View Full Version : Reasons why your friends won't play Planetside 2
Neutral Calypso
2013-04-10, 02:27 AM
Let's see...
None of the RL people I know have started planetside 2 and kept to it. Invariably, there is something they find that is TERRIBAD about the game for them and they up and quit.
Let's see...
Reason #1: Thousand certs for a new gun that turns out to be not that much better than the default.
Reason #2: I DIE ALL THE TIME SO I MUST SUCK.
Reason #3: Droppodded into battle and die in one shot lolwut? (admittedly this reason is now obsolete)
And the most recent reason I heard given...
Reason #4: People survive when I headshot them with the (default) sniper rifle.
So anyone else try to get RL acquaintances into this game only for them to quit prematurely? XP
Selerox
2013-04-10, 02:34 AM
The main reasons people I know don't/won't play it is:
1) It runs like a fucking dog. Even people I know with behemoth-like systems struggle with this game.
2) Bugs. The game's crawling with them. Most are minor, but combine them all and it frustrates people.
3) The fact there's no meta game (yet). But this is improving, so I don't think that'll be an issue. But points 1 and 2 are deal breakers for people I know, so they won't touch the game until those are fixed.
camycamera
2013-04-10, 02:44 AM
hmmm, OP, it seems that.... according to no.2 and no.4 your RL friends are... i'm sorry to say..... casuals.... but not just any dumb casual.... CoD Casuals.....:scared:
zirakaji
2013-04-10, 03:05 AM
Tell your friends to play NC.
Only 3 reasons left.
Koadster
2013-04-10, 03:33 AM
Most of my RL friends stopped playing primarily because of a singular reason: NO TUTORIAL.
They loved the grand scale and the overall feel.. They just felt insignificant, even if they took a base they didnt really feel like they contributed to anything.
Figment
2013-04-10, 04:02 AM
The local RL friends I have that are interested in PS(2) don't play because of performance issues.
The outfit mates of mine that don't play, don't play primarily because of:
1. Zerg benefitting gameplay (small groups being of little importance and impact in comparison to sheer numbers)
2. Base layouts and lack of defensibility (includes spawncamping, but also disconnectivity of bases between spawns and objectives and location of spawns and objectives, lack of catwalks, etc. Cover situation has improved somewhat)
3. Lacking grand strategy goals and persistence (pointless to capture something if it is ghosted behind you, endless threeways)
4. Performance
5. Too fast TTK to be competitive (die to random bullets from all directions fired by hundreds of people without having a chance to fight back, but OHK explosives and any efforts to get somewhere being undone before you can act are major annoyances)
6. Lack of teamwork vehicles (boring solo vehicles that have too much firepower for solo players, but do not have enough endurance for crews)
7. Domination by certain units (rocketpods, Libs, tanks in certain situations)
8. Mass unit spam due to non-restrictive cert system
9. Lack of unique personality feel for characters (everyone is everything)
10. Capture systems (long term hold in defense)
11. Unpredictability of capture timers (fixed cap timers on test server may help)
12. NC weapons (used to be a bigger issue)
13. Inflexible and clunky class system.
Guns feeling the same is not really an issue, because they don't really care for that.
Some of these issues might be addressed by the changes life now on the test server (#11 and #3 in particular). #12 has improved a little, but due to the short TTKs, NC weapon philosophy is often hardly a benefit.
The base layouts continues to be a problem, also on the test server. What good does it do to defenders to create a courtyard that just boxes you in? If you can't use walls and other defenses to try and control the surrounding field, what good are they? You'll just give the field to the attackers if you can't fire from the walls.
Though I'm playing a lot with Light Assault, I really wonder what would happen to game flow if they'd disable the jetpacks and replace it by a sprint boost. I'm quite sure choke points would become viable defensive positions over night.
Sturmhardt
2013-04-10, 04:02 AM
My friends don't play it because they all get shitty fps. That's a real problem IMHO.
.sent via phone.
Sonny
2013-04-10, 04:19 AM
Either:
1. Playing on an average PC so PS 2 runs like crap or
2. The game is far too overwhelming on first login - they don't know what's going on and it's not explained to them what they have to do. Get frustrated and leave.
