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View Full Version : Completely sick of intentional TKing


Will Pstwo
2013-05-11, 11:41 PM
This douchebag teamkilled me with a plane collision into my reaver. This is the 2nd time this has happened (but not by him last time). A plane crash into another plane is INTENTIONAL. Hes a BR 85 so its obvious he knows what hes doing. And I was recording at the time, I doubted it at first I re-watched the video and he sharply veered off to the left to ram me, very clearly intentional.

Why are people so damn stupid? If anyone wants the vid I can bring it up here...seriously BR 85 are you so bored of this game by now you have nothing better to do???

Obstruction
2013-05-12, 01:41 AM
u mad

snafus
2013-05-12, 04:23 AM
This douchebag teamkilled me with a plane collision into my reaver. This is the 2nd time this has happened (but not by him last time). A plane crash into another plane is INTENTIONAL. Hes a BR 85 so its obvious he knows what hes doing. And I was recording at the time, I doubted it at first I re-watched the video and he sharply veered off to the left to ram me, very clearly intentional.

Why are people so damn stupid? If anyone wants the vid I can bring it up here...seriously BR 85 are you so bored of this game by now you have nothing better to do???

Server latency in this game is the stuff of legend. And when it comes to the aviation aspect of it we got the worst end of the deal. You will encounter a stupid amount of collisions that may seem intentional on the other party. But from his perspective he may have been thirty meters from you. The game is broke when it comes to this shit so don't go attacking him unless he admits to it. And if he was a good pilot and wanted to TK you he would have just shot you down as we can do that before weapons lock can kick in.

Shogun
2013-05-12, 04:50 AM
this may be more a problem of infantry then ESF, but i decided to switch my behaviour of validating friend or foe before shooting.

if you are wearing a camo that masks your faction and you run into my reticule i will shoot you, no matter what faction you are on. i get killed far too often because i hesitate to shoot before i am sure it´s an enemy.

is this intentional TKing? no, it´s a consequence of a gamedesign that makes it impossible to tell friend or foe apart. and it happens often, that i am standing in a room with 10 vanu who don´t realise i´m there until i start shooting at them, so i am not the only one who has a problem with this.

we definitely need reliable friendly markers over every friendly unit at every distance.
or the team killing will get worse with every new camo introduced.

Mordelicius
2013-05-12, 05:01 AM
This douchebag teamkilled me with a plane collision into my reaver. This is the 2nd time this has happened (but not by him last time). A plane crash into another plane is INTENTIONAL. Hes a BR 85 so its obvious he knows what hes doing. And I was recording at the time, I doubted it at first I re-watched the video and he sharply veered off to the left to ram me, very clearly intentional.

Why are people so damn stupid? If anyone wants the vid I can bring it up here...seriously BR 85 are you so bored of this game by now you have nothing better to do???

Griefing is getting out of control. They know the GMs are only seriously after cheaters not griefers.

The most common form of griefing is making an alt account and wreck havoc behind the lines as a friendly. They blow your Sunderer, they blow your Flash scout, they drop mines in the spawn room door so when the enemy hits it, they kill people inside. And most of the time, when they see a hated adversary (like me!), they literally just team kill you straight up. All while spying for the other faction.

The general attitude of these griefers is "what are you gonna do about it?/deal with it". They know they won't get banned. Not even suspended.

I'm sure they are still hackers out there but they are less apparent and 'plays smart' so to speak. They either aimbot conservatively or do the untraceable cheats like putting Sunderer in the SCU room or activating the SCU or Generators underground. How do you report these scum? Sunderers have no tags nor names of players who sabotage generators/SCU aren't announced, so it can't really be reported.


Now cheaters are replaced by surge of griefers. It happens all too common every day now.

Shogun
2013-05-12, 05:23 AM
Now cheaters are replaced by surge of griefers. It happens all too common every day now.

yeah the 4th empire shit needs a limitation.

put a cooldown on the chars inactive chars, so that you cannot play a different empire on the same server without having to wait for an hour.

