PDA

View Full Version : The Return of BFRs???


EVILPIG
2013-04-09, 04:43 PM
Planetside 2's FB page put this out today.

http://browse.deviantart.com/art/VS-Mech-354218317

It seems they are entertaining the idea.

Deviant Artist “DougFlinders” shows us what a Vanu Mech could look like in PlanetSide 2. Would you VS soldiers find a weapon like this a valuable addition to your arsenal? We want to see more of your ideas!

http://imageshack.us/a/img32/5521/vsmech.jpg
http://i363.photobucket.com/albums/oo77/Hmr85/tr_mech_by_dougflinders-d5uw4d3_zps4f738a7a.jpg
http://i363.photobucket.com/albums/oo77/Hmr85/nc_mech_by_dougflinders-d5uw3ti_zpscbf964e0.jpg


https://www.facebook.com/PlanetSide2

maradine
2013-04-09, 04:45 PM
Oh for fuck's sake . . .

Necroe
2013-04-09, 04:46 PM
the size seems odd, bfr's were much large than half a person, that looks more like a larger max. i don't see bfr's coming back.

basti
2013-04-09, 04:46 PM
Dude, chill. Just some dude that did some artwork, and the community team put it on Facebook like they did with other fan made stuff in the past.


We all know what would happen if BFRs make a return.



Anyway, that thing looks nice. Would be a rather fine bullet magnet. :>

EVILPIG
2013-04-09, 04:47 PM
the size seems odd, bfr's were much large than half a person, that looks more like a larger max. i don't see bfr's coming back.

Most say Big F**king Robots, but it is Battle Frame Robotics. Mechs.

EVILPIG
2013-04-09, 04:49 PM
Dude, chill. Just some dude that did some artwork, and the community team put it on Facebook like they did with other fan made stuff in the past.

No scheisse Sherlock.

They didn't just say, "Hey, check this out!". They are actually asking the community. I bolded it for you.

DirtyBird
2013-04-09, 04:49 PM
They only just noticed this now?

p0intman
2013-04-09, 04:52 PM
for fucks sake. don't do this!

zirakaji
2013-04-09, 04:55 PM
First of all, the design is awfull.

Higby said that, there will be no BFR's in PS2. I guess they'll call it some sort of battlemech, and put it in... well no BFR alright.

maradine
2013-04-09, 04:55 PM
We all know what would happen if BFRs make a return.


As the fan art and its subsequent posting would strongly indicate, this is counter-factual.

p0intman
2013-04-09, 04:57 PM
As the fan art and its subsequent posting would strongly indicate, this is counter-factual.

Does SOE want to turn all of the vets that returned away again? Do it and it will do just that.

ChipMHazard
2013-04-09, 04:57 PM
Looks like a plant bulb with legs and arms, in a Vanu sort of way.
I don't want to see BFRs again. I don't see how they can add them in without making them either too powerful or too weak.
More to the point, I don't them having a place in PS2.
Good thing it's just some concept fan art.

EVILPIG
2013-04-09, 04:59 PM
They're developing a flying transport to carry a squad of them to target. It's called The Universe.

/sarc

maradine
2013-04-09, 04:59 PM
Does SOE want to turn all of the vets that returned away again? Do it and it will do just that.

I know, I agree. My point was that it appears to be far from universal knowledge that this was a massive historical clusterfuck.

Ghodere
2013-04-09, 05:01 PM
The paranoia regarding BFRs is irrational. SOE has the ability to cause the same devastation as that caused by BFRs whenever they implement or tweak any unit. Functionally, BFRs were nothing more than Lightnings, or MBTs, with flavor. There was nothing inherent in the BFR that was the root of their woes; the trouble was the numbers SOE attached to them, and in that regard, SOE can, and very possibly might, make any unit a BFR at any time, mech or no mech.

TheRagingGerbil
2013-04-09, 05:07 PM
Man I loved hotdropping on BFRs with some jammies and hot-swapping decis back in the day. Loved the tears from the down pilots...

Gawd I hating those fucking robots.

EVILPIG
2013-04-09, 05:13 PM
The paranoia regarding BFRs is irrational. SOE has the ability to cause the same devastation as that caused by BFRs whenever they implement or tweak any unit. Functionally, BFRs were nothing more than Lightnings, or MBTs, with flavor. There was nothing inherent in the BFR that was the root of their woes; the trouble was the numbers SOE attached to them, and in that regard, SOE can, and very possibly might, make any unit a BFR at any time, mech or no mech.

BFR lover identified and labelled. :rofl:

EVILPIG
2013-04-09, 05:14 PM
Man I loved hotdropping on BFRs with some jammies and hot-swapping decis back in the day. Loved the tears from the down pilots...

Gawd I hating those fucking robots.

That's the slow way to kill them.

AThreatToYou
2013-04-09, 05:26 PM
Judging from the posting from the non-PS1 vets, 'Mechs are an extremely popular idea and would probably boost the popularity of the game rather than kill it if they could be successfully implemented.

Judging from how gimped & wonky the MAX suits are, however, the SOE dev team is extremely paranoid of making any armor on two legs powerful.

Ghoest9
2013-04-09, 05:40 PM
Judging from the posting from the non-PS1 vets, 'Mechs are an extremely popular idea and would probably boost the popularity of the game rather than kill it if they could be successfully implemented.



Many "popular" suggested additions have ruined or crippled various MMOs.

Sledgecrushr
2013-04-09, 05:41 PM
Let me pitch my alternate bfr idea. It woukd be a three crew vehicle. Armed with 2 single shot lightning heat cannons stock. It really wouldnt look like a bfr since it would have eight legs. The bonus to having this vehicle would be that it can strafe, albeit slower than the mag. And it would be aboe to follow infanty up most of the rocky paths infantry only can go. I think this concept the spiderbot is sci fi enough for this game and generally more powerful than a lightning and less powerful than a mbt.

AThreatToYou
2013-04-09, 06:10 PM
Many "popular" suggested additions have ruined or crippled various MMOs.

I would prod you to give examples of what you are talking about, but really when it comes down to PS2 losing about 6k active players per day, I am sure that SOE would do anything they think they can do to bring more folks in.

ShadoViper
2013-04-09, 06:12 PM
I would prod you to give examples of what you are talking about, but really when it comes down to PS2 losing about 6k active players per day, I am sure that SOE would do anything they think they can do to bring more folks in.

Too bad they couldn't think about why they were actually losing the subs in the first place.

Timealude
2013-04-09, 06:13 PM
before people get all qq about this, i think you need to read the thread the guy posted, it sounds pretty balanced compared to the old ones of PS1. But the only thing Im wondering is why pull these over tanks as they sound a bit weak.

CrimsonTemplar
2013-04-09, 06:14 PM
Well so far, it just appears to be a well done piece of art. Therefore we need to keep a rational frame of mind, sit down and plot on how we're going to track this artist down and burn him at the stake for polluting the minds of the devs, with this outrageous heresy!:rofl:

I admit I am uneasy with the idea of BFR or BFR-esque war machines in the game. Didn't enjoy it much back in PS1. Well...guess we'll see what happens but I doubt anything will come of this and even if it did, these mechs don't seem as OP as their predecessors *He said hopefully*.

The VS mech does remind me of the Wraithlord and Wraithguard from 40K.

Whiteagle
2013-04-09, 06:17 PM
Judging from the posting from the non-PS1 vets, 'Mechs are an extremely popular idea and would probably boost the popularity of the game rather than kill it if they could be successfully implemented.

Judging from how gimped & wonky the MAX suits are, however, the SOE dev team is extremely paranoid of making any armor on two legs powerful.
Well we've been discussing Walkers over here... (http://www.planetside-universe.com/showthread.php?t=54137)

Most agreed upon idea so far:
http://images1.wikia.nocookie.net/__cb20110204150750/starwars/images/e/ee/AT-RT_Unmanned.jpg
Scout Walkers like the AT-RT.

WSNeo
2013-04-09, 06:46 PM
Let me pitch my alternate bfr ide-

http://www.investintech.com/resources/blog/wp-content/uploads/2012/12/No-Kitten.jpg

Whiteagle
2013-04-09, 06:56 PM
http://www.investintech.com/resources/blog/wp-content/uploads/2012/12/No-Kitten.jpg
...But what if two of them were Submarines with Legs?

They'd actually be pretty crappy at overland movement, but go WHOOOOSSHHH in the water?

Sledgecrushr
2013-04-09, 07:10 PM
http://www.investintech.com/resources/blog/wp-content/uploads/2012/12/No-Kitten.jpg

You made me sad. :(

Qwan
2013-04-09, 07:11 PM
Please lock this thread and any other threads starting with the initials BFR.

ChipMHazard
2013-04-09, 07:22 PM
Please lock this thread and any other threads starting with the initials BFR.

Personally I would rather have any developer, whom even in their most private moments entertain the idea of adding in BFRs again, to have a little chat with a certain Imperial Ordo.

http://i96.photobucket.com/albums/l162/Lord_crapalot/HeresyStamp.png

But that's neither here nor there. :p

Methonius
2013-04-09, 07:56 PM
Oh for fuck's sake . . .

I Loled right when I read this, but at the same time I had flashbacks of the nightmare that the originals were.

Roy Awesome
2013-04-09, 07:59 PM
SOE trolling again!

They just need to hint at BFRs and people go crazy

Neutral Calypso
2013-04-09, 08:33 PM
Put down your weapon. You have fifteen seconds to comply.

PurpleOtter
2013-04-09, 08:43 PM
I would post the "Tard the Cat" picture, but someone already beat me to it! It's about the most eloquent response to the idea of BFR's there is....

Baneblade
2013-04-09, 08:53 PM
Walking Robots were not the problem with BFRs. It is silly to hate the notion simply because of what the form of it entails. Would it be somehow better if they had tires?

Hate the concept of a mega death machine, not the idea of a walker mech.

Cut it out with the BFR hate, there is no reason to assume SOE will repeat the largest mistake they ever made to PlanetSide.

Rothnang
2013-04-09, 08:55 PM
I think we'll see these kinds of things added. Maybe not soon, but eventually they will have to add more stuff, the monetization scheme for this game simply demands adding more units over time.

Silent Thunder
2013-04-09, 08:56 PM
Truth is BFRs in Planetside are like the modern view of the Swatstika. Yes it can have many many more meanings than what its always interpreted as, but the fact is what it is most infamous for creates an insurmountable mental barrier twords viewing it in anything other than that negative light. The fact is they shouldn't do BRFs precisely because nobody can overlook the stigma.

