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Hamma
2013-04-08, 01:15 PM
http://www.planetside-universe.com/news-public-test-server-launched-3006.htm

The goal of the Public Test is to give our community an opportunity to participate in the testing process and provide feedback before features go live. PlanetSide 2 is a large, complex game and we could use all the help we can get in making it better.

1. By its nature, Public Test will have more downtime, bugs, and general issues than Live servers.
· Although development and QA are also testing on internal environments, every individual change is not screened before going to the server and that will cause issues.
· We have an interest in keeping the server up and functional as best as possible, but we may have extended downtime from time to time.

2. Developers, QA and other SOE employees will also be on the Public Test Server frequently.
· Please treat them with the same respect as you would any other player on a Live server.
· We may have requests for players on Test to help with specific testing, so keep an ear out help out when you can.
· You may have questions for us, but please remember: It’s very likely we’re at work trying to get through large task lists and fix bugs on a tight schedule; we can’t promise we’ll have the time or ability to answer them.

3. There are no real money transactions on Public Test.

4. Game progression values on Public Test may be different than live.
· As an example, we are granting all new characters 10,000 cert points as a way to jump start their characters.
5. Public Test uses the same station account as Live, but the characters and actions on Public Test do not transfer to Live or vice versa.

6. There is no Customer Service support on this server except in the event of significantly disruptive players.
· If you run into an issue, report it via the in-game bug report tool or Test Server forum post. Devs, QA, and Community will be going through these frequently, but it’s likely we won’t have time to respond to most issues or posts directly.

7. Player wipes can happen on the Public Test server.
· Depending on what kind of testing we need to do, we may wipe all Public Test characters. Don’t get too attached to them!

8. Public Test Server won’t always be the latest and greatest features and content.
· After a major game update, the Public Test Server may have the same features and content as the live servers.
· When the next batch of features of content is ready to be put onto Public Test, we’ll be sure to make an announcement in the forums.

9. The Public Test Server is located on the US East Coast.
· Depending on your location, latency and server lag may be more prevalent.


You can find the Test Server client here (http://launch.soe.com/installer/PS2_Test_setup.exe).

Battle Flow Improvements - The flow of combat in the live hex system can be tough to understand and predict, and can give the sense of chaos as opposed to appropriate tactical choices as forces move from one target to the next. We'd like to attempt a different approach that we think will improve the flow of battle significantly.


We have vastly reduced the connections available on the map

Each region is connected to only a handful of other regions, creating clear conquest lanes
This will better direct players to the next fight, and allow you to predict the best places to set up defenses

Vast areas of the continent are now part of the Neutral Zone

There are no restrictions or benefits to this zone
The Facility Forward Spawns have been removed - in their place are new Small Outposts
These function just like other Small Outposts. Their layouts are very similar to what the Forward Spawns were, plus the addition of Allatum Botany Wing and Saurva South Satellite.

Capture times are no longer impacted by Influence
Some underutilized outposts have been removed as they did not improve the new conquest flow

Nanite Pump Station
Archaeological Dig Site
ARC Bioengineering
Leopardwood Nursery
Spec-Ops Training Camp
Lost End Outlook
Mesa Comm. Station
Blackshard Platinum Mine

Some outposts were moved to locations that better serve the new conquest flow on Indar

Ceres Farms
NS Secure Data Labs
Seabed Listening Post
Nearly every outpost on Indar received some work to help secure the spawn rooms and the capture points. Our goal was to make it make it much tougher to impact these areas from vehicles

Crown Capture Points relocated. We moved two capture points for the Crown down onto the nearby bridges. We also moved the spawn room back into the tower

New Roads have been added to match the conquest lanes created with the new Hex map. They are…
From Indar Bay Point to Sandstone Gulch.
From West Highlands Checkpoint to Indar Comm Array to Dahaka Southern Post
From West Highlands Checkpoint to Allatum Broadcast Hub
From Gravel Pass to Blackshard Iridium Mine

We also removed some roads to better direct traffic along the conquest lanes. These areas remain passable terrain, we just removed the road.

From Allatum Research Lab to Hvar Northgate Garrison
From West Highlands Checkpoint to Allatum Research Lab
From West Highlands Checkpoint to Quarts Ridge Camp
From Gravel Pass to Tawrich Tower

wasdie
2013-04-08, 01:19 PM
And there was much rejoicing on Auraxis that day.

ChipMHazard
2013-04-08, 01:24 PM
Much rejoicing - YouTube

So, Basti was right. Seperate client, not that I had any doubts about it.

