View Full Version : Cities
Gauss
2003-04-02, 08:30 PM
My question to is have you ever wondered why theres no cities or residential areas, where did these soldiers live? Where do the scientists sleep? No restuarants? Man settling on this planet would be terrible.
Khronos
2003-04-02, 08:31 PM
:rofl:
i thought all the citizens and whatnot lived in the safety of each sanctuary. maybe not just a guess heh.
Gauss
2003-04-02, 08:35 PM
So before the war started they had made santuaries ?
TheGreatCarbini
2003-04-02, 08:41 PM
Are you the kind of guy who wonders why RPG towns only have 5 houses? 2 of which are an item shop and a weapons shop? PTH
Khronos
2003-04-02, 08:47 PM
i dunno maybe the sanctuaries and bases were all terran but then each empire claimed one for itself.
like i said its just a guess but good point Gauss
God....some poeple just overthink hte game...the G-A-M-E, game
diluted
2003-04-02, 09:02 PM
i liked their apartment system ideas but they canned it :(
The President
2003-04-02, 09:11 PM
Yeah they removed the apartments, i kinda liked that idea but i guess it had its flaws. We had previously discussed cities on the board before and how there should be a city continent, i stand by that, though i know as of right now this is not so.
-The President:sniper:
Terik
2003-04-02, 11:02 PM
Well, we really don't know the actual size of the sanctuaries, or atleast I think we don't, but anyway humans have only been on Auraxis for what, 20 years? There shouldn't be so great a population as to need continental cities yet, and I don't think many people would give up there homes on the other side of the wormhole for an apartment on some backwater planet.
MilitantB0B
2003-04-02, 11:26 PM
And while we are on the topic. How do all the item merchants in games like DAoC get their money to buy your items? They never move. I, personally think they have mafia connections. :) It is just a game, and as such, will probably not make sense quite often. But, hey, your there to frag someone, not to fraternize with the townsfolk. :) I do wish they would add cities for urban combat but from what I have heard it would slow down the game. :( Oh well.
Duffman
2003-04-02, 11:30 PM
All i can say is EXPANSION.
Terik
2003-04-02, 11:32 PM
Well they had pretty largass cities in WW2 OL, and it wasn't all that laggy once they implemented Direct X Support, but then again all the models had really low polygon counts so I guess with planetside's graphics the lag in an urban environment would be unbearable.
Originally posted by MilitantB0B
And while we are on the topic. How do all the item merchants in games like DAoC get their money to buy your items? They never move. I, personally think they have mafia connections. :) It is just a game, and as such, will probably not make sense quite often. But, hey, your there to frag someone, not to fraternize with the townsfolk. :) I do wish they would add cities for urban combat but from what I have heard it would slow down the game. :( Oh well.
i concur.
Darksim
2003-04-03, 12:57 AM
No Cities, theres just santuararies, they fight for control over auraxis so they can build cities, and own it, blah blah blah
and NO NPCS! :mad:
Warborn
2003-04-03, 12:59 AM
The people on Auraxis are all part of an expiditionary unit sent by the Terran Republic, or something to that effect. There are no civilians.
Zatrais
2003-04-03, 05:56 AM
The mass population of Auraxis didn't have time to commence before the wormhole colapsed.
Pretty much only soldiers, scientists and engineers thats on Auraxis.
Read the story on the official sites (the empire sites), well read all 3 of them and find the story thats in the "middle" of the 3, thats the truth hehe.
Ruthless
2003-04-03, 06:30 AM
hmmm house to house combat. that would be nice! launch an antitank missile against a building and have a bunch of screaming enemies running out of the building and cut them down with machine gun fire.
Matuse
2003-04-03, 06:40 PM
Launch an anti-tank missile at the side of the indestructable building, and have your enemies say "Ha, what a fuckhead, he just wasted his missile".
People haven't been on the planet for long enough to build a city. Building a city takes a lot of people a long time. There aren't lots of people, and they haven't had a long time. No cities.
Headrattle
2003-04-03, 06:47 PM
Come on, how about an alien abandoned city?
or maybe a base that was destroyed.
