Chewy
2013-04-19, 03:35 PM
-WARNING-
This is going to be a long post so fucking read it before posting.
:rawr:
With GU7 comes tweaks to just about every AI weapons for all MAXes. NC got tweaks a bit back and now TR and VS have gotten theirs. Question is.
Are things balanced yet?
I have 3 videos of the factions most ranged AI MAX weapons. One for the NC Mattock, TR Mercy, and VS Cosmos. They show a base level of what those weapons take to kill both a MAX and an infantry at ranges up to 40m for MAX kills and up to 50m for infantry kills. For watcher convenience I added in an approximate amount of rounds need for each testing and/or at each range on the screen so that none has to count them out themselves. Only the number of shots fired from starting to the kill popup are counted. I may be off by a few rounds in my counts but it should be a decent base number.
Also these tests where made to remove as much player skill as possible. All shots are fired from a standing position and on none moving VR targets. To add player skill (for both shooter and target) adds more variables that one can account for in a VR room and only makes an endless loop of "what ifs" that change more than players skill depending on everything from locations to the time of day. This is to get a BASE LINE of what the weapons can do in combat. They will do better in the hands of better players and worse in the hands of a worse player. I can not account for the skill of thousands of players that each have their own skill level, playstyle, mind set, and what else that makes that person a person. To do so would take thousands of players and millions of hours between them.
With that said, lets start.
Mattock tests-
New NC MAX Mattock tests - YouTube
MAX tests.
Distance - number of shots per test
0m- 15
10m- 16, 16, 17, 17
20m- 33, 27, 32
30m- 44, 41
40m- 74
Infantry tests
Distance - number of shot per test
0m- 2
10m- 4, 3, 3
20m- 4, 5, 4, 6, 5, 4, 6, 4
30m- 11, 18, 9, 8, 10, 8, 10
40m- 28, 16, 10, 18, 14
Mercy tests-
New TR MAX Mercy tests - YouTube
MAX tests.
Distance - number of shots per range
0m- 80
10m- 76, 78, 72 (random headshots are the reason for lower nubmers than 0m)
20m- 110, 100, 106, 110
30m- 142, 132, 134
40m- 150
Infantry tests.
Distance - number of shots per range
0m- 9
10m- 18, 12, 16
20m- 18, 20, 18
30m- 22, 26, 18, 26, 30
40m- 16, 40, 24, 34, 20, 30
50m- 40, 44, 56, 26
Cosmos test-
New VS MAX Cosmos tests - YouTube
MAX tests.
Distance - number of shots per test
0m- 59
10m- 64, 62, 60
20m- 66, 86, 74, 70
30m- 118, 108, 118, 98
40m- 140
Infantry tests.
Distance - number of shots per test
0m- 6
10m- 10, 10, 10
20m- 12, 14, 10
30m- 32, 22, 14, 18, 22
40m- 20, 14, 24, 14
50m- 36, 26, 44, 18, 50, 40, 50
With test numbers we can get TTK. First we need just 1 number per range. (math- all tests added together then divided by total number of tests)
Mattock-
MAX
0m- 15
10m- 16.5
20m- 30.6
30m- 42.5
40m- 74
Infantry
0m- 2
10m- 3.3
20m- 4.75
30m- 10.57
40m- 17.2
Mercy-
MAX
0m- 80
10m- 75.3
20m- 106.5
30m- 136
40m- 150
Infantry
0m- 9
10m- 15.3
20m- 18.6
30m- 24.4
40m- 27.3
50m- 41.5
Cosmos-
MAX
0m- 59
10m- 62
20m- 74
30m- 110.5
40m- 140
Infantry
0m- 6
10m- 10
20m- 12
30m- 21.6
40m- 18
50m- 37.71
Now for the TTK. Pulled stats from here
https://docs.google.com/spreadsheet/lv?key=0AuOojvNLMApVdEtIU1NKenEzNzZOSWNaanFqSUVxLW c&type=view&gid=12&f=true&sortcolid=-1&sortasc=true&rowsperpage=250
Math- (ROF/60= RPS * 2 = dual RPS) test count / dual RPS + reload time (if needed) = TTK
Mattock dual RPS = 6
Mercy dual RPS = 14.2
Cosmos dual RPS = 11.23
MAX
Mattock - Mercy - Cosmos
0m- 6.3 - 5.63 - 5.25
10m- 6.55 - 5.3 - 5.52
20m- 12.7 - 10.5 - 6.58
30m- 18.48 - 12.57 - 9.83
40m- 35.1 - 13.56 - 12.46
Infantry
Mattock - Mercy - Cosmos
0m- .33 - .63 - .53
10m- .55 - 1.07 - .89
20m- .79 - 1.3 - 1.06
30m- 1.76 - 1.71 - 1.92
40m- 6.6 - 1.92 - 1.6
50m- N/A - 2.92 - 3.35
I think that is it. Im running out of time to type this before dinner and am drawing a blank on what else to add. I covered TTK, shots to kill counts, and gave everything I used in these tests I could but giving my settings (Ultra) PC specs (stayed at about 60FPS for all recordings) and number of bathroom breaks took (none of your damned business).
As that I was to the one to make these videos, pull all of the data, AND do the math I will not give an opinion. Bias is there and I can't remove it so you're getting just my data, how I got it, and nothing more. Please use it to beat me with if you are able to. :domotwak:
Not yet edited for errors I missed in the 1-2 hours typing this.
