View Full Version : So basically the game is still broken?
FreeSpeech
2013-04-21, 04:24 PM
After taking a break for them to sort out the many issues with PS2, we come back after a giant patch or 3!
(1) Anti Tank mines don't seem to detonate when you place them under a parked Sunderer any more - great bug that
(2) NC vs TR & VS balance is still unaddressed - the NC guns basically suck ass vs anything in comparison on the other two factions. Engineers in particular are simply outgunned regardless of which carbine you use.
(3) VR room is nice, but doesn't actually help in the end due to the balance issue above.
(4) Cosmetic differences are nice.
(5) Spawnkilling still an issue.
So essentially the game is still broken. . . .
WSNeo
2013-04-21, 04:44 PM
After taking a break for them to sort out the many issues with PS2, we come back after a giant patch or 3!
(1) Anti Tank mines don't seem to detonate when you place them under a parked Sunderer any more - great bug that
Not a bug. This is intentional since mines are designed to explode when driven over.
(2) NC vs TR & VS balance is still unaddressed - the NC guns basically suck ass vs anything in comparison on the other two factions. Engineers in particular are simply outgunned regardless of which carbine you use.
User error apparently. VS and TR weapons received buffs most recently and several common pool (NS) weapons were added.
(3) VR room is nice, but doesn't actually help in the end due to the balance issue above.
VR room has been asked since beta so that people can test weapons, frames/chassis, abilities, damage, etc before investing certs in to them. That had no intention of being contributed to balance, only player satisfaction and preventing buyers remorse.
(4) Cosmetic differences are nice.
They've only gotten nicer with helmets able to use camo, and VS touchup
(5) Spawnkilling still an issue.
Welcome to valid base/outpost capture tactics.
Also lol @ your signature
"TR and the VS are overpowered - the NC really need some love. Scythes are miles better than any ship, the Reaver has NO advantages over other aircraft, our tanks don't strafe about, our guns (stock and bought) can't hit for crap compared to VS/TR sniper miniguns with high accuracy and they even have to hack with their EZ mode guys!"
http://worstprofessorever.com/wp-content/uploads/2011/02/nothing_to_see_here.jpg
Phantomdestiny
2013-04-21, 04:44 PM
After taking a break for them to sort out the many issues with PS2, we come back after a giant patch or 3!
(1) Anti Tank mines don't seem to detonate when you place them under a parked Sunderer any more - great bug that
(2) NC vs TR & VS balance is still unaddressed - the NC guns basically suck ass vs anything in comparison on the other two factions. Engineers in particular are simply outgunned regardless of which carbine you use.
(3) VR room is nice, but doesn't actually help in the end due to the balance issue above.
(4) Cosmetic differences are nice.
(5) Spawnkilling still an issue.
So essentially the game is still broken. . . .
i see how arrogant you are , (1) that's a mechanic not an issue . they figured out that mines were mines and not boomers/C4 . mines are made to be placed on the road as traps therefore the dev team "fixed" the exploit of putting them under parked vehicles.
(2) i have no idea what you've smoked to say that NC guns are worse than any other faction.
(4)did i already mention that you were being arrogant?
(5) explain?
Rothnang
2013-04-21, 04:48 PM
Tank mines aren't bugged, they were fixed. It was stupid that you could kill any vehicle by just making a suicide dash at it and throwing a few items.
The weapon balance is pretty good at the moment.
Spawnkilling has never really been a huge issue in this game to be honest, since by the time you're being spawncamped the base is lost anyways. The problem is much more the fact that the tug of war mechanic typically comes into play after the defenders have already caved and are locked in the spawnroom, not before, so a lot of new people get confused and think they are still supposed to fight when they are just 3 guys in a spawnroom surrounded by an entire army. The game just gets a lot of stuff out of order when it comes to capping bases. The mechanics should be such that you need to take a base from the outside in, steadily decreasing the amount of space that you can't penetrate while the defenders are pushed further back. By the time they have only the spawn room left the base should simply flip and the fight should be done with.
