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DirtyBird
2013-04-18, 07:02 PM
I thought praise for these fantastic changes deserved a thread of their own and not get bogged down in negativity about chainguns etc.
This is a massive improvement and a huge positive for the game.
I've only looked through it briefly but well done to the devs on this one! :thumbsup:


UI Updates


Strategic Communication Improvements
Removed blinking map regions
Capture progress is now displayed on the map
Ally activity displayed on the map
Influence pie charts have been replaced with population percentages
Changed the visualization of enemy activity – activity level coloring is now a gradient of red instead of spectrum of different colors
Disabled generator/spawn display for facilities
Secondary objective timer display added to HUD indicators
Facility icons now visible at all zoom levels on the map
Map legend added
Service Ribbons can now be earned for capturing and defending bases
Improved Item Preview
Preview is now full screen
Items can now be previewed on multiple classes
Loadout Screen Improvements
Locked gear and weapons can now be viewed and unlocked from the loadout screen
Quick camo selector added to main Class/Vehicle screens – Allows you to quickly select and apply permanent camos to all classes/weapons/vehicles
Removed the old class and vehicle landing pages
The currently equipped consumable can now be resupplied directly from the main Class screen
Medals are now displayed in the loadout from the main Class screen
Added a class/vehicle cert button to main Class screen
Specific weapon attachment slots can now be selected from the main Class screen and weapon selection screen
Item descriptions added to the weapon selection screen
Better Weapon Stats shown on weapon selection screen
Replaced stat bars with numbers
Added damage-range degradation graph
More weapon stats displayed
Muzzle velocity
Ammunition
Hip Accuracy
Aim Accuracy
Iron Sight Zoom
Indirect Damage
New HUD indicator for Ammo Packs
Added a Bundles category to the Depot
Added invert reverse steering option for track vehicles
Bug Fixes
Loadouts should now unlock properly if players earned enough XP at once to skip the battle rank that unlocked it
The Squad listing in the social window should now display additional squads when scrolling down

CraigX
2013-04-18, 07:23 PM
Double Post**

CraigX
2013-04-18, 07:30 PM
I'm really liking the new extended weapon stats. It should make new weapon unlock choices a little bit easier.

Hamma
2013-04-18, 07:54 PM
Agreed - A great bunch of UI related changes that will bring a lot more information to players. Much needed!

Babyfark McGeez
2013-04-18, 08:10 PM
Mostly good changes to the ui from what i could see.

Don't know when it was implemented but i really like that you now see ally activity on the map.

What i don't like though is that they changed the colors on the map. I have my color scheme set to "allied: blue - enemy: red". But on the map it's now faction-related instead. And i didn't see any option to change that.

But that's minor stuff so instead i once more nag about the fact that you still have to fiddle with tiny pulldown shit to change your loadouts. As far as interfaces goes this is still on top of my "what were they thinking / fix that crap" list. :p
And after like one year one could assume they could have gotten around to implement a better system by now. Well, i will keep on nagging on that one.

Overall i didn't really play the game much as of late, so there's probably more good stuff i simply missed in my 5-minute checkup.

DirtyBird
2013-04-18, 09:20 PM
One little bug, the Tawrich Depot spawn seems to be up around the Bermuda triangle of Ti Alloys, The Crown and Ceres Hydroponics.