And yes I invoked Godwins law, but hell I couldn't really think of any other good analogies, so whatever.

Rothnang
2013-04-09, 08:59 PM
I think someone should coin a new law that goes "Whenever someone proposes a new addition to an online game someone will argue against it based on the claim that it will be implemented poorly."

Lonehunter
2013-04-09, 09:18 PM
My problem with PS1 BFRs was that it gave too much power to one person.

Then they gave drivers the main gun in PS2....

I can't believe I'm saying this, but if they made them require a crew to operate maybe this could be the heavy ground assault vehicle we've been waiting for.

Because the role of the tank is fading with every patch

Edit: Dislike the VS concept though, it's almost all cockpit window lol

Sirisian
2013-04-09, 09:21 PM
It's funny. All of the reasoned posts about adding mech chassis in the game as just a normal vehicle are usually drowned in BFR talk about one-hit vehicles being added to the game. If the BFR that was in PS1 pre-nerf was added to PS2 it wouldn't stand a chance. :P 4 Phoenix rockets would kill it probably with the current balance. Two Decimator rockets to the back would blow it up. Not to mention tanks ripping it to pieces. :lol: Okay guys. We get it. You don't want any more OP weapons or vehicles that farm infantry... :rofl:

p0intman
2013-04-09, 09:58 PM
Walking Robots were not the problem with BFRs. It is silly to hate the notion simply because of what the form of it entails. Would it be somehow better if they had tires?

Hate the concept of a mega death machine, not the idea of a walker mech.

Cut it out with the BFR hate, there is no reason to assume SOE will repeat the largest mistake they ever made to PlanetSide.

have you paid attention to the development of this game so far?

I'm not seeing where you are so optimistic.

PurpleOtter
2013-04-09, 09:59 PM
If you were to even "entertain" the concept of adding these to the game, the only way is to make them cosmetic side grades to the current tanks. The stats would be have to identical, with the ONLY deviation being possibly motile. IE: able to reach areas that tracks could not due to being bipedal.

Hamma
2013-04-09, 10:03 PM
This was just some fan art, nothing more.

Whiteagle
2013-04-09, 10:12 PM
Ladies and Gentlemen, let me introduce you to the Amphibious Battle Frame Robot:
http://i77.photobucket.com/albums/j65/Whiteagle/NCABFRWalkermode_zps84cd8d10.png
http://i77.photobucket.com/albums/j65/Whiteagle/NCABFRSubmode_zps77c08c49.png

The ABFR!

...Ok, it's a crappy LDD model I came up with in a few hours, but I think you can get the idea...
A Sub that just so happens to turn into a Land Walker!

Rothnang
2013-04-09, 10:18 PM
That looks like it would have to be made of wood to have any kind of buoyancy. ;)

PurpleOtter
2013-04-09, 10:37 PM
Ladies and Gentlemen, let me introduce you to the Amphibious Battle Frame Robot:
http://i77.photobucket.com/albums/j65/Whiteagle/NCABFRWalkermode_zps84cd8d10.png
http://i77.photobucket.com/albums/j65/Whiteagle/NCABFRSubmode_zps77c08c49.png

The ABFR!

...Ok, it's a crappy LDD model I came up with in a few hours, but I think you can get the idea...
A Sub that just so happens to turn into a Land Walker!

needs a cloak and a shield and a missile launcher and a torpedo tube and a satellite dish for orbital strikes and an espresso machine and an AMS and a re arm port and a.....

Whiteagle
2013-04-09, 10:39 PM
That looks like it would have to be made of wood to have any kind of buoyancy. ;)
THAT'S WHY IT'S FEET ARE ALSO PONTOONS!!!

...It might actually be able to stand up on water then...

Baneblade
2013-04-10, 12:53 AM
have you paid attention to the development of this game so far?

I'm not seeing where you are so optimistic.

I could post negativity in every post and still look like an optimist to you.

Koadster
2013-04-10, 02:25 AM
Oh for fuck's sake . . .

'BFR's in 2142 were very balanced.. But ofcourse that was 'old dice' who were legendary game devs.

camycamera
2013-04-10, 02:49 AM
^ this

calm down PS1 vets. even IF they put them back in... they would balance it.... right?

zirakaji
2013-04-10, 02:58 AM
calm down PS1 vets. even IF they put them back in... they would balance it.... right?

Sarcasm?

Sonny
2013-04-10, 03:02 AM
If they make these battle mechs 2 or 3 man and cost most if not all of your vehicle resources then I can cope with them. Otherwise, I fear.

Falcon_br
2013-04-10, 03:28 AM
I am also favorable to the comeback of the BFRs, but like people said, much more like the one in bf2142.
A single pilot small mech with 2 weapons, most like the same of the esf with 75% of the ammo clip.
So they are agile enought to get behind a tank and rocket pod it near death and finish it with the main HMG.
But a head on battle with a tank should not be a good pick, because a tank with 2 gunner will have more damage and it most have less health them a mbt, but with less weak points, but be more durable them a lighting for sure.
So we got a walking ESF, good to give close support to infantry, that will still die as fast as every vehicle in the game, but is perfect to give one more option to players to spend money and certs on it.
The machine gun can be the standard HMG that come with the MBT maybe with more ammo on the clip, that can be exchanged for a g30 walker, that is more effective against infantry and air, buch much less effective against tanks.
The secondary can be less effective rocket pods, or a g60 pounders, or one m40, there can be also some faction specific weapons, like the enforcer for the NC, and the m525 for the TR. Maybe a g2a lock on launcher as secondary, but I think MBT pilots will complain about that because they don't have any useful weapon against air.
So it can get in better places that tanks cannot, it can be very nice for a flanking maneuver, also good to kill those hard to reach, with tanks, sunderers, and perfect for loners (that call themselves and lone wolfs).
I know some guys that only got the lighting to play, because they don't like to play with anyone, but they do realize that the lighting even with heat sucks a lot, he keeps giving fire support, because if he enters in a fight he will be dead fast. The single pilot BFR can be what he always wanted in this game.

Gatekeeper
2013-04-10, 03:52 AM
I don't have any problem with the concept of having mechs in PS2. Just because BFRs were handled badly in PS1 doesn't mean that mechs can't be done well ever.

The big problem really would be finding an appropriate battlefield role for them to fill, especially since they're still struggling to define that for the existing vehicles.

Whiteagle
2013-04-10, 04:40 AM
The big problem really would be finding an appropriate battlefield role for them to fill, especially since they're still struggling to define that for the existing vehicles.
Dude, shore-insertion support and submarine combat:
http://i77.photobucket.com/albums/j65/Whiteagle/NCABFRSubmode_zps77c08c49.png

Gatekeeper
2013-04-10, 05:06 AM
Dude, shore-insertion support and submarine combat:
http://i77.photobucket.com/albums/j65/Whiteagle/NCABFRSubmode_zps77c08c49.png

:D

Fine, gets my vote. SOE, make it so! :)

Dodgy Commando
2013-04-10, 05:57 AM
I'm all for the return of BFR's in some shape or form. Like I've said many times, they don't have to be PS1 BFR's.

I also find the hate quite irrational, but its an irrational feeling to begin with. I also understand where it comes from (to a degree). However I disagree with this idea of blocking even the slightest mention of the things.

Anyway, the art posted certainly feels very Vanu (also beats Buzz Lightyear hands down). I question the validity of such a big screen area, but then again it could be reinforced (or not even actually a screen). Bit of a Wraithlord vibe going on.

Ironside
2013-04-10, 06:04 AM
it looks fucking awful and do they ever learn, one mistake after another....

Hmr85
2013-04-10, 06:26 AM
While not a fan of BFR's ever making a return. Why not post all of the concepts up?

VS
http://i363.photobucket.com/albums/oo77/Hmr85/vs_mech_by_dougflinders-d5uw4lp_zpsdfd3238b.jpg
TR
http://i363.photobucket.com/albums/oo77/Hmr85/tr_mech_by_dougflinders-d5uw4d3_zps4f738a7a.jpg
NC
http://i363.photobucket.com/albums/oo77/Hmr85/nc_mech_by_dougflinders-d5uw3ti_zpscbf964e0.jpg

Illtempered
2013-04-10, 06:29 AM
These aren't biffers, they're "mechs". They'll probably add the mechs, and bring in larger mechs, that aren't bfr's either.

They'll do all this because of one simple thing....more weapons platforms. $$$$$$$$$
Everybody will cry about them, and they'll get nerfed, so the people that spent money for new guns can get pissed and be laughed at and mocked.


I don't care. It will be more stuff to shoot at and kill for xp.

Hmr85
2013-04-10, 06:59 AM
BFR (Battle Frame Robotics) are mechs. I don't care how you or SOE try to spin it. They absolutely do not need to make a return in any shape, size, or form.

HiroshiChugi
2013-04-10, 07:39 AM
Well here's the NC one this guy drew:

http://dougflinders.deviantart.com/art/NC-Mech-354217302


And the TR one:

http://dougflinders.deviantart.com/art/TR-Mech-354218007

Hmr85
2013-04-10, 08:07 AM
Well here's the NC one this guy drew:

http://dougflinders.deviantart.com/art/NC-Mech-354217302


And the TR one:

http://dougflinders.deviantart.com/art/TR-Mech-354218007

Your images are not coming through. But you can find those on the page before this one.

Carbon Copied
2013-04-10, 08:09 AM
I don't know; the concept drawings are kind of cliche and don't feel "like something we haven't seen before" I think the whole concept of "battle mech robots" spoils the game. I'd rather see more exo-skeleton style machines because then it feels like you're still fighting the person inside not just some mechwarrior style scenario. I honestly think that if they did make a re-appearance the current continents don't feel designed with them in mind and they'd look seriously out of place (if I'm honest) - maybe if they introduced later continents that took advantage of i.e some kind of urban cityscape then I could see it happening.

As to the designs like I say I'd rather more exo-skeleton than "Mechwarrior" ala District 9

Thunderhawk
2013-04-10, 08:39 AM
They won't be introducing BFRs so quit the mass hysteria... but.....