AND because everybody can make new accounts, bind this cooldowntimer to the client, not the account!
this will not stop people with multiple computers, gameinstances or hacking skills, but it will stop the bored or frustrated common asshole from doing it, significantly reducing the issue.

and of course, reintroduce the "only one faction on one server" rule for new chars. i guess you cannot force people to erase or move the chars they already have.

p0intman
2013-05-12, 05:24 AM
yeah the 4th empire shit needs a limitation.

put a cooldown on the chars inactive chars, so that you cannot play a different empire on the same server without having to wait for an hour.

AND because everybody can make new accounts, bind this cooldowntimer to the client, not the account!
this will not stop people with multiple computers, gameinstances or hacking skills, but it will stop the bored or frustrated common asshole from doing it, significantly reducing the issue.

and of course, reintroduce the "only one faction on one server" rule for new chars. i guess you cannot force people to erase or move the chars they already have.
This will go over about as well as justin bieber playing han solo's son in star wars.

Read: Not at all.

Shogun
2013-05-12, 05:39 AM
This will go over about as well as justin bieber playing han solo's son in star wars.

Read: Not at all.

how constructive.
make a point, man!
so why would it not work, and why. and what would help instead?

Ssential
2013-05-12, 05:46 AM
and of course, reintroduce the "only one faction on one server" rule for new chars. i guess you cannot force people to erase or move the chars they already have.

The problem is you still can just create a new account. I can't think of any solution other than somehow make the anti-griefing system ingame better. The fact that you can always create a new account makes this extremely difficult. You'd need something like no team damage until player reached a certain level, although that would be inconsistent and sloppy... This and a robust ban policy against griefers could stop the occasional griefer because it's just too much of a hassle for them. But it won't stop the organised ones as they will just create 10 chars and play until that level and then TK the shit out of them when an important battle takes place.

These griefers are a problem yes. And it's only going to get worse once we actually have some sort of a metagame and the battles are about something other than "derp, I cap it, you cap it back 10 mins later for XP". It's a problem that needs to be solved sooner or later but I can't think of an effective way.

Shogun
2013-05-12, 06:05 AM
The problem is you still can just create a new account. I can't think of any solution other than somehow make the anti-griefing system ingame better. Something like no team damage until player reached a certain level, although that would be inconsistent and sloppy...

These griefers are a problem yes. And it's only going to get worse once we actually have some sort of a metagame and the battles are about something other than "derp, I cap it, you cap it back 10 mins later for XP". It's a problem that needs to be solved sooner or later but I can't think of an effective way.

nice idea! it came up some tima ago, but i forgot about that.
i know people could just make a new account, but this would be additional hassle and at least they cannot use their advanced bought weaponry.
i still think a combination of as many deterrents as possible would decrease the problem. it can´t be totally solved, we all know it. but a decrease is better than nothing.

i still think a lock in the client could help. so the client saves what faction and server you played last. it will not let any account play another faction on this server for 30 minutes or an hour after logging off.
no matter which account you use. it is saved in the client.
so in order to use third empire, you have to install another instance of the game, do some hacking or use a second computer. i am sure this is enough inconveniance to stop a major part of the empirehopping trolls. at least the trolls that do it just after getting frustrated to inflict some frustration to the enemy as revenge.

i can´t think of a way to stop those who consider themselves "badass blackop spies" or something and do it on a large scale to give their outfit an unfair advantage during longer playtimes. you know, where one follows his outfit all the time as an enemy, to cause havok and sabotage the enemy at the right times and places all the time.
finding out who does this by mining the data seems impossible. don´t know if the devs have some black magic in store to stop this, because yes, this will become a greater problem when we get a working metagame.
there is no honor to be expected from the players. they use every little exploit they can get their hands on.

PredatorFour
2013-05-12, 07:17 AM
This douchebag teamkilled me with a plane collision into my reaver. This is the 2nd time this has happened (but not by him last time). A plane crash into another plane is INTENTIONAL. Hes a BR 85 so its obvious he knows what hes doing. And I was recording at the time, I doubted it at first I re-watched the video and he sharply veered off to the left to ram me, very clearly intentional.

Why are people so damn stupid? If anyone wants the vid I can bring it up here...seriously BR 85 are you so bored of this game by now you have nothing better to do???

