View Full Version : GU7/GU8 Wishlist thread
Mordelicius
2013-04-14, 11:01 AM
Post your GU7/GU8 wishlist.
I was going to suggest more penalties for high rof w/ high accuracy weapons for 3 reasons (see my post on the Vanu buff thread but it's not gonna happen b/c they are going to buff the Vanu some more :eek:). Also the universal camo loadout but it seems it's going to be in GU7 for sure.
Jet Pack Evasion - The jet pack jerking motion is being abused as an effective evasive maneuver. It's far worse that bunny hopping.
It used to be they use a high rof weapon, jetpack diagonally upwards in front of you while holding left mouse button. That move alone with get you hit many times while making your weapon lose track of the target because it's a fast accelerated jerk. That's quite the annoyance.
NOW, it's has gone too far with shotguns. The shotguns being used for these are the two new pump action and the older auto shotgun like the blackhawk. Now, the LA agility + jetpack is being used to make tiny jumps left and right and kill with point blank ease. Data should show how dominating the k/d ratio of an LA with these shotguns.
Jetpack being used to go to an elevated spot. Ok. Jetpack behing used to ninja c4 vehicles ok. Jetpack being used for an easy evasion mechanism, no. Coupled with shotguns, LAs are high dps burst killer with high survivability. If jetpacks are going to be used for combat (especially with a very poor hit registration), there should be a cooldown on how fast you can use a weapon after landing and a very severe accuracy/aiming penalty while shooting with it.
Shotguns See above. There's too much range. Too much burst damage and there's too much accuracy with these things. They kill in 1 or 2 shots. All classes can use them except the Infiltrator afaik.
I'm referring to the two new shotguns + the older auto Blackhawk (and faction equivalents)
Sunderer Name/Kill Tag - It would be nice to have deployed sunderer to have an owner's name tag (much like a player's name tag). Why? Some examples of Sunderer abuse:
- Player parks it betweem Amp Station spawn room and the adjacent tower. Result? Can't park any Sunderer on A building while under heavy attack. Enemy completely ignores it. Gee, I wonder why who parked it in the place place.
- Parks it in side of an extra steep hill so players spawn and have no way to get back up the hill and into the action. And no the Sunderer wasn't stuck at all.
- Enemy alt parks sunderer so the only place we can park the next sunderer is in the direct line of sight of the enemy. Used to prevent having a foothold and farm attackers.
As for the Sunderer kill tag.
- Enemies log in an alt to C4 a hard-to-kill sunderer. Happens in Amp stations and Tech Plants. This way, players can report who blew them up.
- Friendlies blow up deployed sunderer so they can deploy their own.
There should be a log that goes: Player X destroys your sunderer.
Faction Specific Stealth sound - Every player knows the sound of each faction's guns. Except for the universal NS weapons, we can tell who's shooting or approaching.
But when it comes to stealthers, we can't. Who just stealthed? You have to find out every single time. It could be any faction.
Friendly Kill Penalty -For every team kill, there should be a 1 or 2 cert deduction. The chief offenders are the new players. They simply spray.
- shooting stationary? they shoot from right behind your back
- already killing an enemy that is close. Still fire all out and take you out with the enemy.
- Drive recklessly. Tanks going full speed when there are alot of infantry
- Flash being driven inside buildings.
- Oddly enough friendly fire from Liberators and ESF are extremely rare (at least in my experience as NC).
The only downside is it can be abused. Alts being used as barricade or grief vehicles or run in the line of fire.
Add your Gu7/Gu8 or future update wishlist.
Assist
2013-04-14, 11:04 AM
I want fights to be more than just who brings more numbers.
SturmovikDrakon
2013-04-14, 11:14 AM
Faction Specific Stealth sound - Every player knows the sound of each faction's guns. Except for the universal NS weapons, we can tell who's shooting or approaching.
But when it comes to stealthers, we can't. Who just stealthed? You have to find out every single time. It could be any faction.
Do you mean this?
https://www.youtube.com/watch?v=-1jbdVUpoUI
PredatorFour
2013-04-14, 11:21 AM
I want my C4 to always work right when i 'm rampaging as LA with my shotty:)
EvilNinjadude
2013-04-14, 11:21 AM
If it's not already been Ninja'd in somewhere, I'd like the ability to rebind what my mouse movements do. I wanna be able to aim my aircraft with my mouse, and roll with thumb buttons because I need my accuracy less for rolling and more for aiming. If I wanted to aim with buttons, I'd buy a Controller.
Shared attachments across each weapon Class. The T9 CARV and the TMG-50 are almost the same except for some stats, yet we're put off by the fact that such a minor difference would mean losing/not using the certs we dumped into the first weapon. They're almost the same weapon FFS.
ringring
2013-04-14, 11:58 AM
Buff flash for friendly damage.
I'm tired of killing flashes with my tank via a collision, I most often don't even know they're there until 'you have killed xxxxxxxx'.
Other than that and the lattice changes nothing until the new continent.
