View Full Version : GU09 Will have new Lattice
Hamma
2013-05-15, 05:33 PM
https://twitter.com/mhigby/status/334733116906278913
https://twitter.com/mhigby/status/334740336595312641
Shogun
2013-05-15, 05:37 PM
the pts iteration, or the nice smooth work in progress map version?
AThreatToYou
2013-05-15, 05:43 PM
whichever one gets more votes iirc.
Vashyo
2013-05-15, 05:45 PM
I certainly hope it wont take months to put the lattice on the other continents too, I'd like to play on hossin and searhus too this year, I'm so sick and tired of Indar. :/
Shogun
2013-05-15, 05:46 PM
am i right that the second tweet means this is just a try and may be unrolled on short notice if kiddys cry out too loud?
Phantomdestiny
2013-05-15, 05:49 PM
I certainly hope it wont take months to put the lattice on the other continents too, I'd like to play on hossin and searhus too this year, I'm so sick and tired of Indar. :/
we will play on hossin and searhus this year ; i'm pretty sure but when we will we get planetary lattice/game play no one knows not even the devs xD but goodluck to higby and SOE all great people .
Phantomdestiny
2013-05-15, 05:50 PM
am i right that the second tweet means this is just a try and may be unrolled on short notice if kiddys cry out too loud?
i'm scared this is a possibility
Shogun
2013-05-15, 05:53 PM
i'm scared this is a possibility
i really hope this works out! because i find it hard to find a good battle that doesn´t involve (or is even limited to) spawnshield camping.
Chewy
2013-05-15, 06:13 PM
I seem to recall the main reason Hossin was pushed back was to get the lattice in place first. I wonder if Higby has the balls to just push Hossin out one day and not tell anyone. No patch notes, no twitter heads up, just bam Hossin button in the warp screen.
Shogun
2013-05-15, 06:16 PM
I seem to recall the main reason Hossin was pushed back was to get the lattice in place first. I wonder if Higby has the balls to just push Hossin out one day and not tell anyone. No patch notes, no twitter heads up, just bam Hossin button in the warp screen.
would be cool, but is impossible.
the download with a new cont will be too big to go unnoticed.
but it would really be cool, if the hossin button would be activated while people play the game without notice. just plopp, button is there, and first hossin alarm goes off ;-)
ChipMHazard
2013-05-15, 06:32 PM
Wonder which version we'll be getting. And I guess they finally got tired of waiting for testers on the test server:p
Mastachief
2013-05-15, 06:34 PM
hope we get the new style towers too
Shogun
2013-05-15, 06:46 PM
and the saurva type basestyle.
Chewy
2013-05-15, 06:50 PM
Wonder which version we'll be getting. And I guess they finally got tired of waiting for testers on the test server:p
They put the PTS back on a hex system. It's been updated but still a hex system that will be use if the lattice fails to work or needs taken down for tweaks.
http://forums.station.sony.com/ps2/index.php?threads/lattice-system-gone.126034/
CrimsonTemplar
2013-05-15, 06:51 PM
we will play on hossin and searhus this year ; i'm pretty sure but when we will we get planetary lattice/game play no one knows not even the devs xD but goodluck to higby and SOE all great people .
Well, if I read PC Gamer UK April edition correctly, we will get Hossin, Oshur and Searhus with the Empire Specific Jeeps this year. I've seen the concept art for Oshur. It's going to be the 'throwback' continent and will be out before Searhus.
TheSaltySeagull
2013-05-15, 06:53 PM
am i right that the second tweet means this is just a try and may be unrolled on short notice if kiddys cry out too loud?
Short answer is yes. Long answer is that the lattice/rush lanes is not championed with the community as a whole as it is on this site(which is comprised mostly of ps1 vets). There have been many who have voiced opposition to the lattice for various reasons on the official forums.
Also it remains to be seen if the servers can even handle this setup on live. The test server has a skeleton population even during play test times so we have not been able to properly see how this will work when you have a full cont. It could very well end up with indar being unplayable due to lag etc. The current live servers already struggle with large fights sometime and the lattice in theory will make large fights occur more often.
p0intman
2013-05-15, 06:56 PM
glad they're FINALLY doing it, annoyed that theres still a mentality of catering to the bads from lolbf and lolcod. ill take what i can get, i guess.
ChipMHazard
2013-05-15, 06:56 PM
hope we get the new style towers too
Aye, looking forward to all the base changes.
