View Full Version : Vehicle Weapons Stabilization.
Livefire
2013-05-09, 10:22 AM
Vehicle weapons stabilization is needed. In PS1 we had horizontal vehicle weapon stabilization and it was great, in PS2 we should have both horizontal and vertical but instead we have nether This would make vehicle combat way more intense with high speed move while shooting engagements like real tank warfare. Vehicle engagements would be able to have a greater range allowing for much longer and more strategic fighting between tanks and other vehicles. One nice thing is if you put yourself in 3rd person while operating a gun on a vehicle you will see the gun go into stabilization mode so its already in game just currently turned off or not working for some reason.
This is now, what do you think a SciFi game 100s of years in the future should have?http://www.youtube.com/watch?v=Ltqh-DYIx4o
Sakaryu
2013-05-09, 10:33 AM
This would be amazing for Liberator gunners.
Galron
2013-05-09, 10:34 AM
As bumpy as the god dammed terrain is in ps2 this should be mandatory, or at least cert able.
ChipMHazard
2013-05-09, 11:09 AM
A lot of people have been asking for it for a veeeery long time. No luck or definitive answers yet, but hopefully one day.
For me there can be no question as to whether or not it should be in the game. There's no good gameplay oriented reason for not adding it in. I just hope they [SOE] don't do something silly like make it a certable feature.
Canaris
2013-05-09, 11:33 AM
A lot of people have been asking for it for a veeeery long time. No luck or definitive answers yet, but hopefully one day.
For me there can be no question as to whether or not it should be in the game. There's no good gameplay oriented reason for not adding it in. I just hope they [SOE] don't do something silly like make it a certable feature.
lol you think it's bad on main cannons, try using a striker in the back of a Harrasser while Stubek is driving, ain't gonna happen :lol:
Soothsayer
2013-05-09, 11:33 AM
Yes, I think it's needed and agree that it could be something acquired with certs.
I don't know that it should be available across the board, but most vehicles would benefit greatly from turret stabilization.
EvilNinjadude
2013-05-09, 11:50 AM
This would be amazing for Liberator gunners.
Oh, and I thought the jiggly bloody turrets were my PC's fault. NOPE. Anytime the pilot banks, maybe to avoid fire, the reticle jiggles so fast my entire screen becomes a blur.
Rbstr
2013-05-09, 12:06 PM
For whatever reason things got really jiggly in GU8. I hope they fix that.
But I don't really care about stabilization. Harder to aim without it and that's fine by me (that is also a valid gameplay reason to not have it: wanting aiming to be more difficult)
AThreatToYou
2013-05-09, 12:41 PM
What we really need is vertical weapon stabilization. I'm not sure what you mean by "horizontal", if this means that the crosshairs will stay on target even while the vehicle turns, I thought we already had that? Anyway, we should have that.
+need this
Falcon_br
2013-05-09, 12:48 PM
I think we are asking it since day one of beta.
It must be really hard to implement because everyone know we need it fast!
Sometimes I play world of tanks, and even world war two tanks have a more stabilized turret then the ones in auraxis!
Most of tank fight happens with stationary tanks, what is retarded, I try to abuse my prowler speed and side armor to win a tank battle, but with all the bumping, unless I know the terrain is good, it is a risk maneuver.
Varsam
2013-05-09, 03:40 PM
I MIGHT agree with vertical stabilization, but only because there are so many uneven surfaces. Even that is a stretch, because aim compensation is only limited by skill. Removing it as a factor only makes the game more easy mode. It's what separates good tankers from bad ones.
AThreatToYou
2013-05-09, 03:49 PM
I MIGHT agree with vertical stabilization, but only because there are so many uneven surfaces. Even that is a stretch, because aim compensation is only limited by skill. Removing it as a factor only makes the game more easy mode. It's what separates good tankers from bad ones.
It would be what separate good gunners from bad ones if we had dedicated crews...
but as it stands...
wasdie
2013-05-09, 03:57 PM
Vertical stabilization would be a godsend at this point.
Whiteagle
2013-05-09, 04:41 PM
It would be what separate good gunners from bad ones if we had dedicated crews...
but as it stands...
*Nods head in agreement...*
Rbstr
2013-05-09, 04:51 PM
It separates good gunners for bad gunners as it is
Secondary and otherwise.
In tanks and your dedicated gunner harasser and Sundy. Your pet whine has nothing to do with this.
bpostal
2013-05-09, 05:23 PM
It would be what separate good gunners from bad ones if we had dedicated crews...
but as it stands...
Yep.
Fenrys
2013-05-09, 05:36 PM
I keep a roll of toilet paper next to my monitor. When I want turret stabilization, I rip a little corner off it, spit on it, and stick it to the center of my monitor. In 3'rd person, you get turret stabilization and can use the dot at the center of the monitor to aim.
Doubt it would work for a Liberator, but it's freeking awesome for a Harasser w/ Halberd.
ChipMHazard
2013-05-09, 06:00 PM
lol you think it's bad on main cannons, try using a striker in the back of a Harrasser while Stubek is driving, ain't gonna happen :lol:
Uh aye. Good thing we TR have iron stomachs or I would have left a smelly green/brown trail for all our enemies to follow... Or ponder about whether or not I ate some carrot the day before.
EvilNinjadude
2013-05-10, 01:29 AM
I keep a roll of toilet paper next to my monitor. When I want turret stabilization, I rip a little corner off it, spit on it, and stick it to the center of my monitor. In 3'rd person, you get turret stabilization and can use the dot at the center of the monitor to aim.
Doubt it would work for a Liberator, but it's freeking awesome for a Harasser w/ Halberd.
This is a brilliant Idea, for skyguards too, but it won't work on liberators because the gunners in seats 2 and 3 can't use Camera switch IIRC.
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