PDA

View Full Version : NEXT please: Alerts serve no end game purpose.


OpolE
2013-04-13, 09:32 AM
Its half a year since release and there is still no end game.

Alert only exists to provide large scale battles, and whatever crap bonus you get, who cares really about all these little resources because you can't own a Planet anyway or have a sense of achievement. I rolled with a big clan last night on an alert and I felt no achievement whatsoever logged off and I can't even recall any epic battles or success's in this game since November.

What about all this territory and custom player made equipment. LET ALONE CONTINENTS x10.

Its all just a waste of fucking time and Planetside 2 has no purpose 'yet', but too late you've already lost a tonne of potential people.

[Edited by ChipMHazard. Reason: Non-constructive]

ChipMHazard
2013-04-13, 09:42 AM
Yeah you might want to try and be more constructive about your criticism.
Going to clean your thread up a bit to see if anything constructive can come from it.

Yes, there is no "endgame" yet in the form of actually being able to achieve something worthwhile like say locking a continent, or outfits being able to build something.
I was very sceptical about the alert system at first, but it does seem like it does what it's supposed to be doing very well. Which is making players gravitate towards a single continent. It's not actually endgame content in on itself, it's an event system.

The alert system has actually had a physiological effect on me. I have actually been going "Oh for fucks sake..." Whenever I see TR start losing an alert badly when there's only around 30 minutes left. I actually find myself wanting to win the alerts I take part in.

camycamera
2013-04-13, 09:43 AM
here we fucking go again. what did Hamma say about bringing up PS1? shut up.

alerts are not just about extra XP, but moving fights to the other 2 continents that isn't indar.

it is very successful at the job, and i have had large fights on the other 2 continents like i never had in a long time. i applaud SOE like that.

now, SOE is slowing putting the stuff that work in PS1 and implementing it in PS2 so it works (that new lattice map is an example of this). yes, the game feels like an open beta (like it should have been released as, imo) atm, but they are constantly adding, making the game more interesting each patch.

now, on your end game thing: do you mean, capping conts? that is comming, jackass.

now go away for 6 months and then come back... i know you will. you'll be back.

Aurmanite
2013-04-13, 09:57 AM
You're only now figuring out that video games serve no purpose other than wasting time?

Well, good for you I suppose.

Mietz
2013-04-13, 09:59 AM
Yeah you might want to try and be more constructive about your criticism.
Going to clean your thread up a bit to see if anything constructive can come from it.

Please add a notice if editing someones post, something like [EDITED: MOD].

Else people will think this is exactly what the person wrote and I can see that things were cut out of the post.

Please indicate where you censored the poster and what you changed, thank you.

Goliith
2013-04-13, 10:00 AM
The Alert System was not supposed to be an end game solution, it is a stop gap to give players an objective outside of 'RUSH CROWN!'

Planetside 2 is not an MMORPG, there is no real "End game" content, the entire game is the content, it's played to have fun and to crush the opposing faction, no we can't lock continents yet, but it's not terribly necessary when there are only 3 continents to work with. All continent locking will do is FORCE people to move to a different place to play. The alert system is giving an incentive to players to participate elsewhere.

Perhaps this just isn't the game for you? I have participated in many epic battles in my time since the Stress Tests. I have had many battles that left me with an amazing sense of accomplishment. When there is an alert going on, unless I know the fight I am at is a very important objective (such as holding back the enemy zerg force from steam rolling base after base) I will try to go to the alert since I know as a team player and skilled player, my presence will make a difference.

I feel like you were expecting PS2 to develop at some incredibly over the top rate. You expected there to be 10 continents and all of the game content within 4.5 months of release? You also claim it's been 6 months, November 20th was the release date of PS2, You've got 10 days in November, December, January, February, March, and 13 days in april. That's just over 4.5 months.

Mietz
2013-04-13, 10:11 AM
OT, I agree.

ChipMHazard
2013-04-13, 10:11 AM
Please add a notice if editing someones post, something like [EDITED: MOD].

Else people will think this is exactly what the person wrote and I can see that things were cut out of the post.