They put the PTS back on a hex system. It's been updated but still a hex system that will be use if the lattice fails to work or needs taken down for tweaks.
http://forums.station.sony.com/ps2/index.php?threads/lattice-system-gone.126034/
Interesting. Wonder why they changed it back.
Rumblepit
2013-05-15, 07:06 PM
this cant come soon enough!!!! i am sick and tire of all the back capping BS.
i just logged on to connery to see a very active map of indar.like 10 massive fights, but upon further inspection all i saw was platoon and platoons vs allies detected,platoon and platoons vs enemies detected.the sad part is,this is nothing new,this is the norm during off hours. platoons fighting right next to each other, moving past one another to cap more empty bases ,its like they refuse to engage .:doh: best fight i saw on the map was enemies detected vs allies detected .then logged on to a different server.
cant wait until these scrubs have to fight.
Rivenshield
2013-05-15, 07:34 PM
am i right that the second tweet means this is just a try and may be unrolled on short notice if kiddys cry out too loud?
That's what it sounds like. :(
Assist
2013-05-15, 07:48 PM
cant wait until these scrubs have to fight.
Boy are you going to be disappointed. People can still avoid each other, it's not cut off that much which anyone who spent a good amount of time on the test can tell you. This is not a restrictive lattice like PS1.
The reason they have the option to pull it at any time is because there hasn't been enough testing of it yet. Basically all you try-hard whiners who do nothing but cry about CoD and BF Players (yeah, you), have spent zero time on the test server comparatively to your own server. All this time you guys want these things and you simply haven't put in your own due diligence to get these things pushed along faster.
Honestly haven't played a game that has a test server that has had such a small minority of the community show up. Props to the guys who are there often, Basti and his platoon, but there's so many guys on these forums who act like they know what's best for PS2 and I've never seen them on the test server.
WSNeo
2013-05-15, 08:10 PM
The reason they have the option to pull it at any time is because there hasn't been enough testing of it yet. Basically all you try-hard whiners who do nothing but cry about CoD and BF Players (yeah, you), have spent zero time on the test server comparatively to your own server. All this time you guys want these things and you simply haven't put in your own due diligence to get these things pushed along faster.
Honestly haven't played a game that has a test server that has had such a small minority of the community show up. Props to the guys who are there often, Basti and his platoon, but there's so many guys on these forums who act like they know what's best for PS2 and I've never seen them on the test server.
QFT.
DirtyBird
2013-05-15, 09:46 PM
If GU09 is delayed until next week I wonder if anything will be patched or hotfixed this week.
Rumblepit
2013-05-15, 10:06 PM
Boy are you going to be disappointed. People can still avoid each other, it's not cut off that much which anyone who spent a good amount of time on the test can tell you. This is not a restrictive lattice like PS1.
The reason they have the option to pull it at any time is because there hasn't been enough testing of it yet. Basically all you try-hard whiners who do nothing but cry about CoD and BF Players (yeah, you), have spent zero time on the test server comparatively to your own server. All this time you guys want these things and you simply haven't put in your own due diligence to get these things pushed along faster.
Honestly haven't played a game that has a test server that has had such a small minority of the community show up. Props to the guys who are there often, Basti and his platoon, but there's so many guys on these forums who act like they know what's best for PS2 and I've never seen them on the test server.
ive been on test enough to know it still crashes every 20 to 40 mins.
the other day we had around 38% of indar,and do you know how many links we had? 17!!!! mother fing links to other bases. granted there will be ways to back cap , and avoid fights,but once you head down that lane your options become limited. thus people will be forced to fight for and defend bases. without having to worry about which one of the 17 bases they are going for.
scrubs will have to fight or find another game, simple as that.lattice will do what it was meant to do. create defensive lines out in the field, supply chains , and repair stations,bridge fights ,and massive bases fights. basically turning the game we are all playing now into planetside 2.
ThatGoatGuy
2013-05-15, 10:36 PM
This is gonna be terrible on Mattherson. Indar is bad enough while Alerts are going on. I can't imagine how it'll be once lattice is released and the pops are always high on Indar.
I certainly hope it wont take months to put the lattice on the other continents too, I'd like to play on hossin and searhus too this year, I'm so sick and tired of Indar. :/
Hey whats wrong with Indarside, I have a lot of fun killing there, and hanging with my buds, in the sun and drinking pina-coladas.
Assist
2013-05-15, 11:02 PM
This is gonna be terrible on Mattherson. Indar is bad enough while Alerts are going on. I can't imagine how it'll be once lattice is released and the pops are always high on Indar.
