View Full Version : The Striker
BobAndAway
2013-05-16, 10:30 PM
I'm not making a post about how the striker is a game breaking weapon and all that.
Just curious about ways to counter it on the battlefield.
Ever since it was introduced, i stopped almost completely fighting the TR and only engaged with the NC.
Most of the time i'm in a tank or a scythe and if i happen to meet a TR heavy, i immediately turn tail and barely escape with my life.
So...tactics thread i guess.
Whiteagle
2013-05-16, 10:35 PM
There called Flares...
...And having an escape route...
BobAndAway
2013-05-16, 10:38 PM
:|
I meant how to fight them, not how to run away.
Wybie
2013-05-16, 11:48 PM
Flares or ehh......nope, just flares.
near impossible to dodge lock ons anymore so your only defense is to run away, and if theres two of them your already dead
have fun:groovy:
GreyFrog
2013-05-17, 12:12 AM
Am I the only one who notices that flares only drop the first striker shot, the other 4 all hit.
AThreatToYou
2013-05-17, 12:14 AM
Always pack either flares or smoke.
BobAndAway
2013-05-17, 12:56 AM
Am I the only one who notices that flares only drop the first striker shot, the other 4 all hit.
Happens to me too.
GreyFrog
2013-05-17, 01:02 AM
Upvote this if you also get the "flares don't work" bug. Please :)
https://forums.station.sony.com/ps2/index.php?threads/striker-bypasses-flares.124350/
OCNSethy
2013-05-17, 01:09 AM
This may be seen as aiding the enemy... but meh :)
As a Striker user, my lock on is sometimes broken by tanks using the terran, trees and buildings. Smoke breaks it for me as well.
ESF that pop flares and fly behind things such as hills, buildings and trees also break my lock on.
Having said that, some of the missles hit, sometimes... its all in the timing, I guess.
GreyFrog
2013-05-17, 01:36 AM
That appears to be functioning as intended, right?
If you aren't hitting most of your shots with the striker, then you probably aren't playing to its strengths. I'll even put my hand up and say they need to fix the bug where it pretends to fire rockets, but doesnt fire anything (same goes for the annihilator).
But the tooltip for flares is pretty clear, no missiles should hit me for 5 seconds.
MrMak
2013-05-17, 03:37 AM
The main issue isnt somuch the firepower itself its the firepower combined with lock on speed. I dont realy get why it lock son to aircraft to begin with. It has almost no downsides.
Even the lack of dumbfire is barely a problem due to the lock on speed. It should probably have that increased to be even longer than the Anihilaotr OR make it so you have to maintain lock longer to fire more missiles. Say 1.5 second per missile
For instance you could quickly lock on and fire one misslile then pop back into cover or expose yourself for longer to get the full firepoower. This would give the victims an actual chance to avoid the darn thing.
ChipMHazard
2013-05-17, 05:36 AM
Flares/IR Smoke will make you invulnerable to them for a time, if they still hit you then it's a bug.
Keep in mind that the striker, and every other lock on weapon for that matter, can only lock on to the middle of your vehicle. Doesn't take much cover to negate it, provided that there's any cover to be had. The biggest problem for ground vehicles comes when the striker team is above them.
Of course stealth will increase the time it takes to get a lock on you, won't help you out in the open. But might give you enough time in areas with more cover.
PredatorFour
2013-05-17, 05:52 AM
Yeh strikers still hit me after i use flares in my scythe which is quite annoying. I hate fighting the lock on republic:cry: Why can't strikers have to keep their crosshair on the target for missiles to keep lock and hit? Their easily the best weapon in game when used in groups.
Sometimes i will see the lock on sign and get hit straight away. Seriously though, something needs to be done to the striker. Its a fire and forget spamfest, it should be more skill based like having to keep on the target for missiles to hit.
Baneblade
2013-05-17, 03:33 PM
I thought you already had to manually maintain lock with the Stroker.
OCNSethy
2013-05-17, 06:34 PM
I thought you already had to manually maintain lock with the Stroker.
As did I. For me anyway, they shoot off into the distance if I don't maintain lock.
capiqu
2013-05-17, 07:38 PM
When I use the Striker I lock on and fire a rocket then as the enemy planes discharge the flares my lock on breaks and it wont fire anymore. I have to wait a few seconds and lock on again. Now could it be that more than one striker is used. So could it be that if I lock on you then discharge your flares breaking my lock but you still get hit by someone else striker?
