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View Full Version : Lattice - Esamir and Amerish on the PTS


WSNeo
2013-06-28, 01:18 AM
http://i.imgur.com/XEXkMpb.jpg


http://i.imgur.com/N2TPe58.jpg

Heyo~

BlaxicanX
2013-06-28, 01:33 AM
The latice on those continents is going to be very, very interesting. Hoping that the improved base flows of the two make the fights less of a perpetual tug-of-war.

ringring
2013-06-28, 07:58 AM
Wow is that right! You cannot take the outposts to Andvari unless you have Andvari itself?

That makes it very hard.

Canaris
2013-06-28, 08:14 AM
Wow is that right! You cannot take the outposts to Andvari unless you have Andvari itself?

That makes it very hard.

no that looks like a bug, actually I logged into the game two days ago on Miller & I could see the lattice system in place there on the map thought they must be really close with it but when I CTD and logged back in it had gone, forgot to take a screenie.

Still awesome roll on the lattice :D

ringring
2013-06-28, 08:52 AM
no that looks like a bug, actually I logged into the game two days ago on Miller & I could see the lattice system in place there on the map thought they must be really close with it but when I CTD and logged back in it had gone, forgot to take a screenie.

Still awesome roll on the lattice :D

I've3 just been on and checked. Andvari has 2 links, Snowshear Watchtower and Jaeger's Fist and there are now 3 sub-bases linked to Andvari and nowhere else.

Of course this may well change because the northern base, which is new, is clearly not complete and links will probably change before they go live.

I'm not against this btw, I think stuff like that could provide interest and forces commanders to think strategically, which is good.

Gatekeeper
2013-06-28, 09:41 AM
Satellite facilities linking only to their parent base is pretty crazy - it completely invalidates their previous role as footholds for both attackers and defenders to fight over and instead makes them purely defensive cul-de-sacs.

Having one or two satellites (per base) in that defensive-fallback role might be interesting, but making all of them work that way will make bases incredibly hard to assault successfully and lead to some very static, repetitive fights.

Hopefully this is just work-in-progress, and the actual lattice will be a bit more sensible.

camycamera
2013-06-28, 09:57 AM
and on the official forums, they be ragin', with "SOE Y U NO LISTEN TO US, U RUIN OUR GAEM!" despite the fact the majority are in support of lattice :P

Rbstr
2013-06-28, 10:08 AM
and on the official forums, they be ragin', with "SOE Y U NO LISTEN TO US, U RUIN OUR GAEM!" despite the fact the majority are in support of lattice :P

Oh yeah, got some quality poll data to back that up, do you?

(not against the lattice, just against claims without evidence)

wasdie
2013-06-28, 10:09 AM
Esamir's is clearly a bit broken and they haven't changed up Amerish's hex system yet, but it looks like they've got the paths marked.

I'm a bit worried. A few of my outfit mates are saying once the lattice gets placed into esamir and amerish they'll leave the game. They are sick of the massive pop imbalances on indar and they blame that on the lattice.

It's not the lattice's fault that the pops get imbalanced. They got imbalanced pre-lattice system yet people believed that they could use "tactics" with the hex system and could always find a fight. This was obviously not the case but I'm not going to argue with them.

This whole lattice system is a bust until the "reinforcements needed", redeploy locations, and spawn deploy are all basically overhauled or straight up removed from this game. Right now there is no point to fighting an outnumbered fight. You can just deploy somewhere else on the continent or leave it all together. This is throwing populations off terribly.

I've addressed this in another major thread but I'll just say that until they fix the redeploy system and do something to keep people on their current continent, the population imbalances will continue to ruin what the lattice is trying to achieve.

wasdie
2013-06-28, 10:12 AM
Satellite facilities linking only to their parent base is pretty crazy - it completely invalidates their previous role as footholds for both attackers and defenders to fight over and instead makes them purely defensive cul-de-sacs.

Having one or two satellites (per base) in that defensive-fallback role might be interesting, but making all of them work that way will make bases incredibly hard to assault successfully and lead to some very static, repetitive fights.

Hopefully this is just work-in-progress, and the actual lattice will be a bit more sensible.

What we need is all satellite facilities to become neutral facilities again. I would also like to see outposts that aren't towers to be come neutral facilities.

Rahabib
2013-06-28, 10:33 AM
I am not sure how I feel about the outposts as satellites approach.

On one hand it will make defense much easier since you can focus on the bases.

On the other hand, once a base falls, the outposts are inevitable since they serve no additional defensive role since it doesn't stop further advancement (its a dead end anyway). In other words, why defend them? Just go somewhere where the lattice links do serve a larger defensive role.