Indar will be the most populated still, no doubt, but it will actually be fun to play again. It's essentially a completely new continent while getting rid of the horrible aspects of the most played continent.
Methonius
2013-05-15, 11:03 PM
If lattice doesn't make it in I really wont see the point in continuing to play the game. The hex system has always annoyed the living shit out of me from the start.
I've joined many platoons that just insist on avoiding the enemy. FFS I don't understand why.
Galron
2013-05-15, 11:13 PM
Hats off to them, but this or some other meta focusing should have been in at release. I'm just sad for all the people that tried this game and left because it was less than fully featured in November and on, to put it mildly.
Chewy
2013-05-15, 11:28 PM
Aye, looking forward to all the base changes.
Interesting. Wonder why they changed it back.
I was told that the reason was that Higby isn't certain that the lattice system will work. If something goes bad they are ready to hot swap Indar back to a hex system on the fly. Be it the old hex layout or a remake (I think on one on PST is a new layout).
Like sending your first kid to school on the bus for the first time. You're going to follow the bus and watch him/her enter the building, scared as hell to let the kid out of your sight.
Sifer2
2013-05-15, 11:30 PM
This is going to be interesting. I really hope it isn't bugged, and has to be pulled before we can really give it a good spin with real populations. I'm less worried about it being pulled due to community backlash. There will be that vocal minority crowd that likes taking a Platoon on back capping operations that will oppose it. But hopefully the rest of the playerbase will realize how fun the game can actually be when its large fights.
Of course the balance in large fights needs work. Air still gets instagibbed by AA. Infantry can't really do anything but snipe or shoot rocket launchers as TTK is too low to move into heavily defended areas without overwhelming numbers. Only ground vehicles really feel in a good place since the armor buff. Though it mostly depends on how many enemies are around with the new RL's. Higher frequency of massive fights might help spotlight this to the dev team.
Mustakrakish
2013-05-15, 11:56 PM
am i right that the second tweet means this is just a try and may be unrolled on short notice if kiddys cry out too loud?
It's probably so they can take it offline for bugfixes if anything PST missed crops up. That way they can at least put the hexes back up while they work the kinks out rather than forcing us to deal with a broken system while they fix it, or taking the entirety of Indar offline.
capiqu
2013-05-16, 01:46 AM
If it turns out that the noobs don"t like it, lets hope that Ps1 vets can get our own server with a global lattice system. I wish ,I wish, i wish
Ruffdog
2013-05-16, 02:09 AM
Nice. Soon to have "Enemy Company detected?"
ringring
2013-05-16, 05:07 AM
I suppose they didn't get enough people on TEST to be confident that it's going to work as expected.
I suppose that's understandable. I recall the TEST server in PS1. The tests I took part there were usually focussed around a battle for a single base and the devs provided a short-term goal for the battle. e.g NC defnd while VS attack fromt he north and TR from the south. But testing the lattice requires the whole continent to be fought over.
Sunrock
2013-05-16, 05:13 AM
It's probably so they can take it offline for bugfixes if anything PST missed crops up. That way they can at least put the hexes back up while they work the kinks out rather than forcing us to deal with a broken system while they fix it, or taking the entirety of Indar offline.
Yea I think so too. On Amerish they need to redesign the entire terrain around the Acent and Ravan landing as there are no roads leading up to those bases from any other base for an example. Redesigning those might be a chance that can go either way.
ringring
2013-05-16, 05:16 AM
In a sense I don't blame the new people who don't know planetside for not appreciating the lattice. They haven't seen the whole game in operation.
But we mustn't kid ourselves or anyone else for that matter that the lattice will fix everything. We still need those new continents and the command and cooperation tools.
The strategic game on planetside 1 encompassed the whole world of Auraxsis, even with the lattice planetside 2 will still essentially be 3 independent maps.
torokf
2013-05-16, 05:24 AM
i'm so happy :)
SternLX
2013-05-16, 05:42 AM
Yea I think so too. On Amerish they need to redesign the entire terrain around the Acent and Ravan landing as there are no roads leading up to those bases from any other base for an example. Redesigning those might be a chance that can go either way.
Those bases are that way because Amerish caters to Air. You can always Run on foot up to Raven btw. If you insist going on foot, Go Inf, run up there, hack vehicle term, pop AMS sundy. fight on.
prey that the game can handle , these large figth
During today on my server (Mattherson) I witnessed several large outfits using large amounts of infantry and various vehicles, the server became extremely unresponsive with these large outfits in the same area.