ChipMHazard
2013-05-17, 08:30 PM
When I use the Striker I lock on and fire a rocket then as the enemy planes discharge the flares my lock on breaks and it wont fire anymore. I have to wait a few seconds and lock on again. Now could it be that more than one striker is used. So could it be that if I lock on you then discharge your flares breaking my lock but you still get hit by someone else striker?
Shouldn't be possible. Flares break all locks and makes it so you can't be locked on for some time.
GreyFrog
2013-05-17, 09:02 PM
Tested this on my TR alt last night.
* If I haven't fired a rocket and the ESF pops flares I have to wait 5 seconds to lock again and fire.
However.....
* If I lock and ESF and fire all 5 rounds, then they pop flares, I still get 4 hit markers.
Its especially a problem on Esamir where there is almost no cover to duck behind AND also much harder to find cover quickly in a Lib.
AThreatToYou
2013-05-17, 09:17 PM
I think the flare will block further locks but only tanks/diverts 1 locked missile.
Then again, if you nerf this, then the Phoenix will be hilariously overpowered in comparison.
Sifer2
2013-05-17, 11:21 PM
The Striker has more counters than the other launchers. Ways to counter Striker:
Move in an out of cover before lock on can finish.
Get Stealth armor to make locking take obnoxiously long time.
Use Flares/Smoke to break lock on an waste Striker ammo entirely.
Use AV Turret/Static Turret/MAX's and not worry about being hit at all.
Ways to counter Lancer:
Hopefully survive the initial unannounced barrage, get into cover then don't peek out no more until the Infantry have won the battle.
Ways to counter Phoenix:
Hope your out of range of the Phoenix.
AThreatToYou
2013-05-17, 11:30 PM
lol yeah, the phoenix is a bit absurd. You're only hope is to either repair through the Phoenix's DPS or skirt in-and-out of the phoenix's 300m range.
if you can't do those or stay completely hidden from the nix's, you die
phungus
2013-05-18, 12:04 PM
Striker missiles often fly through mountains and terrain in general. Just in case they weren't overpowered enough, the devs decided they should have a random chance to ignore terrain and just fly through it...
BobAndAway
2013-05-19, 09:17 AM
Striker missiles often fly through mountains and terrain in general. Just in case they weren't overpowered enough, the devs decided they should have a random chance to ignore terrain and just fly through it...
This.
The projectile won't even render, you hide behind a rock and just listen to the boom boom boom SPLASH!
Dreamcast
2013-05-19, 09:50 AM
I hated the Striker but now think is ok.
Cons:
Horrible if you need to hit a vehicle ASAP....Takes too long to lock on....Vehicles can easily react unlike regular dumbfire AV
If you do Lock on.....It fires 5 Explosives for full effect!!!!!!, the vehicle can easily move behind a wall and make some of those explosives fired miss
Not that hard for planes to outrun it.
Cant attack Max
Pros:
You can attack both Air/Vehicles
Amazing if combined with other people using strikers or any AA...It really is a weapon to be used with the masses so much assist XP!!!!!!
Amazing in Esamir where vehicles can't hide.
Good if pilots are careless.
I say striker is only good if their is a lot people around you fighting against vehicles other wise I rather just take my regular AV and use it if I don't have 100's of people around me since 1 AV rocket is pretty much equal to all 5 rockets of a strike except it doesnt take like 5 seconds to use......and vehicles dont have time to react.
Sunrock
2013-05-19, 09:59 AM
Compared to the phoenix and the Lancer the Striker sucks. It's just a glorified Annihilator.
Methonius
2013-05-19, 12:59 PM
I say make it active lock like in ps1 and give them dumbfire mode that fires slower in exchange for not being able to fire and forget.
If you don't know what active lock means, it is when you have to keep the reticule over your target while locking. It's actually much more fun. Fire and forget weapons are insanely boring.
GreyFrog
2013-05-20, 09:34 PM
Compared to the phoenix and the Lancer the Striker sucks. It's just a glorified Annihilator.
See its crap like this that really annoys me.
Phoenix - 750dmg per rocket.
Striker - 500dmg per rocket.
A full clip of striker out guns all other lock-on launchers by a long way, its the highest dmg launcher. You only need to land 2 shots to out dmg both the Phoenix and the Lancer.
Has second fastest lock-on. And you don't even have aim at your target.
striker example - YouTube
https://docs.google.com/spreadsheet/lv?key=0AuOojvNLMApVdEtIU1NKenEzNzZOSWNaanFqSUVxLW c&f=true&noheader=false&gid=75
Do some research. Add in the bugs where flares only get rid of the first missile OR the one where the rockets ignore terrain and the Striker is a fantastic launcher.
I'm not even asking for it to be nerfed, I just want the bugs gone. Make the lock-on active so you need to track a target to maintain lock and its pretty well balanced IMO.
PredatorFour
2013-05-21, 05:27 AM
Compared to the phoenix and the Lancer the Striker sucks. It's just a glorified Annihilator.
Rofl, no it doesn't. Both VS / NC players really hate the striker cos of reasons mentioned above, Phungus hit the nail on the head. Having projectiles that don't render, go through scenery to hit you, that hit you even when you release flares, that hit you as soon as the `lock on ` appears and more...
They're the most annoying thing in the game right now and the average PS player will get the most out of the striker cos it's AV AND AA for beginners, probably explains why there's so many of them.
Tested this on my TR alt last night.
* If I haven't fired a rocket and the ESF pops flares I have to wait 5 seconds to lock again and fire.
However.....
* If I lock and ESF and fire all 5 rounds, then they pop flares, I still get 4 hit markers.
Its especially a problem on Esamir where there is almost no cover to duck behind AND also much harder to find cover quickly in a Lib.
So would you consider this broken, I mean if you lock and fire and I pop flares shouldnt it break all rockets not just the first one. I mean if this is to be the norm I want one of those for christmas. :groovy:
@GreyFog: I watched the video, I do agree they should fix the bug, I mean the weapon is just a beast. I bet the guy who wrote the code for this weapon is a TR fan.
SolLeks
2013-05-21, 10:26 AM
Shouldn't be possible. Flares break all locks and makes it so you can't be locked on for some time.
they have been broken since GU8. that and the fact lock ons will fly through mountains to hit their targets.
the ani got nerfed for a reason, and this is better than a pre-nerf ani.
GreyFrog
2013-05-21, 05:29 PM
So would you consider this broken, I mean if you lock and fire and I pop flares shouldnt it break all rockets not just the first one. I mean if this is to be the norm I want one of those for christmas. :groovy:
@GreyFog: I watched the video, I do agree they should fix the bug, I mean the weapon is just a beast. I bet the guy who wrote the code for this weapon is a TR fan.
Yes its broken. Tooltip for flares says something like "prevents all lock-ons for 5 seconds" ALL lockons.
I like the idea of the Striker, its unique and has a good TR flavour. I think if they fix the bugs (flares/terrain/etc), make the lock-on active so you need to track your target in the reticle and reduce the dmg to 400 per rocket it would still be a great weapon.
Sunrock
2013-05-21, 06:18 PM
See its crap like this that really annoys me.
Phoenix - 750dmg per rocket.
Striker - 500dmg per rocket.
A full clip of striker out guns all other lock-on launchers by a long way, its the highest dmg launcher. You only need to land 2 shots to out dmg both the Phoenix and the Lancer.
Has second fastest lock-on. And you don't even have aim at your target.
If you actually manage to land all 5 rockets on the target the striker is grate. However that happens very seldom, only total noobs cant avoid it.
Most of the time you get in 1 or 2 then the rest are dodged behind a rock or for some other reason does not hit the target.
However while you shoot your 5 shots you're a more or less free exp for any sniper with a bolt action rifle as the RPM is very low. And no the strafing ability while shooting is close to 0. I have ended up with a bullet in my head from a sniper countless times while using the striker. Also It's not that hard for the target to just shot you either if he knows how to aim and see where you are while you wait for the lock down. If you compare the striker to the Annihilator that does 1700 damage per shot the annihilator is a safer bet. You don't have to put your self at risk that mush as you can dodge behind a rock or something when you reloading.
BTW remember that the striker only locks on the vehicles. Where the phoenix can be used on infantry as well.
But you're right on paper the Striker looks really good. However on the battlefield it's an other story because players behave totally different then the target dummies in the VR room.