Silent Thunder
2013-04-08, 01:25 PM
And so Higby looked down on his creation, and saw that it was good.

Definatly looking foward to this. There always was a certain joy back in Beta when things changed constantly, and the balance pendulum was in a full, manic swing week to week. Sure it may not have been "good" gameply, but boy was it interesting. Away from my computer right now, anyone know if it requires a whole seperate download, or if it can branch off your base install?

Silent Thunder
2013-04-08, 01:28 PM
Double post because my phone can't edit:

What I mean is can i copy the data from my "real" client into the install path of the test client and it will only replace the different files.

OctavianAXFive
2013-04-08, 01:31 PM
Downloading now, anyone care to squad up later? Don't really care about which faction, just looking for people to test with.

And Test we must.
Portal - Still Alive typography - YouTube

Hamma
2013-04-08, 01:32 PM
What I mean is can i copy the data from my "real" client into the install path of the test client and it will only replace the different files.

At this time - no idea :D

Hamma
2013-04-08, 01:34 PM
Looks like the test server notes are out:

Battle Flow Improvements - The flow of combat in the live hex system can be tough to understand and predict, and can give the sense of chaos as opposed to appropriate tactical choices as forces move from one target to the next. We'd like to attempt a different approach that we think will improve the flow of battle significantly.


We have vastly reduced the connections available on the map

Each region is connected to only a handful of other regions, creating clear conquest lanes
This will better direct players to the next fight, and allow you to predict the best places to set up defenses

Vast areas of the continent are now part of the Neutral Zone

There are no restrictions or benefits to this zone
The Facility Forward Spawns have been removed - in their place are new Small Outposts
These function just like other Small Outposts. Their layouts are very similar to what the Forward Spawns were, plus the addition of Allatum Botany Wing and Saurva South Satellite.

Capture times are no longer impacted by Influence
Some underutilized outposts have been removed as they did not improve the new conquest flow

Nanite Pump Station
Archaeological Dig Site
ARC Bioengineering
Leopardwood Nursery
Spec-Ops Training Camp
Lost End Outlook
Mesa Comm. Station
Blackshard Platinum Mine

Some outposts were moved to locations that better serve the new conquest flow on Indar

Ceres Farms
NS Secure Data Labs
Seabed Listening Post
Nearly every outpost on Indar received some work to help secure the spawn rooms and the capture points. Our goal was to make it make it much tougher to impact these areas from vehicles

Crown Capture Points relocated. We moved two capture points for the Crown down onto the nearby bridges. We also moved the spawn room back into the tower

New Roads have been added to match the conquest lanes created with the new Hex map. They are…
From Indar Bay Point to Sandstone Gulch.
From West Highlands Checkpoint to Indar Comm Array to Dahaka Southern Post
From West Highlands Checkpoint to Allatum Broadcast Hub
From Gravel Pass to Blackshard Iridium Mine

We also removed some roads to better direct traffic along the conquest lanes. These areas remain passable terrain, we just removed the road.

From Allatum Research Lab to Hvar Northgate Garrison
From West Highlands Checkpoint to Allatum Research Lab
From West Highlands Checkpoint to Quarts Ridge Camp
From Gravel Pass to Tawrich Tower

Ostekake
2013-04-08, 01:35 PM
http://files.sharenator.com/fallout_thumbs_up_ALL_teh_Pics-s379x395-222893.jpg

Micro
2013-04-08, 01:38 PM
Finally!
Hope my ping doesn't get too high as the server is in the US (EU player here)

HiroshiChugi
2013-04-08, 01:38 PM
Download link anyone? :D

ChipMHazard
2013-04-08, 01:38 PM
I was hoping that the new lattice-like system was going to be there for testing.
This promises to be very interesting.

Download link anyone? :D

http://launch.soe.com/installer/PS2_Test_setup.exe

Aaron
2013-04-08, 01:39 PM
Oh? The Crown looks like it's getting nerfed! xD

Thank you devs for letting us into your realm!

Hamma
2013-04-08, 01:40 PM
Download link anyone? :D

There's a link in my original post.

wasdie
2013-04-08, 01:41 PM
I'm looking forward to trying this out. I'm hoping that the game feels much better after this.

Though without continent locking and more continents, I feel it will still be very shallow.

ChipMHazard
2013-04-08, 01:42 PM
Hopefully we won't see the actual servers empty too much.

HiroshiChugi
2013-04-08, 01:43 PM
There's a link in my original post.

Ah ok, I didn't see it at first, thanks. :P

Sonny
2013-04-08, 01:44 PM
Nice!