AThreatToYou
2013-04-14, 12:09 PM
Make it so the driver of a Flash cannot be shot off of the Flash; they have to actually kill the Flash. As it stands, the Flash is great but the second anyone sees you, you're dead. The biggest problem is snipers shooting me off of my flash. At least provide a damage reduction for flash drivers or disable headshots for flash drivers.
and as above poster suggests, I also advocate making it harder to teamkill a Flash in the first place. The most deadly enemies of a Flash are a) snipers and b) friendly tanks.
Phantomdestiny
2013-04-14, 12:19 PM
Make it so the driver of a Flash cannot be shot off of the Flash; they have to actually kill the Flash. As it stands, the Flash is great but the second anyone sees you, you're dead. The biggest problem is snipers shooting me off of my flash. At least provide a damage reduction for flash drivers or disable headshots for flash drivers.
and as above poster suggests, I also advocate making it harder to teamkill a Flash in the first place. The most deadly enemies of a Flash are a) snipers and b) friendly tanks.
ohh hell no. that's the point of the flash you are suppose to be vulnerable
AThreatToYou
2013-04-14, 12:24 PM
ohh hell no. that's the point of the flash you are suppose to be vulnerable
I get that, but as it stands you are just as vulnerable if not more vulnerable than an infantry unit. The Flash itself is a weak vehicle, but it might as well have infinite hitpoints because you always die before the flash itself dies.
It's not like that inherently is a problem. I just think its ridiculous that any sniper can ace me right off of the Flash at a damn good distance; at least that should be changed.
EvilNinjadude
2013-04-14, 12:25 PM
ohh hell no. that's the point of the flash you are suppose to be vulnerableExactly. And for those who DO want a flash you can shoot from... BUGGIES ARE COMING! And they have more weapons and an awesome arc of fire!
Sure, you can't drive and fire, but you still get a Rumble seat!
DrankTHEKoolaid
2013-04-14, 12:26 PM
There already are faction specific cloaking sounds, and they are very easy to hear... aside from the VS. I don't seem to hear theirs nearly as often as I can pick out TR. But ya the NC and TR are very distinguishable.
If anything I think they need to shorten the range of the cloaking sound, it's too easy to hear IMO.
GkSancehz
2013-04-14, 01:01 PM
Faction Specific Stealth sound - Every player knows the sound of each faction's guns. Except for the universal NS weapons, we can tell who's shooting or approaching.
But when it comes to cloakers, we can't. Who just cloaked? You have to find out every single time. It could be any faction.
Ummmm... that's already in game, but I have noticed that not a lot of people can differentiate them... am I one of the few ones? because to me they are super different and really easy to know which kind of infil is around me, and where more or less he is located.
Do people really have that bad hearing?
EvilNinjadude
2013-04-14, 01:34 PM
Ummmm... that's already in game, but I have noticed that not a lot of people can differentiate them... am I one of the few ones? because to me they are super different and really easy to know which kind of infil is around me, and where more or less he is located.
Do people really have that bad hearing?
Confirmed, super easy to hear and differentiate. After I figured out which was which I stopped running after friendly cloakers, and started being on the lookout for enemies only.
THAT REMINDS ME. Add an option to uncloak slowly (perhaps by holding F) and reducing the noise based on time held down. To circumvent the problem of knowing the intended change per time beforehand, the infiltrator would decloak at a fixed rate for while the button is held down... and if he releases early, the rest of the cloak is dispelled with volume proportional to the remaining "cloak".
It evens makes sense in terms of physics! Sorta. Cloaking doesn't make sense in terms of current technology, but if we treat cloaking as something that needs to be built up and then later dispersed again, this works.
Whiteagle
2013-04-14, 01:56 PM
Shared attachments across each weapon Class. The T9 CARV and the TMG-50 are almost the same except for some stats, yet we're put off by the fact that such a minor difference would mean losing/not using the certs we dumped into the first weapon. They're almost the same weapon FFS.
A very good suggestion...
Right now I just don't bother with attachments because they're not really worth the Certification Cost.
I mean, there is something wrong when a Laser Sight for my Repeater is a better purchase then a Laser Sight on my Linx, just because the Repeater is usable by EVERY class and it's a much less situational upgrade.
...Also, bring back platform-crossing Vehicle Weapon Certifications, it's rather silly that I have to buy the same Basilisk upgrades 9 times over when it IS the same gun half the time.
Make it so the driver of a Flash cannot be shot off of the Flash; they have to actually kill the Flash. As it stands, the Flash is great but the second anyone sees you, you're dead. The biggest problem is snipers shooting me off of my flash. At least provide a damage reduction for flash drivers or disable headshots for flash drivers.
This is honestly one of the things I like about the Flash, you sacrifice any armor protection for out and out speed.
It's also the same Balancing Mechanic I used for Scout Walkers, you get Flash Weapons on a one-story tall, stable firing platform, but you can still get your noggin pinged if you're not weary.
Ummmm... that's already in game, but I have noticed that not a lot of people can differentiate them... am I one of the few ones? because to me they are super different and really easy to know which kind of infil is around me, and where more or less he is located.
Do people really have that bad hearing?
Eh, it might be a pitch thing...
I noticed in that video the VS Cloak is a lot deeper, but other then that they are pretty similar if you don't know what you're listing for.
fierce deity
2013-04-14, 02:48 PM
If it's not already been Ninja'd in somewhere, I'd like the ability to rebind what my mouse movements do. I wanna be able to aim my aircraft with my mouse, and roll with thumb buttons because I need my accuracy less for rolling and more for aiming. If I wanted to aim with buttons, I'd buy a Controller.