Sonny
DeltaGun
2013-04-10, 04:50 AM
They just don't know what to do and get bored and leave.
ringring
2013-04-10, 05:29 AM
The outfit mates of mine that don't play, don't play primarily because of:
2. Base layouts and lack of defensibility (includes spawncamping, but also disconnectivity of bases between spawns and objectives and location of spawns and objectives, lack of catwalks, etc. Cover situation has improved somewhat)
3. Lacking grand strategy goals and persistence (pointless to capture something if it is ghosted behind you, endless threeways)
4. Performance
5. Too fast TTK to be competitive (die to random bullets from all directions fired by hundreds of people without having a chance to fight back, but OHK explosives and any efforts to get somewhere being undone before you can act are major annoyances)
.
These .... plus confusing and chaotic
Ironside
2013-04-10, 06:07 AM
poor optimization, low ttk, infantry one shotting infantry, boring and repetitive and no overall direction or plan
Illtempered
2013-04-10, 06:30 AM
All those reasons are nub reasons not to play. I'm glad your friends moved on. No offense.
Hmr85
2013-04-10, 06:33 AM
I have brought in about 3 friends to the game. Two of them still play but constantly state that there was a steep learning curve when they first started and didn't have a clue as to what to do. Which is also why the 3rd one quit.
The local RL friends I have that are interested in PS(2) don't play because of performance issues.
The outfit mates of mine that don't play, don't play primarily because of:
1. Zerg benefitting gameplay (small groups being of little importance and impact in comparison to sheer numbers)
2. Base layouts and lack of defensibility (includes spawncamping, but also disconnectivity of bases between spawns and objectives and location of spawns and objectives, lack of catwalks, etc. Cover situation has improved somewhat)
3. Lacking grand strategy goals and persistence (pointless to capture something if it is ghosted behind you, endless threeways)
4. Performance
5. Too fast TTK to be competitive (die to random bullets from all directions fired by hundreds of people without having a chance to fight back, but OHK explosives and any efforts to get somewhere being undone before you can act are major annoyances)
6. Lack of teamwork vehicles (boring solo vehicles that have too much firepower for solo players, but do not have enough endurance for crews)
7. Domination by certain units (rocketpods, Libs, tanks in certain situations)
8. Mass unit spam due to non-restrictive cert system
9. Lack of unique personality feel for characters (everyone is everything)
10. Capture systems (long term hold in defense)
11. Unpredictability of capture timers (fixed cap timers on test server may help)
12. NC weapons (used to be a bigger issue)
13. Inflexible and clunky class system.
Guns feeling the same is not really an issue, because they don't really care for that.
Some of these issues might be addressed by the changes life now on the test server (#11 and #3 in particular). #12 has improved a little, but due to the short TTKs, NC weapon philosophy is often hardly a benefit.
The base layouts continues to be a problem, also on the test server. What good does it do to defenders to create a courtyard that just boxes you in? If you can't use walls and other defenses to try and control the surrounding field, what good are they? You'll just give the field to the attackers if you can't fire from the walls.
Though I'm playing a lot with Light Assault, I really wonder what would happen to game flow if they'd disable the jetpacks and replace it by a sprint boost. I'm quite sure choke points would become viable defensive positions over night.
Add to this list 1 shot 1 kill infantry weapons and its the reasons why my entire outfit of 40 odd people mostly doesnt play. Lots purchased alpha squad and some purchased 6 month subs on day 1, only for most to stop playing after a few weeks.
ringring
2013-04-10, 06:40 AM
All those reasons are nub reasons not to play. I'm glad your friends moved on. No offense.
The people I am talking about were considered very good players in PS and other games. They know their way around an mcg.
This is funny but I know one real life person who loves the game and thats my 5 yr old daughter.... sorry 5 1/2. She ask me every day can she play planeside, and she is not to bad at it. I showed her how the classes work and what she had to do to get (what she calls cool stuff like mine) sights, and other side grades. But on a different note I dont know anyone who play PS2 in real life.
TitanUranus
2013-04-10, 07:45 AM
This is funny but I know one real life person who loves the game and thats my 5 yr old daughter.... sorry 5 1/2. She ask me every day can she play planeside, and she is not to bad at it. I showed her how the classes work and what she had to do to get (what she calls cool stuff like mine) sights, and other side grades. But on a different note I dont know anyone who play PS2 in real life.
ever heard of desensitization to violence m8. good luck with the parenting. looks like your gonna need it.
