Mordelicius
2013-06-28, 01:27 AM
Post your GU11 Feedbacks.
ADAD Fix - IMPO, the best part of GU11. It's not perfect though, since ZOE and LAs still give hit registration problems although it's not as bad as before.
IRNV Fix - Here's another great fix. It's been abused for so long. It's been explained to me along while ago that the fix is not so simple. I'm glad they found a side-fix to it.
ZOE is still OP - They have extra killing power with the maneuverability that negates the armor debuff. TR Max is easy to hit on lockdown (less survivable). NC Max can't shoot (zero dps). Either remove the speed bonus or give it the timer that was talked about.
Harassers are way OP - Somehow the Devs got suckered into changing the projected price of 400 to 300. This vehicle is not a buggy. It's a highly mobile tank with a buggy skin. Consider these insane advantages:
- Can repaired on the go.
- High DPS
- High evasion rating
- Good armor ( with mobility, it's already more survivable than a tank).
- Easily runs over players especially on Sunderer spawn clumps.
- Has limited counters. Very hard to hit with dumbfire Rockets and even AV Spear turret.
- Has 2 passengers that can dish out damage.
Some suggested fixes:
- If they can repaired on the go, the armor should be go down significantly. If not remove the passenger repair feature.
- As many has suggested before, they should take alot of damage when running over players.
- The price has to be 400 since it is already better than a tank. I've predicted before that their usage will easily eclipse the lightning once they've been certed. That's why I've been calling for price increase even before then.
- Tone down the AV and Anti-infantry Dps.
Sunderers need a buff - With the increased cost of vehicles, fewer players would spawn Sunderers because they'd rather use it on Harassers and tanks. In addition, Sunderers haven't been balanced since a host of new upgrades such as AV Engineer Turrets, ESRL, Flash Wraith, AV Spear Turret buff, Tank HP buff, AV Max buff, and finally Harassers. Sure it's been adjusted against mines and C4 but against everything else, they are an easy kill.
And with the planned asinine no deploy zones (please don't make it over 6 feet radius; gameplay limiting and interferance), say goodbye to any form of battle flow. Whack the Sunderers and it's over. Suggestions (any combinations of the following):
- Armor or HP buff.
- Allow seats 4 and/or 5 to repair from the inside
- Better AV options. Not asking for battle Sunderer just sufficient deterrant vs ground vehicles.
- Cost should be 300-350. Sunderers are an essential part of combat in that they spawn players, hence they have to be accessible and affordable.
Tank Mines Defusal - It's a pointless gesture if the don't render at all (or fast enough) when on fast moving vehicles. I'd died so many times to mines since GU11 (esp on large battles), it's ironic.They need to check tank mine rendering when on vehicles. They used to render correctly.
Mana Turret + AA turret bugs - These are bugs are still aren't fixed. The mana turret will hit its own shieds while AA turret won't hit any target at all (seems like the target reticule is moved but the graphics still show they are shooting at the right spot yet won't hit even point blank). When this happens, the turret becomes functionally useless and it won't revert until it's destroyed and repaired.
Shemagh headgears - Glad that the Devs listened to player suggestions. Such as the faction specific infantry goggles on the deleted :( Max concepts thread by Lunaleska and also this: http://www.planetside-universe.com/showthread.php?t=53280&page=2 (Luuke!) The shemagh style is a nice touch but the goggles is what gives it the cool personality. It still needs matching raggedy armor for the NC :p
Overall GU11 is probably my favorite GU with so many little nifty fixes like the faction specific Infiltrator aura color.
There's something glaringly missing though: Improved Grief reporting. For a supposedly newbie friendly update, it's missing this needed feature. Currently, griefing is out of control. It's abused constantly. The system allows players to log on to their alt char/accounts blow up vehicles (Sunderer, Flash), TK (C4, Mines, Grenades, Guns, Rocket Launchers, Tanks, even Max. Everything. Seen them ALL), sabotage and/or repair terminals (so their allies can get vehicles on a base under siege) even we already blew them up for that very purpose. They even go to turrets to shoot passing friendlies. They are basically allowed to do these. Are they even suspended much less banned for these? I doubt it very much.
