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View Full Version : News: GU08 Coming Tomorrow @ 5AM PDT via Higby


Hamma
2013-05-01, 06:17 PM
http://forums.station.sony.com/ps2/index.php?threads/gu08-what-to-expect-and-when.121748/
Hey all -

We're putting the final touches on what should be our biggest Game Update yet! We're really excited about some of the things being released in GU08 and think you will be too. So, I wanted give you guys a quick preview of what is coming with the update.

The biggest thing you're going to see right away in GU08 is the addition of the Harasser buggy!

http://www.youtube.com/watch?v=4XPQMbkbyAY

The Harasser is a lightly-armored highly mobile 3-man assault buggy. Designed primarily for hit-and-run attacks and rapid strike team insertion, the Harasser fills a really fun role in the game. It has a dedicated driver, a gunner who has access to a top mounted 360 degree turret and a rumble seat which can hold any infantry class, including a MAX. Some cool tactics are opened up with the Harasser, some of my favorites so far are to use them with Burster MAXes as a fast moving AA response, equipping a Gate Shield Diffuser to soften up defenders in a courtyard before sending in troops to blow the gens, or of course, using the Turbo to launch yourself over cliffs to your firey death - which isn't so much a tactic, but it's still pretty fun. We can't wait to see the ways you guys use the Harasser to bring a new dimension to the vehicle gameplay on Auraxis!

Next up, we've got some MAX updates:

Each empire specific MAX is getting a new set of AV weapons, these are each designed to compliment the existing MAX AV weapons, by creating a long range AV option for the MAX, while the current ones will provide better overall DPS in close range situations. Since the item preview page is pretty good now, I'll let the UI do the talking on these new weapons:

http://i.imgur.com/6N4TsQ3.png

http://i.imgur.com/LS5wDCG.png


http://i.imgur.com/3UemLhR.png

We've also got a set of 2 new Helmets and 1 new set of armor for each empires MAX.

We're not 100% done with all the MAX updates yet, however. So, for GU08 have decided to hold off on releasing the new MAX abilities until we have have a bit more time to make sure they are properly tuned. With any new ability or item that substantially changes the way an empire plays in an asymetrical way, we need to be extremely careful about making sure they're perfectly tuned and counterbalanced before releasing them. By keeping these abilities on the Public Test server for a few more days and continuing to iterate and refine them based on feedback from our Public Test players, we hope to get all of the kinks worked out and unleash them on the rest of the servers soon!

MAXes aren't the only ones getting some new cosmetics with this update, each empire is getting a new infantry helmet that works on all non-MAX classes. These helmets were made based on a lot of requests for more sci-fi inspired helmet options, and we hope you dig them as much as we do.

http://i.imgur.com/1QvxlQh.png


Balance and Tuning changes:

GU08 is also bringing a substantial balance pass on many infantry weapons, virtually all carbines, LMGs, Assault Rifles and SMGs are being touched in one way or another, as well as many of the attachments. The exact changes will be available in the patch notes, but the general idea of this tuning is to carve out specific roles for each weapons, ensure that the weapons intended to shine at long range are doing just that, and that the ones that are supposed to be close quarters slayers aren't dominating in the medium and long ranges as well. This is being done in pursuit of a goal for us to lessen the dominance of any "one-size-fits-all" weapons in the game.

Tank armor has been increased for GU08 in order to give our lumbering armored friends a bit more survivability. This change mostly means that each tank is capable of taking 1-2 more standard infantry rockets worth of damage before turning into a pile of slag and getting eaten up by nanites. AP rounds for all tanks, and base turrets, as well as the Dalton and 30mm Tank Buster and Shredder Liberator weapons have a new resistance type which bypasses these armor buffs, making those weapons have the exact same number of shots to kill as previously, and further defining them as the best tank killing weapons on the battlefield.


UI updates:

On the UI front, we've got a couple enhancements that players have been asking for, some of the big ones include:


The ability to separate the customized colors for players and facilities. Now, player and vehicle indicators on the map and hud can be colored with one setting and capture nodes, terminals, territory control and facilities with another.

http://i.imgur.com/lRVpPel.png

Capture progress bars on the map now animate to denote the direction the capture progress is heading, so you can more quickly understand if it's being captured or resecured.
Capture progress bars on the HUD now show a time remaining, to be consistent with those on the map.
Ability to preview items which are in a bundle
Ribbons and stats now show correctly for vehicle weapons


Bug Fixes:

As always we've fixed a ton of bugs, some of the highlights include:

Hitting WARP on a continent on the Warpgate map should now put you in the queue more reliably when the continents are heavily loaded
Vanguard shield should no longer incorrectly drop when taking small amounts of damage from certain weapons
Fixed an issue where two helmets appeared to be equipped simultaneously
Many, many more!