Sunrock
2013-05-21, 06:23 PM
Rofl, no it doesn't. Both VS / NC players really hate the striker cos of reasons mentioned above, Phungus hit the nail on the head. Having projectiles that don't render, go through scenery to hit you, that hit you even when you release flares, that hit you as soon as the `lock on ` appears and more...
They're the most annoying thing in the game right now and the average PS player will get the most out of the striker cos it's AV AND AA for beginners, probably explains why there's so many of them.
I wish my Striker did all that. But my rockets never goes through terrain and every time some one pops a flair after I popped of 5 rockers all miss.
PS: To those retards that wonder... yes I can notice if a rocket hits or not as I get a little indication on the screen for every rocket that hits and the lack of exp gives it away too.
GreyFrog
2013-05-21, 06:59 PM
If you actually manage to land all 5 rockets on the target the striker is grate. However that happens very seldom, only total noobs cant avoid it.
Most of the time you get in 1 or 2 then the rest are dodged behind a rock or for some other reason does not hit the target.
However while you shoot your 5 shots you're a more or less free exp for any sniper with a bolt action rifle as the RPM is very low. And no the strafing ability while shooting is close to 0. I have ended up with a bullet in my head from a sniper countless times while using the striker. Also It's not that hard for the target to just shot you either if he knows how to aim and see where you are while you wait for the lock down. If you compare the striker to the Annihilator that does 1700 damage per shot the annihilator is a safer bet. You don't have to put your self at risk that mush as you can dodge behind a rock or something when you reloading.
BTW remember that the striker only locks on the vehicles. Where the phoenix can be used on infantry as well.
But you're right on paper the Striker looks really good. However on the battlefield it's an other story because players behave totally different then the target dummies in the VR room.
You just listed downsides for all lock-on launchers. Being a sitting duck is just something you have to deal with.
Striker has 92RPM ROF, thats all 5 rounds in 3.3 seconds. Hardly slow.
The Annihilator does 1200dmg, doesn't fly the same way as Strikers and takes longer to lock. Almost no one on Briggs uses the Annihilator, its far from a safer bet. Striker is just about the only lock-on launcher TR use on Briggs.
The argument "My striker never bugs, therefore it must never bug." is asinine in the extreme. I'm not sure what your point is with this.
Galron
2013-05-22, 12:06 AM
Other faction specific rocket launchers 1 hit all ESF's. Quit complaining.
exohkay
2013-05-22, 12:57 AM
Lancer needs 2.5 full charges to kill an esf
Sent from my GT-I9300T using Tapatalk 2
Sunrock
2013-05-22, 03:47 AM
The argument "My striker never bugs, therefore it must never bug." is asinine in the extreme. I'm not sure what your point is with this.
If the striker is bugged it bugs for every one. If the striker behaves in non intended ways there are other things that are buged that make it behave that way or hacks are used. However I find it most hilarious that my Striker have never buged out. So either people use hacks or you're all delusional IMO.
You just listed downsides for all lock-on launchers. Being a sitting duck is just something you have to deal with.
Yes. And lock on sucks when trying to shoot down anything that is not an air craft.
Striker has 92RPM ROF, thats all 5 rounds in 3.3 seconds. Hardly slow.
The Annihilator does 1200dmg, doesn't fly the same way as Strikers and takes longer to lock. Almost no one on Briggs uses the Annihilator, its far from a safer bet. Striker is just about the only lock-on launcher TR use on Briggs.
Well the 5 shots feels for ever and 3.3 sec is a long time for the sniper to aim at your head. But yea your right about the annihilator damage, I remembered wrong.
ChipMHazard
2013-05-25, 05:16 AM
they have been broken since GU8. that and the fact lock ons will fly through mountains to hit their targets.
the ani got nerfed for a reason, and this is better than a pre-nerf ani.
I've started really noticing this the last week or so. I've been getting hits and kills where the rocks clearly should have taken the missile.
When this is fixed it does beg the question as to just how effective the Striker is going to be against ground targets on most of the continents. Hossin seems like it's going to be a continent with a lot of cover and Esamir is probably the continent where the Striker is capable of being used to its fullest ability.
In areas with a lot of cover it mostly becomes an AA weapon, but with the dome shields coming back it won't really be useful for that either (When inside a base with a shield).