I think urban battles can add to the game, myself.
OH, and maybe all of the civilains are underground.
EarlyDawn
2003-04-03, 06:48 PM
Apartments really don't have a purpose without the economy anymore. No valuble items to store, no apartments. Besides, I think it'd be more interesting to meet in a base or tower.
I do believe non-combatants made it to Araxus before the wormhole colapse, so it's a safe bet to assume that the engineers and scientists live in shelters underground, beneath the Sanctuaries.
EarlyDawn
2003-04-03, 06:52 PM
Originally posted by Matuse
People haven't been on the planet for long enough to build a city. Building a city takes a lot of people a long time. There aren't lots of people, and they haven't had a long time. No cities.
I would disagree. Nanotechnology would make building a city easy. Just bring a pre-fabricated building footprint from Earth, fill up transports with NTUs and allow the nanites to assemble the structure. It would probably be less efficent to set up a city, I agree with you on that, but I defenitly think that it was possible, and faster then conventional city-building.
Tendrilvx
2003-04-03, 07:37 PM
This is a great area for expansion. Some to the most intense FPS combat is in close quarters/house clearing/fighting in built up areas.
Now I know there will be hallway to hallway, room to room type stuff for taking over base. But street to street fighting would be a great addition to the game later on.
I would also like to see as much of a "believable" environment as possible as well. Aka barracks and beds in bases. Mess halls. Untilimatly its just more areas to carry the battle to, but the battle has to go somewhere, might as be someplace commonly identifible and recognizable.
Terik
2003-04-03, 11:58 PM
Originally posted by LNS0388
I would disagree. Nanotechnology would make building a city easy. Just bring a pre-fabricated building footprint from Earth, fill up transports with NTUs and allow the nanites to assemble the structure. It would probably be less efficent to set up a city, I agree with you on that, but I defenitly think that it was possible, and faster then conventional city-building.
You know, each one of those nanobots would have to construct the city particle by particle, ferrying each one from a stockpile of raw materials which would be an incredibly slow and tedious process. You can't just create matter out of no where, that would violate the conservation of matter. Also it would be very hard for the nano bots to work in an outdoor environment, as they would be so light a gust of wind could really wreak havoc and so small something as harmless as the light radiating from the sun could burn them up rather quickly (thats why all microbes that can survive outside of a host body have a protective layer of protien: to protect them from light rays and other things which may not seem very dangerous to us but could prove fatal to something that small).
Matuse
2003-04-04, 05:03 AM
:stupid: Nanites are not the end-all-be-all. They would suffer tons of restrictions.
Furthermore, to build a city, there needs to be a *reason* to build a city. The general purpose for building a city is to house large numbers of people. There are not large numbers of people, so expending a HUGE amount of effort into the construction of a site like that would be pointless.
Where would all the raw materials come from? Space travel might be a lot easier in the future, but I doubt it is easier to the point of shipping hundreds of thousands (actually, probably millions) of tons of materials through the wormhole...that means getting it all locally. That means geological surveys to uncover mineral deposits, that means mines (and lots of miners who have to be shipped in, fed, housed, and paid), ore processing, pre-fab, transport...on and on and on.
There is a lot more to a city than just throwing up some buildings. Location, stability of the groundsoil, nearby natural hazards, sewage, weather, electricity (both running the wires for and generation of), raw materials, zoning, accessibility, sources of food, communications infrastructure, streets, organization, facilities, etc, etc. There are some things that the hypothetical future technology in planetside will be able to overcome (say, warp-gate like broadcast power), but not all of it. I can imagine that just selecting a site for a city, and coming up with even the most rudimentry details of construction would take years. Think how long it takes today to do something 1/10,000th as ambitious...do you really think that in a world run by the Terran Republic, that it would be faster?
Chief-BOA
2003-04-04, 06:41 AM
cities would be awesome but i dont think they have included them in the store release version. the civilians live in the sanctuary. Urban warfare in planetside would be very cool with tanks rumbling down streets only to be hit in the rear by a rocket by a concealed infantry man.:trrocks: :vssucks: :sniper: :borg:
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