Sledgecrushr
2013-04-21, 04:50 PM
Planetside 2 is great for me. Just an opinion though.
MrMak
2013-04-21, 04:53 PM
The reason NC guns were "worse" is the flinching mechanic favored high fire rate over damage. That has been fixed since.
AS for the rest of your post how exactly does any of that make the game "broken"?
Spawn camping will happen no matter what the devs do. It IS harder to do without overwhelming numbers now but it is not something that can be "fixed".
Also being slightly hindered in using mines as det packs (how they are NOT supose to be used) is hardly a valid complaint let alone an indication that the game is "broken".
Please come back when you have some sort of real and informed complaint.
AThreatToYou
2013-04-21, 04:57 PM
The reason NC guns were "worse" is the flinching mechanic favored high fire rate over damage. That has been fixed since.
yep.
Snydenthur
2013-04-21, 05:49 PM
Why do so many people always say that vs guns are the best? In truth, they are the worst. Not enough for it to actually matter at all or have any sort of balancing issue, but still, they are the worst.
Stardouser
2013-04-21, 05:52 PM
Even with flinching fixed, rate of fire and accuracy is king. This is why tr and vs weapons outmatch NC, people try to sayNC is fine based on the ttk numbers on paper. They also use the same to claim vs is worse because of on paper lesser shot damage -again,rate of fire and accuracy matter most.
Sunrock
2013-04-21, 06:01 PM
(2) NC vs TR & VS balance is still unaddressed - the NC guns basically suck ass vs anything in comparison on the other two factions. Engineers in particular are simply outgunned regardless of which carbine you use.
Really? I agree that there is some OP weapons out there that needs to be balanced. But NC have there share of them too.
As a TR player I some times think all our faction specific guns sucks compare to the other two factions as well. Especially as many of the are buged and does not always register damage at all, like the striker that only do damage ever 2nd shot after the first reload.
Sunrock
2013-04-21, 06:04 PM
Even with flinching fixed, rate of fire and accuracy is king. This is why tr and vs weapons outmatch NC, people try to say NC is fine based on the ttk numbers on paper. They also use the same to claim vs is worse because of on paper lesser shot damage -again,rate of fire and accuracy matter most.
Of course accuracy is king but do not pretend that accuracy is worse on NC weapons. Sure you are not talking about bullet drop? And no those two are two different thing. RE: rate of fire. That is more about play style then anything. If you're good at aiming and have a cool head its allot better to have higher damage per bullet then higher rate of fire where each bullet do less damage.
TBH I would love to trade some of my TR specific weapons for you NC specific weapons.
Sunrock
2013-04-21, 06:14 PM
Why do so many people always say that vs guns are the best? In truth, they are the worst. Not enough for it to actually matter at all or have any sort of balancing issue, but still, they are the worst.
Well it's true that not all VS weapons are better then the two other factions. But VS shotguns can 1 shot things form allot further away then any other faction and as 99% of the VS use those shotguns.....
Snydenthur
2013-04-21, 06:18 PM
Well it's true that not all VS weapons are better then the two other factions. But VS shotguns can 1 shot things form allot further away then any other faction and as 99% of the VS use those shotguns.....
Not true. At least pump actions are copies of each other. Vs has less bullet velocity though. And most of the people use carbines or lmgs anyway.
Stardouser
2013-04-21, 06:20 PM
Of course accuracy is king but do not pretend that accuracy is worse on NC weapons. Sure you are not talking about bullet drop? And no those two are two different thing. RE: rate of fire. That is more about play style then anything. If you're good at aiming and have a cool head its allot better to have higher damage per bullet then higher rate of fire where each bullet do less damage.
TBH I would love to trade some of my TR specific weapons for you NC specific weapons.