However, I am fairly confident, this is not how the final release will look.

Climhazzard
2013-06-28, 11:01 AM
no that looks like a bug, actually I logged into the game two days ago on Miller & I could see the lattice system in place there on the map thought they must be really close with it but when I CTD and logged back in it had gone, forgot to take a screenie.

That little bug on the Live servers just displays the facility connections based on the current hex system. It's not actually an unintended "preview" of the future lattice network on those continents. They obviously haven't finalized that.

NewSith
2013-06-28, 12:08 PM
Esamir is soooo broken. I just love that crazy Ymir link.

MrMak
2013-06-28, 12:26 PM
To the "spec ops" threatning to quit becouse of the lattice.....dont let the forcefield shock you on the wayout.

Im seriosuly sick and tired of going back and forth between bases becouse 1 guy decided to get some free points. Esamir and Amerish are a nightmare to get anything done without a massive pop imbalance on your side becouse of how open the hex system is.

Id also like to know how exactly the lattice is supose to cause a pop imbalance.

Dragonskin
2013-06-28, 12:27 PM
That little bug on the Live servers just displays the facility connections based on the current hex system. It's not actually an unintended "preview" of the future lattice network on those continents. They obviously haven't finalized that.

I watched TwF's stream the other day and saw it happen to him. He didn't say anything about it so I thought it was just a bug with the Indar lattice showing on Esamir and Amerish.

Last night I had the bug and checked the maps switching back and forth. The lattice lanes are completely different for each map. So I guess it is kind of a preview of what is to come. Of course it is all subject to change.. but still cool to see.

I will have to re-install my test client tonight and check out the test server changes for myself.

Wargrim
2013-06-28, 12:35 PM
Looking at those images, Amerish's lattice seems to make FAR more sense than the current Indar lattice, or the one on the Esamir screenshot. It shows that Amerish was designed with actual geographical features and lanes of movement for ground troops, unlike the white open waste of Esamir or the big square pizza with 1/4 + 1/4 + 1/2 topping regions that is Indar. Except for the canyon part, Indar is pretty much free roaming, as is Esamir everywhere. So any lattice on them will feel artificial, because it can not follow the geographic obstacles if there are none. I so hope we will get a continent with islands and real water and a lot of bridges one day, that works like the PS1 continents, and was designed with lattice in mind from the very start.

Whiteagle
2013-06-28, 07:40 PM
Looking at those images, Amerish's lattice seems to make FAR more sense than the current Indar lattice, or the one on the Esamir screenshot. It shows that Amerish was designed with actual geographical features and lanes of movement for ground troops, unlike the white open waste of Esamir or the big square pizza with 1/4 + 1/4 + 1/2 topping regions that is Indar. Except for the canyon part, Indar is pretty much free roaming, as is Esamir everywhere. So any lattice on them will feel artificial, because it can not follow the geographic obstacles if there are none. I so hope we will get a continent with islands and real water and a lot of bridges one day, that works like the PS1 continents, and was designed with lattice in mind from the very start.
...Or perhaps the Resource Overhall will introduce a Pipeline that visually represents why Base A and C are connected, but not Base D...

But yeah, Amerish will be even better now.

Rivenshield
2013-06-28, 11:20 PM
Satellite facilities linking only to their parent base is pretty crazy - it completely invalidates their previous role as footholds for both attackers and defenders to fight over and instead makes them purely defensive cul-de-sacs.

A *couple* of those could add serious spice to the mix. It'd turn any given base into freaking Iwo Jima, just by drawing a few lines on the map.

Climhazzard
2013-06-29, 05:50 PM
I watched TwF's stream the other day and saw it happen to him. He didn't say anything about it so I thought it was just a bug with the Indar lattice showing on Esamir and Amerish.

Last night I had the bug and checked the maps switching back and forth. The lattice lanes are completely different for each map. So I guess it is kind of a preview of what is to come. Of course it is all subject to change.. but still cool to see.


Of course they're different. Each continent has a different number of bases and those bases are in different locations. Just follow the lattice links and you'll notice that they match the current hex adjacency. The same lattice structure for Esamir and Amerish was on the PTS before the Indar went Live, but they disabled them when the GU was released.

The bug on Live really is just the current hex adjacency in lattice link form. It's not "the future", it's the present.

Qwan
2013-07-01, 07:01 AM
Awwww the first year of PS2 after release, its funny because two or three years from now im going to look back on the first year of planetside 2 and always have a picture in my head of a monkey trying to *&^% a greased football. I love this game. :)