Please indicate where you censored the poster and what you changed, thank you.

Good point.

I highly doubt that, unless you read the original post.

Would defeat the purpose.

Mietz
2013-04-13, 10:26 AM
I highly doubt that, unless you read the original post.

Would defeat the purpose.

I generally get very pissed when mods censor or edit posts (its bad netiquette), but never mind that for the moment.

You -can- add what you changed without it "defeating the purpose"
Example:
[Edited: Offensive Language] - if the language was offensive
[Edited: Formatting] - If you changed formatting.
[Edited: Non Constructive] - if it wasn't constructive
etc.

I can tell that things were changed because:
a. it says so under the post: "Last edited by ChipMHazard; Today at 04:08 PM." -> not the OP
b. the poster below you mentions things that are not in the OP (Planetside 1, no mention of PS1 in the OP, hence that must have been cut out)

So whatever the OP says after the edit, without an indication what has been edited, will be taken at face value unless there are indications like these.

I can see you censored something about PS1, and I already would like to know what he said about PS1 that warranted censoring, because you removed some kind of context. By removing context a post might lose its meaning, after all you are the only arbiter on what the post says afterwards.
And no, I do not trust you on this.

If you are adopting this kind of aggressive mod policy, at least give us the heads up what was censored and why.

//end thread derail [PM if you want to respond]

bpostal
2013-04-13, 10:33 AM
From Malorn:
No, this is not the mythical metagame unicorn, though Matt predicted yesterday some would think it is. Come to think of it he also did well in Vegas.

Remember PS1 events like the Rabbit or the home cont defense? Its like that only we can keep adding more types over time and don't need GMs to run them. This is the first event type, and the intent is that for off peak you have meaningful fights on Amerish and Esamir instead of always Indar. And you'll get more XP for doing it. And you have something new to show empire greatness.

Haters gonna hate...TR gonna dominate!
I added the emphasis.

Tikuto
2013-04-13, 10:46 AM
I got ideas. Check this (http://tinyurl.com/d96x6jq).

KaskaMatej
2013-04-13, 10:48 AM
Of course it doesn't serve any endgame!

It's a system that gives initiative to break Indar-only fights, to make more people go on other continents, to break the monotony of "Indarside."

Ghoest9
2013-04-13, 10:58 AM
It doesnt serve the end game because THERE IS NO END GAME>

Dumbest thread title ever.


When there are 5 or more continents then maybe they can develop an end game and I really hope they do.

DirtyBird
2013-04-13, 11:17 AM
I dont get the OP, has it been edited again?
It says its been edited, "non-constructive" but I couldn't find the constructive bit.
Were they supposed to offer an alternative to make it constructive and if they did was that bit edited?

Anyway, on the alerts I dont mind them they give me the opportunity to play on other continents.
It hasnt changed the game any more than that imo and never really expected it to.

Silent Thunder
2013-04-13, 11:36 AM
I dont get the OP, has it been edited again?
It says its been edited, "non-constructive" but I couldn't find the constructive bit.
Were they supposed to offer an alternative to make it constructive and if they did was that bit edited?

Anyway, on the alerts I dont mind them they give me the opportunity to play on other continents.
It hasnt changed the game any more than that imo and never really expected it to.

I imagine it was less edited to be constructive, as edited to be less full of bile and rage. So its now a professional looking rant, as opposed to, well, everyone remembers that Angry German Kid meme from way back right?

NOTE: This is just pure conjecture as I have not seen the unedited OP. Do not hold what I said as some sort of unfailable truth.

Emperor Newt
2013-04-13, 01:48 PM
The problem with alterts is that they can go two ways. Sometimes I see them actually making people go and fight for a continent with decent fights everywhere. And sometimes I see at least on faction not really caring for the alert.