EVILoHOMER
2013-04-10, 08:11 AM
There aren't big battles anymore, I cannot impress friends with the scale because most the population has quit. When the game launched it had amazingly big battles on every cont all the time. Now the big battles are half the size they used to be and two conts are always dead and it just feels so barren with too much travel time for very little combat. So you might as well play BF3 or something, it feels larger now....
Also on BF3 you can always find a full server no matter what the time, on Planetside 2 you'll only find battles during prime time, any other time of day it'll be like you're wondering around a wasteland.
Narrack
2013-04-10, 08:15 AM
ever heard of desensitization to violence m8. good luck with the parenting. looks like your gonna need it.
Planetside 2 is hardly violent, action packed yes but there's no blood, no gore and no sign of any character within the game enjoying the killing.
There's more violence in a Saturday morning kids cartoon
bpostal
2013-04-10, 08:21 AM
A majority of my friends are console gamers, because they're weird.
Obstruction
2013-04-10, 08:22 AM
in a game that is hardcore and you want to play with people like 8 or 12 hours a day it is generally better to wait a while and find people in the game who are already doing that and make friends among them.
it's also why you don't befriend noobs until you see they are going to play hard, otherwise you're just wasting your time trying to teach them when they are just going to quit or stay noobish.
as for your concerns about the sniper rifle, the basic bolt action is 100 certs for VS and TR so i don't see what the complaint is. noob can't get 100 certs repairing tanks i guess.
besides the semi autos are great for getting last-hit head/body shots anyway so again i don't see the problem. it's a different approach but still valid in a variety of fights.
TitanUranus
2013-04-10, 08:23 AM
Planetside 2 is hardly violent, action packed yes but there's no blood, no gore and no sign of any character within the game enjoying the killing.
There's more violence in a Saturday morning kids cartoon
lols thats not how it works m8. its to do with brain development at certain stages of growing. things can happen that effect the person for life. like smocking cannbis too young. it has a different effect based on the stage of brain development. i do agree with the violence in kids cartoons though.
also the game is rated 13.
Rolfski
2013-04-10, 08:44 AM
My RL friends don't play video games so I'm not even going to try getting them into this super newb-unfriendly, you-will-die-constantly game.
If anything, I would recommend Bioshock Infinite to them as a starter game.
ThatGoatGuy
2013-04-10, 08:57 AM
One of my friends is obsessed with seeing PS2 as P2W kind of a game, and it really annoys me. I tell him constantly that everything is acheivable in game with certs (except camos :(), and that it's pretty easy. I make around 200-300 certs a day, playing for only about 3-4 hours. He has a better PC than me...
It really pisses me off.
JesNC
2013-04-10, 09:11 AM
The local RL friends I have that are interested in PS(2) don't play because of performance issues.
The outfit mates of mine that don't play, don't play primarily because of:
1. Zerg benefitting gameplay (small groups being of little importance and impact in comparison to sheer numbers)
2. Base layouts and lack of defensibility (includes spawncamping, but also disconnectivity of bases between spawns and objectives and location of spawns and objectives, lack of catwalks, etc. Cover situation has improved somewhat)
3. Lacking grand strategy goals and persistence (pointless to capture something if it is ghosted behind you, endless threeways)
4. Performance
5. Too fast TTK to be competitive (die to random bullets from all directions fired by hundreds of people without having a chance to fight back, but OHK explosives and any efforts to get somewhere being undone before you can act are major annoyances)
6. Lack of teamwork vehicles (boring solo vehicles that have too much firepower for solo players, but do not have enough endurance for crews)
7. Domination by certain units (rocketpods, Libs, tanks in certain situations)
8. Mass unit spam due to non-restrictive cert system
9. Lack of unique personality feel for characters (everyone is everything)
10. Capture systems (long term hold in defense)
11. Unpredictability of capture timers (fixed cap timers on test server may help)
12. NC weapons (used to be a bigger issue)
13. Inflexible and clunky class system.
Guns feeling the same is not really an issue, because they don't really care for that.
Some of these issues might be addressed by the changes life now on the test server (#11 and #3 in particular). #12 has improved a little, but due to the short TTKs, NC weapon philosophy is often hardly a benefit.
The base layouts continues to be a problem, also on the test server. What good does it do to defenders to create a courtyard that just boxes you in? If you can't use walls and other defenses to try and control the surrounding field, what good are they? You'll just give the field to the attackers if you can't fire from the walls.