Seriously this happens alot get used to it, it isn't intentional. He might not off realized you were there and accidentally veered off into you IT CAN HAPPEN. Get over it, it's not the end of the world. If this annoys you, you either need to man up.. or quit playing.

monkjunk
2013-05-12, 09:24 AM
This douchebag teamkilled me with a plane collision into my reaver. This is the 2nd time this has happened (but not by him last time). A plane crash into another plane is INTENTIONAL. Hes a BR 85 so its obvious he knows what hes doing. And I was recording at the time, I doubted it at first I re-watched the video and he sharply veered off to the left to ram me, very clearly intentional.

Why are people so damn stupid? If anyone wants the vid I can bring it up here...seriously BR 85 are you so bored of this game by now you have nothing better to do???

He could have just changed his waypoint on his map, exited the map and altered his trajectory only to collide with your ESF? He could have dodged something?

Was he flying a Liberator or Galaxy? If so, people tend to just keep going with those and Reavers along with other ESFs just have to get out of the way. This is due to the fact that ESFs are super agile and Galaxies and Libs are, even with High G maxed out, very clunky to control. Because they are very clunky, even if they do see they're about to collide with you there's no way that trying to dodge you will make any difference as their momentum will still force them into you. ESFs plink off a Galaxies and Libs, so it's indifferent to them. As such if you're in a Reaver it's YOUR responsibility to stay away. I know you can't do much if they suddenly change direction, but a general rule should be keep your distance. If he/she's in an ESF, then it was either their friend playing (unlikely), They're not very good pilots or they simply didn't see you. I find high ranking people are either one of the extremes; very nice people or completely d**k heads. Most the time they're really nice due to the fact that the majority of high ranking players are older and more mature than the general populace. If you send them a /tell asking them if they know what happened there, normally they can give you a good explanation and you'll know if it was;

- intentional trolling
- your fault
- they didn't see you
- it was their friend

I occasionally gun for one of the best galaxy pilots in the world, and even he sometimes has to run over friendly ESFs because they just don't get out of the way. He does his best to avoid things like this, but sometimes ESF pilots can be quite silly :p

Flying in third person whilst you're still getting acquainted with flying mechanics helps a great deal as it makes flying a lot easier for new pilots (Although if you're more experienced, first person is the best way to go) and vastly increases your situational awareness, hopefully allowing you to GTFO when you see a Galaxy headed your way.

Ghoest9
2013-05-12, 10:39 AM
Blue and purple camo look the same to me.

At point blank range if a friendly pops up in blue camo there is a high probability that he gets a chest full of bullets.
I became sick of hesitating and dying while I get a look at the triangle before I shoot.
10 yards or more away this isnt an issue.

p0intman
2013-05-12, 04:22 PM
how constructive.
make a point, man!
so why would it not work, and why. and what would help instead?

It isn't so much that it can't in theory work, more so its that it will piss a lot of people off. I'm not sure the benefit outweighs the cost with that in mind. Also, locking things at a client level seems like it could lead to trouble if its even possible.

Shogun
2013-05-12, 04:27 PM
It isn't so much that it can't in theory work, more so its that it will piss a lot of people off. I'm not sure the benefit outweighs the cost with that in mind. Also, locking things at a client level seems like it could lead to trouble if its even possible.

that´s the point. pissing the idiots off, who like to kill the fun for everybody else.

half an hour to wait if you want to play another faction. that´s no problem for a legit player. it will only piss off factionhoppers. and have no disadvantage for everyone else.

p0intman
2013-05-12, 04:31 PM
that´s the point. pissing the idiots off, who like to kill the fun for everybody else.

half an hour to wait if you want to play another faction. that´s no problem for a legit player. it will only piss off factionhoppers. and have no disadvantage for everyone else.

I disagree with that being the way to solve the faction hopping problem. i think its a poor idea to make mechanics designed to piss people off, no matter who they are. Instead, what about looking at making faction hopping less of an attraction? a penalty in exp/resources/certs gained per exp for an amount of time equal to how long you were on your previous faction? in other words, if ALL they do is faction hop, they won't get anywhere.