Agreed. I want pitch and yaw bound to my mouse and roll bound to the keyboard.
...Also, bring back platform-crossing Vehicle Weapon Certifications, it's rather silly that I have to buy the same Basilisk upgrades 9 times over when it IS the same gun half the time.
I would love that. If certs can carry over for weapons shared between classes, why cant the same be done for vehicles when the weapons are exactly the same. Even worse than certs not carrying over between vehicles is that you have to separately cert up identical primary and secondary weapons on the same vehicle.
Phantomdestiny
2013-04-14, 02:53 PM
i want night back :(
EvilNinjadude
2013-04-14, 03:26 PM
i want night back :(
Oh yes, the beta night, everyone wants that.
Yeah, the common vehicle weapons certs used to work like that, but then IIRC it got changed because of some coding changes so now the guns are all different.
That was also the change that made each gun purchase separate. Sunderer primary/secondary. SOE seems to be in dire straits to do stuff like that.
Whiteagle
2013-04-14, 03:41 PM
Even worse than certs not carrying over between vehicles is that you have to separately cert up identical primary and secondary weapons on the same vehicle.
Well yeah, why does stock Galaxy need four times the Certs as a stock Lib Tail gun?
EvilNinjadude
2013-04-14, 03:49 PM
Well yeah, why does stock Galaxy need four times the Certs as a stock Lib Tail gun?Because Money.
I'm seriously the wrong person to ask. Higby says it's code. I say it's Code, but code that wouldn't have been needed if it weren't for shop mechanics that were added after everyone felt it worked fine.
So Money it is.
Ruffdog
2013-04-14, 03:50 PM
I want a charged up Melee attack where you hold down a key and cant do anything else while holding but you can dish out more damage when you release.
I want an MCG with no spin up.
And I want some classic armor shots of the TR implemented ASAP:
https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcSayaPZx618p87SlaG_5J7DvidnrIe05 pCaMxffDuRv9J6lmvjA
http://0.tqn.com/d/internetgames/1/0/x/i/planetside2-2.jpg
http://0.tqn.com/d/internetgames/1/0/w/i/planetside2-1.jpg
http://pirategaming.co.uk/forum/ccs_files/ps2banner.jpg
http://www.blogcdn.com/massively.joystiq.com/media/2011/10/planetside2battle.jpg
EvilNinjadude
2013-04-14, 03:52 PM
I want a charged up Melee attack where you hold down a key and cant do anything else while holding but you can dish out more damage when you release.
I want an MCG with no spin up.
And I want some classic armor shots of the TR implemented ASAP:
https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcSayaPZx618p87SlaG_5J7DvidnrIe05 pCaMxffDuRv9J6lmvjA
http://0.tqn.com/d/internetgames/1/0/x/i/planetside2-2.jpg
http://0.tqn.com/d/internetgames/1/0/w/i/planetside2-1.jpg
http://pirategaming.co.uk/forum/ccs_files/ps2banner.jpg
http://www.blogcdn.com/massively.joystiq.com/media/2011/10/planetside2battle.jpgSelect your character's race! Never see his face again!
Seriously. More helmets are good, and must include ones that show a little bit of face, like that one example there.
Wasn't there this one awesome commander cap thing?
Also, I find Hoovy Spinup a better Idea. As in, make it use RMB.
I also want a charged melee attack. For instakill stabs that NEVERTHELESS require skill to pull off and aren't cheap and easy. I mean, why wouldn't we? We already have two-shot-kill semi-auto shotguns. This would simply be the infiltrator equivalent: Not as easy, but silent.
Also, be able to move at scoped speed, and turn around, but nothing else. Charge time 2-4 seconds?
Falcon_br
2013-04-14, 03:53 PM
I just want the pounder to be anti infantry and the cycle to be anti tank.
I think it was one of the best OP changes that ever happened in planetside 1, they rolled it back in like 1 week. An anti infantry area damage wall boncing weapon it was epic!
Mustakrakish
2013-04-14, 03:58 PM
Do you mean this?
https://www.youtube.com/watch?v=-1jbdVUpoUI
O_ WHAT
Ruffdog
2013-04-14, 04:09 PM
I also want a charged melee attack. For instakill stabs that NEVERTHELESS require skill to pull off and aren't cheap and easy. I mean, why wouldn't we? We already have two-shot-kill semi-auto shotguns. This would simply be the infiltrator equivalent: Not as easy, but silent.
Also, be able to move at scoped speed, and turn around, but nothing else. Charge time 2-4 seconds?
Yeah I guess on a par with the charge time for 100% Lancer damage?
Falcon_br
2013-04-15, 02:13 AM
Just make the knifes a selectable weapon like in bf3.
You can still quick knife, but when you seriously want to get a knife kill, you can draw it.
Also for the one hit kill for the knife, just do as it was in planetside 2, active you weapon with mouse 2!
With 2 seconds delay you can stab someone dead, but the catch is:
The chainglade does a really awesome sound, but the enemy can hear it and shot you in the face.