Personally I would prefer for SOE to revamp the Striker into a non-lock-on weapon. For example:
Make it a rapid firing dumbfire rocket launcher with a nifty secondary ability like a swarm attack that can be guided to the target.
Or.
Make it more or less function as it does now but have it be a guided lock-on weapon, like the raven.
Emperor Newt
2013-05-25, 06:28 AM
If they redesign it that way, please without splash damage. Fractures are already annoying enough.
ChipMHazard
2013-05-25, 06:35 AM
If they redesign it that way, please without splash damage. Fractures are already annoying enough.
Fine by me. Supposed to be a AV weapon anyway.
Well the Fracture only deals 25 indirect damage, or are you referring to the screen shake I've been hearing about?
The main issue isnt somuch the firepower itself its the firepower combined with lock on speed. I dont realy get why it lock son to aircraft to begin with. It has almost no downsides.
Even the lack of dumbfire is barely a problem due to the lock on speed. It should probably have that increased to be even longer than the Anihilaotr OR make it so you have to maintain lock longer to fire more missiles. Say 1.5 second per missile
For instance you could quickly lock on and fire one misslile then pop back into cover or expose yourself for longer to get the full firepoower. This would give the victims an actual chance to avoid the darn thing.
That awkward moment, when you realize what the thing you're suggesting is already implemented in game.
Reading how many people here actually think what "no terrain clip" is a feature of Striker and not just a bug make me wonder, are you people really THAT retarded or just trolling?
Oh, and by the way, all lockon rockets clip through terrain from time to time, even A2AM.
Ghoest9
2013-05-25, 11:10 AM
For good players the striker is far and away the best weapon. If you have patience and the skill to get your self in good positions and wait for the right time its superior damage potential makes it great.
If you suck then ya your better of with one of the easy to use weapons. You have a much lower potential but a better chance of doing modest damage.
Technologist
2013-05-25, 12:45 PM
I'm not making a post about how the striker is a game breaking weapon and all that.
Just curious about ways to counter it on the battlefield.
Ever since it was introduced, i stopped almost completely fighting the TR and only engaged with the NC.
Most of the time i'm in a tank or a scythe and if i happen to meet a TR heavy, i immediately turn tail and barely escape with my life.
So...tactics thread i guess.
I play NC with a BR in the 80's and also have a few 50's BR TR accounts.
When I'm NC and flying a Reaver I find Heavy's with Strikers easy kills and I rarely even have flares on my ESF. 200M radar, fly very low, 3rd level racing airframe and use terrain so they don't have the 4-5 seconds to lock on. Usually 200meters out I spot them, afterburner in and kill them before they can even fire the first shot. Knowing exactly where to rocket pod them is key. Without Radar you might need a second run to pinpoint their position.
If they did get and lock and I'm forced to retreat and fix I do it behind any cover I can find. The 200M radar also allows you to repair in infantry safe areas. After the repair you simply pick another attack route and race in for the kill. Or pick the same route but hugging the ground or carving around a few small obstacles breaking their lock attempts. I've done this 100's if not 1000's of times now and killing striker heavies is easy and low risk with enough practice.
Fighting strikers with a tank I use smoke screen and advance by using the smallest obstacles to block lock. Rocks, buildings and dips in terrain prevent locks or cancel them out. If you need to advance a few hundred meters you simply look ahead and pre pick the 5-10 safe lock blocking spots and hop from safe spot to safe spot.
You might want to watch this video by IronFistLMS and note how he looks for and rushes into hordes of infantry including many heavies with rocket launchers just to get mass kills. If you understand the limitations of strikers you can kill them off with ease. If you just run off and never return you'll think they are OP when they aren't.
Harasser Guide & Gameplay - Certs Upgrades & Tactics (Planetside 2 Gameplay/Commentary/Guide) - YouTube
Mastachief
2013-05-25, 04:08 PM
Am I the only one who notices that flares only drop the first striker shot, the other 4 all hit.
This.
If a striker has you locked be prepared for all or 4 rockets to hit no matter what you do, if there are two strikers prepare to die.
Bravix
2013-05-26, 04:39 AM
other faction specific rocket launchers 1 hit all esf's. Quit complaining.
wrong wrong wrong wrong
bad bad bad bad
almalino
2013-05-26, 04:43 AM
wrong wrong wrong wrong
bad bad bad bad
This. Phoenix hits hard but not 1 kill hit for sure.
