PDA

View Full Version : An XP change in GU13


Muldoon
2013-07-01, 06:03 PM
With GU13 coming up really soon, I figured I'd give you guys a small peek into what's going to happen with it. I told Hamma at MLG I would give him the scoop on what I was working on, so here it is:

Imagine you're a pilot and you're gunning down a rival pilot. To your dismay, you see your victim hop out and fall to his death, robbing you of the satisfaction of killing him, but more importantly, the kill xp.

With the new changes, these dishonorable pilots will be no more. Such a move will grant you the kill and the XP. It will keep track of the last enemy to do damage to them, and will grant it if a suicide happens within X seconds. (X to be determined by design and is not up to me.)

This also applies to infantry and logging off. Shoot a guy and then he jumps off a cliff? XP and a kill for you. Check Cub Foods Ad (https://www.weeklyads2.com/cub-foods/) and Dollar General Ad (https://www.weeklyads2.com/dollar-general/). Pilot logs off after taking damage? XP and a kill for you.

See you in the skies,
Muldoon

Calista
2013-07-01, 06:11 PM
We officially calling this the Jennyboo update? :rofl:

Sounds like a good change to me.

blashyrk
2013-07-01, 06:12 PM
Daddy will immediately stop playing...
YES! :)

ChipMHazard
2013-07-01, 06:15 PM
I was wondering why I was hearing thunder on a clear day. T'was Jenny proclaiming her victory over bailers!

Good on you, Alex:D

RazerKill
2013-07-01, 06:16 PM
Yes the anti Daddy update!! <3
we love you SOE let all the honorable pilots fly!
this is so gone up my kd

GeoGnome
2013-07-01, 06:21 PM
...Wow, I am happily surprised. Cheers

Warwolf
2013-07-01, 06:23 PM
Nice change

Falcon_br
2013-07-01, 06:28 PM
Finally!

Chewy
2013-07-01, 06:32 PM
I wonder how long it will take for this to time out. Couldn't an ESF AB up in the air and then bail to lengthen out how long it will take to hit the ground? If the timer isn't long enough then bail outs might still be doable, though skeet shooting might become a new skill for fly-boys if that happens.

PredatorFour
2013-07-01, 06:34 PM
This is going to be fan-daddy-do-zy! Great stuff, N1 Muldoon.:D

bjorntju1
2013-07-01, 06:40 PM
http://i.imgur.com/vzfFz3Z.gif

Ghoest9
2013-07-01, 06:46 PM
My ejection seat, sky taxi will infuriate people who try to kill me :)

OCNSethy
2013-07-01, 06:51 PM
Excellent move SOE! Sethy is a happy panda :)

Traak
2013-07-01, 06:52 PM
There goes the entire Chinese playerbase.

Muldoon
2013-07-01, 07:20 PM
Yes the anti Daddy update!! <3
we love you SOE let all the honorable pilots fly!
this is so gone up my kd

More like the Who's Your Daddy update.

bpostal
2013-07-01, 07:23 PM
Daddy will immediately stop playing...
YES! :)

Yeah, sounds like it's going to adversely effect some people's style of game play. I don't mind though.

orbit
2013-07-01, 07:33 PM
Thank you soe, they're finally nerfing daddy

Dragonskin
2013-07-01, 07:42 PM
Nice change. Not only will it help keep dog fights more fair, but it will also be nice for AA in general since bailers were affecting all kill exp.

Phreec
2013-07-01, 07:43 PM
Pilot logs off after taking damage? XP and a kill for you.
But most importantly: Will there be a death for them? It's no "anti-Daddy" patch if it doesn't mess with their statspadding.

Calista
2013-07-01, 07:44 PM
Who is Daddy? Some bailure on Miller? Wondered how he kept K/D so high.

Muldoon
2013-07-01, 07:52 PM
But most importantly: Will there be a death for them? It's no "anti-Daddy" patch if it doesn't mess with their statspadding.

They should get a death, too.

Westy543
2013-07-01, 07:55 PM
All the more reason to fly Light Assault or Ejection Seat. :P

Awesome, glad to hear!

unAimed
2013-07-01, 08:03 PM
Thanks for listening!

And a glhf @daddy

Rolfski
2013-07-01, 08:14 PM
Good update but I wouldn't call it the Jennyboo update nor the Who's your Daddy update. It's more of a BF3 update as people will probably cert en masse into ejection seat just to annoy others and preserve their stats.

DirtyBird
2013-07-01, 08:16 PM
Maybe there is hope for sharing XP in vehicles across all gunner positions.
Would you mind taking up our cause with the powers that be plz Jennyboo?

ChipMHazard
2013-07-01, 08:20 PM
They should get a death, too.

Maniacal laugh - YouTube

Truly an even more splendid change if this ends up being the case!

Artorius
2013-07-01, 08:36 PM
OMG idiots, this update will not effect daddy´s playstyle in any way.