The nc use vibro weapons, it is a buzz sound, same disvantage as the tr.
The VS got a lightsbaser knife, when it is activated, everything arounds turns omg, forgot the name of the color in English, it is the dark pink, so if you see a pink glow from behind pay attention!
But the feature I most wanted after the global camuflage selector, it is getting the kill of someone you just hit and killed himself, most of the esf I shot from the sky they 90% of the time crash and I get no kill from that.
shamE
2013-04-15, 04:54 AM
- Oddly enough friendly fire from Liberators and ESF are extremely rare (at least in my experience as NC).
For TR on waterson flying in the same skies as ODAM or TRAF this is the complete opposite for us.
Sledgecrushr
2013-04-15, 07:26 AM
I want equippable knives.
JesNC
2013-04-15, 07:33 AM
I just want something to make people quit their whining and start to play for real for a little while. At least until my alpha boost runs out.
I don't really care what it is tbh.
Also: Buggies :D
ThatGoatGuy
2013-04-15, 08:37 AM
Jet Pack Evasion - The jet pack jerking motion is being abused as an effective evasive maneuver. It's far worse that bunny hopping. This is one of the benefits of running LA dude. You gain maneuverability with a subtraction of any other uses and heavier hitting weapons.
All I can say for you is use em as clays. "PULL!" and click.
It used to be they use a high rof weapon, jetpack diagonally upwards in front of you while holding left mouse button. That move alone with get you hit many times while making your weapon lose track of the target because it's a fast accelerated jerk. That's quite the annoyance.Learn how to aim buddy.
NOW, it's has gone too far with shotguns. The shotguns being used for these are the two new pump action and the older auto shotgun like the blackhawk. Now, the LA agility + jetpack is being used to make tiny jumps left and right and kill with point blank ease. Data should show how dominating the k/d ratio of an LA with these shotguns.>K/D Ratio...
Hah, GAAY
Shotguns See above. There's too much range. Too much burst damage and there's too much accuracy with these things. They kill in 1 or 2 shots. All classes can use them except the Infiltrator afaik.
I'm referring to the two new shotguns + the older auto Blackhawk (and faction equivalents)
I don't really find a problem with shotguns, because with a combination of backward strafe with hipfire at anyone with a shotgun is easy because their range is soo limited.
Sunderer Name/Kill Tag - It would be nice to have deployed sunderer to have an owner's name tag (much like a player's name tag). Why? Some examples of Sunderer abuse:
- Player parks it betweem Amp Station spawn room and the adjacent tower. Result? Can't park any Sunderer on A building while under heavy attack. Enemy completely ignores it. Gee, I wonder why who parked it in the place place.
- Parks it in side of an extra steep hill so players spawn and have no way to get back up the hill and into the action. And no the Sunderer wasn't stuck at all.
- Enemy alt parks sunderer so the only place we can park the next sunderer is in the direct line of sight of the enemy. Used to prevent having a foothold and farm attackers. Love it
As for the Sunderer kill tag.
- Enemies log in an alt to C4 a hard-to-kill sunderer. Happens in Amp stations and Tech Plants. This way, players can report who blew them up.
- Friendlies blow up deployed sunderer so they can deploy their own.
There should be a log that goes: Player X destroys your sunderer.There are people in this game that actually do that? Even with my 400+ hours of gametime, I have never seen or heard of someone doing that.
Faction Specific Stealth sound - Every player knows the sound of each faction's guns. Except for the universal NS weapons, we can tell who's shooting or approaching.
But when it comes to stealthers, we can't. Who just stealthed? You have to find out every single time. It could be any faction.For the most part I have little trouble hearing a cloaker. When I hear them though, there is quite a distinction between the three, so you might wanna get your hearing checked.
Friendly Kill Penalty -For every team kill, there should be a 1 or 2 cert deduction. The chief offenders are the new players. They simply spray.
- shooting stationary? they shoot from right behind your back
- already killing an enemy that is close. Still fire all out and take you out with the enemy.
- Drive recklessly. Tanks going full speed when there are alot of infantry
- Flash being driven inside buildings.
- Oddly enough friendly fire from Liberators and ESF are extremely rare (at least in my experience as NC).
The only downside is it can be abused. Alts being used as barricade or grief vehicles or run in the line of fire.Nope. No. Uh uh. Not gonna ever, EVER happen. Teamkill in this game happens to frequently for that to be fair to real players. It is way to easy to kill a friendly in combat, and deduction in certs means a deduction in 250 XP, which means a deduction in level progression. I hope and am most certainly sure that they will NEVER implement this into the game. When it comes to new players, 1 they have no certs, and they can't really go negative. It also clearly warns them that the person that they are shooting at is an ally, with the noise and the "no no circle" and the grief system. There are plenty of these things to warn new players.
Now, after completely going over and criticizing your post, I will proceed to my own.
I wish that this game would stay the way it is. I would enjoy and will enjoy the many things to come in this game. I am tired of people whining and complaining about every time that they get killed by a certain weapon, and cry that it's OP. Sick and tired of people moaning when they don't get their way. I understand that some things may instagib up close, fire 5 shots to kill someone, etc. There are counters to it, and one of them is just becoming a better player. You are still gonna get killed, whether a player gets the jump on you, you're caught with your pants down trying to reload, etc. You have to understand that you will get kills, caps, destructions, get killed, lose a base, be blown up. You need to accept that.