ChipMHazard
2013-05-26, 05:34 AM
Last time I checked the Phoenix will make an ESF start burning, followed shortly thereafter by a *KABOOM!*.
Is it a OHK, technically speaking? No. But pretty darn close.
MrMak
2013-05-26, 08:53 AM
Try reliably hiting ESFs with a Phoenix. And no ones that hover in place without doing anythign ther esembles evading dont count.
Also pretty sure the Lancer does significantly reduced damge to aircraft.
ChipMHazard
2013-05-26, 08:58 AM
Try reliably hiting ESFs with a Phoenix. And no ones that hover in place without doing anythign ther esembles evading dont count.
Also pretty sure the Lancer does significantly reduced damge to aircraft.
Not what my comment was about. But, yes you're right.
Why would it deal reduced damage to aircraft?
MrMak
2013-05-26, 12:54 PM
Not what my comment was about. But, yes you're right.
Why would it deal reduced damage to aircraft?
Becouse its almost hitscan. If it did full damage you could shoot ESFs out of the sky without any warning with a single charged shot.
ChipMHazard
2013-05-26, 12:55 PM
Becouse its almost hitscan. If it did full damage you could shoot ESFs out of the sky without any warning with a single charged shot.
Oh, you mean that the weapon itself does less damage because of the above.
I thought you were referring to the Lancer dealing less damage to air than any other target.
BobAndAway
2013-05-27, 06:26 PM
Thank you for the input, Technologist.
GreyFrog
2013-05-27, 07:24 PM
Personally I would prefer for SOE to revamp the Striker into a non-lock-on weapon. For example:
Make it a rapid firing dumbfire rocket launcher with a nifty secondary ability like a swarm attack that can be guided to the target.
Make it more or less function as it does now but have it be a guided lock-on weapon, like the raven.
Semi-Auto dumb fire rocket launcher would be epic. It would also kill all the whinging about the Striker.
Can the NC have this too?
Edit: Technologist: I rarely have an issue with the Striker in my Lightning/Vanguard. I either tank the shots and find cover or move away and make sure I drop the Striker user before I move on. Its the Lib piloting that really suffers, and needing to run a very specific setup just to avoid a single weapon doesnt seem right. If flares worked, I don't think I'd care either way.
Sunrock
2013-05-27, 07:41 PM
All TR would love to have the Striker dumb fire so we can use use it on all the ZOE MAX'es
GreyFrog
2013-05-27, 07:45 PM
Just dumbfire?
OCNSethy
2013-05-27, 08:04 PM
All TR would love to have the Striker dumb fire so we can use use it on all the ZOE MAX'es
I second that suggestion! :)
SolLeks
2013-05-27, 09:46 PM
I've started really noticing this the last week or so. I've been getting hits and kills where the rocks clearly should have taken the missile.
When this is fixed it does beg the question as to just how effective the Striker is going to be against ground targets on most of the continents. Hossin seems like it's going to be a continent with a lot of cover and Esamir is probably the continent where the Striker is capable of being used to its fullest ability.
In areas with a lot of cover it mostly becomes an AA weapon, but with the dome shields coming back it won't really be useful for that either (When inside a base with a shield).
Personally I would prefer for SOE to revamp the Striker into a non-lock-on weapon. For example:
Make it a rapid firing dumbfire rocket launcher with a nifty secondary ability like a swarm attack that can be guided to the target.
Make it more or less function as it does now but have it be a guided lock-on weapon, like the raven.
agreed. I always have suggested the striker should become like the raven or engi AV turret. SOE does not seem to like to change anything though so I have low hopes of this ever happening.
GreyFrog
2013-05-27, 09:52 PM
I wouldnt mind it being more like the laser guided rocket launcher in HL.
AThreatToYou
2013-05-27, 10:15 PM
Add in a NS, dumb-fire only, 3-round, semi-auto, anti-vehicle, weapon.
Falcon_br
2013-05-27, 10:45 PM
GU 09 is great! I was saving 6.000 certs for it and still, it was not enough!
Congratulations Higby and all the Planetside 2 develop team!