Ruffdog
2013-05-12, 04:35 PM
Blue and purple camo look the same to me.

At point blank range if a friendly pops up in blue camo there is a high probability that he gets a chest full of bullets.
I became sick of hesitating and dying while I get a look at the triangle before I shoot.
10 yards or more away this isnt an issue.

Join the Republic brother. We don't hesitate for blue or purple either

Shogun
2013-05-12, 06:43 PM
I disagree with that being the way to solve the faction hopping problem. i think its a poor idea to make mechanics designed to piss people off, no matter who they are. Instead, what about looking at making faction hopping less of an attraction? a penalty in exp/resources/certs gained per exp for an amount of time equal to how long you were on your previous faction? in other words, if ALL they do is faction hop, they won't get anywhere.

that would do nothing, because the people who need to be stopped are not the ones, who do factionhopping for xp, but the ones, who get frustrated and do it to take revenge and piss players from the other faction off. and i have no problem with gamemechanics that punishes those players or stops them from doing this.

Ait'al
2013-05-12, 06:56 PM
I actually agree with making the game have nothing that stops flow of battle. Which would be the entire TK system. I think it hurts strategy and play. You have to allow the ups and downs or no one can get good and it messes things up in certain situations. Which if you stop with the grief system will become overwhelming because of lack of needed experience stopped by the tk system. It's part of battle and need to stay that way. You can always shoot back. Just learn to enjoy it. The nasty stuff only comes from frustrations. Realize that and in the long run things will be better.

Grief system is self defeating in the end. It's much more fun in the long run without it. Besides the lack of TK used to mean fun games people played between people in the same empire also. Meaning we can make our own fun and not have to wait for them to program something. That also builds experience in groups. Which you should not restrict to just outfits. it's to unrealistic and stops alot of fun/experience from happening that would otherwise widdling down the game, which is based on the playerbase and hence their experience. So no game mechanics should stop potential fighting in the game. We need to support all of it we get. TK or not! The game will grow and develop because of it! Or shrink and die because of the opposite!

liampfiftyone
2013-05-13, 12:01 PM
For me it's not really the intentional TKing (which on Helios doesn't happen very often) it's the people who are just too lazy to do a quick scan around them to make sure they aren't going to hit anybody. This is especially true when it comes to flying ESFs because people just rocket into the WG or nearest ammo resupply place without looking to see if someone is already on the landing pad or in the air nearby. I think it's just basic common sense to look where you're going. Coming from flying professional flight simulators and flying IRL, you HAVE to be consious of where other people are. It's life or death.

mrmrmrj
2013-05-13, 01:41 PM
this may be more a problem of infantry then ESF, but i decided to switch my behaviour of validating friend or foe before shooting.

if you are wearing a camo that masks your faction and you run into my reticule i will shoot you, no matter what faction you are on. i get killed far too often because i hesitate to shoot before i am sure it´s an enemy.

is this intentional TKing? no, it´s a consequence of a gamedesign that makes it impossible to tell friend or foe apart. and it happens often, that i am standing in a room with 10 vanu who don´t realise i´m there until i start shooting at them, so i am not the only one who has a problem with this.

we definitely need reliable friendly markers over every friendly unit at every distance.
or the team killing will get worse with every new camo introduced.

I have switched to ambiguous camo for this very reason. It can give you the leg up on someone who isn't sure what faction you are. If I see someone n green camo and the base is contested, I fire first.

VaderShake
2013-05-13, 01:59 PM
yeah the 4th empire shit needs a limitation.

put a cooldown on the chars inactive chars, so that you cannot play a different empire on the same server without having to wait for an hour.

AND because everybody can make new accounts, bind this cooldowntimer to the client, not the account!
this will not stop people with multiple computers, gameinstances or hacking skills, but it will stop the bored or frustrated common asshole from doing it, significantly reducing the issue.

and of course, reintroduce the "only one faction on one server" rule for new chars. i guess you cannot force people to erase or move the chars they already have.

This pretty much, although asshats will be asshats and work around it too.

As for the rest of the un-intential teamkilling, well first off check your fire, verify the target, use your mini-map. Also if you see someone pointing there gun don't run infront of it.......kinda rule number 1 when it comes to firearms in general, don't stand, sit, walk, run, ect. in front of the barrel of someone elses gun or any gun for that fact. Do you really need to strafe back and fourth in a doorway that is 4 ft wide when 2-3 friendlys are already kneeling or standing blazing away out that door??? How about go find a door that is not occupied......

ThatGoatGuy
2013-05-13, 03:27 PM
yeah the 4th empire shit needs a limitation.

put a cooldown on the chars inactive chars, so that you cannot play a different empire on the same server without having to wait for an hour.

AND because everybody can make new accounts, bind this cooldowntimer to the client, not the account!
this will not stop people with multiple computers, gameinstances or hacking skills, but it will stop the bored or frustrated common asshole from doing it, significantly reducing the issue.

and of course, reintroduce the "only one faction on one server" rule for new chars. i guess you cannot force people to erase or move the chars they already have.

No, no, and NO! One of the many things I enjoy doing in this game is flying. There is many times where I'm flying alone. In those times, I'd be flying, get shot down, pull again and IMMEDIATELY get shot down (Burster maxes are stupid OP right now). With that being said, I tend to just switch to the faction to which I got shot down by, with that hopefulness of not being shot down by the same shit I was before.

Ghoest9
2013-05-13, 05:57 PM
I actually agree with making the game have nothing that stops flow of battle. Which would be the entire TK system. I think it hurts strategy and play. You have to allow the ups and downs or no one can get good and it messes things up in certain situations. Which if you stop with the grief system will become overwhelming because of lack of needed experience stopped by the tk system. It's part of battle and need to stay that way. You can always shoot back. Just learn to enjoy it. The nasty stuff only comes from frustrations. Realize that and in the long run things will be better.

Grief system is self defeating in the end. It's much more fun in the long run without it. Besides the lack of TK used to mean fun games people played between people in the same empire also. Meaning we can make our own fun and not have to wait for them to program something. That also builds experience in groups. Which you should not restrict to just outfits. it's to unrealistic and stops alot of fun/experience from happening that would otherwise widdling down the game, which is based on the playerbase and hence their experience. So no game mechanics should stop potential fighting in the game. We need to support all of it we get. TK or not! The game will grow and develop because of it! Or shrink and die because of the opposite!



Go away troll.
What you said is so far beyond stupid that its just insulting to us.
If you must troll say something slightly plausible.

OCNSethy
2013-05-13, 07:07 PM
As an AA Maxx , last night, I was run down by a friendly Harrasser and then when i stood up - the little bugger shoot me with is primary weapon.... while we where in a base. During all this, he was streaming god aweful music through prox chat.

I checked his killboard and the guy had more T/ks than other kills... I dont think they all where accidents. Curious that his T/king occured just before attacks on the base...

Weapons lock or not, if I see him again... his arse is mind.

Ait'al
2013-05-13, 07:53 PM
As an AA Maxx , last night, I was run down by a friendly Harrasser and then when i stood up - the little bugger shoot me with is primary weapon.... while we where in a base. During all this, he was streaming god aweful music through prox chat.

I checked his killboard and the guy had more T/ks than other kills... I dont think they all where accidents. Curious that his T/king occured just before attacks on the base...

Weapons lock or not, if I see him again... his arse is mind.

And hence part of the reason for my argument. In this game outside of disrupting specific base fights, which requires team work anyway and this would encourage potentially if people were smart, that is what you should do. Fighting amongst ourselves in this game will only breed more ability and better play(spawn system naturally reduces its affect. AKA less supply line damage potentially. Man or munition)! 8p We need the grief system removed. Eventually you would find him doing that fun. The only problem is if you can't get other people to help defend in a fight if it happened. Which is technically a different problem. One which this one could ultimately help solve! 8D You should be free to get him. The only thing the grief system does also, from another perspective, is to stop you from dealing with him. Giving the edge to the griefer. This was one of the original arguments against the greif system!