PS: A night where flashlights and HS/NV sights are absolutely necessary.
PPS: I want a katana for my classes, specifically light assault and infiltrator, that can 1 hit kill people in knifing range, yet replaces your primary gun. Would be so awesome! (It would take 10 hits to kill a max, because its a mini tank and shouldn't have anything under 10 katana shots to be killed by one)
Juryrig
2013-04-15, 01:06 PM
PPS: I want a katana for my classes, specifically light assault and infiltrator, that can 1 hit kill people in knifing range, yet replaces your primary gun. Would be so awesome! (It would take 10 hits to kill a max, because its a mini tank and shouldn't have anything under 10 katana shots to be killed by one)
Purple lightsaber for VS, please :D
HiroshiChugi
2013-04-15, 01:31 PM
Buggies... bombs on ESFs... More Air vehciles... Different styled weapons... More meta... The usual...
EvilNinjadude
2013-04-15, 01:34 PM
PPS: I want a katana for my classes, specifically light assault and infiltrator, that can 1 hit kill people in knifing range, yet replaces your primary gun. Would be so awesome! (It would take 10 hits to kill a max, because its a mini tank and shouldn't have anything under 10 katana shots to be killed by one)
I once saw footage of a little purple guy wielding a Katana. Gotham city impostors, was it not? God, that was CoD kind of painful. But replacing your primary would WAY balance it out. So that would be a good alternate route.
Also, the devs really need to get kill credit down. Like in Tribes: Ascend where it was easy for an enemy to just die while fighting, from his own inattention mostly. You got a "Kill credit for" thing which looked just like "you killed".
Granted, here it's a little harder to kill yourself, but goodness me, people are TRYING HARD. Give pilots kill credit for bailing pilots. And if they are specced into surviving having their aircraft shot down, and someone on the ground kills them, a bonus similar to Galaxy troop deploy kills would be in order! :D
fierce deity
2013-04-15, 09:55 PM
Much darker nights so flashlights and HS/NV are must haves.
ThatGoatGuy
2013-04-16, 08:29 AM
Much darker nights so flashlights and HS/NV are must haves.
Definitely. I want to have it so that HS/NV sights are not anywhere as viable as they are now during the day. I like the idea of switching out sights, and having to switch to flashlights and having to use your headlights just to see at night. Flashlights have no real reason to be in the game because you can clearly see at night without one :(
EvilNinjadude
2013-04-16, 10:36 AM
Definitely. I want to have it so that HS/NV sights are not anywhere as viable as they are now during the day. I like the idea of switching out sights, and having to switch to flashlights and having to use your headlights just to see at night. Flashlights have no real reason to be in the game because you can clearly see at night without one :(
!!!
We also need to have the IRNV be totally and absolutely cluttered during the daytime. It needs to be like in the Elder Scrolls when you run around with Night vision during the day: Everything the same bright color, and you can't see crap.
Why are we using night vision during the day anyway?
Koadster
2013-04-16, 10:55 AM
Heres some things from febs roadmap.
February - Orbital Strike < delayed
February - Daily Medals/Achievements < Sorta of here in form of ribbons
February - Separate Score from Experience < delayed
February - Increase the number of vehicle cosmetic slots < delayed
February - Regional Empire Priority System < delayed
February - Loadout Screen Revamp < FINALLY COMING
February - Community Grief Reporting < delayed
February - Improved Item Preview < FINALLY COMING
March - Continent Locking < delayed
March - Convenience Items < delayed
March - Improved Map and Respawn < delayed
March - Player Generated Missions < delayed
March - Implants < delayed
March - Class Revamp: MAX < delayed again & again
March - Color Blind Support < delayed
March - Ragdoll Physics < delayed
March - MAX Flamethrowers < delayed ever more so, max update will only be grenadelaunchers
March - Cert Screen Revamp < delayed
March - Tutorial < delayed
Giving more vehicle cosmetic slots.. like really HOW HARD IS THAT. Some have been pushed back because of the lattice system, because that is running now on the test server.. They better be working on those other meta game things asap... No doubt most dev time is now devoted to making MLG shit. Even though I dont always agree with Pointman, one thing he has 100% right.. FUCK MLG
Hell nearly ALL of march is now unscheudled (You literally could just write off March roadmap) My wishlist is, release what you said you were gonna do first. I knew from the first delayed GU in feb (meant to be Jan one) that this 6 month roadmap will be a 10month roadmap MINIMUM.
EDIT: Just looked at the roadmap, literally ALL of Feb/Marchs stuff is now slotted for April/May/June, which means what was originally there has been pushed back even more so, this is assuming we get these new roadmaps on time.. Ive seen indie teams with much smaller dev teams put out more content in a timely fashion. Current one is Warframe, thats getting content every other week.