Though I'm playing a lot with Light Assault, I really wonder what would happen to game flow if they'd disable the jetpacks and replace it by a sprint boost. I'm quite sure choke points would become viable defensive positions over night.
You might want to add
14. Disappoinment with the community/playerbase
I simply cannot stand the amount of complaining anymore, so when I play at all I usually mute all voice channels and ignore the chat and just go lone wolf. Sometimes I run with an outfit squad - until someone brings up the 'OMG this is so bad it's still beta'-topic.
I play games to have fun, not to be lectured about 'good' or 'bad' game design.
My RL aquiantances are split in 2 groups:
- Those that I think would be interested in the game even in it's current state: they can't play due to hardware constraints.
- The rest: I don't even bother recommending the game to them.
VaderShake
2013-04-10, 09:13 AM
Blah, Blah, Blah.......sound like a buch of quitters to me that just want to take their ball and go home because PS2 does not catered perfectly to them. I guess that's what over nuturing has done to our society.
Ironically my friends who did not like PS2 at first have grown to really enjoy the game and can't wait to see where the next year plus takes it.
KodanBlack
2013-04-10, 09:44 AM
All those reasons are nub reasons not to play. I'm glad your friends moved on. No offense.
Weren't we all "nub" at one time? It's better to help new players, than to call them "nub", "n00b", etc and discorage them from becoming good players. I'm sorry that they did move on.
Fenrys
2013-04-10, 09:51 AM
Of the two friends I talked into installing PS2:
- one looked for a tutorial, could not find it, and uninstalled
- and the other was unable to find a reasonable fight, everywhere they went the first couple times logging on was either empty or had 100 opponents and no friendlies
Dougnifico
2013-04-10, 10:00 AM
1. No tutorial and overwhelming gameplay
2. Too much for their system to handle
3. High TTK (especially for snipers. I'm sorry but a headshot with a sniper should kill. Also, I think sniper should be able to one shot other snipers.)
4. Too much zerg and confusion
5. High cost of store items
6. Plebeians who insist that their console games are actually up to par with PC and require the mind-numbing gameplay of Call of Duty.
Assist
2013-04-10, 10:03 AM
Mainly the ones that won't play aren't computer nerds.
Besides that though, performance issues is the biggest reason. Most of the people I play with don't game nearly as much anymore, therefore don't see it worthwhile to upgrade to a top of the line PC for this game.
After that it's the lack of feeling like you can accomplish something. Games I come from you either owned an area and defended it / attacked from it (more regional base combat), owned a castle and always made sure you didn't lose it because of the benefits it brought, or there were awards of sorts(skills/implants/gear/abilities) for the more success you had.
Koadster
2013-04-10, 10:08 AM
ever heard of desensitization to violence m8. good luck with the parenting. looks like your gonna need it.
Haha you political correct pansy ! All that 5yr old has to do is turn on the TV and watch the news.. Murder, theft, car crash, murder, murder, theft, assault etc...
I feel worse for your parents having raised you in bubble wrap.. NEWS FLASH: The world is a harsh cruel evil world and with todays prevalent easy access media we are constantly bombarded with it. Atleast his dad can tell her they are not real people etc..
The world is softer then a limp dick.
Sorry to derail but he started it.
Hmr85
2013-04-10, 10:15 AM
ever heard of desensitization to violence m8. good luck with the parenting. looks like your gonna need it.
Lol.... :doh:. I was playing Wolfenstine3d at that age pretty much along with Doom. I tend to think I turned out alright.:rofl:
Figment
2013-04-10, 10:23 AM
Don't forget prince of persia. Never have needles scared me since. ;)
Dragonskin
2013-04-10, 10:38 AM
I had 2 RL friends join and both quit.
1) Feeling lost, no purpose ( got 1 into my outfit, but the other wanted to solo)
2) Performance (1 had a lower end pc and the other has a high end pc, both run the game poorly)
3) More entertaining worth while games came out... so they lost interest.
My major complaint is performance. I have a fairly good PC with an AMD FX 8350 4.0Ghz 8 core processor, 8gb of ram and a AMD HD Radeon 7970 3GB video card, 180gb Intel 550 series SSD.. upgraded my processor recently from a Phenom II 2.8Ghz 6 core.