I believe that this game isn't ready to handle large scale battles involving large numbers of players. Specifically, the servers don’t seem to be able to handle large amounts of players in the same area; the server simply breaks down and becomes extremely unresponsive. The server becomes so unresponsive the only viable class is the heavy assault. This game simply can’t support large numbers of players in the same area in its current state in my opinion.
I fear that with the introduction of the lattice system this problem will be amplified and more commonplace.
Thanks to stew translator the official stew translator
Figment
2013-05-16, 06:14 AM
The main worry I have is that the lattice will be introduced incomplete. In other words, without the systems backing it up like useful sabotage (or drain ;p) options to choke points, lacking defenses vs irritating siege mechanics, lock-out hacking on linked bases when the base down the line is already hacked, etc.
The lattice is just part of the greater system, if its supportive elements do not work well yet, it could well result in the lattice itself getting blamed.
Snydenthur
2013-05-16, 07:16 AM
If lattice doesn't make it in I really wont see the point in continuing to play the game. The hex system has always annoyed the living shit out of me from the start.
I've joined many platoons that just insist on avoiding the enemy. FFS I don't understand why.
Isn't that strategy? If the enemy insist on staying only in one spot, why should they be the first concern. Anyone with half brain would take the surrounding regions first to have the advantage against enemy that has been waiting for an attack in easier to defend base.
Lattice tries to circumvent the problem by making that impossible / a lot harder. It might work, I'm not saying that, but as far as I know, nothing stops you from changing to a different lane, if you encounter a bigger force. And nothing should stop that or the game would lose a massive amount of players.
I think the lattice system is pretty much going to be the way to go, I mean the hex system made since when you needed influence around the main base to speed up the hack time. I mean this was how we planned an attack on misison night in my outfit, select the main base, capture the surrounding bases and try to get to the main base before the hack went threw (XP hore's). But since we started with the hack and hold systems the hex'es only purpose now is so that the enemy can now cut off a base, like a tech or amp or bio lab. Ive noticed this pattern since they moved from the influence to the hack and hold system. Ghost hackers would hack outpost surrounding main bases that were well defended bases. With the lattice system I forsee a really big problem for the people with older CPU's, I mean most fights will be consentrated I assume and there systems wont be able to handle the larger battles. I think making Indar the main focus on the servers and really giving the system the once threw between GU09 and GU10, collect the data, and really pay attention to the numbers, I think alot of players will see that this is not a bad system. I think the designers are trying so hard to not be like PS1 that they are just leaving out things that worked, and creating more problems for themselves, and in the long run there gonna loose more customers than they gain.
Isn't that strategy? If the enemy insist on staying only in one spot, why should they be the first concern. Anyone with half brain would take the surrounding regions first to have the advantage against enemy that has been waiting for an attack in easier to defend base.
Lattice tries to circumvent the problem by making that impossible / a lot harder. It might work, I'm not saying that, but as far as I know, nothing stops you from changing to a different lane, if you encounter a bigger force. And nothing should stop that or the game would lose a massive amount of players.
I have to agree and disagree with you here, it is strategy, but (this is gonna sound silly) it brings order to chaos, some of the best battles Ive had so far in the game were not at the crown, or TI alloys, most factions would just simply bipass it and during alerts on INDAR, if you owned the crown you usually lost, I use places like that to farm. Some the best fights Ive had are on Esimer, were essential bases were needed for resources to push up into enemy territory. I think the lattice systems will give players an Idea of were to find a good fight, and I believe that most players will appreciate this system in the long run.
NewSith
2013-05-16, 08:20 AM
But we mustn't kid ourselves or anyone else for that matter that the lattice will fix everything. We still need those new continents and the command and cooperation tools.
The strategic game on planetside 1 encompassed the whole world of Auraxsis, even with the lattice planetside 2 will still essentially be 3 independent maps.
cant wait until these scrubs have to fight.
Boy are you going to be disappointed. People can still avoid each other, it's not cut off that much which anyone who spent a good amount of time on the test can tell you. This is not a restrictive lattice like PS1.
This brings me to what I posted in Higby's thread:
...
Okay, this one is huge, yet it's really small in terms of how long it takes to change it: "/order" and "/lead(er)" working for anyone who got the cert. It can increase the overall coordination. *
...
* Alot of people may say tons of BS about how it's gonna create spam and OMGEVERYNOOBWANTSTOLEAD, but:
a) There're "security drones" that can silence people if somebody starts spamming too much.
b) With the upcoming rush lanes, IT IS IMPERATIVE that you give better coordination tools for solo players, since it is most likely that most of the "backhacks" are going to be met not with giant platoons fighting in a zerg, but by small groups, that are not even necessarily in a squad.
Otherwise it's just gonna end up as if there was no change to the system, just like it happened during the Harasser focus test, when I was pitted alone against a group of 6 without any real means to report it, since nobody was "ordering" for me to see to whom I can realte to. If you consider it to be to radical of a measure, at least give such players "/sitrep" option that delivers messages to anyone who has leadership chat active at the time.
TL;DR If they are so serious about the lattice, they need to make "/lead" and "/order" constantly available for those owning the cert, or at least add "/sitrep" that allows you to report to all squad leaders with the cert.
ThatGoatGuy
2013-05-16, 08:38 AM
Indar will be the most populated still, no doubt, but it will actually be fun to play again. It's essentially a completely new continent while getting rid of the horrible aspects of the most played continent.
I understand that. The lag on Indar on Mattherson is atrocious when alerts play on Indar. With Lattice, it'll be an amazing gameplay but it'll have some ridiculous lag if the pops on indar are like they are with alerts ALL THE TIME.
GeoGnome
2013-05-16, 08:46 AM
Interesting. Wonder why they changed it back.
my understanding (Based on what I read) wasn't that they put the hex back into the test server as a preview of things to come. Basically the hex view you see on the PTS will be an available view of the map, so you can see territory control. It is on PTS now, because frankly no one uses the PTS this time of week. They said they would have the lattice back on the PTS by the end of the week.
And as to general commentary: I really don't know how this will effect the game at this point. It has me kind of jaded the severity of reactions towards PS2 for relatively minor things. Considering how massive of a change this is, I cannot tell you what it will be.
I'm still worried this will cause people to vomit enough bile to up and kill the game, but that is a rather petty concern founded less in fact and more in how little faith I have in the Planetside 2 community these days.
Carbon Copied
2013-05-16, 09:16 AM
Assuming the base redesigns that are on PTS firstly come across and secondly are not "ok we're now done on all defence changes" (because the main POI are still in a poor way in my opinion); it'll be good to see this on the live servers. The only caveat that comes with is that it needs the secondary mechanics to follow promptly; lattice/rush isn't going to be a one swallow pill that fixes everything - just one of a few steps.
GeoGnome
2013-05-16, 09:26 AM
Assuming the base redesigns that are on PTS firstly come across and secondly are not "ok we're now done on all defence changes" (because the main POI are still in a poor way in my opinion); it'll be good to see this on the live servers. The only caveat that comes with is that it needs the secondary mechanics to follow promptly; lattice/rush isn't going to be a one swallow pill that fixes everything - just one of a few steps.
Everyone kind of knows what these things are
1.) Resource redesign
2.) Continental lattice
3.) More continents
4.) Continent lock
5.) World territorial progression as opposed to continent territorial progression (That is to say the factions start at separate corners of the world and work in towards each other)
Personally I really want 5 more than anything. That way, if I am sick of fighting VS, I can quite literally go to the other side of the planet, and fight the NC.
NewSith
2013-05-16, 09:47 AM
Everyone kind of knows what these things are
1.) Resource redesign
2.) Continental lattice
3.) More continents
4.) Continent lock
5.) World territorial progression as opposed to continent territorial progression (That is to say the factions start at separate corners of the world and work in towards each other)
Personally I really want 5 more than anything. That way, if I am sick of fighting VS, I can quite literally go to the other side of the planet, and fight the NC.
6.) Proper command tools
Carbon Copied
2013-05-16, 09:51 AM
Everyone kind of knows what these things are
1.) Resource redesign
2.) Continental lattice
3.) More continents
4.) Continent lock
5.) World territorial progression as opposed to continent territorial progression (That is to say the factions start at separate corners of the world and work in towards each other)
Personally I really want 5 more than anything. That way, if I am sick of fighting VS, I can quite literally go to the other side of the planet, and fight the NC.
Oh definitely - these are all drums that have been beaten many times by many so I wasn't going to add them here (totally behind the rush mechanic and what works best for the game). I'm just don't want this to be a push to live and the base design changes left as a "thats that"; as like I mentioned I think there is still an amount to do.
GeoGnome
2013-05-16, 09:58 AM
Oh definitely - these are all drums that have been beaten many times by many so I wasn't going to add them here (totally behind the rush mechanic and what works best for the game). I'm just don't want this to be a push to live and the base design changes left as a "thats that"; as like I mentioned I think there is still an amount to do.
Agreed
Whiteagle
2013-05-16, 12:51 PM
Those bases are that way because Amerish caters to Air. You can always Run on foot up to Raven btw. If you insist going on foot, Go Inf, run up there, hack vehicle term, pop AMS sundy. fight on.
Hell you can drive to Raven's Landing if you know what you are doing...
The main worry I have is that the lattice will be introduced incomplete. In other words, without the systems backing it up like useful sabotage (or drain ;p) options to choke points, lacking defenses vs irritating siege mechanics, lock-out hacking on linked bases when the base down the line is already hacked, etc.
The lattice is just part of the greater system, if its supportive elements do not work well yet, it could well result in the lattice itself getting blamed.
Everyone kind of knows what these things are
1.) Resource redesign
2.) Continental lattice
3.) More continents
4.) Continent lock
5.) World territorial progression as opposed to continent territorial progression (That is to say the factions start at separate corners of the world and work in towards each other)
Personally I really want 5 more than anything. That way, if I am sick of fighting VS, I can quite literally go to the other side of the planet, and fight the NC.
Indeed, I knew way back in Beta the game was going to get old if we didn't have more ground to fight over.
Still, the Lattice makes defending actually practical, so it will at least reduce the fatigue of holding a base only for the enemy to go around and cut you off with only the three territories right next to your Warp-gate.
TL;DR If they are so serious about the lattice, they need to make "/lead" and "/order" constantly available for those owning the cert, or at least add "/sitrep" that allows you to report to all squad leaders with the cert.
...I do like the idea of a /sitrep channel, especially if you didn't need to be a Squad Leader to subscribe or submit to it.
Too often you get people reporting in /leader with details that bet better communicated with the Faction as a whole.
Methonius
2013-05-16, 02:00 PM
Isn't that strategy? If the enemy insist on staying only in one spot, why should they be the first concern. Anyone with half brain would take the surrounding regions first to have the advantage against enemy that has been waiting for an attack in easier to defend base.
Lattice tries to circumvent the problem by making that impossible / a lot harder. It might work, I'm not saying that, but as far as I know, nothing stops you from changing to a different lane, if you encounter a bigger force. And nothing should stop that or the game would lose a massive amount of players.
My point is that instead of 17 options there will be maybe 3 now so we can actually have zergs maybe fight each other. We are not in some roleplaying game. I play to actually shoot people in the dome.
Climhazzard
2013-05-16, 03:01 PM
I seem to recall the main reason Hossin was pushed back was to get the lattice in place first. I wonder if Higby has the balls to just push Hossin out one day and not tell anyone. No patch notes, no twitter heads up, just bam Hossin button in the warp screen.
Sort of. Hossin had to be reworked once they decided to go with this lattice-like system. I'm pretty that's the reason for the significant delay.
My point is that instead of 17 options there will be maybe 3 now so we can actually have zergs maybe fight each other. We are not in some roleplaying game. I play to actually shoot people in the dome.
I honestly don't believe that the lattice will fix this. I'm sure most people playing the game play to shoot people, too, yet they're not motivated enough to territory hop to a larger fight.
The exact same thing is possible with the lattice system. One zerg takes one lane, the enemy zerg takes a different lane. And still no one will be motivated enough to jump lanes.
It's a problem with the playerbase, not the system; a problem that, in my opinion, won't be solved by changing the system.
ringring
2013-05-16, 05:00 PM
Sort of. Hossin had to be reworked once they decided to go with this lattice-like system. I'm pretty that's the reason for the significant delay.
I honestly don't believe that the lattice will fix this. I'm sure most people playing the game play to shoot people, too, yet they're not motivated enough to territory hop to a larger fight.
The exact same thing is possible with the lattice system. One zerg takes one lane, the enemy zerg takes a different lane. And still no one will be motivated enough to jump lanes.
It's a problem with the playerbase, not the system; a problem that, in my opinion, won't be solved by changing the system.
You have a point. 1 Empire goes route A the other empire goes route B and never the twain shall meet.
I doubt this will happen in the main, although it may from time to time. But, as we've said the lattice isn't the only thing that is necessary.
Once all the other changes occur as described just above we will get continental battles that are two-ways instead of three-ways and battles will be a lot better. Just as fierce, perhaps more fierce because more strategisation can occur.
MrMak
2013-05-17, 03:46 AM
Oh great....as if indar wasnt overplayed as it is.....
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