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View Full Version : HS/NV Sights are So OP


DarkBalths
2013-04-14, 04:25 PM
Right?

https://www.youtube.com/watch?v=pc7hTopI8zQ

Assist
2013-04-14, 04:41 PM
hate when that happens ;\

I did ask Higby if it's intended that the HS/NV could not see infils when they're cloaked, and he said it must be something with shaders. Hopefully that means it's getting fixed, because as it is right now I cannot see infils through HS/NV at all if they're stealthed.

Helwyr
2013-04-14, 06:58 PM
I did ask Higby if it's intended that the HS/NV could not see infils when they're cloaked, and he said it must be something with shaders. Hopefully that means it's getting fixed, because as it is right now I cannot see infils through HS/NV at all if they're stealthed.

You shouldn't be able to see cloaked infiltrators with those sights.

Although given Higby's hostility to stealth gameplay and Infiltrators you've got a a good chance of getting the change you want.

DirtyBird
2013-04-14, 07:05 PM
What about running the game on low settings where the infiltrator stands out like dogs balls regardless of cloak, are they still invisible thru the HS/NV scope?

Dougnifico
2013-04-14, 07:22 PM
I use HS/NV and I can't see inflis, and I don't think I should. Maybe they could make a special sight for that. I admit that the sight is OP close range, but you literally can not see ANYTHING past about 50m. All it is is a big blur of dark. Another problem with it is that rapid movement with it can be very jarring and disorienting,plus there is that initial disorientation while adjusting to a new color pallet. Again, this helps to balance. I think its pretty balanced. Its really only good for picking a pie slice and covering that out to 50m.

leifnielsen
2013-04-14, 08:12 PM
I use HS/NV and I can't see inflis, and I don't think I should. Maybe they could make a special sight for that. I admit that the sight is OP close range, but you literally can not see ANYTHING past about 50m. All it is is a big blur of dark. Another problem with it is that rapid movement with it can be very jarring and disorienting,plus there is that initial disorientation while adjusting to a new color pallet. Again, this helps to balance. I think its pretty balanced. Its really only good for picking a pie slice and covering that out to 50m.

Not only can you not see past 50m, but you can't see any "warbled" effect of cloaked infils either. They just don't show up at all. I don't think that's balanced.

Stardouser
2013-04-14, 08:47 PM
You shouldn't be able to see cloaked infiltrators with those sights.

Although given Higby's hostility to stealth gameplay and Infiltrators you've got a a good chance of getting the change you want.

Ah, is that why cloak lasts so short and is so easily seen? (and even if some people may have trouble seeing it, just switch to low graphics)

Sledgecrushr
2013-04-14, 09:04 PM
What about running the game on low settings where the infiltrator stands out like dogs balls regardless of cloak, are they still invisible thru the HS/NV scope?

I run ps2 on low settings and infiltrators only stand out for me when they are running around.

Falcon_br
2013-04-15, 01:42 AM
I remember when I was the only one in my squad carrying hs/nv sights, everytime a infiltrator was detected it was my duty to find and kill him.
Now the only real counter to infiltrator are well placed mines, some infiltrator are so damn good that evens full squad searching for one in a tower we could not find him and he keep killing us from time to time.
I still have 3 weapon with hs/nv sight to fight the Vanu during night time, and I can kill enemies in longer ranges that 50m, just because they are not highlighted, doesn't means you can't see them.

Ruffdog
2013-04-15, 01:52 AM
How about green and thermal modes on vehicle guns? Does anyone see infils with these?

Falcon_br
2013-04-15, 02:00 AM
How about green and thermal modes on vehicle guns? Does anyone see infils with these?

No, but I heard you can see them with the white one from the vehicles, I really must test that, got it in for my liberator zephyr px, and I will test it next time I log in.

Snydenthur
2013-04-15, 02:31 AM
Not only can you not see past 50m, but you can't see any "warbled" effect of cloaked infils either. They just don't show up at all. I don't think that's balanced.

And all the other classes are invisible too in many situations. Hard to see white against white.

I don't think having infiltrators show up on the sight would be unbalanced. They aren't meant to just run towards the enemy. They should, as the name implies, infiltrate. That means going around and doing stuff at the base or just go around the enemy team and attacking from behind. Sniper "infiltrators" wouldn't even have a problem with this, since they are usually farther away than around the 50 meter range.

But they still can't change this since it would start another "x is op!!1" thread on forums.

DrankTHEKoolaid
2013-04-15, 02:35 AM
If there are optics that completely negate the Infiltrator's ability, then I want optics that burn through heavy shields, drain jet pack fuel, etc. One class shouldn't have it's main ability negated by optics.

Blynd
2013-04-15, 03:16 AM
What was darklight if not a way to see infils all the time. And those infils had no timer on their cloaking. :)

Hv/NV sights should he able to see infils they used to but stopped after one o the game updates

Gatekeeper
2013-04-15, 04:28 AM
I use NV sights a lot these days, and I pretty much never play as an Infiltrator - and I've got to say that I have no problem at all with the NV scope not showing them. The NV scope is already very, very useful - being unable to see Infiltrators is a perfectly reasonable (and interesting) downside.