As you can see, this is one of our largest updates to the game so far! We can't wait to get GU08 out to you guys so you can check out all the awesome. Luckily for all of us, the wait won't be long, baring any last minute issues we run into, GU08 will be released to live servers Tomorrow morning at 5am PDT!

See you on Auraxis!

-
Matthew Higby - @mhigby
Creative Director, @planetside2

DirtyBird
2013-05-01, 06:40 PM
Great additions to GU08.
Not so great time its being released @ 10PM AEST

Now if they would just use the same functionality to allow us to change squad colors in platoons.
Or at the very least, make Charlie squad anything but VS purple plz.

KesTro
2013-05-01, 06:46 PM
Now if they would just use the same functionality to allow us to change squad colors in platoons.
Or at the very least, make Charlie squad anything but VS purple plz.

Make 'em flamingo pink, stylish and efficient and let's be honest here it fits them well.

Corvo
2013-05-01, 07:02 PM
The optimist in me is still hoping they did make changes to T5 AMC that would make it worth equipping

bpostal
2013-05-01, 07:12 PM
So...this means they've unfucked the colors on the main map then right?

Corvo
2013-05-01, 07:25 PM
So...this means they've unfucked the colors on the main map then right?

They'd better.

I have mixed feelings about them not including MAX ES abilities in this patch. On the one hand it was supposed to be a "MAX GU", on the other I was disappointed to see TR MAX Lockdown without animated spikes actually bolting it to the ground, so hopefully they will take their time and add that

PredatorFour
2013-05-01, 07:31 PM
Yes! My mag AP rounds are going to be used ALOT more now sounds great:D

Ghoest9
2013-05-01, 07:37 PM
STORMTROOPER HELMET!!!!

I wish NC could get that instead of that silly scuba mask.

ChipMHazard
2013-05-01, 08:23 PM
Right on time it seems. Here's hoping we actually get detailed patch notes about the weapon and attachment changes.

DirtyBird
2013-05-01, 08:27 PM
Here's hoping we can get list of the "many, many more" bug fixes.
Although the undocumented stuff is always pretty interesting as well.

Retroman
2013-05-01, 08:29 PM
Hei... the NC also demand that cool stormtrooper hat! Looks really sweet

Hamma
2013-05-01, 08:45 PM
Looking forward to the Helmets and the Harasser. Nervous about the weapon balance tweaks.

Carbon Copied
2013-05-01, 08:55 PM
Without quoting numbers of TTK on individual weapons (because to be fair I don't care - I use what feels right for my play style not necessarily which kills fastest) - I think on face value of the attachment changes they're trying to give each class of weapon more of a unique feel; might mean abit of relearning a few of them and finding new set ups but anything that increases the gap in the "feel factor" between types I think is a good step.

Looking forward to pretty much everything in this patch!

Chewy
2013-05-01, 08:56 PM
To quote the raven
"I'ma fuck you up!"

(2 points for the first to get the reference)

After thought edit-

Thinking about it how is the Raven not an upgrade to the Falcon?

Falcon stats
1 round mag
2.4 reload time
700 damage

Raven stats
5 round mag
1.5 reload time
490 damage
48 RPM

Falcon DPS
60 / 2.4(reload) = 25(RPM), 60 / 25 = 2.4(RPS) * 700 = 1,680 (DPS) ???????? Something off here

Raven DPS
60 / 48(RPM) = 1.25(RPS) * 490 = 612.5(DPS)


I know I fucked up something but can't for the life of me find out what, maybe it's just to late for me to be thinking. Can someone please tell me what the hell I am doing wrong? With a mag size of 1 the Falcon can only send 700 damage every 2.4 seconds. That should mean its DPS is lower than the damage per round thanks to it just not being able to fire again. Is this math right?

1 is 41.6% of 2.4 (1 / 2.4 = .416).
41.6% of 700 is 291.6 (.416 * 700 = 291.6)
So Falcon DPS should be 291.6, but the math above. WTF did I do wrong?

