View Full Version : Debris, its time for a change
snafus
2013-05-17, 02:44 AM
I really didn't feel like putting together a snazzy video giving a ton of reasons why me and many others despise the current state of Debris. But I feel it is way past due that we start giving some attention to this damnable foe that kills so many of us. As a buddy of mine said "Planet side is the only game that punishes you for winning a fight" and what he meant by that is every time you kill a enemy vehicle you now have to account for the remnants of his vehicles carcass that is floating around just waiting to destroy your moment of victory.
Now I understand it adds substance to the game when we have the debris of a destroyed vehicle flopping around making that kill feel more real. But as a primary ESF pilot that has to contend with the horrible server latency in game, those floating debris are far more deadly then most opponents. At this point I ask that they remove the collision damage to Debris until they can find a way to reduce the collision risk and server latency. And remove the kill credit that people receive for being lucky enough to have their debris land on an enemy.
If you share my dislike for the silly state of Debris bump this thread and spread the word. Down with debris that villainous cunt that she is.
EvilNinjadude
2013-05-17, 03:11 AM
Why do I feel like I've seen this thread before...?
[;P]
snafus
2013-05-17, 03:36 AM
Why do I feel like I've seen this thread before...?
[;P]
Shhh some might not notice.;)
KesTro
2013-05-17, 03:58 AM
How else can I hope to kill you if not with the disfigured carcass of my reaver?
Canaris
2013-05-17, 04:17 AM
well you know my stance on this already, I love debris in this game and how it works, I also like Brie ;)
Just a small case in point from something that happened yesterday, my mates & I were slugging it up the cliff from the dry seabed on Indar towards a NC position at Abandon NS offices, the NC were on top of the hill spawning from a Sunderer.
I look up to see a Mossie do a loop de loop in the sky and rain down rocket pods on the Sunderer and the thing explodes just as I'm thinking "nice manuvere and kill" the flaming carcass of the Sundy comes tumbling towards us, I shouted "watch out" into my mic and ducked for cover in the water gulley on the hill and ducked down, the wreckage passes over me and my mate Hartman but creams 3 others in the squads.
My mate Hartman just says "heh that could have been us".
Welcome to Planetside
Now without flaming wrecks and debris we just wouldn't get these types of thrills and experiences that make this game what it is.
Debris needs to stay, server lag as seems to be your real problem needs to go, your hating on the wrong thing. :(
HereticusXZ
2013-05-17, 04:28 AM
Bigger Explosions, More Debris, More, Collateral Damage!
I want to see the earth get ripped up as debris smashes into it at unhealthy speeds and I want to be able to hide myself in these wrecked, flaming, and smoke filled craters as I charge across the frontline!
I particularly love in on Amerish when a aircraft of any kind gets destroyed and then as a Tanker I see that debris rolling down a mountain side, threatening to damage my Prowler or crush infantry that are unlucky enough to be caught under the wreck. Debris damaging or killing Players might be a nuisance but the threat of it is thrilling and adds a extra layer to the battle that I actually love, the thrill of running from a fireball that's rolling down a hill, it's amazingly hilarious!
HereticusXZ
2013-05-17, 04:34 AM
I'd even go as far as to say I want Debris to last longer on the field, Debris to be used as cover is exciting, but I remember when that was attempted during the Beta and was met with catastrophic results :/
PredatorFour
2013-05-17, 06:09 AM
I hate debris too when flying my scythe, you kill a mossie/reaver then have to dance a second time to avoid catastrophe when their flaming hull hangs in the air blocking your way.
On the ground however i had one of my funniest moments involving debris. I was in a mag chasing a sundy and the pilot bailed just before it blew. I saw him, then proceeded to try and run him over in the mag. As he stood their motionless as i approached, i happened to ram his flaming sundies hull up into the air and it landed on him TK'ing him with his own sundy. I didn't get the kill but it was really funny :lol:
ChipMHazard
2013-05-17, 06:48 AM
Just a small case in point from something that happened yesterday, my mates & I were slugging it up the cliff from the dry seabed on Indar towards a NC position at Abandon NS offices, the NC were on top of the hill spawning from a Sunderer.
I look up to see a Mossie do a loop de loop in the sky and rain down rocket pods on the Sunderer and the thing explodes just as I'm thinking "nice manuvere and kill" the flaming carcass of the Sundy comes tumbling towards us, I shouted "watch out" into my mic and ducked for cover in the water gulley on the hill and ducked down, the wreckage passes over me and my mate Hartman but creams 3 others in the squads.
My mate Hartman just says "heh that could have been us".
Welcome to Planetside
Indiana Jones Boulder Scene - YouTube
Wish I had been there to see that:p
Sledgecrushr
2013-05-17, 07:15 AM
I love the debris mechanic as well. I also wish the burning chunks would stay around a bit longer for cover.
Shogun
2013-05-17, 07:32 AM
debris mechanics are ok!
i have not been killed by debris at all. maybe one or 2 times.
the only viable reason for removing debris would be the performance.
but keeping the debris (and therefore the impact on performance) but removing the collision would be totally counterproductive!
keep it as it is, or get rid of it completely to free performance. nothing in between!
RSphil
2013-05-17, 08:23 AM
fine as it is. as long as they fall out of the sky as intended i love it. when you kill an air target turn away from it, dont try to fly through it. simple solution really. i agree though i with the burning wreck would stay around a little longer for cover but when you 4-5 tanks ect explode in front f you it might get a little clogged up.
NewSith
2013-05-17, 08:58 AM
Debris are alright. Except for debris kills should count as suicides, and not give someone credit for the kill. Especially it shouldn't be counted as Teamkilling.
CraazyCanuck
2013-05-17, 09:01 AM
Keep the debris but modify as Newsith has already stated.
Roderick
2013-05-17, 09:38 AM
I like the debris in the game, but I too agree with the OP that it punishes the winner at times during air fights and turns a nice earned victory into a total waste of time. I can recall a few instances where an ESF player over Teamspeak would curse in the mic after dying from debris.
Debris on the ground has a benefit, but none of that is shared in air fights. Ground vehicles can use the debris from tank/ground vehicle remains as cover as too can a soldier on the field, but in the air, if you get the 1up on a player and blow him out of the sky, the debris may hit your ship for full on damage and awards the enemy with an unearned kill credit and leaving you with a lost airship and anger over the game mechanics. This I feel should change. I would like to see debris impact damage lessened somewhat. I feel if you collide into debris, you should take some form of damage, but not 100% damage.
This is a game, not real life. Every single coded mechanic in PlanetSide 2 does not need to cause a 100% damage results.
VaderShake
2013-05-17, 09:39 AM
It's happens more than you think...
It is accountable for .0000000000000000001% of the deaths on the battlefield...
Is anybody listening?
Does anybody care?
Are you next?
Hi, Im' Snafu, You may know me as the wacky faction jumping mercenary on the Connery Server who cries about shotguns. But today I am here to talk about a serious problem.Have you or a loved one been tragically killed or injured by debris in PlanetSide 2? Debris is a menace that needs to stop....NOW!
For the price of a cup of coffee (not Starbucks or anything with latte in the name, the cheap stuff from Wilburs Gas Emporium) you can make a difference! Simply PM me for the opportunity to donate to my Paypal account so I can launch my new website www.HazPS2DebrisKilledU.org and together we can raise awarness of this silent killer.
If the Dev's won't take action we will!
Sledgecrushr
2013-05-17, 10:07 AM
I think vadershake is definitely more op than falling galaxy chunks. NERF VADERSHAKE NOW!!!
CraazyCanuck
2013-05-17, 10:20 AM
*snip*
Now that there be some funny shiat.
mrmrmrj
2013-05-17, 10:54 AM
I think debris should last longer and be more of a nuisance, even to the extent that ALL debris remains in an area until that area flips. This means long fights would have debris all over the place. Let c4 clear debris so players can tactically remove it or leave it, at their option.
Figment
2013-05-17, 11:03 AM
Ah the times an exploding Sunderer of mine kills allies by falling on top of them after which the game blames...
Me.
Stationary Sunderers are pretty much my only source of griefpoints. :/
ChipMHazard
2013-05-17, 11:28 AM
Stationary Sunderers are pretty much my only source of griefpoints. :/
Well obviously you need to keep a closer watch on your Sundy.