BFRs could be acceptable in this game (imho) if :-

1. Had Armour range between a lightning and an MBT.
2. Only pullable outdoors.
3. 2 X height of a player avatar (not massive).
4. NO FRICKIN SHIELD OR SHIELD FRICKIN GENERATOR.
5. Susceptible to small arms fire but at 20% damage reduction.
6. AV destorys it, number of rockets coincides to the armour it has (See 1)
7. Has rear weakness like MBTs.
8. Available options for Arm weapons are Main hand off hand, AI / AV / AA, interchangeable so could be AI/AI or AV/AV, AA/AA (guess what will be the most used btw......hint: another fcuk'in AA vehicle)

I think we have something that just adds something different to the scenery and not be "OMFG its battle of the BFRs".

EDIT:
9. Costs 750 Vehicle Resources !!!!!!!!!

HiroshiChugi
2013-04-10, 08:43 AM
EDIT:
9. Costs 750 Vehicle Resources !!!!!!!!!

At first I was all like, "WTF?!? O_O" then I figured that it might as well cost 750 resources due to the fact that if it didn't, there would be too many on the battlefield. But maybe have 600 resouces instead, so one could at the least pull a flash if they get destroyed right after apawning one.

Thunderhawk
2013-04-10, 08:46 AM
At first I was all like, "WTF?!? O_O" then I figured that it might as well cost 750 resources due to the fact that if it didn't, there would be too many on the battlefield. But maybe have 600 resouces instead, so one could at the least pull a flash if they get destroyed right after apawning one.

yep, 650 sounds reasonable though (Flash is 50 aint it ? havent checked)

MrMak
2013-04-10, 09:11 AM
Guys look at its size. Its not a giant mech of doom like the orgininal BFRs. Its more like a alrger variation of a MAX. Something that would be used as fire support inrought terrain and inside tight spaces where standad vehicles have issues manuvering.

SpunkyKuma
2013-04-10, 09:18 AM
LOL they're already killing the game thanks to their addition of pump action shotguns even though it got downvoted, they may just as well bother with this too.

My interest in PS2 is basically dropping to 0 pretty rapidly, I barely even play 30 minutes a day anymore.

zirakaji
2013-04-10, 09:22 AM
It would be fun if that mecha will have 4 seats
1. Control legs
2. Control left weapon
3. control right weapon
4. control the dance emote and a sefldestruct button.

-Go left!
-NO go right! I saw a sundy other there
-Everybody dance!
-FFS... caboom!

hashish
2013-04-10, 09:27 AM
They won't be introducing BFRs so quit the mass hysteria... but.....

BFRs could be acceptable in this game (imho) if :-

1. Had Armour range between a lightning and an MBT.
2. Only pullable outdoors.
3. 2 X height of a player avatar (not massive).
4. NO FRICKIN SHIELD OR SHIELD FRICKIN GENERATOR.
5. Susceptible to small arms fire but at 20% damage reduction.
6. AV destorys it, number of rockets coincides to the armour it has (See 1)
7. Has rear weakness like MBTs.
8. Available options for Arm weapons are Main hand off hand, AI / AV / AA, interchangeable so could be AI/AI or AV/AV, AA/AA (guess what will be the most used btw......hint: another fcuk'in AA vehicle)

I think we have something that just adds something different to the scenery and not be "OMFG its battle of the BFRs".

EDIT:
9. Costs 750 Vehicle Resources !!!!!!!!!

I agree.. It is quite possible for it to be implemented in the game as long as they figure out a proper role for this type of unit/vehicle and dont make it OP or a jack of all trades killing machine..

Also imho we need alot more vehicles in game that can only be bought with CERTS (No new vehicles should be available to everyone, it would really damage the progression in PS2). Like 20-40 more unique and some empire specific vehicles :)

VaderShake
2013-04-10, 09:30 AM
'BFR's in 2142 were very balanced.. But ofcourse that was 'old dice' who were legendary game devs.

They were balanced............... "old DICE", I tip my hat to you sir.......

ThatGoatGuy
2013-04-10, 09:35 AM
First of all, the design is awfull.

Higby said that, there will be no BFR's in PS2. I guess they'll call it some sort of battlemech, and put it in... well no BFR alright.

Yeah and the new "Battle lane system" isn't the lattice system...

MrMak
2013-04-10, 09:38 AM
This BFR phobia is hilarious. IT HAS LEGS! IMBA OP PAY2WIN KILLS THE GAME!

Forsaken One
2013-04-10, 10:06 AM
Hahahaha guys. thats not a real BFR.


Its the new vanu max. The old one sucks so much that they had to give it twice the size with new weapons just so it would be on par with the other maxs.

Dougnifico
2013-04-10, 10:07 AM
If we get walkers, I think a good way would be like the AT-RT from Star Wars. It just enhances the abilities of the soldier without adding too much power.

http://images2.wikia.nocookie.net/__cb20100826153547/starwars/images/5/5a/AT-RT-TCW.jpg

Whiteagle
2013-04-10, 10:11 AM
If we get walkers, I think a good way would be like the AT-RT from Star Wars. It just enhances the abilities of the soldier without adding too much power.
Indeed, a Scout Walker would basically be a Flash with legs.
Steadier to shoot, but slower and still open to the elements.

Gatekeeper
2013-04-10, 10:27 AM
Indeed, a Scout Walker would basically be a Flash with legs.
Steadier to shoot, but slower and still open to the elements.

That would actually be pretty awesome, especially if it can just stride over rough terrain and controls pretty much like infantry (and can thus bring its weapon to bear quickly and easily).

The only problem I can see with that is that it'd be a huge target, and would tend to get AVed to death the second it stepped onto the battlefield. It'd need to be tough enough to take a couple of rockets at least.

Whiteagle
2013-04-10, 10:35 AM
That would actually be pretty awesome, especially if it can just stride over rough terrain and controls pretty much like infantry (and can thus bring its weapon to bear quickly and easily).

The only problem I can see with that is that it'd be a huge target, and would tend to get AVed to death the second it stepped onto the battlefield. It'd need to be tough enough to take a couple of rockets at least.
Well that's why it's a "Scout" Walker.
It cost only around 50, so even if they did kill you with it with two rockets it would be two less to take out your oncoming tanks with.

...Plus now you can call out their location!

Sledgecrushr
2013-04-10, 10:56 AM
I love the scout walker idea. There really isnt enough sci fi in this game yet and this would take us a long way towards that goal.

NewSith
2013-04-10, 10:59 AM
It's more like a MAX for a MAX, rather than a BFR. As long as it lies in the same niche as Lightning, the thing's ok and is far from being a BFR.



Actually, did anyone check what it has to say? I mean the artist INTENTIONALLY says:
Lightweight composite armor keeps the mech fast, but vulnerable to anti-vehicle weaponry

It IS an AT-RT. Or actually an AT-PT.

Canaris
2013-04-10, 11:24 AM
lil late for the April fools day joke... what this is real.
NO!

EVILPIG
2013-04-10, 11:28 AM
For everyone saying, "It's just fan art", look at the FB post by SOE. They are asking the payers if they would want something like that in game.

NewSith
2013-04-10, 11:29 AM
lil late for the April fools day joke... what this is real.
NO!

Just stop being oldfags already. Seriously.

NewSith
2013-04-10, 11:35 AM
For everyone saying, "It's just fan art", look at the FB post by SOE. They are asking the payers if they would want something like that in game.

Define "like that".

EVILPIG
2013-04-10, 11:39 AM
Define "like that".

Ask them. It's their question.

NewSith
2013-04-10, 12:00 PM
Ask them. It's their question.

You're missing the point. You titled it "BFRSOMGNO" and nobody is actually taking a closer look at the picture because of that...

Canaris
2013-04-10, 12:00 PM
Just stop being oldfags already. Seriously.

no, I'll say my piece about mechs, bfrs or whatever the fuck I please

BFRS & MECHS DO NOT BELONG IN PLANETSIDE

NewSith
2013-04-10, 12:00 PM
no, I'll say my piece about mechs, bfrs or whatever the fuck I please

BFRS & MECHS DO NOT BELONG IN PLANETSIDE

Why? In 6 words...

(Or alternatively - do MAXes belong in planetside?)

Ait'al
2013-04-10, 12:09 PM
Well technically this game is different on many fronts. One of them is terrain. So if the height of the guns is a strategic use, it alone could make them viable in different locations.

Could be cool to give them half damage reduction from AV and a 2x multiplier to AI(if those mechanics exist in PS2 now.) and let them be infantry sweepers with AV and AA options. Basically staying power the current Medium tanks cant do becuase this game kills everything in one hit instead of 2 like in PS...

It's all about ratio!! ><

EVILPIG
2013-04-10, 12:09 PM
You're missing the point. You titled it "BFRSOMGNO" and nobody is actually taking a closer look at the picture because of that...

You quoted the SOE message and asked me to define it. I said to ask them.

NewSith
2013-04-10, 12:12 PM
You quoted the SOE message and asked me to define it. I said to ask them.

I asked what you think it meant, but I guess whatever...

Dodgy Commando
2013-04-10, 12:12 PM
Exactly, a bit of a lame argument.

Personal choice/opinion, fair enough.

I personally don't like the Scout Walker idea, I find the whole concept (here or anywhere) a bit clumsy. I'm not going to say that such a thing doesn't belong in Planetside or that the game doesn't need them, though.

EVILPIG
2013-04-10, 12:23 PM
I asked what you think it meant, but I guess whatever...

Well that is an actual question. Perhaps phrase it as such next time. You quoted their message and it looked as if you were asking me to define what they were asking. As for your question, the message looks to me that they are featuring the fan art and asking the players if they would want something like it, a mech, in the game? BFRs were mechs.

Chaff
2013-04-10, 12:28 PM
.
Funny stuff. Mech Warrior ? I remind myself to try to refrain from making assumptions about SOEs plans. Why do we mindlessly jump to conclusions about possible new elements to the game ? If this is from an outside artist, it's even more reckless to fly off on the centuries old "I hate BFRs" rant....

I'm not crazy about SOE adding Mechs, or bringing back BFRs. However, they could bring back Mechs and/or BFRs. The MORE shit SOE adds the more whining & balance issues they invite.

Add Mechs ? Sure. Go for it. Put them on ONE Continent. Let people CHOOSE to deal with them, or not. OPTIONS. CHOICES. These are good things. Of course, BALANCE is really where the tipping point comes into play.

There is a point where too much content is likely to hurt the game more than it helps. Gimmicks are just that.

I'd love to see the designers have "modules". From week-to-week, or month-to-month they could switch out different base modules. Hallways would change, vehicle bay layout would change in some way (maybe only from N/S to E/W). Spawn rooms might move up or down a floor. Infantry terms could be at different locations. The entire base may rotate 45 degrees on its axis, etc.....

