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View Full Version : Why do SOE keep adding generic weapons into the game?


EVILoHOMER
2013-04-07, 06:03 AM
I haven't played since December and I wont do because I found the weapon and base design to be boring. I keep getting emails on updates and every time it's loads of weapons that look exactly the same as before, only they have slightly different stats. It's so boring and at this rate in a few years there will be thousands of guns, all looking and playing the same.

Isn't the whole point of new content for it to be different? I was expecting something like TF2, instead we have programmer art weapons. I wouldn't be surprised if that is the case and SOE has moved the artists on.

Seriously TF2 PS2 up and let players make the weapons and submit them, they'd do a better job, it would free up resources and maybe then I'd get the underslung MCG, instead of hundreds of weapons that all look and play the same.

Phantomdestiny
2013-04-07, 06:38 AM
they just added 2 set of different looking weapons like the smg's and the faction specific rocket launchers. and why do they do it actually as nothing to do with art team work management but with optimization with 2000 different looking player model the game would just crash

Sirisian
2013-04-07, 07:16 AM
why do they do it actually as nothing to do with art team work management but with optimization with 2000 different looking player model the game would just crash
That's actually not much of an issue. If the engine has virtual texture mapping it's already streaming in the useful textures and the actual gun models are only around 30K triangles (probably around 0.7 MB of GPU memory per weapon for vertices and indexes). That and I doubt they're doing anything like instancing meaning they probably just brute force render everything.

It's really no different than say WoW where everyone has different armor and weapons. In PS2 you just have different classes with cosmetics and weapons with attachments. That and this is the same engine that will be running Everquest Next; a game that will feature very diverse player customization and equipment loadouts.

I wouldn't be surprised if that is the case and SOE has moved the artists on.
Planetside 2 is possibly just a test for Everquest next, so you're probably not far off.

Sledgecrushr
2013-04-07, 07:24 AM
What do you mean generic? Each factions weapons has a distinct look. Then you can slap on whatever camo you want for your wespon and armor to change its color.

I dont really have a problem with the bases either. I try not to get hung up in bio lab meat grinders because running around in there for hours on end I think would get boring.

I think you should give the game a try again.

VaderDSL
2013-04-07, 07:48 AM
It's the trade off with having a F2P system imo. They have to release new content and a lot of it to entice sales via in game currency which costs real world currency.

If we had a sub based model only, there would probably be a couple of new weapons a year.

Rolfski
2013-04-07, 01:23 PM
They need to release guns to make money and tbh, the newer empire specific guns look a lot less generic compared to the arsenal at launch.

Having said that, I wish they would devote more time in making the current arsenal look more badass and add more customization options to it. I wouldn't even mind if they would monetize these added customization options as long as these are for looks only or can also be certed into.

Snydenthur
2013-04-07, 01:40 PM
Can you imagine the cry on forums, if they added different weapons, more so if they added them for different factions? There would be thousands of players crying that x faction is overpowered. Or that the game is pay to win.

AThreatToYou
2013-04-07, 02:07 PM
The new weapons, aside from the LMG & and carbine, have been very unique. That is to say, half of them have been generic, the other half notsomuch.

Still, I want more fun stuff than this. Disc launchers, exploding gel guns, flak shotguns, lightning guns, flamers, bolter cannons...

ringring
2013-04-07, 02:41 PM
Yea, the new weapons are not the same.

Tanks find it harder now.
Cloakers have fast ttk guns.
Shotguns (pumps) one hit you.

In short the game changes with every new release. And that's a problem imho, ttk's are getting shorter and short and there is always something new waiting to get you.

How are they going to keep up this pace of change.. will ttk's keep on getting shorter or will things be nerfed and will those things nerfed be the stuff I've bought.

Maidere
2013-04-07, 04:06 PM
Generic shooter with generic weapons. Cant see how it's wrong.


Planetside 2 is possibly just a test for Everquest next, so you're probably not far off.
Sounds about right. I think they have like 30-40 people working on the game right now, if not less.

camycamera
2013-04-07, 09:07 PM
didn't they say they were going to add workshop support or something so people can make there own weapons? idk, i heard it somewhere.

Vashyo
2013-04-08, 02:32 AM
didn't they say they were going to add workshop support or something so people can make there own weapons? idk, i heard it somewhere.

They adding in a way to make custom logos, but not guns...atleast not in the near future.



Wish they'd retouch some of the older models, the weapon variance is at the same level as AK47 and it's numerous variants, they're different but still share their original look.

Hamma
2013-04-08, 05:44 PM
Short answer?

To make money, and keep supporting the game as well as make a profit. Not every weapon can be 100% unique.

Vashyo
2013-04-08, 06:53 PM
Short answer?

To make money, and keep supporting the game as well as make a profit. Not every weapon can be 100% unique.