No, not bullet drop, I am talking about cone and recoil. Most weapons seem to have good first shot accuracy, it's just that non-NC empires can hold down the trigger.
Just take submachine guns for example - the NC's larger magazine variant, GD-10, is crap at both hipfire and aimed down sight, whereas the Hailstorm and Sirius are excellent at both. Sirius I'm not sure yet as I haven't tested in extensive combat, but the Hailstorm is good enough to function as an assault rifle for aimed down sight, except for it being a little weak per shot (compared to TR assault rifles, not comparing to other empire SMGs).
Has anyone actually categorized "play styles" and made real arguments for the play style justification? I am asking for real, not suggesting that they have or have not. I will say that if your playstyle is to actually attack objectives, leading you to encounter close range fire a lot, then at close range the TR and VS weapons are definitely winning through rate of fire and lesser cone.
Snydenthur
2013-04-21, 06:32 PM
No, not bullet drop, I am talking about cone and recoil. Most weapons seem to have good first shot accuracy, it's just that non-NC empires can hold down the trigger.
Well, actually nc weapons are the most accurate. They have less random deviation and less horizontal recoil. They do have more vertical recoil, but if you just pull your mouse down, the vertical recoil doesn't really exist in any faction. At some point, yes, vs and tr weapons might be a little bit more accurate when going fully auto, but at that point target should be dead already. And full auto is very inaccurate anyway at longer range, so it shouldn't be used. I didn't check all the weapons though, just carbines since they are the weapons I have the most experience with.
p0intman
2013-04-21, 06:43 PM
spawncamping should be modified to allow for killable spawntubes that require repairs after being destroyed. like in ps1...
AThreatToYou
2013-04-21, 10:20 PM
I see that fast ROF weapons are king in everyone else's view, but I prefer the heavy-hitters like the Gauss SAW & AC-X11 myself. I've tried the fast-shooters like the Blitz and GD-7F but they are so shitty at range and at close range I'd be better off using a shotgun or just not getting close at all. And for my heavy, the Gauss SAW has the highest damage-per-clip of any stock LMG combined with incredible accuracy... it'll hold a door from 7+ guys just like any other LMG.
Sunrock
2013-04-21, 11:22 PM
spawncamping should be modified to allow for killable spawntubes that require repairs after being destroyed. like in ps1...
... ... Maybe... I'm fine with leaving it as is. But would not argue against changing it to destroyable spawn tubes either. But I think in some bases they need to redesign the spawn tube locations if they can be destroyed. As some of them might be a little bit too easy to destroy otherwise.
luvthesnapper
2013-04-21, 11:34 PM
Why not just drop your mines, and shoot them.
Sturmhardt
2013-04-22, 12:53 AM
I'd agree to the title, but not most of the reasons you posted.
.sent via phone.
LordShockTitan
2013-04-22, 01:01 AM
NC guns are worse? You must have only played this game for half a hour...
Dougnifico
2013-04-22, 01:10 AM
1. Thank god.
2. They are unbalanced. NC has massive populations. The weapon are not unbalanced. 2 words: Gauss SAW.
3. Try before you buy center. That's it.
4. They are. So how does that make anything broken? lol
5. Haven't had much issue here anymore. Sundy spawn invincibility really helped things.
Koadster
2013-04-22, 02:18 AM
Firstly you think the games broken because of Nc weapons lol. You will NEVER fix spawn camping, its been happening since BF1942. Hell even before that!
I laugh when someone says Nc weapons suck.. its generally that players individual skill that does, NC weapons are great, they don't suffer horrid recoil of tr guns because of rof, they have high velocity rounds.. guass rifle is 650 that's in the top 5 fastest guns in the game. They do tons of dmg which helps kill your enemy fast with burst dps. If you have trouble playing as Nc.. that factions playstyle isn't for u then.
Levente
2013-04-22, 08:33 AM
broken is your head
Mordelicius
2013-04-22, 08:58 AM
After taking a break for them to sort out the many issues with PS2, we come back after a giant patch or 3!