Shogun
2013-04-16, 01:45 PM
i´d like to see the return of some ps1 playstyles.
an overhaul of the engineer to give him the option to play a dedicated support role, not just another grunt with additional repairskills. more deployables and more universal loadouts with more field flexibility like the old ACE had.
the classic cloak that restricts you to the use of pistol sized weapons but gives the option to stay cloaked forever. (capacitor that recharges while standing still)
and some serious hacking tools/skills
Mordelicius
2013-04-17, 06:19 AM
Do you mean this?
https://www.youtube.com/watch?v=-1jbdVUpoUI
Suprised that they already have it :doh:
The sound is short, faint (normally when you hear it), and very similar that's why it's hard to distinguish. But this will do. I think I got the Vanu one down already :lol: Thanks.
Mordelicius
2013-04-17, 06:49 AM
This is one of the benefits of running LA dude. You gain maneuverability with a subtraction of any other uses and heavier hitting weapons.
All I can say for you is use em as clays. "PULL!" and click.
Learn how to aim buddy.
>K/D Ratio...
Hah, GAAY
I understand your addiction to easy kill is strong but the hit registration in this game is wonky as hell.
ADADAD spamming (macro), "desynch" and all sort of cheap moves.
The gun jerk/ bullet hit registration cannot keep up with the jetpack jerk in close quarters. They'll remedy this eventually. The K/D ratio of a shotgun wielding LA should give them red flags.
LA have plenty of advantages: Elevation, High infantry ambush rating. High vehicle C4 kill rating. Higby said in the future, they will be able to scavenge bullets. I don't play LA myself because i'm sure it's boringly easy already to shoot players in the back.
I don't really find a problem with shotguns, because with a combination of backward strafe with hipfire at anyone with a shotgun is easy because their range is soo limited. It's already too strong with a normal non-jet pack infantry. With jet pack, it's overpowering. Why do you think stealth can't use them? And do you think they were trying to fix bunnyhopping? Jetpack jerking is a worse form of bunnyhopping.
Love it
There are people in this game that actually do that? Even with my 400+ hours of gametime, I have never seen or heard of someone doing that. Are you from Waterson? If not, there you go :rofl:. Waterson is the fiercest server I've seen. Oftentime players do exploit to get an edge. Worse if they cheat. Not singling out a particular faction.
For the most part I have little trouble hearing a cloaker. When I hear them though, there is quite a distinction between the three, so you might wanna get your hearing checked. I only play NC so when I hear them, it's usually very faint. But I saw the youtube video posted, I should be able to distinguish with ease in time.
Now, after completely going over and criticizing your post, I will proceed to my own.
I wish that this game would stay the way it is. I would enjoy and will enjoy the many things to come in this game. I am tired of people whining and complaining about every time that they get killed by a certain weapon, and cry that it's OP. Sick and tired of people moaning when they don't get their way. I understand that some things may instagib up close, fire 5 shots to kill someone, etc. There are counters to it, and one of them is just becoming a better player. You are still gonna get killed, whether a player gets the jump on you, you're caught with your pants down trying to reload, etc. You have to understand that you will get kills, caps, destructions, get killed, lose a base, be blown up. You need to accept that. They'll hash out quirks and balance the game slowly but surely. Just throwing that out. Remember all the nerfs that already happened and will continue to happen. As will buffs.
You can continue to defend a broken weapon, but eventually the metrics coming from LA/Shotgun combo will show red flags.
EvilNinjadude
2013-04-17, 10:08 AM
You can continue to defend a broken weapon, but eventually the metrics coming from LA/Shotgun combo will show red flags Here's a question that also came into play when people started complaining that Scarred Mesa Skydock couldn't be taken with Sunderers:
Who must adjust?
(Now all we need is for someone to put this into a snappy latin phrasing)
Think about this for a few seconds. The game, with the right mindset, and just a little bit of squad coordination at times, could turn in a wholly different direction and turn on a dime. Do the devs need to interfere because the weapon does too much damage? Or is it players that need to stop themselves from being ambushed easily?
Personally I'm open to discussion on this, whether you think people have a choice in leaving themselves open to a short-range shotgun ambush or not.
I personally mute all music when entering solo engagements or soloing places that I think are empty. Because an empty place in a game based on Control Points? It's not empty, and when someone is nearby, I damn well wanna KNOW. Besides, sneaky LAs got a huge nerf that people are ranting about on the official forums.
Well, one instance when the empty place really is empty: If you're playing PTS :rofl:
Whiteagle
2013-04-17, 10:46 AM
I don't play LA myself because i'm sure it's boringly easy already to shoot players in the back.
You'd think that, but I've honestly not had as much luck ganking as a Light Assault as I have with other Classes...
...Of course it could be because I didn't buy a Pump Shotgun and only have the Nighthawk when not using a Carbine.
Hell, I could pull my SMG, but I love the Under-barrel Grenade Launcher on my Trac S too much...
But yes, as Ninjadude said, the LA's Jetback is getting the Volume turned up.
ThatGoatGuy
2013-04-17, 11:53 AM
The K/D ratio of a shotgun wielding LA should give them red flags. I really do not understand why you keep bringing up K/D. If you have payed any attention to stuff since, what the beginning of planetside 2?, you would have noticed that the community has pleaded for KD to be removed. With all of the begging, it has been removed from the game so to speak. They aren't going to "look at the kd's of a LA with a shotgun."