Thunderhawk
2013-07-01, 08:37 PM
If you're going to do this, you might as well add this:-

** Once ESF takes > 60% damage, you cannot exit vehicle unless it is landed **

Lonehunter
2013-07-01, 08:38 PM
YES! Don't forget to add Redploying to that list

** Once ESF takes > 60% damage, you cannot exit vehicle unless it is landed **
It's a witch! BURN IT BURN! IT!

BAN HIM PLEASE!!!!!!

I'm just joking

But seriously, if that archaic PS1 design were ever implemented I would really consider busting out my old napalm recipe and take a trip to Cali to visit the SOE buildings personally.

But luckily we have better tech now, this new update would be a much better solution.

Shogun
2013-07-01, 08:43 PM
but if the pilots cert in ejetion seats en masse, they will sacrifice their countermeasure for missiles, right?

so good change!

Soothsayer
2013-07-01, 08:56 PM
Can we get driver/gunner/passenger xp sharing options? I want my backseat max to get his share.

Tobax
2013-07-01, 09:07 PM
OMG idiots, this update will not effect daddy´s playstyle in any way.

Joke? He logs off when damaged to avoid deaths to pad his stats and increase K/D, with the change he'll earn deaths for doing it, so of course it will effect him as there is no point logging off if you still get a death against you lol.

Jennyboo
2013-07-01, 09:10 PM
We officially calling this the Jennyboo update? :rofl:

Sounds like a good change to me.

:lol: Very happy to see these changes :groovy:

ChipMHazard
2013-07-01, 09:12 PM
OMG idiots, this update will not effect daddy´s playstyle in any way.

OMG, don't call others idiots without havning a good reason to do so.

Whether or not it will affect him entirely depends on whether or not this change will have the game still log his death even after having logged out, within a reasonable time frame of course.

Edit: Having just read the notes on the upcoming changes this springs to view. "Players will be awarded kills and assists for players that suicide or log out."
So yes, Daddy's days of abusing the log out seems to be over.

Tobax
2013-07-01, 09:27 PM
Daddy's K/D is 44.24, lets watch that fall like a brick after the patch.

Hamma
2013-07-01, 09:33 PM
Let's try and keep this about the topic at hand and not one dude. :P

This is an awesome update that was soooooo very needed. Happy to finally see it going in.

Hyncharas
2013-07-01, 10:42 PM
Do people get kills and XP if the enemy crashes?

Muldoon
2013-07-01, 10:47 PM
Do people get kills and XP if the enemy crashes?

Yes, since that is a suicide.

Lonehunter
2013-07-01, 11:17 PM
Yeah squad or shared vehicle experience would be a huge boost for PS2.

In PS1 you got a percentage of xp for every kill your squadmates got if they where near you, squad xp. They eventually added drivers getting xp when their gunners do.

Squad XP would be a great incentive for even the noncoordinated people to squad up

SternLX
2013-07-01, 11:33 PM
Oh yay.. lets hand out kills for minimal effort. :/

I can see awarding a kill for the log off thing. But not the "hey I did the last bit of damage with just one bullet so I get a kill point because the pilot crashed".

but if the pilots cert in ejetion seats en masse, they will sacrifice their countermeasure for missiles, right?

so good change!
I don't run Flares or Ejection seat. 200m Scout Radar, Self healing armor and fly as a LA. Know when to disengage lock on missile users.

Meatball Mobeus
2013-07-02, 02:34 AM
Not only will this make me happy when people do that to me, but will make me feel a tad less guilty when I pull a move that makes me crash into a tree or something.

MGP
2013-07-02, 02:54 AM
This will greatly affect VS pilots (on Miller, at least). I like that!

Stomps
2013-07-02, 02:57 AM
oh great, sounds like if I question this and raise objection over some finer points ill be cast out as a bailer/daddy and ignored because of course, anyone who dies after they took some damage is avoiding giving someone a kill

talk about badly thought out, if it just applied to air id be fine with it but i really cant be bothered defending my position to 10001 white knights over why its stupid to force it on every instance of suiding so ill just let the forum of tears do it after its bought in and the players have worked it out for themselves.

Babyfark McGeez
2013-07-02, 03:03 AM
That is certainly a good change, but what personally annoys me much more is the constant xp spam displayed in the middle of the screen.
I mean wtf, let me turn that shit off. Same goes for sound. If you place a sunderer-ams in a good spot you have a friggin' slot machine going on with "sonic catches a ring" sounds blaring in your ear and the screen being spammed with "+5xp".

So i take this opportunity to once more ask: LET ME TURN THAT SHIT OFF PLEASE.

Edit:
oh great, sounds like if I question this and raise objection over some finer points ill be cast out as a bailer/daddy and ignored because of course, anyone who dies after they took some damage is avoiding giving someone a kill

talk about badly thought out, if it just applied to air id be fine with it but i really cant be bothered defending my position to 10001 white knights over why its stupid to force it on every instance of suiding so ill just let the forum of tears do it after its bought in and the players have worked it out for themselves.