I just with next time we can get some kind of feedback pre launch items, we really could give some tips about the Bison Hat and the Summer Decal.
Whiteagle
2013-05-28, 03:33 AM
Add in a NS, dumb-fire only, 3-round, semi-auto, anti-vehicle, weapon.
Wait... wouldn't that basically be the ORIGINAL Decimator?
Canaris
2013-05-28, 03:39 AM
The striker is all sorts of messed up atm, it really needs to be looked at. Missiles flying into ground 2 feet away from the launcher, some tracking the target most not.
It needs to be overhauled so it's reliable & it either needs to be able to lock onto max units or you give it a semi-auto dumbfire mode. Ain't no other 2 ways about it.
It ridiculous that our esrl can't be used to damage Max armour units or base turrets
Whiteagle
2013-05-28, 04:01 AM
It needs to be overhauled so it's reliable & it either needs to be able to lock onto max units or you give it a semi-auto dumbfire mode. Ain't no other 2 ways about it.
It ridiculous that our esrl can't be used to damage Max armour units or base turrets
Well man, they DO give us a Dumbfire Launcher by default...
Canaris
2013-05-28, 04:04 AM
Well man, they DO give us a Dumbfire Launcher by default...
yet the VS & NC es's can be used against any targets but ours get's shoe horned into a single role, F that
Whiteagle
2013-05-28, 04:38 AM
yet the VS & NC es's can be used against any targets but ours get's shoe horned into a single role, F that
Yeah, but the other twos suck against fighting aircraft...
Personally I'd just switch back to the old ML-7 if I have to deal with MAXes, I got a Striker for all around Anti-Vehicle with a conservation of Ammunition bonus in case they use a lock-breaker.
Canaris
2013-05-28, 04:53 AM
Yeah, but the other twos suck against fighting aircraft...
Personally I'd just switch back to the old ML-7 if I have to deal with MAXes, I got a Striker for all around Anti-Vehicle with a conservation of Ammunition bonus in case they use a lock-breaker.
maybe against fighters that's true but the Lance & Phoen make short work of Libs & Gals, The lancer especially once you got some aim can knock out fighters, those bitches are always hover spamming, the Phoenix get the benefit of being able to launch from behind cover so there's no jeopardy using it but not the TR oh no, you have to stand in the open and hope the server is working for lock on shots, that can be countered easily by flares/smoke (bugs not counted as that will be fixed) that the enemy you are fighting against is actually warned that you're going to shoot and when you've shot. This is just like the claymores, prowler, lockdown and other TR equipment, you guys get the same as the other factions except for the fun fact we've built in major draw backs to your equipment and weapons.
TR "Why did you do that?"
Dev "Shut up that's why!"
Even if a Striker dumb-fire mode did less damage its still better than nothing. Inability to take down Turrets or any damage to the large influx of maxes after GU09 is a little annoying. Falling back to the Decimator which is a shame.
Whiteagle
2013-05-28, 07:21 AM
This is just like the claymores, prowler, lockdown and other TR equipment, you guys get the same as the other factions except for the fun fact we've built in major draw backs to your equipment and weapons.
Well at least this is a justifiable drawback...
It's the same with the Annihilator, which Air and Armor were always bitching about before the Striker, that you can lock on to both but can't dumbfire it.
This was also the reason the Anti-Air and Anti-Armor launchers got their dumbfire back, so they would actually have an advantage over the Anni instead of being a waste of money.
So quit your whining, the Brass gave you a Dumbfire Rocket Launcher to begin with and you have a reason to use it Soldier!
Not their fault you keep rushing into Bases with an Anti-Vehicle Weapon...
Tom Peters
2013-05-28, 07:21 AM
There's no weapon I envy more from one of the other factions than the Lancer.
The phoenix does not appeal to me, and I'd rather have my Striker versus that thing, but the Lancer is an awesome weapon and I don't know why more VS don't use it in bigger groups.
It's the longest range rocket launcher, no drop, and can charge up for a really powerful shot.
I really hope some day we can steal other empire's weapons again, either through corpse looting or otherwise.
Even if a Striker dumb-fire mode did less damage its still better than nothing. Inability to take down Turrets or any damage to the large influx of maxes after GU09 is a little annoying. Falling back to the Decimator which is a shame.
My decimator is always my go-to, but for outdoors battles or anti-air I'll often use the striker.