Here's a tip for those whining: if you think there's a cloaker around - stop staring down your scope and look around for them without it. Is that too hard for you? :D

Snydenthur
2013-04-15, 04:54 AM
I use NV sights a lot these days, and I pretty much never play as an Infiltrator - and I've got to say that I have no problem at all with the NV scope not showing them. The NV scope is already very, very useful - being unable to see Infiltrators is a perfectly reasonable (and interesting) downside.

Here's a tip for those whining: if you think there's a cloaker around - stop staring down your scope and look around for them without it. Is that too hard for you? :D

It's not that infiltrators would be overpowered when using the sight. They are usually still as stupid as they would be if hsnv could see them. They just run straight at you and then you shoot them down from the hip. Nobody looks through hsnv all the time. Most of the time you aren't. It's just that there's no reason to not see them through it. Every other scope can see them and they do not have any drawbacks.

Assist
2013-04-15, 06:39 AM
I use NV sights a lot these days, and I pretty much never play as an Infiltrator - and I've got to say that I have no problem at all with the NV scope not showing them. The NV scope is already very, very useful - being unable to see Infiltrators is a perfectly reasonable (and interesting) downside.

Here's a tip for those whining: if you think there's a cloaker around - stop staring down your scope and look around for them without it. Is that too hard for you? :D

I didn't whine about it sunshine, I haven't since it was changed. I simply asked if it was intended, as it is the only scope with any sort of downside in the entire game. I was actually curious to know if it means they're going to introduce scopes that have a strategic disadvantage in the future. Considering it was never in any patch notes, I figured I would ask considering the upcoming pistols and their potential lulz with the infiltrator.


For those who seem to not understand, you cannot see an stealthed infiltrator at all. As in, your friend can run around in front of you stealthed, you look down the scope, and there will be no distortion or anything from the cloak effect.

Gatekeeper
2013-04-15, 06:51 AM
I didn't whine about it sunshine, I haven't since it was changed. I simply asked if it was intended, as it is the only scope with any sort of downside in the entire game.

I didn't say you were whining, just that IMO there's no reason for anyone to whine...

But clearly you're wrong when you say it's the only scope with a downside. It's just the only scope with this specific downside. All scopes have pros and cons - other scopes don't let you see in the dark, for example ;)

But more seriously: if you take a reflex scope, you're no good at long range - if you take a high-mag scope you're no good close up. The NV scope has a similar trade-off - you can see clearly in the dark and you highlight enemies, but Infiltrators become extra-invisible.

I think that's fair enough, and an interesting balance. I don't know if it was intentional or not, but I hope they keep it. There's certainly no need to buff the NV scope.

Necroe
2013-04-15, 07:35 AM
i think the ability to see enemies from they're hidy holes far far far outweighs any negatives such as not being able to see past a certain distance or problems seeing infiltrators.

ThatGoatGuy
2013-04-15, 07:49 AM
Although given Higby's hostility to stealth gameplay and Infiltrators you've got a a good chance of getting the change you want.

...

Why would higby keep infiltrators in the game if he didn't like stealth gameplay. Why would he implement wraith cloak flashes? Logic.

Assist
2013-04-15, 08:08 AM
I didn't say you were whining, just that IMO there's no reason for anyone to whine...

But clearly you're wrong when you say it's the only scope with a downside. It's just the only scope with this specific downside. All scopes have pros and cons - other scopes don't let you see in the dark, for example ;)

But more seriously: if you take a reflex scope, you're no good at long range - if you take a high-mag scope you're no good close up. The NV scope has a similar trade-off - you can see clearly in the dark and you highlight enemies, but Infiltrators become extra-invisible.

I think that's fair enough, and an interesting balance. I don't know if it was intentional or not, but I hope they keep it. There's certainly no need to buff the NV scope.

The NV scope tradeoff is you cannot see past 75m or whatever, it's the only scope that creates visual distortion at a certain distance, afaik. The NV scope is intended close range. It highlights objects through high contrast, but greatly impairs your peripheral vision. Your field of view is being sacrificed for essentially more focus targets. The reflex scopes advantage is supposed to be that you can see your peripheral and therefore be able to react to it.

camycamera
2013-04-15, 08:27 AM
that is the biggest fail ever lol

Gatekeeper
2013-04-15, 09:10 AM
The NV scope tradeoff is you cannot see past 75m or whatever, it's the only scope that creates visual distortion at a certain distance, afaik. The NV scope is intended close range. It highlights objects through high contrast, but greatly impairs your peripheral vision. Your field of view is being sacrificed for essentially more focus targets. The reflex scopes advantage is supposed to be that you can see your peripheral and therefore be able to react to it.

Yes, I'm aware of all that, I use the NV scope regularly. I still think it's perfectly balanced.