I can run the game a lot better, but I can't get constant 60fps on anything other than low settings. Otherwise the FPS is all over the place. On High standing still I get 80fps... i move and it drops to 40fps. In a large battle I can be at 50FPS and it drops to 20-30fps then spikes back up to 50fps. It's so inconsistant that it's super annoying. Only way to get around that is to run low.. which nets me 120-130 FPS at the warpgate standing still and 70-80fps in large battles now.
Awesome that the game has to look like crap to run realistic speeds, but the side bonus is that I can see infiltrators from 30-50m away in stealth on low settings... so I guess that is cool. :lol:
VaderShake
2013-04-10, 10:49 AM
ever heard of desensitization to violence m8. good luck with the parenting. looks like your gonna need it.
Most Violent Looney Tunes Moment Ever - YouTube
Guess who the guy coughing symbolizes in this thread....
Ok back to topic!!
Dragonskin
2013-04-10, 11:07 AM
lols thats not how it works m8. its to do with brain development at certain stages of growing. things can happen that effect the person for life. like smocking cannbis too young. it has a different effect based on the stage of brain development. i do agree with the violence in kids cartoons though.
also the game is rated 13.
Rated 13 doesn't mean anything if kids are playing with parental consent. Of course if you were a parent you would know what that is... It's like allowing your kids to watch rated R movies before they are 13. Personally my son is 7 and I allow him to watch PG-13 movies like The Avengers, Hulk, The Amazing Spiderman, Ironman... does that make me a bad person?
Also video game violence has no proven link to cause desensitization to real life violence. You can be desensitized to video game violence, but it doesn't necessarily mean you are desensitized to all violence.
Like for instance. I can kill people in video games all day. I can rip heads off (mortal kombat), cleave peoples faces off or burn them (bioshock infinite), select which parts of a persons body I want to blow off (soldier of fortune). I can watch movies where people get killed in all kinds of ways... yet my stomach turns when it's time to field dress a deer or if a loved one is injured and bleeding badly. I don't do well around real blood unless it is my own.
Ruffdog
2013-04-10, 11:16 AM
No way am I showing this to my friends until about a year in. Hopefully more conts, less bugs, better meta, an actual freaking tutorial etc, will be there. Like many have found out, with non fans you get 1 chance to make the 1st impression.
Add to this list 1 shot 1 kill infantry weapons and its the reasons why my entire outfit of 40 odd people mostly doesnt play. Lots purchased alpha squad and some purchased 6 month subs on day 1, only for most to stop playing after a few weeks.
This is pretty much my outfit.
Sturmhardt
2013-04-10, 11:24 AM
in a game that is hardcore and you want to play with people like 8 or 12 hours a day it is generally better to wait a while and find people in the game who are already doing that and make friends among them.
Wtf? 8-12 hours a day? Get a job...
.sent via phone.
basti
2013-04-10, 11:30 AM
My RL friends dont play Planetside 2 because i dont want to deal with their stupid here as well. ;)
GraniteRok
2013-04-10, 11:59 AM
Wrong m8. Lack of overall parenting skills would be closer to the issue. Can't just point to games. News, TV, movies, music, and to a degree, games are influences but failure on the part of the parents to discuss events, issues at hand and guidance are the true fault.
ever heard of desensitization to violence m8. good luck with the parenting. looks like your gonna need it.
Guys take it easy she knows its a game, and its just a shooter game, believe me when I tell you, after about 45 min she's off to park to play with her friends. Now what does worry me is she is pretty good at it, this weekend i told her to follow daddy and heal him if he needs it, and she kept daddy up and moving, at one point she took out a TR that shot me and rezed me up. She knows its a fantasy game, if the game was called postalside, were she was running threw a post office shooting people I may not let her play, but she knows its a fantasy game and she looks at it like compotition. She made a charactor for each faction, and like I said she doesnt spend alot of time on it, believe me when its sunny outside and her friends are across the street at the park playing, she doesnt even bother logging off she is out the door and sliding down the slides. She also likes my little pony, dora, and the nick jr web sight that has kids games.
bpostal
2013-04-10, 01:25 PM
All those reasons are nub reasons not to play. I'm glad your friends moved on. No offense.
..
it's also why you don't befriend noobs until you see they are going to play hard, otherwise you're just wasting your time trying to teach them when they are just going to quit or stay noobish....
Enjoy your empty servers because people are either not signing up in the first place, or are quitting a week or two afterwards.
