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View Full Version : Couple of Questions


Tieom
2003-04-02, 09:40 PM
From a new forum member. Can't register on the official forums for some reason, so you guys are second choice :D
Anyways, a lot of these may be answerable by Devs/Testers only -

1) When a base's power-silo-thing becomes empty and the base goes neutral, will an ANT have to be on hand to reclaim it? Or will it have some small amount of power so it doesn't go neutral again immediatly? Also, will there be 'low power' warnings from bases?

2) Can vehicles roll/tip over from steep hills, being rammed, etc.? What will happen if they do?

3) Will we be able to turn off those labels on vehicles? ("Yes, I know thats an ANT. I dont need big green uglytext(tm) to remind me!")

4) An Infiltration suit can only has space for a pistol and knife. Can you pick up a bigger weapon, even if you cant cloak while using it and have to drop it to wield a different weapon?

5) Will ammo for non-common-pool guns be interchangable between empires, or will the empire-specific guns require empire-specific ammo? If you have a gun from an empire that isn't yours, can you get ammo for it from dispensers, etc.? What about hacked enemy dispensers?

6) I read that you can 'deconstruct' vehicles and keep them with you for use at a later point. Is this true? If so, can you keep them in your locker (Specifically, other empire's vehicles)?

7) If you have medpacks, why do you need medics (aside from the resurection thing)? Are medpacks really ineffective in the field, or something? Do medpacks heal instantly, or do they take some time to work?

8) It's said that if 'power is down' you will not be able to use dispensors and will have to rely on your locker. What is meant by 'power is down'? Is it the result of a destroyed object (Such as gens in Tribes), or an empty silo, or the base has been hacked?

9) Can you access your locker in a neutral base? Are hacked bases considered neutral? Do neutral bases have a sphere of influence to prevent orbital drops right into them?

10) Can the Vanu MAX jumpjet while in water? Do MAXs get a larger O2 supply? Can weapons fire underwater?

11) Can you self-destruct a vehicle to prevent enemies from stealing it, if you're getting out in enemy teritory?

12) How big of an area does the compass-radar show around you? Is this adjustable?

13) About how good is a Radeon 8500 LE 64 mb?

14) Uh, when's open beta? :D

Whew! That was more than a couple of questions. Hope I get more than a couply of answers.

Flameseeker
2003-04-02, 09:50 PM
Thats more than a couple...
1. It instantly goes neutral, but it's very easy to tell how much power bases have, so it's not a problem.

2. I don't think so.

3. No idea, probably.

4. No, they cannont use a bigger weapon. <-Period.

5. There are shells, bullets, AP bullets, rockets, and energy cells. That's the only ammo types I know of. Maybe tank shells.

6. No. They scrapped deconstruction.

7. Medpacks are big, take up room in your inventory that could be used for ammo, and are a pain to use in the middle of battle. 1 use, instant heal. Medics use a Medi Applicator, with medical canisters to power it. I assume it will be more effective space-wise.

8. Destroyed Gen and NTU supply run out, those are the ways for power to go out. A hacked base retains power I believe, and the lockers turn enemy.

9. Not sure, but I don't think you can use neutral lockers, but you can hack the locker and just use it. I doubt neutral bases have an SOI. Not so sure about hacked bases.

10. You can't survive underwater.

11. Not sure.

12. No idea, probably.

13. Sounds good, better than mine.

14. Soon, I guess in 2-3 weeks.

Okay, who posted before me while I wasted time answering all this?

Tieom
2003-04-02, 09:56 PM
Thank you for your response, but my first question was more along the lines of "When *reclaiming* a base, that has gone neutral due to an empty NTU silo, will it have a small amount of power or will it need an ANT immediatly or control is lost again?"

Edit - Re. #10, I was under the impression you could stay underwater for a limited time before dying, so you could cross ponds or survive a water landing. Was that changed?

Tieom
2003-04-03, 03:02 PM
Anyone else? Yes? No?

*cough* shamelessbump *cough*

Squeeky
2003-04-03, 03:10 PM
Welcome to the forums bud :wave: