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View Full Version : T7 Mini-Chaingun bad?


Dragonskin
2013-05-10, 02:00 PM
I've seen a few TR players on this board talking about how bad the T7 Mini-chaingun is so I thought it was interesting that WarpathWrel did a review on it and said it's amazing.

http://www.youtube.com/watch?v=yxFpK0E4qjM

I know the thing looks pretty beastly to me, but the only reason I don't own it is I keep hearing how bad it is compared to other LMGs. Thoughts?

EvilNinjadude
2013-05-10, 02:03 PM
I thought it was pretty good, lemme link you this review that Wrel... oh. Okay. That's that then.

Haven't actually used it myself, lacking certs and a good PC, but I'm quite sure that thing is not bad.

I actually killed Wrel once. True story.

Dragonskin
2013-05-10, 02:10 PM
I thought it was pretty good, lemme link you this review that Wrel... oh. Okay. That's that then.

Haven't actually used it myself, lacking certs and a good PC, but I'm quite sure that thing is not bad.

I actually killed Wrel once. True story.

I don't think I have ever run into Wrel in game. If I get a chance I will kill him haha.

I have killed TheKoolaidline 3 times so far.. mostly abusing the low settings crap that allowed me to see him cloaked plan as day which he said ruined a infiltrator montage. If that is true then I kinda feel bad for killing him... of course he has killed me a few times as well. Once in a hacksaw max back before they adjusted all the shotguns.

RykerStruvian
2013-05-10, 02:21 PM
Like the other faction specific heavy weapons, it may not be bad but it certainly could be, and should be, A LOT better. There are other guns available which do the job of killing better. I play NC all the time though, so I am probably wrong.

But based on what I've encountered, the chaingun has never been a problem to deal with. Sounds badass though. Another thing I could complain about is the way the weapon is held...it doesn't really seem to be carried around like some would imagine. IMO, it should be a lot like the PS1 chaingun. But a lot of things should be like as how they were in PS1 :)

It's a stupid gun and should be remodeled/re-released.
http://media.pcgamer.com/files/2012/03/Planetside-2-minigun-man-610x239.jpg

Whiteagle
2013-05-10, 02:23 PM
Yeah, I run the Laser Sight on mine just because of how good of a suppression and sniping weapon it is.

Then again I'm one of those who also likes the Lasher...

Neurotoxin
2013-05-10, 02:43 PM
I dunno if it is latency or what, but when I get taken down by one of those, I hear no wind-up and only hear one bullet before I'm dead. I'm not sure if there is actually a problem with the weapon that currently makes it less identifiable as a weapon being fired to nearby players, or if it is merely a matter of latency / packet loss.

They are pretty good though. I bet adding HS/NV as an option to all 3 special HA-only primary weapons would make them even better, and used even more. Running into a wall of smoke with any of those weapons is death for the player now, but would be death for the enemy if these scopes were available.

Corvo
2013-05-10, 02:46 PM
I bought one at launch (because every good TR soldier must have one, obviously), killed like 5 people with it and never used it since.

I might try it again once the spin-up delay is gone though.

I dunno if it is latency or what, but when I get taken down by one of those, I hear no wind-up and only hear one bullet before I'm dead. I'm not sure if there is actually a problem with the weapon that currently makes it less identifiable as a weapon being fired to nearby players, or if it is merely a matter of latency / packet loss.

Well, apparently if you are using the ADS bug to eliminate the spin-up delay your opponent won't see or hear it. He will take silent damage from nowhere during the 0.5 second spin-up, which is a result of client-side hit detection.

I suspect it's the primary reason for it's alleged 'effectiveness'.


It's a stupid gun and should be remodeled/re-released.

Yeah, at least add a friggin trigger guard.

Canaris
2013-05-10, 02:49 PM
Higby said they were working on removing the spin up time on the chaingun and replace it with low ROF when you pull the trigger that increases as you hold it down but some bad bug cropped up during coding so it's being worked on.

RedKestrel
2013-05-10, 02:59 PM
I usually only pull out my lasher or MCG during defenses. My favorite spot is the spawn room floor in towers that overlooks the two staircase entrances to cap "A" point. Just hold the trigger and profit. Although, I've been using the MCG more frequently now that they changed how the COF works. Before, the circle (like the reticle you get on shotguns) was already preset and quarter sized. But from a recent patch, the reticle starts off as a tiny dot, basically giving you pinpoint accuracy and then increasing as you fire.

I actually don't mind the spin up, and I think the ROF having to wind up would give me the most problems TBH.

Sardus
2013-05-10, 04:40 PM
Its not that it is bad, but other guns can do better, like the TMG50

Baneblade
2013-05-10, 05:10 PM
It's a good weapon, but not really a chaingun.

Tom Peters
2013-05-10, 05:30 PM
I fucking LOVE it. It is literally one of my favorite purchases and I use it all the freaking time.

It said last patch that they removed the spool-up time, but it's still there, unless you left click and then right click immediately after, which will instantly start firing the MCG. I hope this isn't a bug, because if so I probably shouldn't have mentioned it, but I feel like I can't be the only one who knows about that.

Falcon_br
2013-05-10, 07:24 PM
I was using it since beta.
It was great on beta! Long range, fast killing, great suspressive fire on the move while using laser sights.
It got a 20% nerf on the RoF on the release of the game.
Got nerfed again in GU 03, a CoF nerf.
On GU 07 it got a HUGE nerf on the CoF, you can no longer use it in hip fire mode, even with laser sights... Well, you can, but not as effective as it was before!
It is the only weapon I paid the whole price on it, 700 SC on day one of the game. Too bad it was already nerfed.
The great GU 07 nerf it was to compensate the remove of the spin up time, the problem is, they nerfed the weapon and didn´t implemented the instant fire, increasing RoF mode, maybe the engine can´t do that, we don´t know why they didn´t.
So, after 3 nerfs a person that is used to what it was on the beta, really gets frustrated using it, I am so close of auraxis medal with it, but it is really hard for me to use a weapon that is not even close to the shadow it was when you first use it.
It needs to be review, fast!
Stun grenade + t7 = cap point clear, something now I am doing with the MSW-R + pistol.
Also I choosed to use the adrenaline shield just because of the t7 minigun great killstreaks.

moosepoop
2013-05-10, 08:22 PM
the mcg looks horrible and plays horrible. its an abomination.

gu 7 nerfed its hipfire accuracy and gu 8 nerfed its acurracy while aiming down sight.

leifnielsen
2013-05-10, 08:40 PM
Speaking of Mini-Chainguns....

Have you guys seen THIS?!

http://www.xcalibertactical.com/products/rsg2/index.html

evolution rsg2 water - YouTube


An enterprising individual could even modify this vulcan cannon to attach to a Gimbal device mounted on a tri-pod, hook it up to a motion sensing CCTV camera with IR, install some IFF target tracking software and you've got yourself a pretty decent perimeter defense system!

By the way, there are How-To's explaining all of this online.

Hamma
2013-05-10, 08:41 PM
I use that for home defense.

camycamera
2013-05-10, 08:50 PM
lol, Americans and their guns :lol:

leifnielsen
2013-05-10, 09:06 PM
Yeah. We like our toys. :)

Ghoest9
2013-05-11, 12:37 AM
You all realize that is an airsoft gun right?

EvilNinjadude
2013-05-11, 01:52 AM
You all realize that is an airsoft gun right?
I read the actual thing. It's airsoft, that's why it goes pew-pew-pew. Not RATTTATATATATAT.

Bags
2013-05-11, 02:12 AM
its hella ugly

leifnielsen
2013-05-11, 02:47 AM
You all realize that is an airsoft gun right?

I never said it fired bullets. I figured that was clear just by looking at it. It can have the air pressure turned up and loaded with BB's though.

Ruffdog
2013-05-11, 04:20 AM
Nice Wrel video. Might have to revisit old painless. Every TR should own a bullet hose.
Still looks *facepalm* though.

simmi
2013-05-11, 06:16 AM
I never play TR so I don't know how it's handled etc, but I can tell you this. As a light assault I have died to this gun more than anything else and I hate this gun already as it is. The TTK on this is ridiculous even at medium range.

Falcon_br
2013-05-11, 06:43 PM
I never play TR so I don't know how it's handled etc, but I can tell you this. As a light assault I have died to this gun more than anything else and I hate this gun already as it is. The TTK on this is ridiculous even at medium range.

Stay inside bases, when you see a t7 user entering the room, shotgun his face before he have time to spin up his weapon.

Outside, we got plent of ammo, flying light assault are nice targets for 200 bullets into the sky.

Sifer2
2013-05-11, 11:33 PM
I watched the video, and use the T7 back in beta. The spin up time ruins it period. The games TTK is too low for that to work. You can die in 0.5 seconds in this game easily. So why would you want to use a weapon that takes that long before it will fire a shot? In the video he has apparently discovered a bug to get around the spin up time thus proving that without it the weapon would actually be good. I would not expect that bug to last long though. Thus making the purchase of it mostly a leap of faith hoping that they will follow through on that promised spin up change.

camycamera
2013-05-11, 11:40 PM
You all realize that is an airsoft gun right?

yes but still, that could seriously hurt someone if they got shot by it.

OCNSethy
2013-05-12, 07:05 PM
Meanwhile, back on topic :)

Played the T7 minigun again over the weekend. Taking into account Wrel's advice from the OPs video, it worked well and was quiet fun.

Shogun
2013-05-12, 07:22 PM
yes but still, that could seriously hurt someone if they got shot by it.

you don´t want to stand in front of a tuned airsoft chaingun...

BB mini-gun vs TV - YouTube

Tom Peters
2013-05-12, 08:46 PM
Stay inside bases, when you see a t7 user entering the room, shotgun his face before he have time to spin up his weapon.

If the minigun guy does the insta-spool-up trick, he'll win. :)

Ghoest9
2013-05-13, 12:26 AM
In he same amount of time imagine what you could have done throwing rocks.

Chewy
2013-05-13, 12:42 AM
The MCG is a beast. It is one of the only weapons I have been killed with as a MAX by a lone infantry.

Before the shotgun update that gave the Mattocks their tighter spread I wasted my mags when entering a room and failed to kill the HA before reloading. Before I was able to reload my weapons or get close enough for melee the lone HA with a MCG took me down from 100% health to nothing.

I fear those things like I fear a Lasher. Both of those weapons are things not to mess with. You either get clear of them or take the bastards out. MCGs can lay waste to open ground and Lashers remove enemy cover. Why the hell did we get another shotgun to go against things like that?

EvilNinjadude
2013-05-13, 01:39 AM
The MCG is a beast. It is one of the only weapons I have been killed with as a MAX by a lone infantry.
Offtopic, but yesterday i saw a lone VS MAX lurking behind a tree. I was playing engineer, so what I did was drop two claymores, then shotgun to finish him off! :D

Coulda also used the AV MANA turret, which on direct hit takes about 75% to 80% of health off a MAX. Talk about massive damage.

Tom Peters
2013-05-13, 04:06 AM
The MCG is a beast. It is one of the only weapons I have been killed with as a MAX by a lone infantry.

This is very true, especially if you spray at the MAXs face. There's so many bullets that you're guaranteed to ring in several headshots and put him down way quicker.