The game could be made to feel more fresh without going for New-is-always-better. The ca$h-driven reality is than SOE is addicted to new weapons & camos to get money.

Sony is focused on getting us to $ub, buy boo$t$, and generally get u$ to $pend money everywhere they can work an angle. This business model will always be a major factor working against SOE implementing positive new changes & content. Will future changes be for better gameplay, or a way to implement new revenue $tream$ ?
.
.

Mox
2013-04-10, 01:06 PM
I look forward to see the bfr back in action soon. I dont know why everybody is whinning. Post-nerf bfr in ps1 was really a nice addition on the battlefield.

Rivenshield
2013-04-10, 04:05 PM
/grinds teeth

Sledgecrushr
2013-04-10, 04:13 PM
We have room for more vehicles, we only have seven.

MrMak
2013-04-10, 06:04 PM
Ok i get it BFRs were overpowered as shit. I mean I saw videosof the "flying" one and i get all that. But were some of oyu people so traumatised by that thar you automaticly get some sort of violent psychological reaction to anythhing that moves on mechanical legs?

Looking at some of the posts here and on the author's thread on the official forums I get the impression that if MAXes were not part of PS1 and were instead a PS2 addition a lot of these people would flip out just as much about them.


Remember kids. Just becouse it moves on legs does not mean that it is 3 stories high and has the armor and firepower of a small tank column.

maradine
2013-04-10, 06:19 PM
Ok i get it BFRs were overpowered as shit. I mean I saw videosof the "flying" one and i get all that. But were some of oyu people so traumatised by that thar you automaticly get some sort of violent psychological reaction to anythhing that moves on mechanical legs?

The BFR introduction and its ancillary mechanics were a critical factor in ruining what many here consider to be one of the all-time greats in gaming history. If you were in that boat, you might have a strong visceral reaction, too.

Unrelated, if I want to play with giant robots, I have no shortage of options.

Chaff
2013-04-10, 06:24 PM
^

Hell yes to the 12 hour cooldown between Empire swapping. Ideally, I could log into a diff alt at the WG, and review stats, cash-in Certs,.....with a 5-to-10 minute timer before I had the 12-hour lockdown kick-in.

Sometimes, with multiple alts/Empires, you need to go thru your Cert Trees and do some maintenance & strategizing. If you don't leave the WG, or text, or in any way engage in a fight or leave the WG, you should have a little bit of time to manage your toons.....once you leave a WG and enter the Map - that Char's Empire lockdown timer is started. Even then, the time you can log onto an Empire and sit in your WG should be limited to 10 minutes.

PurpleOtter
2013-04-10, 07:25 PM
Ok i get it BFRs were overpowered as shit. I mean I saw videosof the "flying" one and i get all that. But were some of oyu people so traumatised by that thar you automaticly get some sort of violent psychological reaction to anythhing that moves on mechanical legs?

Looking at some of the posts here and on the author's thread on the official forums I get the impression that if MAXes were not part of PS1 and were instead a PS2 addition a lot of these people would flip out just as much about them.


Remember kids. Just becouse it moves on legs does not mean that it is 3 stories high and has the armor and firepower of a small tank column.

It was worse, much worse, {SHUDDER} More like this:

http://images2.wikia.nocookie.net/__cb20120512174114/godzilla/images/2/2b/1247410377_8241_full.jpg

maradine
2013-04-10, 07:41 PM
Oh my god its

MECHAGOJIRA!

MrMak
2013-04-10, 08:05 PM
The BFR introduction and its ancillary mechanics were a critical factor in ruining what many here consider to be one of the all-time greats in gaming history. If you were in that boat, you might have a strong visceral reaction, too.

Unrelated, if I want to play with giant robots, I have no shortage of options.

Going by that logic.

If I want to play with tanks, I have no shortage of options.

If I want to play with guns, I have no shortage of options.

If i want to play with futuristic aircraft, I have no shortage of options.


Also. Slightly taller than a tank is most definatly not "giant". Heck I think AT-STs are taller than those concepts.



So far I have heard no good argument against them.

Most of the naysaying boils down to an irrational fear of mechanical legs caused by post BFR stress syndrome.

And claiming walker vehicles dont belong in a futuristic seting is not a good argument. Thats just an atempt to rationalise your irrational fear.

maradine
2013-04-10, 08:30 PM
Funny, I thought I was being quite rational in explaining my preferences. I'm sorry you don't agree with them. Calling them invalid, however, makes you look like a toolshed. Cheers, mate.

PoisonTaco
2013-04-10, 08:31 PM
I understand that BFR's ruined the original Planetside, but don't just dismiss anything that looks like a walker. With the art shown by the OP it reminds me more of the walkers from Battlefield 2142 than the BFR's from Planetside. Granted I played way more 2142 than Planetside, but that's besides the point.

http://2.bp.blogspot.com/_eU6VdsHIj4g/TJAtMsdFmkI/AAAAAAAAAA0/OJNPZFD_hJU/s1600/bettelfeeld+warlker.jpg

In 2142 the walkers were a great addition. They were mostly anti-infantry vehicles as the higher elevation gave you lots of opportunities to pick people off. You could take on other vehicles with the walkers but generally a good tank driver could kill you no problem. The 2nd seat in the walkers was more of an AA position and was quite effective at keeping aircraft away from a point.

If they introduced walkers to PS2 I'd be open to the idea so long as they're implemented right. All that would be left is Titan mode!

Ait'al
2013-04-10, 08:36 PM
I think they could be good. If the angle is right having more height to shoot from could be good for various thing. Just needs to be done correctly. Good for hill humping.. to help get the other tanks in!

Like I said do 1/2 AV damage 2x infantry vulnerability and give it the right ammount of HP for staying power so it can kill stuff enough to help in groups as forward fighters. Like the maxes of the vehicles world. But based on partial versatility and advantages for various situations and terrain.


BFRs didn't kill the game. The game was long dead from endless bad game changes(balances! 8\ Which of course were very unbalanced!). It was just a crappy nail in the crappy coffin the game turned into. i actually had a lot of fun in BFRs. Had some really good runs that lasted hours holding off constant heavy base assaults, both alone and as people came to help. No lack of enjoyment or praises from my gunners either. 8p

MrMak
2013-04-10, 08:54 PM
Funny, I thought I was being quite rational in explaining my preferences. I'm sorry you don't agree with them. Calling them invalid, however, makes you look like a toolshed. Cheers, mate.

I scaned the entire thread and all your post come down to "NO becouse BFRs".

So yeah id say a complete and utter lack of any argumentation beyond "Planetside 1 had something somewhat visualy similar and it was very bad, so this will inevitably be just as bad" is invalid.

Now if you were to give an actual reason why a small, slow, lightly armored vehicle designed to move in rough terrain (and that is exactly what the author intended) is such an incredibly bad idea that it would bring about the end of days, I would be very much interested

Hamma
2013-04-10, 10:29 PM
The BFR introduction and its ancillary mechanics were a critical factor in ruining what many here consider to be one of the all-time greats in gaming history. If you were in that boat, you might have a strong visceral reaction, too.

I concur with your assessment of the situation.

Gatekeeper
2013-04-11, 03:33 AM
BFRs damaged PS1, but they were by no means the biggest problem it had.

IMO massive bugs early on, the incredibly steep learning curve, the subscription cost, the total lack of marketing and support and the botched Core Combat expansion were the things that really killed PS1.

BFRs were just something that really pissed off the small minority that actually stuck with the game despite all those other problems ;)

Mietz
2013-04-11, 07:01 AM
The question with these "mechs" is how they would handle.

i.e. what kind of offensive capability and what kind of offensive mobility would they feature.

A strafing target with strong firepower is a problem in this game, see Magriders and how everyone thinks they are superduperOP because they can strafe (open for debate).

If this kind of mech would function essentially like in HAWKEN by having superior offensive mobility and the ability to turn their cockpit (like the TR concept shows), it would turn them into the dominant ground unit.

Sledgecrushr
2013-04-11, 07:14 AM
The question with these "mechs" is how they would handle.

i.e. what kind of offensive capability and what kind of offensive mobility would they feature.

A strafing target with strong firepower is a problem in this game, see Magriders and how everyone thinks they are superduperOP because they can strafe (open for debate).

If this kind of mech would function essentially like in HAWKEN by having superior offensive mobility and the ability to turn their cockpit (like the TR concept shows), it would turn them into the dominant ground unit.

If they combine heavy firepower with lots of armor and ultimate mobility then we are fucked. If the high mobility is tied to some light armament a little armor then its more balanced against its higher mobility. I dont know this thing might be slow as shit.

Gatekeeper
2013-04-11, 07:22 AM
I agree with the earlier suggestion of a scout-walker type mech.

You could make that highly mobile and arm it with a tank secondary gun without making it overpowered.

The big problem with BFRs was always that they were highly mobile super-heavy tanks, without requiring any more crew than the regular tanks. Which obviously tends to break balance all over the place.

Infernalis
2013-04-11, 07:48 AM
BFRs were horrible in PS1, both in term of gameplay and art design. On the other hand Walkers in BF2142 were really good and balanced.

The thing is, what can they bring to gameplay seeing as we already have little mechs (MAXes)? Highly mobile light tank? No real need with the Lightning and seeing we have no urban maps.

almalino
2013-04-11, 08:08 AM
BFRs were horrible in PS1, both in term of gameplay and art design. On the other hand Walkers in BF2142 were really good and balanced.

The thing is, what can they bring to gameplay seeing as we already have little mechs (MAXes)? Highly mobile light tank? No real need with the Lightning and seeing we have no urban maps.

Mech on a really high legs to be able to shot people over the walls around the bases :) Would be soo kool!

http://images2.wikia.nocookie.net/__cb20090406181114/aliens/images/2/2d/Tripod_Martian.jpg

almalino
2013-04-11, 09:12 AM
Oh, they could not add dedicated mechs into the game. Just make my Vanguard a transformer that could transform into the BFR and back at any time :) I would be soo happy

Mietz
2013-04-11, 10:28 AM
If they combine heavy firepower with lots of armor and ultimate mobility then we are fucked. If the high mobility is tied to some light armament a little armor then its more balanced against its higher mobility. I dont know this thing might be slow as shit.

