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Mordelicius
2013-04-19, 06:51 AM
Some quick preliminary feedback on GU07:


Severe AA Aspis turret Nerf - The nerf to the AA turret has been extreme. The trajectory has been completely changed. I don't even know if the trajectory is lower or higher. Sometimes they magically hit at point at range (feels like the bullets are straying but it's still hitting even with the drop). Sometimes you hit when you compensate for large drops. It's that bad. They need to check this real quick. Point blank shooting is complete miss. What in the world did they do?

The Aspis turret is already the most fragile and vulnerable turret target, getting wrecked by Liberators with shredder/tank buster in about 3 seconds and it still warrants a nerf? As it is, that AA is completely useless with severe misses.

Haven't tested out the AV turret yet if it's affected as well. The AI turret I've tried and it's ok. See, they unecessarily buffed the AV turret (the last update) and now they nerfed the Aspis turret that needed a survivability buff. Now the AA turret has low survivability and a very, very low chance of hitting (much less destroying a moving target, with low profiles too boot).


Engineer Repair Tool Nerf - Remember the level 5 engineer tool can repair a turret with 2 ticks over the halfway point? Now it's 1 tick over the halfway point. I'm not sure if they nerfed the lower levels too but logically they would have.

edit: note, it's possible they increased the turret HP instead, but that's was my usual measure of engineer repair kit.


New Rocket Launcher reload animation - Great. It feels like, even picking up ammo is faster now as well.

Longer SCU takedown - Any noticed this? They seemed longer. Imo, this is an excellent change. It promotes longer fights. Imo, it should be even longer.

Universal UI change - The wholesale UI upgrades are excellent. From the camo, to the minimap colors to the new informations in the full map. Now, players can actually read what's actually going on in the map. I know they were from the test server as well as the new turret shielding to help us engineers. But, great welcome additions.

One thing they missed is the resupply problem of old. Example: I use 2 mines. I go back to the console to resupply. 1) I have to click the left side "resupply" then the "+" resupply button will then activate only after that. We should be able to click the "+" key at all times as long as we have resources. Why do we have to click twice over? It's redundant.

New Helmet camo coverage - It makes the composite helmet look so badass now as before it was drab and dull looking.

Post your GU07 feedback, especially the undocumented ones.

Snydenthur
2013-04-19, 07:23 AM
I noticed that hs/nv might have been nerfed. Seems like players show up black a little bit closer, maybe 5-10 meters at best. Sort of like pre-patch changing settings from medium to low. Might be just a placebo, since it's hard to measure distances in battle because every objective is almost invisible while ads.

Tamyrlin
2013-04-19, 08:18 AM
The incredible loud Lightassult jetpack sound is the only change of intrest to me since its the one that made me stop playing until something is done about it (goodbye PS2?).

LoliLoveFart
2013-04-19, 08:27 AM
Some bugs that were on the test server have creeped over most notably the year ish long wait for a gen to die :lol:

EvilNinjadude
2013-04-19, 10:03 AM
I'm still getting dem respawn crashes. Happened twice this morning, and only seems to occur when respawning is as urgent as it could possibly be.

OMG I need to get back out there or my target will be all up in the.... NOPE. CTD.

EvilNinjadude
2013-04-19, 11:18 AM
Alright I've had it up to here with the effing Crashes. 3 times in half an hour. I'm sorry, looks like I'll just have to come back when I can play the bloody game

LeilaniRock
2013-04-19, 12:57 PM
The longer captimes are excellent!!

Just had a 1hour raggingbattle for lithcorp on my tr-alt on woodman,had to log off,but it was epic!!

Over are the days where an enemy platoon drops in and the base/outpost flips in no time \o/

Ty Planetside team


Sent from my iPhone using Tapatalk

leifnielsen
2013-04-20, 07:02 AM
The incredible loud Lightassult jetpack sound is the only change of intrest to me since its the one that made me stop playing until something is done about it (goodbye PS2?).

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Ghoest9
2013-04-20, 07:28 AM
1 The new composite helmet is more visible to enemies.
At least for NC.
Also the black mask looks bad with the snow camo.


2 The new "bang" noise foe LA is extremely annoying.

We need a way to to turn it off for the user(even if enemies can still hear it.)

EvilNinjadude
2013-04-20, 08:09 AM
2 The new "bang" noise foe LA is extremely annoying.

We need a way to to turn it off for the user(even if enemies can still hear it.)
I actually haven't been hearing it. I just leap into the air, and when the jetpack activates, it goes POP-Vrrrrrrrrrrr. Not BANG-WHOOOSH.

What's the matter with you guys?

Belhade
2013-04-20, 10:43 AM
LA is my most-played class (well, before I accidentally bought the NS-15m and have been playing HA solidly to justify it) and the "bang" isn't really anything to get worked up about.

Mordelicius
2013-04-21, 04:06 AM
Whew. The AA turrets are back to what it once was. I'm certain something happened to it. When you are surrounded by about 8 mosquitoes and can't hit them at any range and velocity; meanwhile they ignore you and munch on tanks below, something is wrong.

EvilNinjadude
2013-04-21, 04:14 AM
Whew. The AA turrets are back to what it once was. I'm certain something happened to it. When you are surrounded by about 8 mosquitoes and can't hit them at any range and velocity; meanwhile they ignore you and munch on tanks below, something is wrong.
I too have been having fun with AA turrets at Andvari. Andvari and Saurva should get awards for being the Best Biolabs Ever.