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View Full Version : Should MAXes yield higher XP when killed?


blashyrk
2013-06-29, 02:25 PM
MAXes are basically not infantry at all, they are light vehicles. I know that people will say that a way to counter MAXes is to pulling a MAX yourself or ambushing them with C4 or spamming with rocket launchers, but I don't like having to adapt to an infantry-based light vehicle that can be repaired and even revived.

My previous statement is totally biased - I am not saying they are OP, I simply dislike the concept of a MAX as such and don't see how they bring anything good to the game.

What I am confused about is, why MAXes yield about the same XP as regular infantry (well, there is that pathetic 20XP bonus)? They are many times more difficult to neutralize than infantry and I believe they should at least yield XP similar to the amount you get when you destroy, for example, a Lightning tank.

Comments?

Ghoest9
2013-06-29, 04:50 PM
Im fairly sure there is bonus xp for killing a MAX

blashyrk
2013-06-29, 05:10 PM
Im fairly sure there is bonus xp for killing a MAX

I already mentioned that, but it's too low IMO, about 20-25XP.

KarrdeBRBU
2013-06-29, 05:23 PM
XP is fine where it is.

DarkBalths
2013-06-29, 07:47 PM
I think MAXes should yield 250xp when killed, with 100xp assists.

Varsam
2013-06-29, 08:05 PM
For the difficulty in bringing them down, yes, the xp yield seems trivial. I also agree that MAXes don't really add anything valuable to the infantry game other than an "I-Win" suit. Back when they had limited usefulness at range, it made sense because they would get demolished outdoors by vehicles - because they were basically indoor tanks. But after the numerous buffs to both their outdoor, long range ability and their indoor ability, I think they're a no-brainer, and that's a bad thing. There's basically no situation I can think of that you don't want a MAX on your side involved in, and you can't say that about very many other things in this game.

ChipMHazard
2013-06-29, 08:23 PM
I don't really think they have the same defined role as they did in PS1, mainly because everyone in PS2 can get one. Harder to make them stand out more.
I do think that they should bump up the bonus XP for killing a MAX, simply because the current amount is so minuscule. Not too high though as I also don't think MAXes are all that hard to kill, especially when compared to tanks.

AThreatToYou
2013-06-29, 10:15 PM
MAXs are really really really squishy and disposable compared to what PS1 made them out to be... Sure, the XP bonus should be ramped up, but they aren't too difficult to defeat.

camycamera
2013-06-29, 10:32 PM
yeah, 100+ xp bonus for killing a max, 50+ for assist killing one

War Barney
2013-06-30, 06:25 AM
Aye the exp for a MAX is pretty ridiculous right now, the only way to really kill them 1v1 is a C4 ambush and for that tricky business (cos they can't just shoot the C4 or you easily enough) you get the same exp as a person pretty much.

As for the usefulness of a MAX, well they could balance them around the NC MAX, right now the only good gun that has is burster (though apparently its bugged now so it doesn't do damage sometimes) and the shotgun anti infantry guns means its only sort of ish useful inside (though every other MAX is way more useful).

ringring
2013-06-30, 06:33 AM
XP overall is too easy in this game.

blashyrk
2013-06-30, 07:44 AM
XP overall is too easy in this game.

Maybe so, but the way it's distributed doesn't really reflect the effort to get it. What I mean by that is, for example, destroying a Harasser gives you half the XP compared to destroying a Prowler and it's a lot harder (especially as infantry) to deal with Harassers than Prowlers. Killing a MAX is harder than killing 3-4 regular infantry in a row yet it yields the same XP as killing a single regular infantry etc etc.

MrMak
2013-06-30, 10:47 AM
As for the usefulness of a MAX, well they could balance them around the NC MAX, right now the only good gun that has is burster (though apparently its bugged now so it doesn't do damage sometimes) and the shotgun anti infantry guns means its only sort of ish useful inside (though every other MAX is way more useful).

Ok. Where the hell is this garbage coming from!? Scattercannon STILL kill in 2 shots. The Falcon is defiantly one of the best of the default MAX AV guns and the Raven is excelent aswell. Id say heavy close combat firepower and a frigin riot shiled mkle it more than "sort of ish" usefull in close quarters. If you have problems killinginfantry with the scaterguns up close i sugest you swap factions to TR and get yourself the Onslaught bacouse it seems to me you cant aim.

blashyrk
2013-06-30, 10:54 AM
Ok. Where the hell is this garbage coming from!? Scattercannon STILL kill in 2 shots. The Falcon is defiantly one of the best of the default MAX AV guns and the Raven is excelent aswell. Id say heavy close combat firepower and a frigin riot shiled mkle it more than "sort of ish" usefull in close quarters. If you have problems killinginfantry with the scaterguns up close i sugest you swap factions to TR and get yourself the Onslaught bacouse it seems to me you cant aim.

