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View Full Version : Higby Q&A during Playtest 27/04


Stanis
2013-04-28, 02:10 PM
We were lucky to have Higby join our PTS platoon during the Focus Test on 27/04/13
He answered some questions and chatted while we played.

Impromptu Higby Playtest Q&A 27 April 2013

[0m:00] Q1. Warpgate Traversal and Continent Locking
With a lock in place there is a risk that the enemy would be at either side of the warpgate camping it all the time.
This can be done with 4 continents. Not ideal with 4
They are looking at 4 continents plus some battle islands - all up in the air currently.

Currently the are trying to solve continent gameplay : the rush lanes : if they can get that nailed then they worry about the intercontinetnal gameplay
We have to have good continental gameplay.

[0m:52] Q2. Long range combat
(asked about the lack of long range gameplay in the game)

Thinks that the lattice changes create more open field battles which encourage this by forces meeting in the middle
During the PTS Higby had been at Peris East Grove which was about an hour long engagement which was pretty much a long range infantry fight the entire time

[1m:25] Q3. What is the Angel.
Mwahahaha. Or noise to that effect.

[1m:39] Q4. Adjusting Sunderer spawn times be adjusted.
Bases are more defendable and the flow makes more predictably in the fight.
Sceptical that defenders are at a significant disadvantage meaning they'd need to debuff the attackers.
Finally both attackers and defenders use Sunderers.
It has been discussed.

[2m:33] Q5. Are they going to be any Spawning resources?
Resource costs are front loaded on the cost of a sunderer.
No plans to put costs on loadouts .

(I think this was more of an NTU on bases related question but got answered in the context of talking about Sunderers/Base spawns.)

[2m:52] Q6. Hossin
The 'Warp to Hossin' on PTS .. Is it trolling us?
Nope. Devs use the button internally.

Is Hossin in the game files now?
No. Some objects are.
Adding Hossin will be about a 2GB patch. Zones are pretty big.

[3m:18] Q7. Aegis Shield
The questioner was discussing PTS balance. The amount of damage it can absord is great, if we keep it at that level can we slow the equip/unequip time.
They can equip it in response to the enemy swapping to a rocket launcher and then drop it to shotgun to the face.

Higby: That is what it's tuned around. The rocket launcher equip times. It is intended to be able to react really quick.
Still WIP. He hadn't had much luck using on the PTS that day.

[4m:37] Q8. Sunderer (next big vehicle update)
Give it rumble seat funcationality where passengers can shoot out of it. (This would be a slot instead of say Ammo or Repair).
AMS bubble : they are talking about adding an AMS style shield bubble.
They are looking at different deployment types : one of them is a 'cloaking deployment type'
This is not anytime Soon(TM). This is a couple of months away before we see.

[5m:18] Q9. Vehicle/Class update cycle
Every 2 months vehicle update.
Every 2 months class update.
They stagger alternating months.

The max update got delayed, so the harasser and max update are coming at the same time.

[5m:32] Q10. Additional Cosmetic Slots
Not sure which GU that'll be. Should be soon(tm)
It's not something they are working on right now - but once it is on the task list it should be fairly quick to achieve.

[5m:55] Q11. Amp Station and other Benefits
Focussed on getting battle flow working and then they can work on which benefits they want to give them.
These will be designed around the new facilities coming out.

[6m:14] Q12. Generators & Small Squad Objectives
Any plans to put backhacking or generators : small squad objectives back into the game
No immediate plans. Trying to accomplish something else right now. But this is something they want to do.
They are actually going to be shutting down things : such as detonate generators unless you have adjacency.

Kalyper, SOE Developer posted on the official forums Friday night.
http://forums.station.sony.com/ps2/index.php?threads/scu-room-shields-adjustment.120344/
On PTS the generators which control SCU are gone. The SCU will go down when the enemy capture bar is haflway.
(Which translates to base is 75% captured)

[6m:56] Q13. MAX: Flamethrower and Grenade Launcher
Flamethrower kinda sucks right now.
These are not going to be included in GU8 - they will be held back and iterated on the PTS until they are 'really cool'.

[7m:25] Q14. Vehicle Loadout Swap
It's on the task list. Been discussed.
It's pretty tough to do, and isn't scheduled as part of a specific Game Update yet.