I don't have a full conclusion why that is but I observe the later one most of the times during non-prime time.
On my sever, even during prime time pop balance is not all too great. It's okay, but not balanced. Outside of prime time it's 42+% TR which seeems to make VS and to some extend NC not caring about the alerts. Why that is I don't know for certain but I have a theory.
Most of the time it's the outfits who drive people to fight at specific places because of continent pop balance. If the outfits switch to the continent and pop balance changes then Joe Casual also comes to join the fun. But if the outfits aren't there to do the initial push, and pop balance remains unbalanced, the switch of non-outfit players simply doesn't happen.

Climhazzard
2013-04-13, 02:08 PM
What the hell does "end game" even mean in the context of PlanetSide 2? Are people looking for raid bosses that BR 90+ characters can fight repeatedly for weeks in order to unlock legendary weapons, armor, or attachments?

ShadoViper
2013-04-13, 03:48 PM
What the hell does "end game" even mean in the context of PlanetSide 2? Are people looking for raid bosses that BR 90+ characters can fight repeatedly for weeks in order to unlock legendary weapons, armor, or attachments?

Fights that have results and effects on the game world beyond a 10 minute base capture.

Ie: cont locking, or outfit bases.

And I like the mission system, even in its infancy. It gives a little more purpose and direction for some fights, and that's okay in my books.

Just last night, I found myself staying logged into the game simply waiting for an alert to end, despite it being way past my bedtime :p I needed to be apart of the outcome.

It's a start.

OpolE
2013-04-13, 03:53 PM
END GAME is. Like we saw on PS1.

It ranges from, for different people

Taking a continent fully and locking it
Taking all caves and having benefits
Taking all home bases of an empire
Taking all of one empires territory and gaining their tech

Taking the whole of Auraxis and winning the game locking out all empires. This is so rare that when you experience it, you don't FUCKING FORGET IT. You speak about it every time you go to a LAN party discussing Planetside, or when you talk about epic things online.

PS2 won't really be talked about in the gaming future, but Planetside 1 definitely will BE!

ShadoViper
2013-04-13, 03:57 PM
END GAME is. Like we saw on PS1.

It ranges from, for different people

Taking a continent fully and locking it
Taking all caves and having benefits
Taking all home bases of an empire
Taking all of one empires territory and gaining their tech

Taking the whole of Auraxis and winning the game locking out all empires. This is so rare that when you experience it, you don't FUCKING FORGET IT. You speak about it every time you go to a LAN party discussing Planetside, or when you talk about epic things online.

PS2 won't really be talked about in the gaming future, but Planetside 1 definitely will BE!

If you're so certain the ship is sinking, why are you waste time standing around, instead of just bailing on the nearest lifeboat?

ringring
2013-04-13, 04:08 PM
I've participated in 3 today. Too many.

Gonefshn
2013-04-13, 04:32 PM
I love the alerts. They provide a much needed change from Indarside and they offer you fierce competition that actually declares a winner.

No one cares about the XP award it is so small it i just fun to win.
Every Alert has been intense and very fun for our Outfit. I am loving the competition it brings to the game.

Sure it isn't a long term goal but for now it is an exciting and fun twist on the current gameplay.

Lonehunter
2013-04-13, 05:06 PM
First of all the term end game isn't even applicable to Planetside 2. Not only is it persistent, there is no high level/experience content. Everyone can have access to everything after some time invested. Experience only gives versatility.

Now, the alerts. Quitcherbitchin. If you had done more reading you'd know this is only a taste of the mechanic that will be tied in with the mission system in the future. Please just rage-uninstall now and move on.

Dougnifico
2013-04-13, 07:39 PM
Everyone remember, Planetside 1 was absolutely perfect the second it launched. They never had to make changes and updates.

Phantomdestiny
2013-04-13, 07:49 PM
END GAME is. Like we saw on PS1.

It ranges from, for different people

Taking a continent fully and locking it
Taking all caves and having benefits
Taking all home bases of an empire
Taking all of one empires territory and gaining their tech

i seriously believe that we will have all of that either with hossin or searhus . and i also believe that we will end up getting sanctuaries or something similar but not just "footholds" why do i think so because they said no lattice and we already have it on the test server.