Silly gits, we need the 'nubs' because those are the people who are going to A: give us targets and B: get more people in with their experiences. If their experiences are shit then not only will they not play but they'll tell other people to not play. Sooner or later everyone is telling everyone else to not play PS2, for a multitude of reasons. Many of which don't hold water (or don't after they've been addressed)
So encourage new players, listen to their bitches (or at least pretend to) and give them a hand getting into the game. I've seen empty ass servers, I've been on the test server. It's desolate and horrible. I'll be damned if that's the future of Planetside I want to see.
Come on in you new mother fuckers. The water's fine.
Sirisian
2013-04-10, 02:22 PM
I have 5 friends in real life that know about it. One would play, but can't because of a slow computer which is his own fault. Two of them (one is my brother) are casual gamers and find the cert gain too long to invest time and refuse to fund a buggy game. One of them played for a few months and didn't like the lack of a metagame or character customization. (He's a PS1 vet and hates the class system which is odd since he's playing path of exile now which is class based I think). The last person I know was a professional CS 1.6 and source player and he didn't seem to like anything.
Of the people I talk to online the primary complaint is the game isn't for casual players and they don't want to spend money to compete. It's hard to justify the game is fair to them when they get one hit by pump shotguns that cost 1k certs or having to explain that no, vs have a lancer and that Phoenix rocket hasn't been balanced yet. Don't even get me started with the NC max. Really should have had them start TR or NC, but I wanted lib gunners for my VS. :lol:
p0intman
2013-04-10, 02:53 PM
my brother (who lives in portland) plays, but he doesn't log in much because of ~work~. other than that, other people in the meatworld I know don't play because they aren't gamers. vOv
Illtempered
2013-04-10, 03:42 PM
Weren't we all "nub" at one time? It's better to help new players, than to call them "nub", "n00b", etc and discorage them from becoming good players. I'm sorry that they did move on.
Yes, apologies, but when I say "nub" I don't mean new players. Those are "newbs". I may be too old-school, but that's what those words meant back in the day, to me and the communities I was a part of.
A "nub" is usually a nub-for-life, no matter how much experience they have. Nubs quit when games are too hard. I've been looking for games that were too hard all my life. Every time I've found a game where I got owned initially, I've been hooked.
Rivenshield
2013-04-10, 04:00 PM
/senior level technical writer rant mode engaged
How about the ongoing pathetic utter lack of a USER'S GUIDE? Newbies are just dumped headlong into this huge, complex environment with all the maps and filters and hotkeys and incomprehensible this and sensory-overload that. Videos and help files and such that interrupt your workflow -- in this case your gameplay -- aren't even a poor second. They might as well be nonexistent.
You need something thin and floppy and profusely illustrated that you can set next to your keyboard and refer to while you're working/playing/whatever. We need a .PDF you can download and print out, devs. Without it, you're stuck with the brazen it out and/or apprenticeship methods of learning the new enterprise software app, which is all PS2 *is.* And that turns off new users. In the commercial workplace, good active-voice user-friendly plain-English reference guides can cut the attrition rate of new hires in half within 90 days. I'm willing to bet the same dynamic will hold true here -- that you will swiftly double the number of new players who stick around.
YOU CANNOT SHIP PRODUCT WITHOUT F*CKING DOCUMENTATION. Whoever thought this would be okay or even workable should be flogged. Remedy this as swiftly as possible, kthxbye.
AThreatToYou
2013-04-10, 04:04 PM
>Reasons why ALL of my friends can't play PlanetSide 2:
They do not own a computer with a discrete video card or even an adequate power supply for one, in addition to owning PCs with sub-par processors.
WorldOfForms
2013-04-10, 09:16 PM
I have 2 friends I convinced to try PS2. Both quit after one play session. They both said it was too confusing to find a fight and took too long to get to a fight.
They both like round-based shooters. Basically, they both said the game was boring because there was way too much downtime. I tried to explain to them the various ways to get to fights quickly, but the bottom line is that the average FPS player wants instant action, and PS2 doesn't provide it in any convenient, clear manner.
Nothing in the game explains how to get to the fight, or even where the right fight is. You can look on the map for explosions or use Instant Action, but as everybody knows, you can just as easily end up at a base where you're horribly outnumbered.
Great, so the devs are introducing friendly positions on the map, 5 months after release.