Woh, they did remove quite a lot of outposts didn't they?

Hmr85
2013-04-08, 01:47 PM
Oh, it has the new lattice system!!! I can't wait to check this out. Dam being stuck at work.

HiroshiChugi
2013-04-08, 01:47 PM
I saw where you get 10,000 certs for a new character, but nothing about station cash (for cosmetic things and such). Any word on how much SC we will get on the test server? If any at all?

Hmr85
2013-04-08, 01:49 PM
I'm looking forward to trying this out. I'm hoping that the game feels much better after this.

Though without continent locking and more continents, I feel it will still be very shallow.

Maybe, but one step at a time my friend. At least, it appears to be a step in the right direction.

ChipMHazard
2013-04-08, 01:52 PM
I saw where you get 10,000 certs for a new character, but nothing about station cash (for cosmetic things and such). Any word on how much SC we will get on the test server? If any at all?

I would think that they are either deemed unimportant or simply unlocked from the start (I think this is very unlikely seeing as we're going to be getting a camo viewer).

Carbon Copied
2013-04-08, 01:55 PM
Client doesn't seem to support a copy and paste of the live directory - tried it and it's replacing all asset paks (possibly speeding it up here and there but couldn't confirm either way to be noticable).

Prosebian account users will need an SOE account or it detects you're "outside of the US". EU users with SOE accounts are business as normal.

CraazyCanuck
2013-04-08, 02:02 PM
I saw where you get 10,000 certs for a new character, but nothing about station cash (for cosmetic things and such). Any word on how much SC we will get on the test server? If any at all?

Most likely none.

Silent Thunder
2013-04-08, 02:09 PM
Most likely none.

I'd agree. The free certs are for testing purposes after all. Cosmetics don't really have any meaningful ingame effect, besides making TR and VS characters commit more TKs than their NC counterparts because of their teammates insistance on wearing Desert Scrub. :rofl:

Hamma
2013-04-08, 02:29 PM
SC is per account, not per character so I wouldn't expect you to have any SC on this server.

Aaron
2013-04-08, 02:46 PM
Aww, I was so close to reaching Higby on top of the corwn before the server went down.

Twasta
2013-04-08, 02:48 PM
Will the lattice system be enabled for one continent only, or for all three?

Whiteagle
2013-04-08, 02:48 PM
Downloading now, anyone care to squad up later? Don't really care about which faction, just looking for people to test with.

And Test we must.
LET'S BREAK STUFF!!!
OKAY!
Hikari... NIIII NAREEEE~!!!

Aaron
2013-04-08, 02:57 PM
Will the lattice system be enabled for one continent only, or for all three?

Just for Indar right now.

Phantomdestiny
2013-04-08, 02:57 PM
can anyone posts a map screenshot ? please . with my awful internet the client will take 15 hours to dl.

Kail
2013-04-08, 03:05 PM
I saw where you get 10,000 certs for a new character, but nothing about station cash (for cosmetic things and such). Any word on how much SC we will get on the test server? If any at all?

Due to the 3rd policy (3. There are no real money transactions on Public Test.), I expect the store is either disabled completely or will have nothing in it.

Chefkoch
2013-04-08, 03:07 PM
Well finally a full pop server 24/7.

Sledgecrushr
2013-04-08, 03:12 PM
Looks like happy fun times.

Phantomdestiny
2013-04-08, 03:20 PM
http://i.imgur.com/yyWdoPM.jpg
some fine gentleman did this on reddit

Climhazzard
2013-04-08, 04:45 PM
What I mean is can i copy the data from my "real" client into the install path of the test client and it will only replace the different files.

It seems to save about 280 MB on the download, but that's it as far as I could tell.

Also, the download is 3-4 GB less than the live install. I don't know if that's due to compression or if the Test install is actually smaller. I decided to do a clean install, so I'll find out when it's done.

Ruffdog
2013-04-08, 04:54 PM
Nice one! But 8 gigs, shit!

Snydenthur
2013-04-08, 05:23 PM
Crown changes seem like it's now too easy to take. Is this the situation, for those that can use the test server. I don't even dare to try since ping would be too big and I don't even have soe account.

HiroshiChugi
2013-04-09, 08:01 AM
and I don't even have soe account.

And why are you on these forums then if you have not a SOE account...?

Silent Thunder
2013-04-09, 08:02 AM
And why are you on these forums then if you have not a SOE account...?

Probably European and stuck with a ProSabienSat account. Those poor bastards.