I think they could be but it's less time-consuming to produce these variations. :groovy:

Less quality, more quantity = more money

Frozenland
2013-04-08, 08:24 PM
they just added 2 set of different looking weapons like the smg's and the faction specific rocket launchers. and why do they do it actually as nothing to do with art team work management but with optimization with 2000 different looking player model the game would just crash

Well, i say they should make all the weapons look more different than the others. While in motion nobody really can tell the details on the weapons, so they can make the model renders not that well, but make it look good in first person.
Also they DO need to add variety to the weapons. I am so bored of bullet-shooting weapons, ESRLs are fine, SMG are meh. After all, PS2 is a futuristic shooter, so less modern FPS and more Quake series like please.
I think they are just too worried about the balance and forgot about diversity.

Gonefshn
2013-04-09, 01:34 AM
Since the SMGs they have been stepping up the weapon design so each looks unique. Check out the new pump shotguns on the test server, very cool.

Falcon_br
2013-04-10, 05:25 PM
https://docs.google.com/spreadsheet/lv?key=0AuOojvNLMApVdEtIU1NKenEzNzZOSWNaanFqSUVxLW c&type=view&gid=12&f=true&colid0=16&filterstr0=TR&colid1=17&filterstr1=SHOTGUN&sortcolid=-1&sortasc=true&rowsperpage=250

Now it is official, the new shotgun got a full damage of 1474.
The old one got 1430 pre-nerf.

They told us they nerfed the old shotgun for balance issues.

It is clear that the did that just to sell the new one!

With the old one you can no longer:
One shot kill a heavy with shield on.
Kill a maxes without reloading.

All of that can be done again with the new shotgun!

This is bullshit, more bullshit them they did with the smg, with the smg at least they didn´t nerf them before releasing the new one!

hashish
2013-04-10, 05:53 PM
Yea i gotta say thats a really dirty move by SOE. Didnt know they would go that low :/ lol

I understand maximising profit as a business objective but i think introducing proper new content (not the recycled stuff we get from time to time) like unique weapons and designs. eg Rocket Rifle from ps1 or anything that adds a good bit of variety to the game would be much more appreciated by the real everyday players..

I would definatly spend more on the game thats for sure.. At the moment gonna hold off for a couple of months :)

Chaff
2013-04-10, 06:08 PM
If we keep buying recycled goods, they'll continue to stock the shelves with them. Recycled or reskinned content = minimal internal cost to program or do any real artistic work, while reaping the $$$$$$.........as an overall population, we must be dumb sheep.

Falcon_br
2013-04-10, 07:58 PM
If we keep buying recycled goods, they'll continue to stock the shelves with them. Recycled or reskinned content = minimal internal cost to program or do any real artistic work, while reaping the $$$$$$.........as an overall population, we must be dumb sheep.

My outfit members told me that the old shotgun really looks like the t5 amc!
The new shotgun is same shotgun with smaller diferences.

All the same attachments, same rate of fire, same ammo, almost same skin, and the same damage as the old one pre-nerf!

FUCK SOE! If you want to sell garbage, at least don´t screw with the garbage we already bought!

hashish
2013-04-11, 07:41 AM
Lol.. Ahh good old SOE.. minimizing costs by having less work done on new or should I say recycled/reskinned weapons and reaping the benefits.. Guess it helps them recover all the costs that actually went into developing the game as it still is an on going process.. but its unfortunate that this damages the quality of the game itself making it have more of a washed out f2p characteristic :/

Ghost Runner
2013-04-11, 08:14 AM
I think it is kind of neat, If you walk into a store that sells nothing but ARs you will see 1000s of variations of the M16, M4, M416, AK-47, AK-74, AK-102, Mp5, p90, UZI all of these real world gun designs have hundreds of variations that all look the similar and yet people still buy them. I have a friend that owns 3 AK-47s why he brought 3 is because one is from China 1 from Romania and 1 from Poland all them look basically the same all fire pretty much the same but he wanted them because to him there different. Just a different way of looking at it.

Koadster
2013-04-11, 08:23 AM
snip

You must be new, they've been doing this since the first release of new weapons. I imagine every TR medic still remembers the TRV nerf to make way for the TAR :mad:. It wasnt a game balance change, it literally was a straight up nerf to the TRV to generate TAR sales.

Also that damage increase of the new vs old pumpy isnt hugely different, the new one feels slower overall to shoot/reload. I wish they had kept the blackjack model on the nighthawk, that was so badass.

Falcon_br
2013-04-11, 08:29 AM
You must be new, they've been doing this since the first release of new weapons. I imagine every TR medic still remembers the TRV nerf to make way for the TAR :mad:. It wasnt a game balance change, it literally was a straight up nerf to the TRV to generate TAR sales.

Also that damage increase of the new vs old pumpy isnt hugely different, the new one feels slower overall to shoot/reload. I wish they had kept the blackjack model on the nighthawk, that was so badass.

Dude, I made a test with an outfit friend, same rate of fire and same reload speed!
And the damage is a big deal, one shot kill heavy with shield is OP, I agreed with the nerf, but not to release a new one with the same old stats!
Why didn't they release the new one with the new old one status and leave us alone with the old one with the old status?
I suggested in the forum to they to make double barrel shotguns, bigger and slow to pump shotgun, anything, but doing the same weapon with a almost the same skin is futile!