(I love the domo emotes for some unknown reason #don'tjudgeme)
This is going to be a long post so fucking read it before posting.
:rawr:
With GU7 comes tweaks to just about every AI weapons for all MAXes. NC got tweaks a bit back and now TR and VS have gotten theirs. Question is.
Are things balanced yet?
I have 3 videos of the factions most ranged AI MAX weapons. One for the NC Mattock, TR Mercy, and VS Cosmos. They show a base level of what those weapons take to kill both a MAX and an infantry at ranges up to 40m for MAX kills and up to 50m for infantry kills. For watcher convenience I added in an approximate amount of rounds need for each testing and/or at each range on the screen so that none has to count them out themselves. Only the number of shots fired from starting to the kill popup are counted. I may be off by a few rounds in my counts but it should be a decent base number.
Also these tests where made to remove as much player skill as possible. All shots are fired from a standing position and on none moving VR targets. To add player skill (for both shooter and target) adds more variables that one can account for in a VR room and only makes an endless loop of "what ifs" that change more than players skill depending on everything from locations to the time of day. This is to get a BASE LINE of what the weapons can do in combat. They will do better in the hands of better players and worse in the hands of a worse player. I can not account for the skill of thousands of players that each have their own skill level, playstyle, mind set, and what else that makes that person a person. To do so would take thousands of players and millions of hours between them.
With that said, lets start.
Mattock tests-
New NC MAX Mattock tests - YouTube
MAX tests.
Distance - number of shots per test
0m- 15
10m- 16, 16, 17, 17
20m- 33, 27, 32
30m- 44, 41
40m- 74
Infantry tests
Distance - number of shot per test
0m- 2
10m- 4, 3, 3
20m- 4, 5, 4, 6, 5, 4, 6, 4
30m- 11, 18, 9, 8, 10, 8, 10
40m- 28, 16, 10, 18, 14
Mercy tests-
New TR MAX Mercy tests - YouTube
MAX tests.
Distance - number of shots per range
0m- 80
10m- 76, 78, 72 (random headshots are the reason for lower nubmers than 0m)
20m- 110, 100, 106, 110
30m- 142, 132, 134
40m- 150
Infantry tests.
Distance - number of shots per range
0m- 9
10m- 18, 12, 16
20m- 18, 20, 18
30m- 22, 26, 18, 26, 30
40m- 16, 40, 24, 34, 20, 30
50m- 40, 44, 56, 26
Cosmos test-
New VS MAX Cosmos tests - YouTube
MAX tests.
Distance - number of shots per test
0m- 59
10m- 64, 62, 60
20m- 66, 86, 74, 70
30m- 118, 108, 118, 98
40m- 140
Infantry tests.
Distance - number of shots per test
0m- 6
10m- 10, 10, 10
20m- 12, 14, 10
30m- 32, 22, 14, 18, 22
40m- 20, 14, 24, 14
50m- 36, 26, 44, 18, 50, 40, 50
With test numbers we can get TTK. First we need just 1 number per range. (math- all tests added together then divided by total number of tests)
Mattock-
MAX
0m- 15
10m- 16.5
20m- 30.6
30m- 42.5
40m- 74
Infantry
0m- 2
10m- 3.3
20m- 4.75
30m- 10.57
40m- 17.2
Mercy-
MAX
0m- 80
10m- 75.3
20m- 106.5
30m- 136
40m- 150
Infantry
0m- 9
10m- 15.3
20m- 18.6
30m- 24.4
40m- 27.3
50m- 41.5
Cosmos-
MAX
0m- 59
10m- 62
20m- 74
30m- 110.5
40m- 140
Infantry
0m- 6
10m- 10
20m- 12
30m- 21.6
40m- 18
50m- 37.71
Now for the TTK. Pulled stats from here
https://docs.google.com/spreadsheet/lv?key=0AuOojvNLMApVdEtIU1NKenEzNzZOSWNaanFqSUVxLW c&type=view&gid=12&f=true&sortcolid=-1&sortasc=true&rowsperpage=250
Math- (ROF/60= RPS * 2 = dual RPS) test count / dual RPS + reload time (if needed) = TTK
Mattock dual RPS = 6
Mercy dual RPS = 14.2
Cosmos dual RPS = 11.23
MAX
Mattock - Mercy - Cosmos
0m- 6.3 - 5.63 - 5.25
10m- 6.55 - 5.3 - 5.52
20m- 12.7 - 10.5 - 6.58
30m- 18.48 - 12.57 - 9.83
40m- 35.1 - 13.56 - 12.46
Infantry
Mattock - Mercy - Cosmos
0m- .33 - .63 - .53
10m- .55 - 1.07 - .89
20m- .79 - 1.3 - 1.06
30m- 1.76 - 1.71 - 1.92
40m- 6.6 - 1.92 - 1.6
50m- N/A - 2.92 - 3.35
I think that is it. Im running out of time to type this before dinner and am drawing a blank on what else to add. I covered TTK, shots to kill counts, and gave everything I used in these tests I could but giving my settings (Ultra) PC specs (stayed at about 60FPS for all recordings) and number of bathroom breaks took (none of your damned business).
As that I was to the one to make these videos, pull all of the data, AND do the math I will not give an opinion. Bias is there and I can't remove it so you're getting just my data, how I got it, and nothing more. Please use it to beat me with if you are able to. :domotwak:
Not yet edited for errors I missed in the 1-2 hours typing this.
(I love the domo emotes for some unknown reason #don'tjudgeme)