OCNSethy
2013-04-10, 10:05 PM
/senior level technical writer rant mode engaged
How about the ongoing pathetic utter lack of a USER'S GUIDE? Newbies are just dumped headlong into this huge, complex environment with all the maps and filters and hotkeys and incomprehensible this and sensory-overload that.
~snip~.
YOU CANNOT SHIP PRODUCT WITHOUT F*CKING DOCUMENTATION. Whoever thought this would be okay or even workable should be flogged. Remedy this as swiftly as possible, kthxbye.
So much this. Good post Rivenshield
I play most days and Im still finding stuff that I didnt know. If it wasnt for Derp guides and Youtube, I'd stll be flailing around and probably would have quite by now.
camycamera
2013-04-11, 03:10 AM
the no.1 reason my RL friends cant play is because their PC's are utter shit.
almalino
2013-04-11, 03:16 AM
My friends do not play PS2 beacause they do not play computer games. At all :(
They go fishing, they met each other, they have social life. Damn them :)
Emperor Newt
2013-04-11, 05:19 AM
Some of the stuff I can remember while talking to people that stopped playing
(in no form of order):
- No idea what to do as the game tells them nothing about it. Someone told me that he had a better experience getting into EVE then into PS2. Let that sink for a moment...
- Some argued that while the gameplay is fun the game feels pointless. It's promoted as a game with a "persistent world" but they were unable to find that and the game does not give the same amount of "gratification" a random round-based arena shooter does.
- Prices in the item shop look like p2w (although they are not, but one sidegrade that costs like 4 times the amount of another doesn't look convincing to them, no matter how much you argue against it. Also balancing of new and old weapons hasn't been spot on in the past and there still are issues)
- Prices seemed to high. Of sc and certs alike. With inf progression requiring a lot of certs and weapons. Also they did not feel that they make enough progress in their sparse time to enjoy it on a level to make them put more time or even money into it (should be better now with the xp changes, but those people are already gone)
- Problems finding decent fights in which they feel that they actually contributed and not were there by accident while an outfit or the zerg did the job
- Performance issues
I think that's about it. At least what I can remember.
almalino
2013-04-11, 06:13 AM
I remember when I first time started PS2 and was running around in circles like an idiot without any clue where to go next and what to do.
But people were telling that PS2 is like BF2142 and I kept playing and learning. After several months of game play I understand the majority of game play but still there are things I do not know or have not tried yet.
Is it like BF2142? Kind of though I still think many things in BF2142 were better implemented. But it is a modern shooter and I play it every weekend and I enjoy it a lot (if I find a good fight in a good squad).
Mietz
2013-04-11, 06:26 AM
I'll quote myself and the reasons my outfit up and quit a few months ago:
Now, most of them had their own take on what made them not want to log on anymore, but some reasons were frequently brought up.
Here are the 5 most frequently mentioned reasons in the order of most frequent to least frequent:
- Lack of global objectives and incentive/meaning to the fight (all of them were not interested in KD or XP)
- Forced constant class switching and lack of identity (they didn't feel specialized or personally useful and resented to be forced into roles they didn't like/want on a moments notice. This included one mention of AA and two mention of piloting aircraft)
- Abundance of vehicles and explosives (they felt that the amount of vehicles, this included aircraft, on the battlefield was detrimental to their experience and that the consequence was an abundance of explosives; grenade and HA missile spam was mentioned twice and C4 once)
- Performance, exploits and bugs (hackers were not mentioned, but shield-distance exploit, render-bombing, c4 glitching, was)
- Too steep cert prices or too slow cert gain / overpriced item store (mentioned was the price of infantry weapons as well as lack of visual and gameplay variety in said weapons)
moonshake
2013-04-11, 08:40 AM
Either:
2. The game is far too overwhelming on first login - they don't know what's going on and it's not explained to them what they have to do. Get frustrated and leave.
Sonny
This is exactly what happened the first time I played and exactly the reason I kept coming back. I liked the challenge of having to figure it out. And 180 or so hours later, almost exclusively as infantry, I still get frustrated. I just recently tried flying and I am just awful. But I will keep plugging away at it because again, i like the challenge.
Rahabib
2013-04-11, 10:39 AM
my friends just have issues with FPS genre in general. One said that the game had no point other than to kill people - which is valid.
Kerrec
2013-04-11, 11:07 AM
I introduced my friend to this game, and he still plays when he can.
Sure, he had no clue what was going on the first times. But he didn't just quit... he asked questions.