No need for personal disputes, I don't want the topic to get derailed. That's why I didn't write everything regarding how I actually feel about MAXes even being in the game, I don't want people to fight over that at least not on this topic.

This topic is merely about XP gained for killing a MAX, so let's stick to it, as well as arguments pro/con the current XP gain/MAX kill.

War Barney
2013-06-30, 12:13 PM
Ok. Where the hell is this garbage coming from!? Scattercannon STILL kill in 2 shots. The Falcon is defiantly one of the best of the default MAX AV guns and the Raven is excelent aswell. Id say heavy close combat firepower and a frigin riot shiled mkle it more than "sort of ish" usefull in close quarters. If you have problems killinginfantry with the scaterguns up close i sugest you swap factions to TR and get yourself the Onslaught bacouse it seems to me you cant aim.

Indeed don't let your drivel trying to say one of the worst MAX in the game is good derail the thread, its ridiculous that a MAX is worth the same pretty much exp as a normal guy. The NC MAX might be the absolute worst but even that can take down 1 or 2 people in an open area, the TR and VS ones can take down huge groups. At the very least a MAX should be worth say half a tank as standard

Chewy
2013-06-30, 06:53 PM
Ok. Where the hell is this garbage coming from!? Scattercannon STILL kill in 2 shots. The Falcon is defiantly one of the best of the default MAX AV guns and the Raven is excelent aswell. Id say heavy close combat firepower and a frigin riot shiled mkle it more than "sort of ish" usefull in close quarters. If you have problems killinginfantry with the scaterguns up close i sugest you swap factions to TR and get yourself the Onslaught bacouse it seems to me you cant aim.

Against just infantry a NC MAX will ruin a day, if there is no more than 2 of them at a time and you are damn near hugging the enemy. But against anything else the NC MAX is the weakest of the 3 thanks to no real range and no way to modify our weapons like ZOE and lockdown.

Shotguns have no range like the HMGs TR and VS MAXes use. That means NC MAXes have no real options but be indoors or on some roof peppering air or ground vehicles. They can not be used anywhere else effectively. You have to leave bases once in a while and NC MAXes can't be used over open ground unlike TR or VS MAXes.

TR and VS MAXes can roll a dual AI loadout and be of use against not only infantry in the field but lite vehicles and ESFs as well thanks to the range they have. Might not kill a lite vehicle but you will scare them off from pepper damage alone and both of them have more than enough ammo to do so. NC MAXes can not do this and don't have the ammo to support it if they could.

Then you have MAX v MAX. It is damn near impossible for a NC MAX to kill another MAX of equal skill in a fair fight without spending at least 500-1,000 certs for extended mags or be forced to use grinders. If NC MAXes can't kill another MAX in a 1v1, there is no chance when you add others to the fight or account for player skill of them all.

I could go on but wont until I finish the work needed to prove my claims. Im working on a set of VR range tests for all MAX AI weapons to show just how fucked the NC MAX is thanks to only having short ranged burst style weapons. It is impossible to balance shotguns against HMGs and there needs to be a NS HMG and NS shotgun for MAXes ASAP. Id rip off my Mattocks the moment I could if NC MAXes got a HMG.

RANDOMpercent
2013-07-01, 02:39 AM
I'd say that raising the bonus from 20xp to 50xp would be a fair.

blashyrk
2013-07-01, 07:42 AM
I'd say that raising the bonus from 20xp to 50xp would be a fair.

How so? You'd still essentially get 150XP for killing a MAX which is a huge force multiplier against infantry. In general situations, if someone pulls a MAX and doesn't kill at least 5-10 infantry players he didn't do a good job. He'll get 10 times XP just by pulling (as someone said before, and I really like this name ;-) ) an "I win" suit, I think it's only fair to at least reward players for managing to kill it with a hefty sum of XP.

Gatekeeper
2013-07-01, 10:11 AM
OP has a fair point, MAXs are clearly more of a challenge under most circumstances than regular infantry, so giving out a decent chunk of XP for killing a MAX seems fair to me. Maybe a bonus of 100 to 200 XP?

And could people who want to argue about the relative strengths of NC MAXs please take it to another thread and stop trying to derail this one?