High mobility is essentially a few magnitudes higher in balance than raw damage output or armor because avoidance is far more useful in this game (see ESF, Mag, vs other MBT/Liberator)

The questions are:
a. would the mechs be treated as vehicles?
a1. would the lock on launchers be able to lock on to them?
b. do they strafe?
c. How high is the weapons platform situated? (shooting over shields, locking down vertical spawn shield exits in spawn-rooms)
d. do small weapons damage them?
e. can they be knocked over?
f. armament?

To hit a mag with a dumbfire launcher is hard unless you are -very- close and if the mech has a rotating turret it essentially negates the 80° vision impairment of magriders.

Essentially the concern is to not create the equivalent of an ESF on the ground with high mobility, low armor and massive firepower.

Huntsab
2013-04-11, 10:39 AM
This game is nothing like PS1 the implementation of Mechs will not impact the game like it did back in the day. Different mechanics and I think the loss of surgile quad shot did a lot of damage too. People left en mass cause they couldn't sprint up and quadshot you before your screen ever displayed them, any more.

WSNeo
2013-04-11, 11:06 AM
This game is nothing like PS1 the implementation of Mechs will not impact the game like it did back in the day.

Like hell it won't!

BFRs completely raped outdoor infantry pushes in fields, mountains, etc. Pretty much, if you weren't in the base or in the woods. You were fucked. You see infantry coming from a general direction? Better go farm them until we can find the AMS that they are coming from. Pushed the enemy to their base but can't seem to get into the courtyard? Better jumpjet on top of the base roof and pick off all the defenders on the walls! Enemy massing tanks? Have you and a squadmate pull two BFRs to see who can kill the most tanks by bunny hopping on TOP of them (instant kill if you landed on a tank).

I literally left because of the first reason given. The mechanics were broken as fuck. These things mentally scarred a lot of people who loved this game to death, me included.

MrMak
2013-04-11, 11:14 AM
High mobility is essentially a few magnitudes higher in balance than raw damage output or armor because avoidance is far more useful in this game (see ESF, Mag, vs other MBT/Liberator)

The questions are:
a. would the mechs be treated as vehicles?
a1. would the lock on launchers be able to lock on to them?
b. do they strafe?
c. How high is the weapons platform situated? (shooting over shields, locking down vertical spawn shield exits in spawn-rooms)
d. do small weapons damage them?
e. can they be knocked over?
f. armament?

To hit a mag with a dumbfire launcher is hard unless you are -very- close and if the mech has a rotating turret it essentially negates the 80° vision impairment of magriders.

Essentially the concern is to not create the equivalent of an ESF on the ground with high mobility, low armor and massive firepower.

Based on what the author wrote on the official forums their primary straights would be manuverability and ability to traverse terrain with only marginaly superior firepower to tanks if both guns were focused into AV (That might be a bit much though perhaps keeping the firepower in between a lightning and MBT with a dual AP setup wpuld be mroe reasonable) While their primary weaknesses would be speed (the TR one would be the fastest and it owuld only barely match an unupgraded vanguard in speed) and low armor (the NC mech being the most durable would have an equal ammount of "hp" to a lightning but its front armor woudl take 100% damage liek thel ightning's side armor, the other mechs woudl be even mroe fragile)


Thare are also many rational ways to balance sush cmall mechs. For instance if it turns out infantry has a bit too much problems agains them in bases you could make the rear armor vunerable to small arms to a degree or even make the whole thing merely resistant to it rather than completly bulletproof.

Just stick to 1 rule. If it goes head on with a tank it looses.

PurpleOtter
2013-04-11, 12:00 PM
One of the things that really bothered me about the original BFR's (aside from the horrid balance issues of course) was the dreadful walking animations. They moved like an epileptic having a grand mal seizure while being strung out on meth. The audio wasn't much better either.

Whiteagle
2013-04-11, 05:52 PM
High mobility is essentially a few magnitudes higher in balance than raw damage output or armor because avoidance is far more useful in this game (see ESF, Mag, vs other MBT/Liberator)

The questions are:
a. would the mechs be treated as vehicles?
a1. would the lock on launchers be able to lock on to them?
b. do they strafe?
c. How high is the weapons platform situated? (shooting over shields, locking down vertical spawn shield exits in spawn-rooms)
d. do small weapons damage them?
e. can they be knocked over?
f. armament?

To hit a mag with a dumbfire launcher is hard unless you are -very- close and if the mech has a rotating turret it essentially negates the 80° vision impairment of magriders.

Essentially the concern is to not create the equivalent of an ESF on the ground with high mobility, low armor and massive firepower.
Well this is exactly why I like to sum up a "Scout Walker" as "A Flash with Legs."

They'd come with the same weapons as the Flash, so they're not going to be terribly powerful offensively.

They'd be barely faster then sprinting Infantry going straight out, so they'd be perfect for supporting an Infantry pushes instead of replacing it.

Being a single story in height give the pilot better visibility then someone standing on the ground, but the open cockpit also makes them more vulnerable to sniper fire.

As a vehicle, they're just a Flash that sacrifices speed for better handling and turning.
Plus they wouldn't come with a passenger seat, instead get a Basilisk as a Default Defensive Weapon, so they wouldn't even replace the vehicle they share a niche with.


My own ABRF concepts however fill an entirely different Combat niche, being Amphibious One-man Combat Vehicles that won't have a theater until we get Oceans and Naval Combat.
Only the Vanu version wouldn't be LESS mobile on land due to its hovering nature, and even then would be the weakest armed of the three since the Magrider can also float over water.
The other two are less "Tank with Legs" and more "Submarine with Legs."

Wahooo
2013-04-11, 06:33 PM
I've posted this before... and so many posts like it...

It is really the symbolic presence as much as anything and what they (BFR's) have come to represent in the overall "what went wrong with PS1".

There are a ton of different factors that lead to a population decline of PS1 and deserved or not BFRs have taken the brunt of the blame. What that means is they now symbolize ruin and downfall and the epitome of the Devs crapping on the player base.

A bit harder to find now with PS2 having been out for a few months but a year ago or so if you found mention of Planetside on some random game forum or searched through the comments on any random youtube video about PS1 you would find comment after comment "I loved the game until BFR's" or "I played from release until BFRs".

It has just become worked into the lore of PS1 that BFR's were the death of the game. There is no arguing because it is coming from a sentimental point of view, BFR's killed the game period end of story, and it is so pervasive there is just no room for recovery.

Now what about them killed it? A load of different things. The mechanics to get them were so different than anything else in the game, left a very bitter taste to a lot of people. They lagged the fuck out of the game. Even after they were nerfed the hitboxes and shield played havoc on FPS for many people that never had issues anywhere else. They were stupid OP when the first came out, and the single driver/gunner for such a game changing vehicle didn't sit well with the PS1 style *cough* reaver *cough*.

Any way as I said the hatred is just ingrained and irrational. It is on the level of racism really, but the issue moving forward is what it represents in Planetside is Devs slapping the players in the face. I just don't see how that gets put into the game properly.

Added to this basically anything that is a walking mech like platform will = BFR.

MrMak
2013-04-11, 06:46 PM
So essentily if BFRs were a type of tank isntead of Mechs people would flip out about anythign that resembles a tank?


Seems bout right.

Sledgecrushr
2013-04-11, 08:01 PM
The BFR really needs to fill two different roles if it comes back
1-medium tank
2-needs three peole to operate at full capacity

So what Im thinking is something quick but just as fast as a magrider. It would have the punch of 2 lightning cannons but single shot HEAT instead of burst fire. It would also be lightly armored compared to a mbt, very nimble on its feet.

Now for the three crew two will be using the guns and the third will be very busy driving this quick nimble vehicle. I would want the driver spot to be demanding because a couple of rocket hits and this thing will go boom.

Falcon_br
2013-04-11, 10:57 PM
I really don´t want another 3 people vehicle in planetside 2, it is already hard to find one good gunner for you liberator, try 2!
My suggestion is still the same, high mobile one pilot with weapon link a ESF so lone wolfs don´t need to suck bad just using a lighting.
And give it another tech prerequisite, like a bio lab, people already kill themselves a lot for Eisa!

Sledgecrushr
2013-04-11, 11:49 PM
So we have seven vehicles in the game currently. And really we dont have a viable three man vehicle. Sure you can put three people in a liberator but generally that sucks ass for the tail gunner because he doesnt get a share of the belly gunners xp. Almost all libs are crewed by two people. Most MBTs are crewed by one person and pretty much all the other vehicles barring the galaxy are solo... We need a team oriented vehicle.

Falcon_br
2013-04-12, 03:14 AM
So we have seven vehicles in the game currently. And really we dont have a viable three man vehicle. Sure you can put three people in a liberator but generally that sucks ass for the tail gunner because he doesnt get a share of the belly gunners xp. Almost all libs are crewed by two people. Most MBTs are crewed by one person and pretty much all the other vehicles barring the galaxy are solo... We need a team oriented vehicle.

Ok, how about a Fatboy?

http://www.gamershell.com/static/screenshots/11733/252210_full.jpg

A mobile base where people can spawn MBTs, ESF, it have 4 general propose direct attack batteries (4 gunner), 2 anti air flak turrets (more 2 gunners), a driver, a torpedo launcher (no use in Planetside) and 2 landing pads so the ESF can rearm on it.

http://static.giantbomb.com/uploads/original/8/80647/1439495-ejl4pz.jpg

It is just a land version of a Titan from BF 2142, same type of canons and same number so gunners. Also a good option for the game.

http://images.wikia.com/halo/images/1/14/H3_Elephant_Sharpened2.jpg

Or they can make something like the Elephant from the Halo series, it was a AMS in the halo wars, spawning infantry near the enemy base, also in Halo 3 it got really power full weapon and it can carry some tanks on it. The perfect platoon land transport unit.

Or maybe we can just have the SBFR small battle frame robotics for one person and the CBFR colossal battle frame robotics that will ruin the game like they did on ps-1.

Rubius
2013-04-12, 03:26 AM
I loved BFRs and eagerly anticipate their comeback. Though the devs may deny it for now, and though the whiners may whine about it, mark my words: BFRs will be back. They are a huge part of Planetside, and all the added weapons/upgrades will mean not only sales $$ for SoE, but also keep the game fresh. All those who have never played PS1 (most of PS2's population) will surely welcome BFRs. Those who are whining about it, will soon find out BFRs are awesome and will eat crow.