Anyone remember bumper cars on home base?! 8) the greif system being gone is a small price to pay to get all that fun back! And it's more advantageous to our empires experience if we can fight amongst ourselves. Compare it to real life. Sports and other games are inner group/country competition to prepare for other real world things. ultimately and in many cases namely outside groups! you can not remove that and expect the group to function well and defend itself or fight. You are killing it through starvation!

One of the norms in PS1 before the greif system was that you always had to shoot newbies down if they got in the way(the less experiences and aware) and you had to in a timely matter because your reaction was needed or you lost your position in the tower etc, If you could not they had reign over the more experiences and then endless losses occurred because basically chaos reigned.. The greif system to put it simply puts in in their hands as opposed to the experienced. It is fundamentally bad if you realise what it accomplishes mechanically. It only reversed good play! TheThat is good in this case because it is needed real world is a winner take all, it creates necessities to make standards etc and makes the world go one way until you do something to stop it, just like the greif system does. A limited system or controlled one benefits the weaker, AKA props them up and stops them froThat is good in this case because it is neededm growing. That is bad because it is done inappropriately and stops people from being forced to gain experience! Hence allowing the bad play to pile up and overwhelm the good! The TK is just part of the course and would be fun in the end, AKA builds up your experience even more! It also usually happens showing you what is going on. It is merely a tell. And you don't want those removed by nature.

psijaka
2013-05-13, 07:57 PM
I'm feeling pretty pissed off about deliberate TKing right now; was blatantly TK'd by a couple of players from the same outfit on Ceres. Told them I had recorded it on Fraps and reported them (not that it will do any good, but it made me feel better). Then switched servers and had some good action on Miller.

What is the answer though? In my opinion, persistent TKers should get an automatic ban; if more than a certain percentage of their kills are TK's, then the hammer falls....

Edit - had a look at their killboards.

One was just a bored idiot, as TKs not that common.

The other though; lots of evidence of TKing; I was one of many victims. Hopefully with evidence like that he'll get a ban.

Baneblade
2013-05-13, 08:02 PM
I tend to get TKed a lot, and not always because I ran some idiot over. Sometimes it seems to come out of nowhere, and then just escalates into being team spawn camped.

I think it may have something to do with my name.

OCNSethy
2013-05-13, 08:22 PM
And hence part of the reason for my argument. ~snip ~.

Yeah, look... I sort of see where you going with this but at the end of the day I find it very frustrating to purposely get shot in the back by my own faction.

With everyone else trying to kill me, I shouldnt have to worry about the TR guy behind me and constantly check to make sure his gun isnt aimed at me.

The sanction for purposeful T/king should be ranked up. To my way of thinking they are no better than some bozo hacker with an aimbot.

Ait'al
2013-05-13, 08:29 PM
the problem is, in the end, you want something without the means of producing it. The same problem all over the world. Instant gratification and the idea you deserve something without having to know, deal with, and learn what it takes to get it and the constant work to maintain what you want. In other words what work really is required for things to exist in the world. The world is about work. That is the real world. And those principles are the ONLY way to make the game work.

You want a simple automated system so you don't have to do anything. I doesn't work that way. And it never can! Those systems are not capable of producing anything good! Anything playable or dynamic without making them equally simple.

Ghoest9
2013-05-13, 08:34 PM
Its possible that I may sometimes TK friendly Vangaurds with C4 if they spam HE at towers and kill me when Im not even close to an enemy.

Ait'al
2013-05-13, 08:35 PM
Nope, there are collateral consequences.

And TKing would go away as the game improved and poeple stopped being bored and wanted too. or whatever other problem exists. You can’t make problems go away by locking them in a closet. Doesn't work. You have to stay in an environment where you have to learn them and deal with them. You can’t automate that. Any automation is bad to a natural system and natural requirements for things. They don't mix. It's oil and water. You shouldn't even let the devs control it. People fighting against their own side is a part of combat and war. If you can't overcome that you can't fight the war period. And there is no point until you learn. You also need all other things out of the way that create the same problems and impede natural flow. That is all the domain of players! And has to remain so or the game and gameplay collapsest and is pointless!