My friend and I are in our mid 30's and have been playing games our whole lives. We look at the "gimme gimme gimme, NOW!" attitude that modern gamers have and get all depressed.
I can't believe people are complaining that cert cost and cert gain doesn't allow them to get what they want as fast as they want it. I'm just about done certing out my Combat Medic. Maxed out Revive gun, maxed out AoE heal, maxed out Flak armor, non-stock gun bought with certs and certed out for the role, revive grenades and I'm about 150 certs away from getting my 2nd C4. All done without boosts. What am I going to cert after my medic is decked out? Another gun? Why bother?
I suppose I'll switch to another class and start certing it up. So I'll be playing that class instead of my fully decked out Medic because progression is half the addiction these games offer. But if cert gain was increased, I'd be maxing out my characters faster, removing half the motivation for playing games in the first place. If cert gain was increased, I'd probably be done maxing out everything by now, and I'd be tempted by other games, eventually causing me to leave PS2 behind for greener pastures.
Rolfski
2013-04-11, 11:59 AM
People not buying desktops anymore and having shitty PC's is an increasing problem for games like this.
The vast majority, not unlike most peoples friends, buys notebooks/ tablets with build-in GPU's nowadays that are more than enough for their casual gaming needs.
Even if you can get them remotely interested in a game like PS2, there's no way they will buy a gaming rig for that.
Enjoy your empty servers because people are either not signing up in the first place, or are quitting a week or two afterwards.
Silly gits, we need the 'nubs' because those are the people who are going to A: give us targets and B: get more people in with their experiences. If their experiences are shit then not only will they not play but they'll tell other people to not play. Sooner or later everyone is telling everyone else to not play PS2, for a multitude of reasons. Many of which don't hold water (or don't after they've been addressed)
So encourage new players, listen to their bitches (or at least pretend to) and give them a hand getting into the game. I've seen empty ass servers, I've been on the test server. It's desolate and horrible. I'll be damned if that's the future of Planetside I want to see.
Come on in you new mother fuckers. The water's fine.
This kind of worries me, PS2 was designed to attract a the next generation of FPS gamers, as well as bring back some of the old one's. I dont see alot of the new FPS gamers hanging around, but I still see alot of the old PS gamers still gaming. But here is the shocker, alot of the old gamers complained about the set up of PS2, didnt like alot of things about it, the cert system, the cookie cutter classes, base design, MBT set up, weapons, and so on. So when all these next generation gamers go off to play BF4 or CoD 16 (or what ever number its up to) we old timers are gonna be stuck with a PS2 designed for them and not us.
OpolE
2013-04-11, 05:11 PM
Doesn't run well.
Waste of time and no desirable outcome
Lucecarentes
2013-04-11, 06:01 PM
1 : It runs like a**
2 : takes forever to unlock anything
Those are the only two reasons why everyone i know IRL avoids PS2
Neurotoxin
2013-04-11, 06:08 PM
Two of the people I did most of my 2-man crews with in PS1 work so hard they aren't able to play at all.
Huntsab
2013-04-11, 06:20 PM
I don't play and nor do my outfit because this game is not Planetside. I could compare it to CS1.6, CSS and CSGO. The evolution of which improved the game but kept the core elements. PS2 has improved graphics and recoil and that's about it. Ok so the flying isn't too bad. But Planetside it ain't. I guess the vets who kept the game going were never considered in this sequel. Didn't SOE wonder why the PS1 players didn't jump ship to BF2 and its sequels? Didn't they consider the vets might not like that kind of game play, and preferred the strategic high TTK gunplay (outdated but 1000x better than PS2's) that rewarded skill over numbers? No they catered for the quick fix crowd and hey look they had their fix and moved on. Well done SOE
CrankyTRex
2013-04-11, 10:13 PM
1. "What's the point?"
-No way to "win", no sense of accomplishment due to combination of persistence and success/failure being totally inconsequential
2. "Feels like P2W"
-Unlockables for $ already make them nervous, but PS2 also puts seemingly necessary stuff (vehicle 2ndary weaps, flares, C4, etc.) behind unlock wall and rate of cert gain is not commensurate with prices to feel fair
3. "I'm dead again." / "You die a lot in this game."
-Death is often random and unexpected, with no way to understand why or what to do to prevent it next time. Standard tactics of using cover or trying to keep the enemy in front of you are routed by base/terrain design/overwhelming zergs.
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