Canaris
2013-04-12, 04:00 AM
Honestly anything else would be better than giant walking mechs to add into the game, hell I'd love to see them add in water regions with navies before I'd ever willingly give my accent to the other and I'm not to keen on those either.

There's so many other types of vehicle and combat zones we can create on Auraxis that don't require bringing the vehemence of hatred that BFRs have.

Let the Big Fubar Robo's go people.

Shogun
2013-04-12, 04:28 AM
Ok, how about a Fatboy?

http://www.gamershell.com/static/screenshots/11733/252210_full.jpg

A mobile base where people can spawn MBTs, ESF, it have 4 general propose direct attack batteries (4 gunner), 2 anti air flak turrets (more 2 gunners), a driver, a torpedo launcher (no use in Planetside) and 2 landing pads so the ESF can rearm on it.

http://static.giantbomb.com/uploads/original/8/80647/1439495-ejl4pz.jpg

It is just a land version of a Titan from BF 2142, same type of canons and same number so gunners. Also a good option for the game.

http://images.wikia.com/halo/images/1/14/H3_Elephant_Sharpened2.jpg

Or they can make something like the Elephant from the Halo series, it was a AMS in the halo wars, spawning infantry near the enemy base, also in Halo 3 it got really power full weapon and it can carry some tanks on it. The perfect platoon land transport unit.

Or maybe we can just have the SBFR small battle frame robotics for one person and the CBFR colossal battle frame robotics that will ruin the game like they did on ps-1.

sounds amazing!

BUT have you looked at the ps2 maps?
where are you going to put such a beast? there is almost no empty space between all those bases and outposts. on the old giant ps1 maps a unit like that would have made sense, but the distances in ps2 are just not big enough to justify a mobile base.

back on topic, the BFR could just be a cosmetic variant of the tanks.
and despite the amount of hate the term BFR creates, it wouldn´t change anything. the actual tanks already are what BFRs were in ps1.
if those mechs make it back to planetside, the driver/gunner concept needs to come back too!

devs, please don´t carry over more stupid things from ps1 while denying to bring back the really good stuff from ps1 like driver/gunner tanks, useful combat engineers and spitfires, real cloakers and a TTK and colorsheme that allows to actually know what is hitting you before you die.

firestrike
2013-04-12, 05:16 AM
Ok, how about a Fatboy?

http://www.gamershell.com/static/screenshots/11733/252210_full.jpg

A mobile base where people can spawn MBTs, ESF, it have 4 general propose direct attack batteries (4 gunner), 2 anti air flak turrets (more 2 gunners), a driver, a torpedo launcher (no use in Planetside) and 2 landing pads so the ESF can rearm on it.

http://static.giantbomb.com/uploads/original/8/80647/1439495-ejl4pz.jpg

It is just a land version of a Titan from BF 2142, same type of canons and same number so gunners. Also a good option for the game.

http://images.wikia.com/halo/images/1/14/H3_Elephant_Sharpened2.jpg

Or they can make something like the Elephant from the Halo series, it was a AMS in the halo wars, spawning infantry near the enemy base, also in Halo 3 it got really power full weapon and it can carry some tanks on it. The perfect platoon land transport unit.

Or maybe we can just have the SBFR small battle frame robotics for one person and the CBFR colossal battle frame robotics that will ruin the game like they did on ps-1.

1. the Fatboy use to spam that bad boy all the time so it's going to shoot and be able to spawn tank or we just going to use the gun?

2. A Titan looking ship is going to be ingame for all faction at some point right ?

3. The Elephant is what i was thinking of what a super sundy that can spawn tank and aircraft lol

Maarvy
2013-04-12, 06:33 AM
If BFR's did make a comeback I'd like to see them on a outfit level .

For example you would need a oufit with at least a platoon size member base to begin to cert in to a BFR , It would be insanley expensive and require cert donations from the outfit member's to have any hope of unlocking one this decade .

Once unlocked it can be spawned once per day by any outfit leader and assigned a pilot through a new BFR pilot rank in the guild options .

Even with all these restriction it would only have hitpoints similar to a galaxy , and wepons on par with current ground and air vehicles .It would basicly just be some more guild braging rights to march your BFR across the map .

Sledgecrushr
2013-04-12, 07:11 AM
We already have incredibly powerful vehicles. We dont need anymore of those. We need teamplay skill based vehicles that will fit in the margins of our already very strong lineup.

VaderShake
2013-04-12, 09:42 AM
Oh the hypocracy and fear of BFR's, PS1 vets rail about how PS1 was perfect and supirior yet they cringe at how broken and OP BFR's were in PS1.......I guess PS1 was not as "perfect" as some PS1 vets lead people to believe.

It's been 10 years and this is a new game, you don't think a balanced and crewed BFR can be made? Rediculous.....

moosepoop
2013-04-12, 09:43 AM
post nerf bfrs were fine. i played from 07-09 and never found a problem with bfrs.


bfrs should get three gunners and one pilot: two for each arm, one for the back turret.

VaderShake
2013-04-12, 09:51 AM
Another concept..
http://th01.deviantart.net/fs71/PRE/i/2012/292/2/7/vanu_bfr_by_peopleofunitedstates-d5i92hl.png

Dodgy Commando
2013-04-12, 10:35 AM
Aye, I never encountered any issues with the BFRs when I got to grips with them. But I came back later into the game (left before Core Combat).

At any rate there is no debate to be had as far as PS2 is concerned. Nothing of the sort has been announced, and if/when it is, we'll know exactly what it will be then and there.

That'll be the opportunity to make sure there is no repeat of PS1 if that's what concerns people here. I fear its purely irrational however, no matter how right you are on how they broke the game and that the devs shat on the community.

I guess I should consider myself lucky to have missed this unfortunate episode. Nevertheless I look forward to the possible return of BFRs.

moosepoop
2013-04-12, 10:54 AM
the biggest problem wasnt the bfrs, the biggest problem were teh CAVES.

the CAVES were the gayest thing i ever seen.

MrMak
2013-04-12, 11:51 AM
Another concept..
http://th01.deviantart.net/fs71/PRE/i/2012/292/2/7/vanu_bfr_by_peopleofunitedstates-d5i92hl.png

Well that is just scary.

Chaff
2013-04-12, 11:58 AM
.
......I'm still looking.....where are its genitals ?
.

NewSith
2013-04-12, 12:04 PM
.
......I'm still looking.....where are its genitals ?
.

Metal thong covers it.

firestrike
2013-04-12, 12:20 PM
Another concept..
http://th01.deviantart.net/fs71/PRE/i/2012/292/2/7/vanu_bfr_by_peopleofunitedstates-d5i92hl.png

THAT THING look like a reaper :eek: maybe we should kill the VS first :D

VaderShake
2013-04-12, 12:30 PM
.
......I'm still looking.....where are its genitals ?
.

Come'on Chaff we all know the Vanu have no genitals.....

PurpleOtter
2013-04-12, 01:30 PM
Come'on Chaff we all know the Vanu have no genitals.....


And according to Planetside1 propaganda no mouths either!

Whiteagle
2013-04-12, 02:18 PM
And according to Planetside1 propaganda no mouths either!
>That feel when you have no mouth yet you must scream...

Ait'al
2013-05-13, 01:32 AM
SOE trolling again!

They just need to hint at BFRs and people go crazy

Well it is the appropriate behavior for large overgrown robots potentially rampaging through the streets. It's the Godzilla affect! ;)

Maybe that is why they always like to say they were WAI!!


And to quote myself! (reminded me of a song. But I think it is respect yourself! Close enough! Wait! it's Express yourself. I knew it didn't violate the premise of analogising masturbation! Stroking the old Ego and all!)

http://www.planetside-universe.com/showthread.php?t=25289


OOOHH i seee. Thatd be kinda cool.

I had an idea for these once:

TR:

a HUGE Air transport with two huge underside dual ground pounding cannon pods (250 mm with like 4-6 seconds between shots), two front side forward 310-120 degree machine guns (40mm rapid fire), two top side mid wing upward facing ones or something (25mm) and one normal back on like on the gal(but 50mm)(these would all be dual barreled and fire simultaneously, and move around like a slow WW2 pod). It would be like 2.5-5 times the gal size hold up to 4 vehicles(up to prowler size) 6 troops and 4 maxs(minus gunners and pilot). It looks just like a gal besides all hte gun turrets(theyre all like the superfortress underside pods but futuristic looking) and it has delta wings instead. There could only be two per continent (maybe more)and it cant leave through the warpgates because of its size. (i came up these before i started playing but.. and before they split auraxis as youll se in the nc one! *)

NC:

One hover craft that looked just like the massive ones that cross the english channel. It would hold two vangaurd sized vehicles and two buggy sized additionally or up to 4 buggy sized with no AMS allowed in any spot, 4 mounted machine guns all around the top surface like form GIJoe and 3 flac cannons in a triangle in the middle of the MC guns. They would be real WW2 flac though and we be set to explode on altitude and would have no auto explosion(You could change the altitude on them like you so secondary or like on an ACE device) All of these weapons would be single barrel and mounted on a 360 degree mount that can pretty much fire in any direction and shoot anything as long as the vehicle itself isnt blocking their aim. It would also hold like 8 troops and 2 maxs. There could be 6 Per cont and they could cross oceans and dont need warpgates to travel.(the pre meteor thing 8\)

VS:

too long to describe. Its and awsome looking 8 max transport with beyond futuristic weapon pods! And its nothing but a max transport excepth the two gunners and the pilot. And you could have like 8 or more(maybe unlimited but at a huge cost of like 7-10certs.) (The other vehicles would be extremely expensive too)


I also had an idea for roaming invisible bubbles that could transport troops. Either between space on a cont across cont or cross dimension(have to be implemented) or across servers! Permanent or temporarily.

Babyfark McGeez
2013-05-13, 08:27 AM
Still would love to see mech-like units and still have no idea why a lot of people assume because they initially didn't work well in ps1 it means they never, ever will work in any game, and then they just start freaking out like "NOOOOOOOOOOOOOO - I WILL QUIT". I mean wtf lol.

This game has barely any science fiction material in it, currently it could be set in the Call of Duty or James Bond universe and nobody would notice. And i haven't seen any new items or units on the horizon that would change that. On the contrary, i heard they are now really going to implement crossbows? I mean, like...seriously?
Ffffs...war in the year 2700 ladies and gentlemen: Beach buggies and crossbows. With neon glow.