OCNSethy
2013-05-13, 08:37 PM
the problem is, in the end, you want something without the means of producing it. The same problem all over the world. Instant gratification and the idea you deserve something without having to know, deal with, and learn what it takes to get it and keep it. In other words what work really is required for things to exist in the world. The world is about work. That is the real world. And those principles are the only way to make this game work.

Im not sure where you are going with the "Instant gratification and the idea you deserve something" statement. In fact, I find your entire post a tad confusing. :)

Im not asking for something new, we have a griefing system. It just doesnt seem to be working. I would like SOE to either enfore the mechanics they have or withdraw them. That way, everyone knows what the playing field looks like.

Shogun
2013-05-13, 08:43 PM
ok, next idea:

since all data is available, keep track of the killed enemies/killes friendlies ratio.

and whenever the actual ratio shows that you are in a teamkilling mood and kill more friends then enemies, the friendly fire should be turned off for that player until he has killed a certain number of enemies without teamkilling anyone.

or change the grief weaponlock! the lock will not release by timer, but you have to pay your dept to the faction!

if you got weaponlocked, you can only spawn as medic or engineer and you have to do supportwork. your weaponlock will be released when you healed x amount of friendlies health or repaired enough armoe. only health that was taken by enemies will count, just like healing-xp.

the really important thing is, that the lock really needs to stay until the dept is paid. logging off and coming back tomorrow would not help. you still would have to do your support to get the weapons back.

OCNSethy
2013-05-13, 09:10 PM
ok, next idea:

~snip~.

Great idea! Community service without the XP gain.

Ait'al
2013-05-13, 09:24 PM
If you get into good combat though you have a problem of people possibly thinking the can rely on the medic to fire in dire situation. And may strategise incorrectly and loose a fight. In the end that would be a detriment or come to a cirumstance where he is the only one left and needs to fire. The only potential is to put symbols over their head but there would be more drawbacks like less fire per position if it becomes needed. Which is would on a micro lv of combat considerations! The medic needs a gun in the end for a reason. It can be the difference between winning and loosing. And if you deal with the grief system that way you will have all your medics with no guns. And engineers are focused on combat. So it would have to be only medics.

There are downsides to that. It's not really good to limit your own potential in a fight...

Shogun
2013-05-13, 09:39 PM
There are downsides to that. It's not really good to limit your own potential in a fight...

nope. no downside, because the system will only kick in if you are a massive teamkiller, and i don´t see the downside in taking the gun from somebody who is only going to fire bullets into my back anyways.
it would stop their griefing capability immediately and they might only get it back when they agree to pay their dept. most will not want to do this and just switch back to their real faction when they realise that they have to colaborate with the enemy to be able to sabotage again.

remember, this system will only kick in, if there is a suspicious discrepancy between enemy kills and team kills. so if you play the game like it should be played, even if you are very bad at it, you will never experience this lock.

and fulltime supporters who often make very little enemy kills can be recognised by the system, so that a possible bad ratio will not kick in for them. so maybe i shouldn´t call it enemy vs friend kill, but bad vs good mojo. healing or repairing deletes the healed hp amount from your bad mojo account

OCNSethy
2013-05-13, 09:39 PM
If you get into good combat though you have a problem of people possibly thinking the can rely on the medic to fire in dire situation. And may strategise incorrectly and loose a fight. In the end that would be a detriment or come to a cirumstance where he is the only one left and needs to fire. The only potential is to put symbols over their head but there would be more drawbacks like less fire per position if it becomes needed. Which is would on a micro lv of combat considerations! The medic needs a gun in the end for a reason. It can be the difference between winning and loosing. And if you deal with the grief system that way you will have all your medics with no guns. And engineers are focused on combat. So it would have to be only medics.

There are downsides to that. It's not really good to limit your own potential in a fight...

You are proceding from the assumption at all medics / engineers are on penal duties. Chances are that it will be a very small number of chars playing under this proposed sanction.