LA have plenty of advantages: Elevation, High infantry ambush rating. High vehicle C4 kill rating. Higby said in the future, they will be able to scavenge bullets. I don't play LA myself because i'm sure it's boringly easy already to shoot players in the back. I would really love you to understand balances. The light assault has a jetpack because it has no ability to use anything else (except C4 >:D)
It's already too strong with a normal non-jet pack infantry. With jet pack, it's overpowering. Why do you think stealth can't use them? And do you think they were trying to fix bunnyhopping? Jetpack jerking is a worse form of bunnyhopping. It's maneuverability is its advantage over other classes, as I states ealier.
Are you from Waterson? If not, there you go :rofl:. Waterson is the fiercest server I've seen. Oftentime players do exploit to get an edge. Worse if they cheat. Not singling out a particular faction. I play on Mattherson dude.
You can continue to defend a broken weapon, but eventually the metrics coming from LA/Shotgun combo will show red flags.
Indeed there will be people like you who will continue to complain about them. Woopity doo, because removing the ability for the light assault to not fly or just no be able to fly and shoot, would make the class relatively useless/not fun.
ThatGoatGuy
2013-04-17, 11:57 AM
You'd think that, but I've honestly not had as much luck ganking as a Light Assault as I have with other Classes...
...Of course it could be because I didn't buy a Pump Shotgun and only have the Nighthawk when not using a Carbine.
Hell, I could pull my SMG, but I love the Under-barrel Grenade Launcher on my Trac S too much...
But yes, as Ninjadude said, the LA's Jetback is getting the Volume turned up.
Get the adrenaline pump, T5 AMC or faction equivalent, and throw a silencer, laser, HVA, and like a 2x/3.4x scope. It sounds like a weird setup for the AMC, but it already has relatively no recoil, along with higher velocity ammo to begin with. When you equip the silencer and the HVA, it will negate the velocity to still a reasonable amount. Then, with its non-existent recoil, a 2x/3.4x would be a workable scope for longer range flank shooting.
Riekopo
2013-04-17, 05:20 PM
Mouse axis rebinding. Lattice system. Continent locking.
Riekopo
2013-04-17, 06:25 PM
Heres some things from febs roadmap.
February - Orbital Strike < delayed
February - Daily Medals/Achievements < Sorta of here in form of ribbons
February - Separate Score from Experience < delayed
February - Increase the number of vehicle cosmetic slots < delayed
February - Regional Empire Priority System < delayed
February - Loadout Screen Revamp < FINALLY COMING
February - Community Grief Reporting < delayed
February - Improved Item Preview < FINALLY COMING
March - Continent Locking < delayed
March - Convenience Items < delayed
March - Improved Map and Respawn < delayed
March - Player Generated Missions < delayed
March - Implants < delayed
March - Class Revamp: MAX < delayed again & again
March - Color Blind Support < delayed
March - Ragdoll Physics < delayed
March - MAX Flamethrowers < delayed ever more so, max update will only be grenadelaunchers
March - Cert Screen Revamp < delayed
March - Tutorial < delayed
Giving more vehicle cosmetic slots.. like really HOW HARD IS THAT. Some have been pushed back because of the lattice system, because that is running now on the test server.. They better be working on those other meta game things asap... No doubt most dev time is now devoted to making MLG shit. Even though I dont always agree with Pointman, one thing he has 100% right.. FUCK MLG
Hell nearly ALL of march is now unscheudled (You literally could just write off March roadmap) My wishlist is, release what you said you were gonna do first. I knew from the first delayed GU in feb (meant to be Jan one) that this 6 month roadmap will be a 10month roadmap MINIMUM.
EDIT: Just looked at the roadmap, literally ALL of Feb/Marchs stuff is now slotted for April/May/June, which means what was originally there has been pushed back even more so, this is assuming we get these new roadmaps on time.. Ive seen indie teams with much smaller dev teams put out more content in a timely fashion. Current one is Warframe, thats getting content every other week.
This has been bothering me too. When everything started getting delayed they said the dates were not release dates, but when they were working on them. The game really shouldn't have been released when it was.
psijaka
2013-04-18, 03:57 AM
Ok here goes:
- more defensible bases. Move small outpost control points closer to the spawn, preferably indoors to protect from HE spam. Watchtowers easily fixed by doing away with B and C - simple!
- let's have the new "supply line hex lattice" ASAP.
- Give the TR/VS MAXes a shotgun. Give the NC MAX an HMG. Balance achieved; everybody happy (/wishful thinking).
- Buff the TR/VS AV MAXes. Please. Pounder is really frustrating due to low burst damage and terrible trajectory. At the very least, make the trajectory match that of the Falcon; possibly needs a bit of a damage buff too (increase damage to 450, drop time it takes to fire 2 rounds and reload to match Falcon reload time?). Comet not so bad but needs more ammo and possibly a damage buff (change damage/ROF to be same as Falcon?).
- address infantry AV dominating at long range. Limit range to 400-500m for launchers and AV MANA. I should not be able to take out a Sunderer deployed at TI Alloys from the flight pad of the biolab to the West (I always forget it's name).
- reduce the range of Bursters to 4-500m, but keep damage as is to deter rocket podders and hover strafing. It is ridiculous that I can shoot a Mosquito off the Crown launch pads from Crossroads.