Canaris
2013-05-13, 09:04 AM
Still would love to see mech-like units and still have no idea why a lot of people assume because they initially didn't work well in ps1 it means they never, ever will work in any game, and then they just start freaking out like "NOOOOOOOOOOOOOO - I WILL QUIT". I mean wtf lol.

This game has barely any science fiction material in it, currently it could be set in the Call of Duty or James Bond universe and nobody would notice. And i haven't seen any new items or units on the horizon that would change that. On the contrary, i heard they are now really going to implement crossbows? I mean, like...seriously?
Ffffs...war in the year 2700 ladies and gentlemen: Beach buggies and crossbows. With neon glow.

It's just a deal breaker plain and simple for me, plenty of other things out there that they can add so you can have your sci-fi dry hump.

bjorntju1
2013-05-13, 09:26 AM
Still would love to see mech-like units and still have no idea why a lot of people assume because they initially didn't work well in ps1 it means they never, ever will work in any game, and then they just start freaking out like "NOOOOOOOOOOOOOO - I WILL QUIT". I mean wtf lol.

This game has barely any science fiction material in it, currently it could be set in the Call of Duty or James Bond universe and nobody would notice. And i haven't seen any new items or units on the horizon that would change that. On the contrary, i heard they are now really going to implement crossbows? I mean, like...seriously?
Ffffs...war in the year 2700 ladies and gentlemen: Beach buggies and crossbows. With neon glow.

Pretty much, if they add mechs in the game, doesn't mean it will suck as it did in PS1.

Babyfark McGeez
2013-05-13, 09:54 AM
It's just a deal breaker plain and simple for me, plenty of other things out there that they can add so you can have your sci-fi dry hump.

Thanks for illustrating my point by being against mech units without giving any reason at all. :p
I think we would still get to a common ground here though if there would be other things they add so i can have my sci-fi dry hump, but there just isn't much. Vanu has a slight sci-fi angle as a faction and maxes look a bit futuristic as long as they don't open their mouth, but that's it. The rest plays and looks like any other modern military sim. Yawnz.

Also it's not just a matter of weapons or vehicles, the whole atmosphere in planetside 2 just doesn't really "feel" sci-fi. It's like one of these star trek races where they glued some funny prosthetic to the forehead and call it a day. A couple of extra planets and moons slapped on the skybox doesn't automatically make an alien world.

I gotta admit at this point though i am not really sure how to improve the overall "feel" of the world. But adding more futuristic weapons and units would definitely help. Adding crossbows not so much.

EDIT: Mind you, this was something i thought planetside 1 could also have fleshed out more to stand out as a game. But back then there wasn't so much modern-military-sim competetition to make it look bland and the more simple graphics left more space for my own sci-fi imagination.

Shogun
2013-05-13, 10:09 AM
babyfark, you want a reason against giant mechs?

at first, give a reason FOR them other than "they look scifi".

there is absolutely no reason to add bfrs. no role for them to fill.

the role of the big one man vehicle that can instakill everything is already filled by the mbts and the lightnings as well.

people get crazy when you ask for removement of the mbt solo feature, so there seems to be no chance to add another solo instakiller by changing the balance between lightning,mbt and bfr.

now stop arguing before figment finds this thread ;)

capiqu
2013-05-13, 10:33 AM
Ok let me see. How many BFR players sat on their BFR's on the Courtyard while we where losing the base inside? 95% of them 97% of the time. How many BFR players would sit for hours at the end of a bridge fight instead of crossing over and helping capture? 97% of them.

You see most BFR players had a Bully mentality. I have the biggest strongest vehicle so i'm well protected as long as i don't take chances and I could deal a lot of damage.
This was my frustration with BFR's.

Babyfark McGeez
2013-05-13, 10:57 AM
babyfark, you want a reason against giant mechs?

at first, give a reason FOR them other than "they look scifi".

there is absolutely no reason to add bfrs. no role for them to fill.

the role of the big one man vehicle that can instakill everything is already filled by the mbts and the lightnings as well.

people get crazy when you ask for removement of the mbt solo feature, so there seems to be no chance to add another solo instakiller by changing the balance between lightning,mbt and bfr.

now stop arguing before figment finds this thread ;)

Hehe welll, i'm kinda bored at work currently so i'm sorry but i'm being persistent here this time;
Nobody said anything about "solo instakillers" (were you thinking about ps1 bfr's maybe? Remember that you can implement these things differently ^_^).
Actually mechs could fill the role of a multi-person vehicle with a dedicated "driver", basically as substitude for the lack of dedicated drivers in mbts.
The higher maneuverability of a mech (walking, strafing? jumping? ducking?) would in fact make the "driver" position much more worthwhile as in a tank (don't get me wrong, i also would like to see dedicated drivers on mbts - but soe seems to deem that too boring or whatever - but piloting a mech is not boring - more moves to perform).

Oh, and they look sci-fi. Did i mention that? =)


Ok let me see. How many BFR players sat on their BFR's on the Courtyard while we where losing the base inside? 95% of them 97% of the time. How many BFR players would sit for hours at the end of a bridge fight instead of crossing over and helping capture? 97% of them.

You see most BFR players had a Bully mentality. I have the biggest strongest vehicle so i'm well protected as long as i don't take chances and I could deal a lot of damage.
This was my frustration with BFR's.


While i understand this particular frustration and experienced it myself too, i don't see how that is any different from the behaviour of tank drivers in planetside 2 nowadays. Where was this picture with the 4358749 tanks standing around and the cap point showing 0/5 again? :p

Shogun
2013-05-13, 12:04 PM
Hehe welll, i'm kinda bored at work currently so i'm sorry but i'm being persistent here this time;
Nobody said anything about "solo instakillers" (were you thinking about ps1 bfr's maybe? Remember that you can implement these things differently ^_^).
Actually mechs could fill the role of a multi-person vehicle with a dedicated "driver", basically as substitude for the lack of dedicated drivers in mbts.
The higher maneuverability of a mech (walking, strafing? jumping? ducking?) would in fact make the "driver" position much more worthwhile as in a tank (don't get me wrong, i also would like to see dedicated drivers on mbts - but soe seems to deem that too boring or whatever - but piloting a mech is not boring - more moves to perform).

Oh, and they look sci-fi. Did i mention that? =)



ok, mr. fear...
the bfrs would need to be more powerful than the solo tanks, if they are going to fill the role of a multiperson vehicle.(see perpetuum multicrew-thread for math-fetichists)
and the power range of weapons and vehicles is already maxed out.
don´t get me wrong, i would actually love to see more pure multicrew vehicles, and the more scifi the better, but i don´t see space for balancing.
the game suffers badly from the decision to model it after successful arena shooters and go for a fast paces low ttk. low ttk equals low range of possible weaponpower.

VaderShake
2013-05-13, 12:14 PM
ok, mr. fear...
the bfrs would need to be more powerful than the solo tanks, if they are going to fill the role of a multiperson vehicle.(see perpetuum multicrew-thread for math-fetichists)
and the power range of weapons and vehicles is already maxed out.
don´t get me wrong, i would actually love to see more pure multicrew vehicles, and the more scifi the better, but i don´t see space for balancing.
the game suffers badly from the decision to model it after successful arena shooters and go for a fast paces low ttk. low ttk equals low range of possible weaponpower.

What about a BFR with a pilot (pilot does not shoot but has sprint controls w cool down), and a gunner. Weapondry power that falls between a Lightning and at MBT, 2 weapon toggle, maybe they could carry a deployable recon drone or some deployable weapon instead of a second weapon. The armor falls between a Lightning and a MBT. The cruzing speeds is that of a MBT a a smidge better but sprint gets it to lightning certed speed.

You can say why add it what's the purpose.....I say choice, give people the choice to play with it. balance it between the MBT and Lightning with a dedicated driver. Kind of like the Harrasser of tanks.....it would look cool and they could be faction specific to give more ownership of them. Promoting it would possibly bring in some new players who are drawn to mech type games as well.

Qwan
2013-05-13, 12:56 PM
OMG this thread is not closed yet, WTF.

Well here goes, why they shouldnt bring back the BFR
1. They were useless, Ive never known a BFR make the difference in a battle (they were usually the first to go).

2. They were not balanced well, either they were OP (NC BFR) or extremly usless (VS BFR).

3. They never spear headed a battle, they were always instantly destroyed, if caught in the open. Now with C-4 and mines, and the type of weapons we have in PS2 its not gonna last long.

4. In PS1 you had to cert for them and they cost quite a bit of your certs slots. So in PS2 are you going to make them common pool :eek:. Why dont we just call it Mech warrior 15, cause I can guarantee you there will be zergs of these things running across the continent.

But lets just say balance them and they work well within game (this is hyperthetical), Its saturday night my outfit of about 120 people our cool downs are gone and we all pull mechs, lets just say its an event. Now im going to assume its got anti air and ground configurations. Imagine 120 of these thinks walking across the continent. But wait i see this sometimes, when the other factions go out and pull about 120 tanks at once, so who needs BFR's we got tanks, and lightnings. I dont see a reason to add them just for the simple fact of adding a more alien look, they just wouldnt fit into the mix of vehicles we have, and god help us if they make them common pool :eek:.

Shogun
2013-05-13, 01:19 PM
Promoting it would possibly bring in some new players who are drawn to mech type games as well.

maybe it would attract some new players, but it may also piss of the same amount of ps1 vets who consider any mech in planetside a dealbreaker.

ok, some may like to see the bittervets go, but i think ps2 needs them more than the bf and cod crowd to live up to its potential. without bittervets the game would look like bf3 even more.

if mechs are introduced, they should get a really distinctive role. just another weaponplatform isn´t good. it should become something really innovative!

don´t give it big fat guns, give it something experimental.
but since everything innovative the original bfr could do(like ntu siphon) is of no relevance in ps2, i am not sure what power they should get.
maybe they could project some forcefield on the battlefield that other units could use for cover. not a bubble, but something like the nc max-riot shield, only bigger and stationary once projected. and when the biffer is killed, the forcefield falls as well.
maybe someone can come up with something more intuitive. something that fits into a scifi game and is different from all the other standard weapons and does something very special. aperture science style.

Chaff
2013-05-13, 01:38 PM
.
BFR's ?....really. So many PS1 vets get so easily unglued over the "name" .... it's enough for me to vote 'em in (back). SOE don't care if we QUIT over BFRs. Most are HOLLOW threats (to quit or leave the game) anyway. SOE cares about HOW MANY SUBS CAN THEY ADD IF THEY ADD MECHS/BFRs ......