"It's not really good to limit your own potential in a fight" - as opposed to having my own potiental limited by being team killed?

simmi
2013-05-14, 12:33 AM
I know. This is way out of control. I know this one a hole that put a C4 on a weapons terminal when a whole squad was changing classes/weapons or resupplying thus killing about 6-7 friendlies. then he shotguns some more people before flying away with JJ and hiding. Little does he know I track him down and kill him 3 times after that, jumping on his body everytime and saying "Actions have consequences".

No I'm just joking.

The guy that put the C4 was me and no one tracked me down.


PS:
still a better love story than twilight.

OCNSethy
2013-05-14, 01:16 AM
I know. This is way out of control. I know this one a hole that put a C4 on a weapons terminal when a whole squad was changing classes/weapons or resupplying thus killing about 6-7 friendlies. then he shotguns some more people before flying away with JJ and hiding. Little does he know I track him down and kill him 3 times after that, jumping on his body everytime and saying "Actions have consequences".

No I'm just joking.

The guy that put the C4 was me and no one tracked me down.


PS:
still a better love story than twilight.

I have no words... :huh:

Gatekeeper
2013-05-14, 09:14 AM
ok, next idea:

since all data is available, keep track of the killed enemies/killes friendlies ratio.

and whenever the actual ratio shows that you are in a teamkilling mood and kill more friends then enemies, the friendly fire should be turned off for that player until he has killed a certain number of enemies without teamkilling anyone.

or change the grief weaponlock! the lock will not release by timer, but you have to pay your dept to the faction!

if you got weaponlocked, you can only spawn as medic or engineer and you have to do supportwork. your weaponlock will be released when you healed x amount of friendlies health or repaired enough armoe. only health that was taken by enemies will count, just like healing-xp.

the really important thing is, that the lock really needs to stay until the dept is paid. logging off and coming back tomorrow would not help. you still would have to do your support to get the weapons back.

Great idea, would love to see this implemented.

Also agree about how hard it is to tell what faction someone is playing when they use neutral camo - friend indicators definitely need some work!

RishDawg
2013-05-22, 01:51 AM
Ok i rlly think u should just suck it up. Happens all the time. But grieves should still not go unpunished.

Nur
2013-05-22, 03:37 AM
Intentional team killing is quite rising numbers. I do not know why, but there are people that start to teamkill for say, 1 hour and then stop.

But when they start team killing they do a lot. They seem getting crazy.

There is nothing we can do against this, maybe change place and redeploy

Falcon_br
2013-05-22, 05:00 AM
Yeah, this weekend on Indar, we were defending a base from the nc, for 30 minutes we hold if for good!
Lots of anti air maxes, 2 sunderers, in a place hard for tanks to reach, it is that base, Rust Mesa if I recall it right.
So, after that great defense, on player placed c4 on my sunderer and blowed it up, also the repair sunderer that it was very close to him!
Ok, no sunderer we were back to respawn at the respawn point, and one second after that sunderer blow up, a full galaxy hot drop on the base, we killed everyone, but we could no get another sunderer because they started camping the vehicle spawn with tanks.
Ok, base is lost, but we can still get some kill from inside the respawn, that is one of the best bases to do it, you can almost even see the capture point from it!
So, the same guy come back again, place c4 on both door and blow it up, killing everyone, he respawn and blow the terminals so we can't get maxes and we didn't have an engineers!
I really think that all those TKs inside the respawn should give you perm ban!

jboy
2013-05-22, 10:36 PM
Could a user punishment system work, I know if i could punish the person who just tk'd me on purpose id be happy.

e.g. choice between
1. taking a few certs from the player and giving to yourself
2. slay & remove all resources
3. freeze on the spot for 1 min
4. force only spawn at warpgate as medic for 5mins & remove resources etc
5. forgive

Or whatever is a fair punishment seeing how some people tk by accident but would get subjected to the same punishment menu.

Falcon_br
2013-05-23, 01:13 AM
I also have fun with TK, last week a harasser drove close to my sunderer and killed several outfit members.
I placed 2 c4 on it and we all leaved the place.
5 minutes later when we started capturing an enemy base I detonated the c4, a nice double kill to make those 4 minutes go faster.

OCNSethy
2013-05-23, 01:43 AM
Revenge IS a dish best served cold :)