One never knows what they might do when ones back is turned.
Monty Python Created Loongcat - YouTube
It's a well known fact that Sundies don't like it when people crowd around them.:p
Shogun
2013-05-17, 11:56 AM
ok, you are right, the griefing and killcounts from debris have to go.
but the mechanic itself is nice. i would rather see the exagerated smoke and explosions go.
EvilNinjadude
2013-05-17, 12:11 PM
ok, you are right, the griefing and killcounts from debris have to go.
but the mechanic itself is nice. i would rather see the exagerated smoke and explosions go.Less random instakills, more being stopped dead in your tracks (not only as a tank, lol) because of debris.
Whiteagle
2013-05-17, 02:29 PM
I think debris should be last longer and be more of a nuisance, even to the extent that ALL debris remains in an area until that area flips. This means long fights would have debris all over the place. Let c4 clear debris so players can tactically remove it or leave it, at their option.
Fuck yeah, and bulldozer blades for tanks to plow through!
snafus
2013-05-17, 02:35 PM
So from what I have see a lot of infantry players enjoy the debris mechanic and the make shift cover it provides. And I can totally see that as a cool feature it adds for the guys on the ground since it is easy to avoid there and gives more pros then cons. But I also see from my other post on the official forums many pilots hate it with a unhealthy passion. How can we find a way to keep it in game and make the Infantry happy but make it also fair for the aircraft who have to contend with it. I will also add server latency affects aircraft by a much larger margin. And if you have ever looked at an ESF exploding it isn't pretty they just go boom and magical debris arrives surprising many a pilot with a instant gauntlet of death after a close dogfight.
snafus
2013-05-17, 02:37 PM
How else can I hope to kill you if not with the disfigured carcass of my reaver?
Oh you have gotten me plenty before. And the legion of bursters under you never wait to long to avenge any kill I may get.
Baneblade
2013-05-17, 03:35 PM
Debris is fine.
Sunrock
2013-05-17, 03:55 PM
Stop being such a QQ'ing bitch snafu and grow some balls. The damage you can take form debris contribute to the over all fun of the game. Sure I have cursed being killed by debree many time but there is nothing more fun then when you're on the ground "foot serging" and some debris from some air craft drops on your friends head had kills him. Or the immersion it provides when it just missed you and you feel a bit lucky.
You know that debris can kill you so just take that into your calculation and stop be such a sore looser when you failed to avoid it. I bet there are more players that want it in then don't. Because players never say anything about things they are ok with. Only time some one post on forums is to complain. At least when it comes to game mech that already exists in the game
snafus
2013-05-17, 06:43 PM
Stop being such a QQ'ing bitch snafu and grow some balls. The damage you can take form debris contribute to the over all fun of the game. Sure I have cursed being killed by debree many time but there is nothing more fun then when you're on the ground "foot serging" and some debris from some air craft drops on your friends head had kills him. Or the immersion it provides when it just missed you and you feel a bit lucky.
You know that debris can kill you so just take that into your calculation and stop be such a sore looser when you failed to avoid it. I bet there are more players that want it in then don't. Because players never say anything about things they are ok with. Only time some one post on forums is to complain. At least when it comes to game mech that already exists in the game
Ahh you seem like one of the bad players that rely on Debris to do the job you failed to do. I do sense a strong vibe of anger to, try using less A2AM and you may feel more adequate.
Edit: But if you read my post I'm not against Debris being in the game or even damaging us. It is its current buggy and unpredictable state that causes issue for so many players. But you seem to be emotionaly compromised from another thread so I'll leave you be for now.
Rolfski
2013-05-18, 07:08 AM
Debris is fine, you're whining honestly.
Sunrock
2013-05-18, 08:25 AM
Ahh you seem like one of the bad players that rely on Debris to do the job you failed to do. I do sense a strong vibe of anger to, try using less A2AM and you may feel more adequate.
Edit: But if you read my post I'm not against Debris being in the game or even damaging us. It is its current buggy and unpredictable state that causes issue for so many players. But you seem to be emotionaly compromised from another thread so I'll leave you be for now.
FYI I never use A2AM now a days I used them back in beta and a few weeks after the release but if you actually have red any of my posts you should have picked up on that. But then again you're just trying to make lame pot shots at me that are pathetically week.