(1) Anti Tank mines don't seem to detonate when you place them under a parked Sunderer any more - great bug that
(2) NC vs TR & VS balance is still unaddressed - the NC guns basically suck ass vs anything in comparison on the other two factions. Engineers in particular are simply outgunned regardless of which carbine you use.
(3) VR room is nice, but doesn't actually help in the end due to the balance issue above.
(4) Cosmetic differences are nice.
(5) Spawnkilling still an issue.
So essentially the game is still broken. . . .
1) It was an intentional change (and a good one imo). Sunderers needed better survivability.
2) Yeah, its' because NC is the most popular faction. I've stopped griping about our weaknesses. Instead, i'll wait for the MLG tournaments. That's a better message to SOE to balance the factions :lol: TR and NC differ by not much. It's the Vanu that's severely buffed. They just buffed the Magriders and Vanu weapons on the last GU.
3) Yeah, moving VR NPCs / Vehicles would be a better simulation.
4) TRay tweeted that there would be different faction models eventually. The devs in general have talked in the past about different walk animations etc. I also believe there would be more "asymmetrical" balancing for the faction in the future. Just check out the new Max abilities that should be coming out soon. Also if you haven't seen the new faction-specific-rocket-launcher, check that out too in the VR.
5) They've shut down some windows of the spawnrooms which is bad, in particular Ti Alloys, which is bad. But in general, like the Amp Station and Tech plants, there are plenty of holes you can come out off. Have you seen the tunnels leading out the major facility spawn rooms?
Rolfski
2013-04-22, 10:00 AM
Whatever the balance discussion here by no means this game is "broken". Broken means that a game becomes unplayable.
Fact is that since the OP has left the game it has become more playable than ever before. Weapon balance has improved considerably and is more infantry focused, performance has increased for many, the new Alert system is a breath of fresh air, GUI is a lot better now and quite a few cool toys were added.
And NC being the most popular faction on many servers is not exactly a sign of their guns "basically suck ass vs anything in comparison on the other two factions".
ThatGoatGuy
2013-04-22, 10:31 AM
(2) NC vs TR & VS balance is still unaddressed - the NC guns basically suck ass vs anything in comparison on the other two factions. Engineers in particular are simply outgunned regardless of which carbine you use.
You know, for a second there I thought you were going to say something useful. Then you said that NC guns suck ass compared to the other factions. BAAHAHAHAAHAHAHAHA. I think you landed on the wrong Araxis buddy. Do you know how to play the game? I can't remember when NC weren't overpowered.
Out of the VS and TR, I'm not to decide which one is better. But having a 200 damage LMG as a stock weapon, dude you need to just sit down and shut up.
Gauss SAW for Carv? Deal. Mercenary for Trac 5? Deal. Bolt Driver for 99SV? I'd like my 100 certs back. Gauss rifle for T1 Cycler? Mhmm. Scattercannon for cycler. FUCK YES.
Dragonskin
2013-04-22, 12:03 PM
Thought I would just post in this troll thread... OP hasn't posted since the first time.
Only legitimate issue that was brought up is spawn camping.. but they have done a lot to try to make this better. It's still not perfect, but miles better than it was before.
ChipMHazard
2013-04-22, 12:28 PM
Broken? No, not even close. I dislike it when people use the word "broken" incorrectly when it comes to video games... Along with "half finished".
The game is not currently "broken" in any shape or form. The only times one could make the argument was when a patch introduced instability across the board.
The only issue that I agree with is the spawncamping.
omega four
2013-04-22, 12:32 PM
I think the problem with PS2 is more fundamental than it's unbalanced weapons and classes.
The problem with PS2 is that it's become very infantry-oriented. There are other games out there that handle infantry combat MUCH better than PS2 can.
Hamma
2013-04-22, 07:49 PM
Short answer: The game isn't broken. Does it have flaws? Of course.
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