Livefire
2013-05-07, 12:32 AM
1. Spawn buildings need 2 way roof access, it makes no sense why you can only go one way and not get back with out jumping off the building and going back in through the front door/shield.
2. Tunnels in bases need full 2 way access again just like the spawn building roofs. Every part of a base and or structure should have a full 2 way access to the friendly empire to help in its defense. It makes absolutely no sense to do it the way they currently are.
3. Full 2 way access from towers spawn room, this has gotten better know doubt with the ability to go up a gravity pad from inside the spawn and then back down again. But we need it from the second floor you drop in to with out having to go outside, "thank you SOE for the first half change", but now finish it with the rest of the bases and building designs being defense friendly just as they would be in reality.
4. We need more shields on doorways to important things like generators and SCU that should need to be hacked in order to get through, like doors that needed to be hacked to be opened like in PS1.
5.All shields need to be able to be shot through by the friendly empire, I am not sure if this is intentional or a bug but some shields can not be shot through such as the top floor room in a tower.
6. Get rid of pain fields, we don't need them! With the shield system enemies can not get into a spawn until it is captured so there is no reason to not allow use the enjoyment of having to clear out a herd of enemies from the spawn room after the cap has gone though. This is extremely enjoyable for both the attackers and defenders as it gives them a last moment Alamo situation
6. Capture points "CCs" should need to be hacked not just stood next to by an enemy, this BF mechanic is getting really old. You need to make capping more difficult and making some one have to hack a CC just like in PS1 and hold/defend the hack was way BETTER and original.
7. Max charge should be a one hit kill as he runs over infentry both enemy and friendly alike. Being it needs a recharge a one hit melee kill should be balanced to the 2 hit standard melee kill. I would opt for all Melee attacks to be a one hit kill, as melee attacks in Planetside require extreme skill to pull off especially to not die in the process.
8.Night and thermal vision need to be separately upgradable with a zooming feature so they can also zoom just like the normal scopes for guns
9. Maxes need zoom optics/night vision built into there helmets, this is especially useful when using AA and AV maxes and should be upgradable just like the tank gun zoom.
10. You should be able to put all your aesthetics you have purchased on your vehicle at the same time. You should be able to have your under lighting and hubcaps and your armor upgrade on at the same time not just one or the other.
11. I think purchases like armor/helmets should give you a very slight increase in your armor state like 5 percent just to add to the effect of wearing it. Like how a max looks a little tougher when he has his upgraded armor on it should carry a minute state increase as well, however they should also be able to be bought with cert points not just station cash just like the weapons are.
12. This goes with #7, we should have cool ES upgradable melee weapons that have higher damage just like we do guns.
Empire specific change
1. The NC Phoenix needs more tuning, you are heading in the right direction with adding the range counter again "thanks SOE". But we need a little more with a weapon as complicated as the phoenix, we need the steerabilty better, give us the boost option back that we first had when it came out and we need the air burst mode back from PS1. It would also be nice to have a larger field of view for the camera mode as its currently to tight. Several people have mentioned the idea of giving it a target identifier HUD with lock boxes that lock on to all targets it sees to help the operator choose a target to steer it towards like real camera guided missiles and cruise missiles do, This is a very good idea and should be easy to make.
Please add to the list as you see fit as I really want PS2 to be all it can be and we need the devs to see this and get working on these things to improve the game as they have all ready been doing
2. Tunnels in bases need full 2 way access again just like the spawn building roofs. Every part of a base and or structure should have a full 2 way access to the friendly empire to help in its defense. It makes absolutely no sense to do it the way they currently are.
3. Full 2 way access from towers spawn room, this has gotten better know doubt with the ability to go up a gravity pad from inside the spawn and then back down again. But we need it from the second floor you drop in to with out having to go outside, "thank you SOE for the first half change", but now finish it with the rest of the bases and building designs being defense friendly just as they would be in reality.
4. We need more shields on doorways to important things like generators and SCU that should need to be hacked in order to get through, like doors that needed to be hacked to be opened like in PS1.
5.All shields need to be able to be shot through by the friendly empire, I am not sure if this is intentional or a bug but some shields can not be shot through such as the top floor room in a tower.
6. Get rid of pain fields, we don't need them! With the shield system enemies can not get into a spawn until it is captured so there is no reason to not allow use the enjoyment of having to clear out a herd of enemies from the spawn room after the cap has gone though. This is extremely enjoyable for both the attackers and defenders as it gives them a last moment Alamo situation
6. Capture points "CCs" should need to be hacked not just stood next to by an enemy, this BF mechanic is getting really old. You need to make capping more difficult and making some one have to hack a CC just like in PS1 and hold/defend the hack was way BETTER and original.
7. Max charge should be a one hit kill as he runs over infentry both enemy and friendly alike. Being it needs a recharge a one hit melee kill should be balanced to the 2 hit standard melee kill. I would opt for all Melee attacks to be a one hit kill, as melee attacks in Planetside require extreme skill to pull off especially to not die in the process.
8.Night and thermal vision need to be separately upgradable with a zooming feature so they can also zoom just like the normal scopes for guns
9. Maxes need zoom optics/night vision built into there helmets, this is especially useful when using AA and AV maxes and should be upgradable just like the tank gun zoom.
10. You should be able to put all your aesthetics you have purchased on your vehicle at the same time. You should be able to have your under lighting and hubcaps and your armor upgrade on at the same time not just one or the other.
11. I think purchases like armor/helmets should give you a very slight increase in your armor state like 5 percent just to add to the effect of wearing it. Like how a max looks a little tougher when he has his upgraded armor on it should carry a minute state increase as well, however they should also be able to be bought with cert points not just station cash just like the weapons are.
12. This goes with #7, we should have cool ES upgradable melee weapons that have higher damage just like we do guns.
Empire specific change
1. The NC Phoenix needs more tuning, you are heading in the right direction with adding the range counter again "thanks SOE". But we need a little more with a weapon as complicated as the phoenix, we need the steerabilty better, give us the boost option back that we first had when it came out and we need the air burst mode back from PS1. It would also be nice to have a larger field of view for the camera mode as its currently to tight. Several people have mentioned the idea of giving it a target identifier HUD with lock boxes that lock on to all targets it sees to help the operator choose a target to steer it towards like real camera guided missiles and cruise missiles do, This is a very good idea and should be easy to make.
Please add to the list as you see fit as I really want PS2 to be all it can be and we need the devs to see this and get working on these things to improve the game as they have all ready been doing