Mordelicius
2013-04-21, 04:28 AM
I really do not understand why you keep bringing up K/D. If you have payed any attention to stuff since, what the beginning of planetside 2?, you would have noticed that the community has pleaded for KD to be removed. With all of the begging, it has been removed from the game so to speak. They aren't going to "look at the kd's of a LA with a shotgun." Like I said, they will hash it out themselves. It is not in their interest to have some weapons stacked since other weapons will be ignored. Why do you think they are buffing other weapons and nerfing some? Weapon balance passes? It's because they want weapons useable in a wide combat spectrum. As it is, why bother with SMGs if there are shotguns?
I would really love you to understand balances. The light assault has a jetpack because it has no ability to use anything else (except C4 >:D) The problem with the jetpack is that it is being used to throw off aiming. It's a worse form of bunnyhopping. Moving to higher ground is different.
It's maneuverability is its advantage over other classes, as I states ealier. stealth is an infiltrator advantage, why don't they have shotgun?
I play on Mattherson dude. Waterson is on a much higher level of competition, imo. There are so many good players/groups in Waterson, the pressure to hack/exploit to keep up is very high.
Indeed there will be people like you who will continue to complain about them. Woopity doo, because removing the ability for the light assault to not fly or just no be able to fly and shoot, would make the class relatively useless/not fun. They won't take any action just because players are complaining. All their actions are always supported by facts and digits.
As a pure infantry (who doesn't use tanks), I'm blown away by how they buffed the AV turret. It was already in good balance vs tanks. Now, AV are stronger than tanks. I'm just suggesting balance. As a phalanx turret fan, I don't like the balance now tip in our favor.
Mordelicius
2013-04-21, 04:40 AM
Here's a question that also came into play when people started complaining that Scarred Mesa Skydock couldn't be taken with Sunderers:
Who must adjust?
(Now all we need is for someone to put this into a snappy latin phrasing)
Think about this for a few seconds. The game, with the right mindset, and just a little bit of squad coordination at times, could turn in a wholly different direction and turn on a dime. Do the devs need to interfere because the weapon does too much damage? Or is it players that need to stop themselves from being ambushed easily?
Personally I'm open to discussion on this, whether you think people have a choice in leaving themselves open to a short-range shotgun ambush or not.
I personally mute all music when entering solo engagements or soloing places that I think are empty. Because an empty place in a game based on Control Points? It's not empty, and when someone is nearby, I damn well wanna KNOW. Besides, sneaky LAs got a huge nerf that people are ranting about on the official forums.
Well, one instance when the empty place really is empty: If you're playing PTS :rofl: Those three Shotgun are high burst damage that kill in 1-2 hits. Watch Level Cap's video on GU07 (just saw it today). He said other weapons can't wipe out a group if you get a jump on them. Shotguns can. I've seen shotguns wipe whole rooms and that is the reason why it got the last 'nerf'.
Now combine it with a LAs high evasion using jumpjet hopping. You got high kill rate + high survivability.
Mordelicius
2013-04-21, 04:56 AM
Some more suggestions:
Dumb Fire AV Turret - There should be a variant of the AV turret that is pure dumbfire not guided. Give it less reload time or more damage or longer range. And nerf the current AV turret range.
Moving Virtual Training Room NPCs - Give us NPCs that walk, run or even crouch. Heck give us flying Vehicle NPCs to actually target. Mobile targets are the best aid in picking a weapon because of the poor hit registration in this game (it's bad again since GU06)
Capping = + Resources not XP - The biggest reason for ninja capping is the free XP. As a results, players avoid the fight to get free xp. Just give the players Resources when capping and bump the defense bonus XP. Also, raise the resource cap so players can actually benefit from resource gains.
This also helps in resource drain metagame.
leifnielsen
2013-04-21, 05:56 AM
- Give the TR/VS MAXes a shotgun. Give the NC MAX an HMG. Balance achieved; everybody happy (/wishful thinking).
The factions are supposed to be different from each other. Why do you want them all to be the same?
Lonehunter
2013-04-21, 11:09 AM
Friendly Kill Penalty -For every team kill, there should be a 1 or 2 cert deduction. The chief offenders are the new players. They simply spray.
HELL NO! This is PLANETSIDE! It has the highest rate of unpredictable and unavoidable deaths then any shooter in the world.
I completely agree chief offenders are the new players, but you forget new player are often on the other side too. An Infil running accross a road with 10 tanks in a row on it, getting in others' line of sight. There is always something other people do to get in MY way to give me grief.
You can't have a 100% perfect system but taking away my hard earn certs because some other jackass is new is ridiculous.
Taking away certs AT ALL is ridiculous!
My wish list: Expanded VR, most the time I go to test things I have to drive out in the middle of no were to be alone. Can't test when everyone is shooting the same thing
EvilNinjadude
2013-04-21, 11:18 AM
HELL NO! This is PLANETSIDE! It has the highest rate of unpredictable and unavoidable deaths then any shooter in the world.It is the word Shooter that saved your argument.
Otherwise I would have forced you to buy Magicka and play the Campaign with me, and the wavemodes afterwards.
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