View Full Version : News: The Making of PlanetSide 1
Hamma
2013-04-12, 01:56 PM
http://www.planetside-universe.com/news-the-making-of-planetside-1-3010.htm
Crator
2013-04-12, 03:20 PM
Cool interview! Thanks for sharing... Wonder what prompted it since it has been a decade since the game was released...
Micro
2013-04-12, 03:36 PM
Very interesting! :)
Aaron
2013-04-12, 03:57 PM
I enjoyed reading that, thanks! I've never heard of any "Shifters" idea before. I had no idea they did try implementing NPC monsters.
Now, I only hope PS2 doesn't run into the same problem of being too ahead of it's time. It seems to be doing much better this time though.
Captain1nsaneo
2013-04-13, 06:30 AM
Well, that explains the big purple buildings we saw in the alpha screenshots. Good article with info I hadn't heard before. What made me do a double take though was the TR named Dedalus in the 3rd picture. I think I know that guy.
Shogun
2013-04-14, 01:14 PM
75000 players at its peak ...and at least 3 poplocked continents...
oh good old times!
Hyncharas
2013-04-15, 12:59 PM
There were always rumblings of, I suppose, the "Auraxians" in the fiction, but just given how many people built and supported it post-launch (a number that frightens me), I think seeing them in the game was always going to be optimistic, but untenable.
Figment
2013-04-15, 03:51 PM
Nice interview. Shame we're once again facing similar tech issues today.
Hyncharas
2013-04-16, 09:02 PM
Shame we're once again facing similar tech issues today.
Ok. First, games always have "tech issues"; the internet isn't as supported in one state compared to another, because ISPs aren't very good when it comes to implementing a decent service across a whole country.
Second, nobody is ever going to have the same system setup, so don't blame the studio if they can't support every damn graphics card, CPU and operating system in existence!
Hamma
2013-04-17, 09:47 AM
Well, that explains the big purple buildings we saw in the alpha screenshots. Good article with info I hadn't heard before. What made me do a double take though was the TR named Dedalus in the 3rd picture. I think I know that guy.
Ahh the penis buildings!
http://www.planetside-universe.com/media/album/icrxu8yox2/ancient_tower.jpg
http://www.planetside-universe.com/media.php?view=189
:lol:
One of our first screenshots on PSU.
Micro
2013-04-17, 02:06 PM
Oh Hamma... :D
ringring
2013-04-17, 04:33 PM
So each continent was a single Pentium III pc.
Now we know why SOE continued to keep PS1 open even with very low populations. No matter how low the subs were the hardware costs would be less.
Perhaps these days Gemini is a single i7 PC, who know?
Figment
2013-04-18, 08:46 AM
Ok. First, games always have "tech issues"; the internet isn't as supported in one state compared to another, because ISPs aren't very good when it comes to implementing a decent service across a whole country.
Second, nobody is ever going to have the same system setup, so don't blame the studio if they can't support every damn graphics card, CPU and operating system in existence!
Hi Captain Obvious, didn't know you were around too. :rolleyes:
How about you stop right there and give this some more thought before you continue ranting at me.
Because just blaming the players for the game not connecting to the hardware available to the majority of players is regardless of who YOU are blaming for that a HUGE detractor to the game.
I don't fricking care who's fault it is that people tend to have 5-7 year old computers especially in a time of crisis, but I'd imagine you'd have sufficient understanding that providing a service that is not possible to be received for whatever reason is simply not good for the chances of the product!
Both SOE and the gamers have the technical possibility to close the gap, but that doesn't mean that they actually can afford it. The problem here is that the game is made for rigs of a few years back to 5-7 years into the future due to the ambition of the game.
ISPs of course are an entirely different issue.
And for the record, I simply stated it's a shame we have these tech issues, because they're really holding the game and gamers back. It isn't a value judgment of the dev team or irrealistic wish!
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