Lonehunter
2013-04-13, 08:34 PM
END GAME is....
Taking a continent fully and locking it
Taking all caves and having benefits
Taking all home bases of an empire
Taking all of one empires territory and gaining their tech

How is this the end of anything? This is a strategic choice not an ending reward. Why cap a continent to get a benefit if you're not gonna use it? Why lock an empire to a warpgate if you're not going to defend it?

Climhazzard
2013-04-13, 08:50 PM
Fights that have results and effects on the game world beyond a 10 minute base capture.

Ie: cont locking, or outfit bases.
It ranges from, for different people

Taking a continent fully and locking it
Taking all caves and having benefits
Taking all home bases of an empire
Taking all of one empires territory and gaining their tech

Ah. Another perversion of the definition of a well-established word or phrase, like "metagame".

ShadoViper
2013-04-13, 09:41 PM
In other news.

End game/meta-game/endfightresult/reward/longtermplayinggoal/somethingmorebroad/nothardcoreenoughterm

You get the fucking point.

Lonehunter
2013-04-14, 02:31 PM
You get the fucking point.
Most people don't. When you use a term like endgame that has roots so deep in MMORPGs and has so many different meanings in THOSE games, you're assuming everyone playing this totally different game will have the same meaning for that word.
So it's all ready lost in translation...

Then you get all the FPS people who haven't touched an MMO in their life thinking "WTF is this guy talking about? The end of a match?"

So when someone wants to express their opinion they should take the time to write out legitimate thought, concern, and feedback instead of just going with a copout and picking some label they expect to talk for them.

Ghoest9
2013-04-14, 02:36 PM
How is this the end of anything? This is a strategic choice not an ending reward. Why cap a continent to get a benefit if you're not gonna use it? Why lock an empire to a warpgate if you're not going to defend it?

you fail at extensional understanding

Mox
2013-04-14, 03:01 PM
END GAME is. Like we saw on PS1.

It ranges from, for different people

Taking a continent fully and locking it
Taking all caves and having benefits
Taking all home bases of an empire
Taking all of one empires territory and gaining their tech

Taking the whole of Auraxis and winning the game locking out all empires. This is so rare that when you experience it, you don't FUCKING FORGET IT. You speak about it every time you go to a LAN party discussing Planetside, or when you talk about epic things online.

PS2 won't really be talked about in the gaming future, but Planetside 1 definitely will BE!

^This. We need more conts, We need intercontinental warfare, We need cont locks. AND WE NEED IT SOON!
2 new conts in a year is a f*** joke. This game will die if SOE dont get it done soon.

ShadoViper
2013-04-14, 03:53 PM
Most people don't. When you use a term like endgame that has roots so deep in MMORPGs and has so many different meanings in THOSE games, you're assuming everyone playing this totally different game will have the same meaning for that word.
So it's all ready lost in translation...

Then you get all the FPS people who haven't touched an MMO in their life thinking "WTF is this guy talking about? The end of a match?"

So when someone wants to express their opinion they should take the time to write out legitimate thought, concern, and feedback instead of just going with a copout and picking some label they expect to talk for them.

When someone explains what they mean and use the word "endgame" (like my post for instance) in the context it was given at the start of the thread, and you are trying to argue about the "correct" term beyond further clarification of what the person intended, you are wasting my time and everyone else's.

Endgame; if you want to argue semantics, would actually work in the context of say.. capturing a continent and locking someone else out. That would technically "end" the "game" of said place, thus offering a resolve, albeit, temporary.

Either way, it doesn't really matter. I'm not here to talk about another damn meta game argument.

Nur
2013-04-15, 02:12 PM
The sense of this game is NOT having an END GAME.

If you guys need and end game go play some OFF LINE game such as SKYRIM or else.

The game is improving, developing and even alerts are great fun. You play in every continent now.

The objective is to HAVE FUN, if you don't have fun now, I don't think this is the game for you.

You should care about weapon balances, not about END GAME.

And then, it is still early for an online game.

Soothsayer
2013-04-15, 03:40 PM
Alerts give an hour to hour reason to compete. It's the first step in the right direction. Next we need competitions over daily and weekly then monthly time periods.