Assist
2013-04-09, 08:13 AM
Crown changes seem like it's now too easy to take. Is this the situation, for those that can use the test server. I don't even dare to try since ping would be too big and I don't even have soe account.

I don't think it will be too easy. It makes defending less congested, which is a good thing IMO. As the Crown is now, once the attackers reach the time the fight is over. With the new setup, I think it will be very easy to defend the point on the bridge to the Palisade, as there is very little cover there and only one real spot for a sunderer. The other point is on the small bridge just below the Crown, that one will be difficult to take as well as all ways to that bridge are also in plain view from the upper area of the Crown. It also is going to make the attackers spread out to take the base, they can't simply footzerg it to the top and into the tower anymore. Light Assault will be quite a bit more important for defending the Crown now I think

That said, the Crown isn't nearly as important anymore which is the best news out of the Indar changes.

ThatGoatGuy
2013-04-09, 10:44 AM
Oh? The Crown looks like it's getting nerfed! xD

Thank you devs for letting us into your realm!

Thank god.

I have noticed that the test server wasn't really populated. I mean, it's only an 8 gig installation. Also, THEY DIDN'T RESET THE MAPS. ALSO, the dumbest thing of all: Less territories dispersing the same amount of resources they were pre-lattice, which REALLY bugs me, and I can't hop on esamir or amerish cause it was conquered by the VS, so my VS dude is the only one who has any resources D:<

Snydenthur
2013-04-09, 11:10 AM
And why are you on these forums then if you have not a SOE account...?

As it was said, I roll with psg, since I didn't know that we could use soe account on europe, when I started playing ps2.

While making crown harder to defend is the right call, but this change might take it too far. I think they should've started by changing only one of the points out of the hill.

HiroshiChugi
2013-04-09, 12:53 PM
As it was said, I roll with psg, since I didn't know that we could use soe account on europe, when I started playing ps2.

While making crown harder to defend is the right call, but this change might take it too far. I think they should've started by changing only one of the points out of the hill.

Ah ok, I understand now. Sorry for the harshness. Bad day I'm guessing on my side. :P

Aaron
2013-04-09, 03:10 PM
Arclegger was at the crown just now and we helped him test a shotgun for ribbons. We had to have a bunch of VS medics revive each other so he could get kills xD

ThatGoatGuy
2013-04-09, 03:36 PM
Arclegger was at the crown just now and we helped him test a shotgun for ribbons. We had to have a bunch of VS medics revive each other so he could get kills xD

Seems legit.

Figment
2013-04-09, 03:40 PM
Hey Hamma, perchance it's an idea to make a seperate forum for test server feedback? It'll get confusing and lost in here quickly. :)

ThatGoatGuy
2013-04-09, 03:45 PM
Hey Hamma, perchance it's an idea to make a seperate forum for test server feedback? It'll get confusing and lost in here quickly. :)

Made one ;)

Figment
2013-04-09, 03:48 PM
Made one ;)

Indeed! But that'd be a thread. :) In time we'll see loads of test server topics.

Aaron
2013-04-09, 03:54 PM
Seems legit.

I know, he could have just been trolling us, too. Probably recorded it lulz.

Kail
2013-04-09, 09:47 PM
Interesting weapon selections on the heavy; a lot of placeholder weapons have actual tooltips about weapons that don't exist. Might be concept weapons or just scrapped ideas, but I thought it'd be fun to list them.

GM Weapons:

Mega Gun (does 3000 dmg per shot)
Lightning Ball
Mosquito Shooter
Test Case Gun
Cube Gun
Bro-Gun (causes NPCs to spawn where bullet hits)


VS Placeholder Weapons:

SMGs

Flux SX25 - high dmg per shot
Proteus VE68 - high ROF
Scorpius VA75 - high accuracy

HA

Aries L8 - lightweight
Triton - high ROF

LMGs

Virgo VA24 - high ROF

Carbines

Andromeda VA84 - lightweight
Daedalus VX60 - lower recoil
Crux VE79 - lightweight

AR

Antares VA2 - lightweight
Gemini VX62 - burst mode

MAX - AV

Meteor - no splash, higher damage

Sidearm

Riot Shield Test
Minotaur - long range
Cerberus - extended mag
Beamer Storm - rapid burst fire
Dogma - high damage
Mandate - lightweight, high damage?
Ascension - high rof
Horizon - lower recoil
Malice - high rof
Crescent - lightweight
Eclipse - higher hipfire accuracy




Note: 'lightweight' appears to == greater hipfire accuracy, and faster weapon swapping