[7m:43] Q15. Slots and Implants
Question asked if upgrade slots will be expanded to categories such as shield, armour, utility or if implants would fill this role.
A. Some of that is in implants, still be worked on.

[8m:18] Q16. Do you plan on redoing Esamir and Amerish like they have Indar for the lattice system.
Don't feel they have as much to fix.
Indar was built very early on and had bad flow and primative facilities.

Some of what they've done to Indar will be used to fix up some of the bad places on Esamir/Amerish. But there is not as much as they needed to do to get Indar working well.

What was bad:
Facilities that are completely wide open, and really easy to bring vehicles into and dominate.
They identified that they needed to have more segregated infantry areas.
A lot of the Esamir and Amerish facilities already have that.

[9m:36] Q17. Hossin
The bases coming on Hossin don't have a fixed layout like the current ones do.
Will we see changes to base layouts : amp stations and tech plants for example.

basti
2013-04-28, 02:52 PM
Woha. Your a beast for getting it done that quickly. :)

Ruffdog
2013-04-28, 03:16 PM
Nice work and good questions you technophile freaks!

Timealude
2013-04-28, 03:32 PM
wow, my mic is really hot on PTS...but anyways good job on the fast capture.

Sledgecrushr
2013-04-28, 03:46 PM
Wow great info there. Thanks for the brief 8 )

EvilNinjadude
2013-04-28, 03:56 PM
I approve. OP? Higby? You guys deserve a cookie each.

Assist
2013-04-28, 04:27 PM
Indeed, was nice of him to hop in and answer some quick questions. Lots of info in a short period :D

ChipMHazard
2013-04-28, 05:07 PM
No mention of the addition of Basti's Asshole?:p

The more I hear about Hossin the more I keep looking forward to it, hopefully I won't wind myself up for disappointment.
Once Hossin gets released I'm sure my TR will become a full-time Swamptrooper.

basti
2013-04-28, 05:27 PM
No one shall know, otherwise people really demand a base with that name. :D

Stanis
2013-04-28, 07:02 PM
No mention of the addition of Basti's Asshole?:p


I cut out the long pauses. The rambling and some swearing.
Also some bits that had really loud explosions you couldn't hear anyway.

The bit about caverns with an underground base being called Basti's Asshole wasn't really answering a question.

Mostly trying to preserve the Teen rating. ;)

EvilNinjadude
2013-04-29, 01:57 AM
I cut out the long pauses. The rambling and some swearing.
Also some bits that had really loud explosions you couldn't hear anyway.

The bit about caverns with an underground base being called Basti's Asshole wasn't really answering a question.

Mostly trying to preserve the Teen rating. ;)
Sir, you deserve an award for the ability to obliquely explain inside jokes without making it too obvious.

Mastachief
2013-04-29, 05:26 AM
No lattice for the other conts?

Fafnir
2013-04-29, 05:42 AM
No lattice for the other conts?

There is lattice on other continents already, especially on Amerish. They just need to polish it and show on the map. I think that's what Higby meant.

torokf
2013-04-29, 05:43 AM
No lattice for the other conts?

yes but they simply doesn't need as much attention as Indar, because the battle flow there is already working even without lattice, so they will just do minor tweaks, nothing compared to the huge overhaul indar is undergoing,
not to mention Indar have something like 10/15 more capturable hexes than the other continents, or something like that, a pain in the ass to manage for people who cares about strategic gameplay, so they removed many outposts in the PTS.

Esamir and Amerish are kind of fine actually, the lattice will be easier to implement there (and much needed anyway)

Mastachief
2013-04-29, 06:00 AM
But there are so many improvements to outposts on indar it would be a shame if they dont take the same to the other conts as there are still many outposts on esamir and amerish that need these changes to add the chokepoints in and antivehicle blockades especially with the pending mbt buff.

Fafnir
2013-04-29, 06:26 AM
(...) especially with the pending mbt buff.

:huh:

What the...? Have our prayers been answered? Where and who posted this info?

Mastachief
2013-04-29, 06:37 AM
:huh:

What the...? Have our prayers been answered? Where and who posted this info?

I possibly dreamt of a 20% mbt armour buff (should be 100% buff with dedicated driver imo.)

EvilNinjadude
2013-04-29, 07:37 AM
:huh:

What the...? Have our prayers been answered? Where and who posted this info?Dunno, fairly recent update by the devs (3 or so days ago) saying that Tanks would be around 20% more resilient.

