then again, there is an argument for tracking absolutely nothing at all and raise the stakes for empire gains.

honestly i even think outfits and outfit stat tracking are more of a divisive force than a unifying one as well, because people project that competitive need onto group play and exclude outsiders.

i understand that FPS players as a culture would probably reject this idea though, just because it's been the norm to be ranked in so many ways for so long. but for the sake of a better overall gaming experience maybe they can just suck it.

Ghoest9
2013-04-06, 04:24 AM
Score per hour will never catch on for a couple of reasons.

1 its effected by boosts and membership - making it a worthless measure

2 to many people go afk from time to time and/or spend time forming up in the warp gates - this is an MMO - so no one would take the "per time" aspet of it seriously.

Rolfski
2013-04-06, 12:20 PM
Track everything. Derive your own meaning. Play how you want.
I would fully agree to that in an ideal world. But reality is that this game is generally more enjoyable to play for everybody if people weren't so obsessed with kill farming and K/D ratio. It's an objective based game after all, not a giant team deathmatch.

I like the Tribes, Ascend system where they only show the kills, not the deaths. And mind you, this is a very competitive shooter.

Chefkoch
2013-04-07, 09:07 AM
But reality is that this game is generally more enjoyable to play for everybody if people weren't so obsessed with kill farming and K/D ratio. It's an objective based game after all, not a giant team deathmatch.

I like the Tribes, Ascend system where they only show the kills, not the deaths. And mind you, this is a very competitive shooter.

I Agree

All this stats tracking is the bane of modern fps shooters.

Zaik
2013-04-08, 12:08 AM
of course it should be tracked, players just shouldn't have access to it.

obviously devs need that sort of info

OCNSethy
2013-04-08, 12:27 AM
I'm happy for everything to be tracked. I know my play style and really don't care about what inferences other people may draw from the data.

Hamma
2013-04-08, 05:38 PM
This has been talked about a ton since we first heard about K/D and they still added it in. I don't like it either, but it's a metric all FPS players understand. They did reduce the focus on it a bit anyway.

GrassyGnoll
2013-04-09, 08:43 AM
My K/D Ratio sucks then again I'm also new. I would add allot of this is through playing support roles, I flit between Medic and Engineer, trying to decide what I enjoy playing. I'd like to think I'm selflessly supporting others in their pearsute of higher K/D.

I'm not personally bothered by my low K/D but I do know it wonders around 0.1 or 0.2 and i'd like to see some way to track Healing, or Mending or re-arming done as well. This is because it feels as though they aren't appreciated as roles worthy of tracking. Somebody only got some kills because they had a round to shoot or health to be alive, obvious but sometimes it needs saying, though probably not to anyone who posted here judging by their responses so far.

Obstruction
2013-04-09, 09:47 AM
My K/D Ratio sucks then again I'm also new. I would add allot of this is through playing support roles

your medic and engi ribbons will start stacking up bud. people will know.

also remember that medic's other job is to watch where the other guys aren't looking. a lot of people get massive kills by running behind where 3 or 4 guys are all looking towards the objective. you can be the one that sees him and that's a way to get your kills.

medic is super strong in combat with it's self-heal and assault rifle. hang in there.

OCNSethy
2013-04-10, 01:43 AM
I'm not personally bothered by my low K/D but I do know it wonders around 0.1 or 0.2 and i'd like to see some way to track Healing, or Mending or re-arming done as well. This is because it feels as though they aren't appreciated as roles worthy of tracking. Somebody only got some kills because they had a round to shoot or health to be alive, obvious but sometimes it needs saying, though probably not to anyone who posted here judging by their responses so far.

Just to let you know that when I get healed or repaired, especially as a Maxx, I appreciate it heaps... and Im sure alot of other people do to. As Obstruction said, healing / revive and repair ribbons will be coming your way.

LordShockTitan
2013-04-10, 02:21 AM
I wish I could avoid it at all costs, but when I compare by score to lets say yesterdays score, I HAVE to stare at it. Otherwise, I can't see my captures and everything else.

hammsammich
2013-04-10, 02:33 AM
I play a max most of the time and the only reason my k/d is what it is is because of engineers helping me out. It would be great to recognise those guys somehow as I really feel a lot of my kills also belong to them. To all you engineers out there I can't tell you how much us max drivers appreciate you guys.

Nur
2013-04-10, 03:36 AM
Bad players will always play to improve K/D ratio ad nothing else.

They are not playing the game, they are playing their version of the game.

Farm kills in safety then move out. These people take bases only with zergs or only after people have done the real job, then they move in when it's safe to take the points.

There are several people that play for the K/D but I think in the long run they will quit the game.

Nevertheless, K/D still is a personal evidence of self improving measurement.


Example: I have a few friends in the outfit that have very high experience/hour but only average or above average K/D, but I can assure you they are very strong. They simply die a lot when we are for example defending and we have order to keep the objective till the end before redeploying.

I have other friends that just famr kills, have very high K/D but will not help taking objectives because exposing themselves means dying, so they stay farming in safety


Above this also K/D is a mesaurement of which class you are using. If you are mostly vehicle or MAX you will have higher K/D, while if you are a support class like engineer or medic you will have lower K/D.

OCNSethy
2013-04-10, 08:59 PM
Bad players will always play to improve K/D ratio ad nothing else.

They are not playing the game, they are playing their version of the game.

Farm kills in safety then move out. These people take bases only with zergs or only after people have done the real job, then they move in when it's safe to take the points.

There are several people that play for the K/D but I think in the long run they will quit the game.

.

Generalised comments are generalised.

Who are you to say that 'their' version of the game is bad or wrong. Just because people dont fit your criteria of a good or strong player doesnt mean the game is isnt fun or enjoyable for them.

Ait'al
2013-04-10, 10:31 PM
The K/D and all stat collecting does need to be removed. But then you also need to remove the greif system.. 8) And eventually not being able to take land as you want. It stops more advanced strategies. and more strategic play. Poeple not being able to keep up with it is no an excuse to limit the game. They should be focusing on eventually getting the players up to that level through tutorials(I know they have no ability to make such tutorials becuase of the lack of education today) and encouragment of the playerbase plus letting them work in the environment until they learn. Unfortunately this is not the mindset. Only $<-- is.