And what bugs? I have not notice any bugs with debris. But then again I usually gun down my enemies from 300m-200m away with my M18 Rotary. Only time I die to them is when they fall on my head when some one else shot down something above me.
snafus
2013-05-20, 12:15 AM
FYI I never use A2AM now a days I used them back in beta and a few weeks after the release but if you actually have red any of my posts you should have picked up on that. But then again you're just trying to make lame pot shots at me that are pathetically week.
And what bugs? I have not notice any bugs with debris. But then again I usually gun down my enemies from 300m-200m away with my M18 Rotary. Only time I die to them is when they fall on my head when some one else shot down something above me.
I will collect some video proof now as I seem to require it. Debris is a laggy death trap that needs to be fixed. If you as an individual haven't seen it in a buggy state that sure as hell doesn't mean it doesn't happen. I have 17 days in a mossy giving me plenty of oppurtunities to see Debris do some crazy ass shit in this game. If you want to troll this thread or deny it takes place that is fine man. But it won't change the fact it is there and it is a problem for a whole hell of a lot of players.
Stardouser
2013-05-20, 12:59 AM
Didn't read whole thread in case this was said already but one thing that sucks is when you kill an enemy tank and it breaks apart, even the smaller bits of debris you can't push them with your own tank, causing you to have to wait for it to despawn in some close quarters battles.
Canaris
2013-05-20, 03:53 AM
well dev's you heard us, Debris is just a dandy little feature in PS2 that brings enjoyment to many, that said it could use some coding/pathing love for those oh so poor fly jocks who fly to fast into the burning wreckage of their nemeses and stardouser who gets stuck in the car park even though I told him not to paralell park our prowler ;)
Ghodere
2013-05-20, 03:56 AM
Didn't read whole thread in case this was said already but one thing that sucks is when you kill an enemy tank and it breaks apart, even the smaller bits of debris you can't push them with your own tank, causing you to have to wait for it to despawn in some close quarters battles.
That part, I feel, is debatably a boon; the routes available shifting as vehicles are destroyed is pretty cool, and it might be a good idea for debris to stick around longer.
However, the fact that Lightning and Vanguard carcasses frequently launch themselves vertically onto my Prowler, killing me instantly after a knifefight, is not okay. Same with falling air debris instantly blowing up tanks. Debris doing damage to (air and ground) vehicles is okay. Debris instantly killing vehicles is not. Infantry is a different matter, due to the fact that respawn timers are a few seconds and the ability to be ressed, but a minimum 5 minute cooldown tank should not blow up with no warning whatsoever due to a dogfight happening to end in the air above.
Sledgecrushr
2013-05-20, 07:39 AM
Ive never had a vehicle destroyed by falling debris. Ive only played about 200 hours so Im sure it will happen eventually.
snafus
2013-05-20, 04:12 PM
Ive never had a vehicle destroyed by falling debris. Ive only played about 200 hours so Im sure it will happen eventually.
Ask your airwing how they feel about debris ;)
Hamma
2013-05-20, 07:38 PM
I'd love to be killed by someone's dismembered head blown off in a grenade explosion.
Canaris
2013-05-21, 03:25 AM
I'd love to be killed by someone's dismembered head blown off in a grenade explosion.
those things are dangerous, you know how much an average adult head weighs, about 5kgs not including helmet that's going to do some damage!
Shame they'd never get it by those stuff shirt censors or whatever, lousy no goodnicks ruining our sick and twisted enjoyment and realism. :hass:
ChipMHazard
2013-05-21, 03:42 AM
I'd love to be killed by someone's dismembered head blown off in a grenade explosion.
Kinda wish I could sucker punch someone with my dismembered arm. :p
EvilNinjadude
2013-05-21, 04:43 AM
Kinda wish I could sucker punch someone with my dismembered arm. :pTF2's your game. "Unarmed combat" is a weapon, for anyone who doesn't know. It consists of... an arm. A severed one.
snafus
2013-05-23, 04:14 PM
Well with the reduction to all collision damage I would say things have improved greatly. Thank you SOE, now I need you to castrate AA max's so I can really live in candy land.
Debris should last longer.
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