They seemed so unnecessary in PS1. Immediately were OP. Then, over Nerfed. The VS BFRs looked so GAAAY ..... and it seemed they were intentionally programmed to run gay too. The VS BFRs were sooooooo damn UGLY.....makes me laugh now ... I can still remember them runnin' (Prancing) thru the trees lazer arms-a-blazin.....

What has concerned me from Day-1 ... is that EVERY Large base in PS2 is a Giant Transformer crouching into some base form. ....not IF .... but WHEN can we expect the BASES TO RISE UP ? ...... I would sooooooooooooo NOT be surprised by MECHs coming into PS2.

If they do. Keep the scale smaller. A Walker ? Whatever. I don't hate the idea ..... but Dear LORD .... what is that damn EGG-SEED from Outer Space doing as a VS MECH ? ..... c'mon ..... SAY NO to the LITTLE SHOP OF HORRORS art work they (that artist - whoever) proposed ....... however, since 90% of the PS1 vets are genetically predisposed to HATE any MECH .... might as well make them rediculouly corny or lame .......

.

VaderShake
2013-05-13, 01:51 PM
OMG this thread is not closed yet, WTF.

Well here goes, why they shouldnt bring back the BFR
1. They were useless, Ive never known a BFR make the difference in a battle (they were usually the first to go).

2. They were not balanced well, either they were OP (NC BFR) or extremly usless (VS BFR).

3. They never spear headed a battle, they were always instantly destroyed, if caught in the open. Now with C-4 and mines, and the type of weapons we have in PS2 its not gonna last long.

4. In PS1 you had to cert for them and they cost quite a bit of your certs slots. So in PS2 are you going to make them common pool :eek:. Why dont we just call it Mech warrior 15, cause I can guarantee you there will be zergs of these things running across the continent.

But lets just say balance them and they work well within game (this is hyperthetical), Its saturday night my outfit of about 120 people our cool downs are gone and we all pull mechs, lets just say its an event. Now im going to assume its got anti air and ground configurations. Imagine 120 of these thinks walking across the continent. But wait i see this sometimes, when the other factions go out and pull about 120 tanks at once, so who needs BFR's we got tanks, and lightnings. I dont see a reason to add them just for the simple fact of adding a more alien look, they just wouldnt fit into the mix of vehicles we have, and god help us if they make them common pool :eek:.


Qwan are you seriously arguing that because they were considered a mess (by some) in a different game that was from 10 years ago lessons could not have been learned and they could not be balanced, given purpose, and implemented in PS2? PS2 needs a diverse range of vehicles for specialization sake. The addition of the Harraser alone has filled a gap and added speed to the battle.

Why mechs? They are a different type of platform compared to the familiar real world platforms we know. We all know tanks, and ATVs, Trucks, Buggys, air tranport-gun ships-fighters. We see mechs as extenstions of human evolution. They have Maxx's in the game to make you super human kinda, the next evolution is to make you 15-20 foot tall pilot of a robot.

If not a BFR what then? Why make the same old varients of familiar armor technlogy??? Let individuals choose their preference. This is a pretend world, if you just took the tanks now and added legs and they would function the same would that ruin the game? As long as it's balanced and has a specialization why not a crewed BFR? Oh that's right because they were unbalanced in a different game a decade ago.....really?

VaderShake
2013-05-13, 01:55 PM
Ok so for arguments sake, let's scrap the return of BFR's.......now what??

What is the new scifi battle platform to compete in vehicle combat that you would like see implemented into the game???

Sledgecrushr
2013-05-13, 02:02 PM
Rednecks build spider mech! - YouTube

This thing but better. A nimble go anywhere but not very fast medium tank with three crew. Able to climb hills infantry can get to. Nimble and quick it should not be fast.

I think this is the way to go.

ThatGoatGuy
2013-05-13, 03:03 PM
Well it is the appropriate behavior for large overgrown robots potentially rampaging through the streets. It's the Godzilla affect! ;)

Maybe that is why they always like to say they were WAI!!


And to quote myself! (reminded me of a song. But I think it is respect yourself! Close enough! Wait! it's Express yourself. I knew it didn't violate the premise of analogising masturbation! Stroking the old Ego and all!)

http://www.planetside-universe.com/showthread.php?t=25289



I also had an idea for roaming invisible bubbles that could transport troops. Either between space on a cont across cont or cross dimension(have to be implemented) or across servers! Permanent or temporarily.

Necro FTW!

Whiteagle
2013-05-13, 06:04 PM
But lets just say balance them and they work well within game (this is hyperthetical), Its saturday night my outfit of about 120 people our cool downs are gone and we all pull mechs, lets just say its an event. Now im going to assume its got anti air and ground configurations. Imagine 120 of these thinks walking across the continent. But wait i see this sometimes, when the other factions go out and pull about 120 tanks at once, so who needs BFR's we got tanks, and lightnings. I dont see a reason to add them just for the simple fact of adding a more alien look, they just wouldnt fit into the mix of vehicles we have, and god help us if they make them common pool :eek:.
Transformable submersibles.

Canaris
2013-05-14, 04:42 AM
Ok so for arguments sake, let's scrap the return of BFR's.......now what??

What is the new scifi battle platform to compete in vehicle combat that you would like see implemented into the game???

simple, change part of the games formula - Who says we have to always fight on land based continents, heck even just Planetside based ones. If water is such a huge headache for Forgelight then go up, *Looks up at the night sky* my, my what potential we have up there for new sci-fi combined arms combat zones of all sorts porpotions, that not only will be new but also won't carry that stigma.

Here on Earth land based armies ruling the roost gave way to navies which gave way to airforces.... "He who controls the Mesosphere controls the world" ;)

AThreatToYou
2013-05-14, 10:30 AM
Yeah I'd rather have space combat. Ship-to-ship boarding, orbital space station assaults, etc.

i think that'd be a good compromise on Outfit-owned facilities:
Outfits can own a (generally small) ship. it's the equivalent of your typical MMO's "group property" so it can be customized to be all flash and still have some bang.
the outfit leaders could like, order it to move over a continent to make outfit resources available from the ship, such as orbital bombardment or a mass drop-pod order.
if they are over a contested continent, however, the enemy can fly in and disable the bay shields, and then land inside and disable the vehicle. The owning outfit can have an impenetrable spawn-room in it, but with a long spawn timer (30 seconds).

Instanced ships that exist in their own programming space would seem easier to make than outfits having a foothold on the ground.

NewSith
2013-05-14, 11:19 AM
Here on Earth land based armies ruling the roost gave way to navies which gave way to airforces.... "He who controls the Mesosphere controls the world" ;)

A little offtopic:
In words of Cabal from TibSun: "Subterranian units detected"

Canaris
2013-05-14, 11:25 AM
Yeah I'd rather have space combat. Ship-to-ship boarding, orbital space station assaults, etc.

i think that'd be a good compromise on Outfit-owned facilities:
Outfits can own a (generally small) ship. it's the equivalent of your typical MMO's "group property" so it can be customized to be all flash and still have some bang.
the outfit leaders could like, order it to move over a continent to make outfit resources available from the ship, such as orbital bombardment or a mass drop-pod order.
if they are over a contested continent, however, the enemy can fly in and disable the bay shields, and then land inside and disable the vehicle. The owning outfit can have an impenetrable spawn-room in it, but with a long spawn timer (30 seconds).

Instanced ships that exist in their own programming space would seem easier to make than outfits having a foothold on the ground.

indeed or if they want to have a semi-planetside style they've already developed you could have an orbiting asteroid that's tidal locked to the planet or moon bases.

Surface area for modified vehicle and infantry fighting but being in space you can mess with the gravity settings

Bases above and below the surface for infantry battles

and all that space around for ship fighting, from the small fighters to larger corvett and frigate size multi crew ships.

http://tamutimes.tamu.edu/files/2013/02/Asteroids-are-a-constant-threat-to-Earth.jpg

or

http://planetpailly.files.wordpress.com/2012/02/moonbase-alpha.jpg

Shogun
2013-05-14, 11:38 AM
like this?

Shattered Horizon Zero Gravity Trailer [HD] - YouTube

in ps1, the caves were introduced to have something with a totally different battleflow.
something like zero gravity space combat would take that role and would certainly be more fun than ziplines or bfrs, while still delivering to scifi fans

Sledgecrushr
2013-05-14, 11:53 AM
My goodness I would love to see space combat. The way I imagined it would tie all of the different servers together into one seemless auraxian universe. The fighting would be rediculous. The amount of money soe could make from the customisations would be over the top. This can certainly happen but it would take a lot of work and is several years away.

Canaris
2013-05-14, 12:07 PM
like this?

Shattered Horizon Zero Gravity Trailer [HD] - YouTube (http://www.youtube.com/watch?v=NpD6pkA83k8)

in ps1, the caves were introduced to have something with a totally different battleflow.
something like zero gravity space combat would take that role and would certainly be more fun than ziplines or bfrs, while still delivering to scifi fans

I had considered just linking SH video as a idea but I wanted to steer clear of things that make it to tough to code and balance, SH is primarily a FPS without the combined arms element, which is why I suggested having places with some gravity as well as the dev's not having to code an entire new game system, even though it would kewl. :D
that said you could have spots with zero G if it's not to hard to make. Would also retain the uniqueness of the current classes... unless they come up with an entire NEW set of classes just for space.... hmmmmmmmm.

Also with the idea of Moon bases & Asteroid bases you could have chunks of rock floating in space, something to keep those fly boys on their toes and not a smeared across the cosmos heh.

Canaris
2013-05-14, 12:10 PM
This can certainly happen but it would take a lot of work and is several years away.

very true, just wanted to steer them away the idea of silly land based units that ruin games is the idea, give them something else to chew over so they don't get bored.:lol:

VaderShake
2013-05-14, 12:20 PM
I think we are all open to and would love changing the environments we fight in from Araxian continents of varied terrain, giant battle ships on water or in the air, space battles inside and out of giant ships or on a moon....but environment aside.....

The OP is a discussion on BFRs, if they are not putting BFR's in PS2 what other vehicles can we make a case for? (environments aside)

MaxDamage
2013-05-14, 02:39 PM
I imagine DUST 514 might have been called Planetside. It's kind of a strange name, Planetside. It suggests that being planetside is secondary to being in space or something, when the entire game is planetside. It's kind of redundant. Would make far more sense as the name for Eve's land based son.