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View Full Version : New Loadout Screen WIP


Hamma
2013-04-10, 09:04 PM
http://www.planetside-universe.com/media/album/mp52rz6sp6/20130410_51660baf00340.jpg

http://www.planetside-universe.com/media.php?view=2343

https://twitter.com/mhigby/status/322147804468350977

maradine
2013-04-10, 09:08 PM
Sweet! Highly preferable to having to dive into GDrive every time I want to look something up.

OCNSethy
2013-04-10, 09:13 PM
Nice... so many good things coming our way :)

Falcon_br
2013-04-10, 11:12 PM
It is awesome!

Rolfski
2013-04-11, 01:20 AM
Looks promising. Seems like we won't have to rely for every single stat on some google docs spreadsheet anymore.

Dougnifico
2013-04-11, 01:27 AM
I can dig it. The more the merrier.

NewSith
2013-04-11, 02:44 AM
Running Chrome and IE simultaneously? What a dangerous person...

Redshift
2013-04-11, 03:54 AM
Still need to get rid of drop down menu's...

Canaris
2013-04-11, 04:08 AM
need to strike a balance between to little detail and info like we have now on the new respawn screen & to much load out clutter, short cuts are your friends :)

Couple of things I'd like to see added

More load out options, 3 just isn't enough now based with how many guns vs situations are now arising. I'd like to see the load out options at least doubled to 6. We did have 10 in that other game ;)

This next one is a personal but I might not be alone, it's that darn previous button, working on certs in a certain tree under a class and it's just so natural to hit previous to close the current tree but no that closes all the tress of the class.
I keep doing it :doh: maybe try 2 options -
<<back - collapses all cert trees of that class and returns to MAIN index
<previous - collapses current tree back to CLASS index

Artimus
2013-04-11, 04:16 AM
Nice, detailed weapon stats, effective ranges. I like what I am seeing.

ChipMHazard
2013-04-11, 04:50 AM
I hope it has all the weapon information, if so then I really like it. I can't really judge if it does indeed have everything on there.

Dougnifico
2013-04-11, 05:10 AM
I honestly don't like have locked guns on the screen. I like seeing only the weapons I've unlocked.

Carbon Copied
2013-04-11, 05:56 AM
Would be welcome if the graphs (of what I assume to be effectiveness/rof/accuracy/damage etc.) would dynamically adjust when you add or remove an attachment so you can see the affect its having on the "base model".

As to the guns not yet unlocked - sounds like an easy implementation as the store allows you to toggle display of Locked/Unlocked items already.

Vashyo
2013-04-11, 06:19 AM
TIS BEAUTIFUL!

I dont have to resort to the google weapons data sheet anymore :)

SeraphC
2013-04-11, 06:56 AM
Someone doesn't understand how screenshots work.

ChipMHazard
2013-04-11, 07:06 AM
Someone doesn't understand how screenshots work.

Indeed, I would certainly have preferred to have been able to read everything clearly. :p

NewSith
2013-04-11, 08:57 AM
Someone doesn't understand how screenshots work.

This made my this and quite a few following days...


Anyway, can anyone run the picture through their state of the art software and enhance it? Because I still cannot figure out what the words preceeding "CoF" are.



EDIT: Oh, nvm, it's Hipfire COF and Ironsights COF...

It goes:
HF COF: 1.5/1/2/3/0.5
IS COF: 0.1/0.1/0.9/2/0.8

...but I'm not sure, so CSI experts are still welcomed. Also, does anyone find these stats a bit odd? I can't figure out what exactly they display in weapon COF.

Redshift
2013-04-11, 09:20 AM
Someone doesn't understand how screenshots work.

He explained this last year iirc, something about he can post photo's from a cameraphone without having to tell anyone higher up, but if he uses actual screen shots he needs to get it ok'd

camycamera
2013-04-11, 09:39 PM
lol i never saw this thread...

Kail
2013-04-11, 09:55 PM
It goes:
HF COF: 1.5/1/2/3/0.5
IS COF: 0.1/0.1/0.9/2/0.8

...but I'm not sure, so CSI experts are still welcomed. Also, does anyone find these stats a bit odd? I can't figure out what exactly they display in weapon COF.

The correspond to different states - My guess is: walking, standing, running, jumping, crouching. As for the number itself its either a radius or diameter iirc (smaller is better).