ADAD Fix - IMPO, the best part of GU11. It's not perfect though, since ZOE and LAs still give hit registration problems although it's not as bad as before.
IRNV Fix - Here's another great fix. It's been abused for so long. It's been explained to me along while ago that the fix is not so simple. I'm glad they found a side-fix to it.
ZOE is still OP - They have extra killing power with the maneuverability that negates the armor debuff. TR Max is easy to hit on lockdown (less survivable). NC Max can't shoot (zero dps). Either remove the speed bonus or give it the timer that was talked about.
Harassers are way OP - Somehow the Devs got suckered into changing the projected price of 400 to 300. This vehicle is not a buggy. It's a highly mobile tank with a buggy skin. Consider these insane advantages:
- Can repaired on the go.
- High DPS
- High evasion rating
- Good armor ( with mobility, it's already more survivable than a tank).
- Easily runs over players especially on Sunderer spawn clumps.
- Has limited counters. Very hard to hit with dumbfire Rockets and even AV Spear turret.
- Has 2 passengers that can dish out damage.
Some suggested fixes:
- If they can repaired on the go, the armor should be go down significantly. If not remove the passenger repair feature.
- As many has suggested before, they should take alot of damage when running over players.
- The price has to be 400 since it is already better than a tank. I've predicted before that their usage will easily eclipse the lightning once they've been certed. That's why I've been calling for price increase even before then.
- Tone down the AV and Anti-infantry Dps.
Sunderers need a buff - With the increased cost of vehicles, fewer players would spawn Sunderers because they'd rather use it on Harassers and tanks. In addition, Sunderers haven't been balanced since a host of new upgrades such as AV Engineer Turrets, ESRL, Flash Wraith, AV Spear Turret buff, Tank HP buff, AV Max buff, and finally Harassers. Sure it's been adjusted against mines and C4 but against everything else, they are an easy kill.
And with the planned asinine no deploy zones (please don't make it over 6 feet radius; gameplay limiting and interferance), say goodbye to any form of battle flow. Whack the Sunderers and it's over. Suggestions (any combinations of the following):
- Armor or HP buff.
- Allow seats 4 and/or 5 to repair from the inside
- Better AV options. Not asking for battle Sunderer just sufficient deterrant vs ground vehicles.
- Cost should be 300-350. Sunderers are an essential part of combat in that they spawn players, hence they have to be accessible and affordable.
Tank Mines Defusal - It's a pointless gesture if the don't render at all (or fast enough) when on fast moving vehicles. I'd died so many times to mines since GU11 (esp on large battles), it's ironic.They need to check tank mine rendering when on vehicles. They used to render correctly.
Mana Turret + AA turret bugs - These are bugs are still aren't fixed. The mana turret will hit its own shieds while AA turret won't hit any target at all (seems like the target reticule is moved but the graphics still show they are shooting at the right spot yet won't hit even point blank). When this happens, the turret becomes functionally useless and it won't revert until it's destroyed and repaired.
Shemagh headgears - Glad that the Devs listened to player suggestions. Such as the faction specific infantry goggles on the deleted :( Max concepts thread by Lunaleska and also this: http://www.planetside-universe.com/showthread.php?t=53280&page=2 (Luuke!) The shemagh style is a nice touch but the goggles is what gives it the cool personality. It still needs matching raggedy armor for the NC :p
Overall GU11 is probably my favorite GU with so many little nifty fixes like the faction specific Infiltrator aura color.
There's something glaringly missing though: Improved Grief reporting. For a supposedly newbie friendly update, it's missing this needed feature. Currently, griefing is out of control. It's abused constantly. The system allows players to log on to their alt char/accounts blow up vehicles (Sunderer, Flash), TK (C4, Mines, Grenades, Guns, Rocket Launchers, Tanks, even Max. Everything. Seen them ALL), sabotage and/or repair terminals (so their allies can get vehicles on a base under siege) even we already blew them up for that very purpose. They even go to turrets to shoot passing friendlies. They are basically allowed to do these. Are they even suspended much less banned for these? I doubt it very much.