HiroshiChugi
2013-05-10, 05:17 PM
Ok people, I know it's long overdue, but here are the notes for yesterday's patch:
Here's another quick update on the big ticket stuff we've recently pushed to Test Server:
Interactive Tutorial:
When creating a new character, players will now have the option to participate in a brief tutorial covering the most basic mechanics of PlanetSide 2.
This can be skipped via a checkbox on the character customization screen
Existing characters can also run the tutorial at any time by going to the Support page and selecting the Go to Tutorial option.
Covers:
Accessing main menu
Movement
Gravity Pads
Control Points
IFF Shields
Equipment Terminals
Recognizing Friend from Foe
Spotting
Basic Combat
Teleporters
Spawning
Redeployment
Warpgate Terminals
Instant Action
You guys have already seen various permutations of these as they've been developed, but just to make it official...
MAX ability updates:
New VS MAX Ability: Zealot Overdrive
Increases movement speed while active
Speed buff does not increase with cert level
Decreases armor effectiveness while active
Increases weapon damage while active
Damage increases with cert level
New NC MAX Ability: Aegis Shield
Shield absorbs all incoming frontal damage while active
Max is still vulnerable from the side and rear.
Shield has large health pool and fast regen rate
Health pool increases with cert level
New TR MAX Ability: Lockdown
Increases fire rate, projectile speed, and reload speed when deployed
All these stats increase with cert level
Locks down the max into position and limits their turning radius until undeploying
These still need tuning and balancing, so keep the feedback coming
SCU changes and Cap Time Adjustments
SCU overload time changed to 60 seconds
SCU shields now come down at the 2 minute 30 second mark
SCUs now shut down all terminals, turrets, spawns, spawn doors and the spawn room pain field when it explodes
Capture Time Adjustments
Small Outposts = 2 minutes
Large Outposts = 3 minutes
Facilities = 5 minutes
Battle Flow Improvements
We are messing with Esamir's map pretty hard, so steer clear or expect some significant broken-ness for the near future. Test will be catching the continent at various states of undress, so be advised.
Thank you all for the continued support on Public Test server - we appreciate everyone that takes the time to help us improve the game!
Edit: Hamma, please mark this as News.
Here's another quick update on the big ticket stuff we've recently pushed to Test Server:
Interactive Tutorial:
When creating a new character, players will now have the option to participate in a brief tutorial covering the most basic mechanics of PlanetSide 2.
This can be skipped via a checkbox on the character customization screen
Existing characters can also run the tutorial at any time by going to the Support page and selecting the Go to Tutorial option.
Covers:
Accessing main menu
Movement
Gravity Pads
Control Points
IFF Shields
Equipment Terminals
Recognizing Friend from Foe
Spotting
Basic Combat
Teleporters
Spawning
Redeployment
Warpgate Terminals
Instant Action
You guys have already seen various permutations of these as they've been developed, but just to make it official...
MAX ability updates:
New VS MAX Ability: Zealot Overdrive
Increases movement speed while active
Speed buff does not increase with cert level
Decreases armor effectiveness while active
Increases weapon damage while active
Damage increases with cert level
New NC MAX Ability: Aegis Shield
Shield absorbs all incoming frontal damage while active
Max is still vulnerable from the side and rear.
Shield has large health pool and fast regen rate
Health pool increases with cert level
New TR MAX Ability: Lockdown
Increases fire rate, projectile speed, and reload speed when deployed
All these stats increase with cert level
Locks down the max into position and limits their turning radius until undeploying
These still need tuning and balancing, so keep the feedback coming
SCU changes and Cap Time Adjustments
SCU overload time changed to 60 seconds
SCU shields now come down at the 2 minute 30 second mark
SCUs now shut down all terminals, turrets, spawns, spawn doors and the spawn room pain field when it explodes
Capture Time Adjustments
Small Outposts = 2 minutes
Large Outposts = 3 minutes
Facilities = 5 minutes
Battle Flow Improvements
We are messing with Esamir's map pretty hard, so steer clear or expect some significant broken-ness for the near future. Test will be catching the continent at various states of undress, so be advised.
Thank you all for the continued support on Public Test server - we appreciate everyone that takes the time to help us improve the game!
Edit: Hamma, please mark this as News.