I can't wait for lattice either.

BUT the 10-15% XP buff needs to still be available. If I'm trying to stand on a rock and shoot down aircraft assaulting my base, I don't wanna lose out on that bonus. "Indar Neutral Zone" needs to take the stick out of its arse and give us the XP we deserve. It becomes even more obvious on Esamir.
Maybe do that SOI thing?

camycamera
2013-04-29, 07:55 AM
nice Higgles, thanks.

torokf
2013-04-29, 08:58 AM
Dunno, fairly recent update by the devs (3 or so days ago) saying that Tanks would be around 20% more resilient.


yes "Around 20%" and against Infantry AV weapons and ESF rocket pods, only those 2 sources of damage, so overall it's gonna be a quality of life improvement for MBT drivers against Infantry & Podsburst

Matthew Higby ‏@mhigby 26 Apr
We're working on retuning MBT armor for GU08, goal is to make them a bit more survivable vs. ESF and infantry based AV.

Assist
2013-04-29, 09:46 AM
But there are so many improvements to outposts on indar it would be a shame if they dont take the same to the other conts as there are still many outposts on esamir and amerish that need these changes to add the chokepoints in and antivehicle blockades especially with the pending mbt buff.

The question was sort of talked about prior to any of these questions. It was more a question of time involved in the release of the other continents lattice. Indar needed a lot of work, nearly every outpost/base, redone to make it competitive and for the lattice to work properly. I personally feel that Amerish is very well done, and Esamir is well done for a flat boring continent. For instance, Splitpeak Pass, Crux HQ, Ascent, Raven's Landing, etc do not need the bases redone. They play beautifully. The main bases need a little work leading up to them, with the exception of maybe Xelas and Sungrey.

Hamma
2013-04-29, 10:11 AM
Good stuff! :D

EvilNinjadude
2013-04-29, 12:31 PM
The question was sort of talked about prior to any of these questions. It was more a question of time involved in the release of the other continents lattice. Indar needed a lot of work, nearly every outpost/base, redone to make it competitive and for the lattice to work properly. I personally feel that Amerish is very well done, and Esamir is well done for a flat boring continent. For instance, Splitpeak Pass, Crux HQ, Ascent, Raven's Landing, etc do not need the bases redone. They play beautifully. The main bases need a little work leading up to them, with the exception of maybe Xelas and Sungrey.
The only thing I see a problem with is that there's hardly any way up or down the central mountains except for air, so I'm curious as to how they will connect the facilities up there.
Maybe have all of them have 3 or 4 connections instead of just 2 or 3. Since you know, air can go anywhere, so just let it go anywhere. Would be interesting.

shaql
2013-04-29, 02:00 PM
Higby, why do you keep hiding the Angel? You know it can't stay secret!
(also, 'mwahaha' was the response of players to Higby humming as if he didn't hear the question, not the other way around :P )

Phantomdestiny
2013-04-29, 03:00 PM
Higby, why do you keep hiding the Angel? You know it can't stay secret!
(also, 'mwahaha' was the response of players to Higby humming as if he didn't hear the question, not the other way around :P )

can you explain what you personally think the angel is ? Because some of us don't know including me

basti
2013-04-29, 03:29 PM
can you explain what you personally think the angel is ? Because some of us don't know including me

He is lurking around the game files, and just picked up a name.

It could be anything, but i actually know quite well what it is: Just a name. As long as they dont reveal anything, its just another name for something.

EvilNinjadude
2013-04-29, 04:38 PM
He is lurking around the game files, and just picked up a name.

It could be anything, but i actually know quite well what it is: Just a name. As long as they dont reveal anything, its just another name for something.
Anyone know the name for the secret crossbow they kept popping up on one of the CC episodes?

shaql
2013-04-30, 01:53 PM
can you explain what you personally think the angel is ? Because some of us don't know including me

supposedly, this will be an air vehicle, probably faction-specific. or maybe it's just a placeholder name. or a test. we will never know - unless we keep asking developers again and again ;]

ItZMuRdA
2013-05-01, 01:30 PM
Great post -- thanks. Still really curious on an ETA for server transfers and extended account unlocks to empire-specific equivalents.

Been waiting for these forevvvver. Soon ploz!