Ruffdog
2013-05-02, 02:30 AM
Cool I might just get my Prowler AP rounds out again. Its been weird that HEAT kills tanks as fast as AP

Vashyo
2013-05-02, 03:30 AM
Awww, I was hoping the hex system-change would have come with this update. :(

vipjerry
2013-05-02, 03:42 AM
Did they forget about incentives, meta-game etc... New weapons and helmets? Just sad...

BlaxicanX
2013-05-02, 04:13 AM
Did they forget about incentives, meta-game etc... New weapons and helmets? Just sad...



lol. wut?

Dodgy Commando
2013-05-02, 04:15 AM
Long-range options for MAXes! I might just start rolling them for something else than AA (when outside of facilities).

Can't wait to check out the NC MAX armour and helmet also. And finally the helmets are coming!!!

@Chewy: I don't know about the maths, but the idea was to increase effective range at the cost of damage from what I read. So its certainly not a straight upgrade.

Carbon Copied
2013-05-02, 04:17 AM
It's kind of ignorant to say that they've forgotten about it; I'm sure the team are aware on things like this even if it does feel like ideas and suggestions are met with a wall of silence at times.
As an uneducated guess I wouldn't expect to see any major hex/meta overhaul in until Hossin makes it through. In the meantime I'd rather see new content and bug fixes than nothing at all..

Canaris
2013-05-02, 04:19 AM
Can't wait to try out these changes.... FORTH TO WAR!

Oh boy can't wait to get my new Helm, been looking forward to that one ever since Matt Broome showed it to us :D

Koadster
2013-05-02, 04:38 AM
The optimist in me is still hoping they did make changes to T5 AMC that would make it worth equipping

I think the T5 is genuinely bugged. Go look at VS/NC..

250 cert carbine = The long range hard hitting gun for that faction.

NC get ACX11 for 200 dmg (avg dmg 167)

VS get Pulsar C for 167 dmg (avg dmg 143)

TR get the T5AMC but it doesnt have increased dmg.

Im annoyed at 08... Max update pushed back FUCKING AGAIN !!!!! How much tweaking do they need. They should give an exact breakdown of what they are tweaking between current PTS and what they plan on doing to the Max update. I think we should all get 1 arm of the new weapons for free for fucking us around so much with Maxes.

Fishy
2013-05-02, 07:36 AM
Incoming FPS drop.

Shogun
2013-05-02, 07:46 AM
incoming hordes of harassers, loaded with AA maxes!

ThatGoatGuy
2013-05-02, 07:59 AM
"FINALLY! I've been waiting so I can get lumifiber and belly lights on my Harasser, and then drive around with my new max weapons so I can blast someone in the face when I'm wearing my new helmet." -Sum up of GU08

Corvo
2013-05-02, 09:24 AM
I think the T5 is genuinely bugged. Go look at VS/NC..

250 cert carbine = The long range hard hitting gun for that faction.

NC get ACX11 for 200 dmg (avg dmg 167)

VS get Pulsar C for 167 dmg (avg dmg 143)

TR get the T5AMC but it doesnt have increased dmg.


My thoughts exactly. TR NEEDS a 167 dmg carbine, and it NEEDS to be the T5 AMC, because it's an Alpha Squad package long range gun just like the Pulsar C and the AC-X11. Besides feeling screwed as a TR soldier I am genuinely annoyed as a customer.

Some would argue that hard-hitting weapons is an NC trait, but it's already invalidated by VS getting a 167 dmg Pulsar C and NC getting a 143 dmg GD-7F.

Rbstr
2013-05-02, 01:17 PM
SOE, I'm glad you intend on pushing patches out the door and making improvements and you don't want to keep delaying things. This patch has good stuff in it.

But Fridays are terrible days to patch if something does go wrong. Sure, it might go smooth as butter...but it hasn't many of the times in the past. You know this.

Juryrig
2013-05-02, 01:35 PM
SOE, I'm glad you intend on pushing patches out the door and making improvements and you don't want to keep delaying things. This patch has good stuff in it.

But Fridays are terrible days to patch if something does go wrong. Sure, it might go smooth as butter...but it hasn't many of the times in the past. You know this.

Yeah, patch on a Monday morning and you've got everyone already there ready to work on the inevitable hotfix. Patch on a Friday and listen to everyone moan that you've ruined their whole weekend, before starting to code the hotfix on Monday morning. It's just not a good idea.