However, if it had some sorta dumbfire or way of fighting MAXs, I'd probably use it more.
Canaris
2013-05-28, 07:45 AM
So quit your whining, the Brass gave you a Dumbfire Rocket Launcher to begin with and you have a reason to use it Soldier!
Not their fault you keep rushing into Bases with an Anti-Vehicle Weapon...
Brass is going to get my Commissar truncheon up their collective asses if it remains so
Sunrock
2013-05-28, 07:46 AM
I also use the decimator as my main rocket launcher. The Striker is only good for shooting down liberators. Any ground vehicle or ESF can easily avoid getting destroyed if the pilot/driver has some experience.
Whiteagle
2013-05-28, 07:51 AM
Brass is going to get my Commissar truncheon up their collective asses if it remains so
Then somebody is going to be Court Marshaled...
Galron
2013-05-28, 09:32 AM
Just bought the striker. My thoughts:
My god, what a long lock on time. Super easy for enemy to break lock by angle or Los. Testing done on esamir too.
Rocket ammo pack blocks entire right side of screen when equipped.
Does not 1 hit esf's, like other esrl's that do.
Had better luck on ground targets but must be out in open to engage.
Overall disappointed in the limited lock on range I feel it should be at least 50m more.
Did I mention I just bought it? That means its probably going to get nerfed.
Fishy
2013-05-28, 11:12 AM
Easy
It takes 2.5 for the striker to lock, that's usually plenty of time to break the lock by driving behind a tree or a rock. Also, get smoke.
AThreatToYou
2013-05-28, 11:34 AM
yet the VS & NC es's can be used against any targets but ours get's shoe horned into a single role, F that
Yet it still earns the most scour/hour.
Okay, doesn't get the most kills. But I feel as though it would be OP with a dumbfire mode. That said, I would like the Striker receive dumbfire mode, but I also feel as if all factions should have a semi-auto anti-armor weapon [that isn't mounted on a MAX unit]
then again TR have the fracmax.
KesTro
2013-05-28, 11:38 AM
What about a change fire mode for the striker? Obviously some balancing with the numbers would have to go down to make that an option. Then again it may just make the weapon even more OP now that you can use it in every situation. Not to mention that if the striker got it I'm sure the NC would want a dumbfire firemode for the phoenix. I don't know what you would add to the vanu as they pretty much already have two firemodes.
RykerStruvian
2013-05-28, 11:49 AM
I've easily countered strikers on the ground by simply having smoke equipped on my vehicles. Also, at least in a lightning, being low-profile to the ground with only exposing my turret works pretty well too.
For the air, however, strikers mean certain death. I don't fly much but I've found keeping low behind hills and structures, and then suddenly rising up, helps a lot.
Canaris
2013-05-28, 11:51 AM
What about a change fire mode for the striker? Obviously some balancing with the numbers would have to go down to make that an option. Then again it may just make the weapon even more OP now that you can use it in every situation. Not to mention that if the striker got it I'm sure the NC would want a dumbfire firemode for the phoenix. I don't know what you would add to the vanu as they pretty much already have two firemodes.
If the NC want a dumbfire mode for their Phoenix I'm all for that too, you almost have it already by just pressing E after launch as it stands now.
Rbstr
2013-05-28, 12:37 PM
You put a dumbfire on the Phoenix and it's just a Shrike.
And with a dumbfire on a Striker, you've now got the best launcher DPS in the game against all targets. indoors and out.
There better be some pretty significant downsides to those options or a pretty significant buff to the hip-fire accuracy and un-charged damage on the Lancer - It doesn't have an alpha or DPS advantage.
Why would the TR and NC get to have short-range, in-a-pinch usable ESRLs and while we don't?
I'm fine with them having unique limitations. But once you generalize one, all of them better receive the same treatment.
What I'd much rather have is a separation between up-close Anti-max and the outdoorsy AV weapons to some degree. A dumbfire mini-striker that loses lock-on. A pump-action railgun thingy for NC. A...thing for VS.
ChipMHazard
2013-06-01, 08:05 PM
I asked Higby about the Striker. He confirmed that the missiles passing through objects/terrain is indeed a bug. They are having issues with long range missiles, like the Phoenix not showing where it's flying properly and killing you even if it's to your side.
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