You're such a bailer.

On a more serious note: Why do you care if someone now gets xp or a kill where they didn't before? I mean, that is the same argument as before, just turned around. You can still suicide as much as you want, but because now someone might get xp for it you are upset? Really?

The whole point of changes like this is to tone down cheap play and asshole behaviour, which this game is promoting enough as it is. If the result is that sometimes people get xp for not really doing something, why not? That is still better then promoting douchebaggery and people being denied xp who actually did something.

Sunrock
2013-07-02, 03:29 AM
Well might be worth investing in an ejector seat now

Akrasjel Lanate
2013-07-02, 04:04 AM
Nice idea

Gatekeeper
2013-07-02, 04:36 AM
Good change, thanks.

PredatorFour
2013-07-02, 05:01 AM
Well might be worth investing in an ejector seat now

Tip dont logout! Lol:D No need to get ejector seat just make sure you get them and if there's more of them, it don't matter if they kill you really does it. You were going to suicide anyway which is a death.

Baptist
2013-07-02, 05:05 AM
I don't fly, so this doesn't effect me much, however I'd like to think out loud for a second.

I'm a Light Assault, and I'm flying in my Reaver, suddenly I get into a fight I'm about to lose and have to bail, I use my Jet Packs to land safely taking no damage, and notice the enemy ESF is turning on me for the Kill angered I got away, If I now log out, will the enemy ESF get a Kill?

From the notes I expect the Obvious answer is yes, but people will still be able to bail as Light assaults and potentially get away without dying, would a better way of solving this not simply be, unless you have ejector seat enabled, you have to land the craft to exit.

The Log off part is just sweet :-)

SternLX
2013-07-02, 05:11 AM
Adding to what I posted earlier after reading some other notes. The timer between doing damage and the target taking a suicide better be really damn short before a kill and xp are awarded. Otherwise it cheapens the experience of earning a kill and xp.

If I had my druthers the TTK in this game would be increased 50% across the board. To easy to kill and be killed now as it is. The fights need to be drawn out a bit more like in PS1. Currently it feels more like Quakeside.

Boomzor
2013-07-02, 05:22 AM
Just tossing the question out there... what would be too long a time(r)?

15 seconds?
30?
A minute?

Let's think about hypothetical scenarios of what could happen during that time frame. Scenarios which could quite possible yield unexpected and by many accounts unwanted results.

What would feel like a cheap exploit of the new mechanic?

For instance the light assult bailing from an ESF as an entrypoint, as a means of transportation, who then is killed by a defending infantry man on the ground within the time limit.
Would that still count as a vehicle kill?

EvilNinjadude
2013-07-02, 05:50 AM
They should get a death, too.
What about the REDEPLOY? Redeploy is meant to not affect your death stat in any way... so what if someone rolls LA, jumps out of the aircraft, lands and redeploys? Will that be an "credited kill" if you damaged his aircraft?

What if non-LA players notice they're taking damage, so they start redeploying, then exit their vehicle with one or two seconds to go... they would have died, but they redeployed, so kill credited or not?

SKYHEX
2013-07-02, 06:39 AM
EvilNinjadude has a point. I know how people will avoid this then, LA with drifter jets and redeploy. Although, honestly, that is pretty legit to me. Because a) they lived ater jumping out and b) survived outside or 10 seconds waiting or that redeploy. There still exists a possibility of me ramming/shooting them out of the sky, so I am cool with that.

As a dogfighter, this is a nice change, although since I honestly give nary a [insert profanity of your choice] about my K/D, it will be just + 100 XP for my effort/enemy laziness.

As to if and how it affects one stat padder, my opinion is this:
http://actuallyamdolan.com/toons/dolandolan.jpg

Sunrock
2013-07-02, 06:42 AM
Tip dont logout! Lol:D No need to get ejector seat just make sure you get them and if there's more of them, it don't matter if they kill you really does it. You were going to suicide anyway which is a death.

Eh, right... But its not about your K/D its about denying the enemy exp, IE certs.

What about the REDEPLOY? Redeploy is meant to not affect your death stat in any way... so what if someone rolls LA, jumps out of the aircraft, lands and redeploys? Will that be an "credited kill" if you damaged his aircraft?

What if non-LA players notice they're taking damage, so they start redeploying, then exit their vehicle with one or two seconds to go... they would have died, but they redeployed, so kill credited or not?

A redeploy count down is reseted if you take damage. But if you jump out and don't die then redeploy then I can not see way it would count as a death. I can't see anything wrong with using a "ghetto parachute" to cheat the enemy out of a kill. The ESF can just "lolpod" you if he likes anyway.

blashyrk
2013-07-02, 07:26 AM
This will greatly affect VS pilots (on Miller, at least). I like that!

Let's just say that (since I see your main is TR), for every 10 Mossies I gun down, I get one kill. So you're a tad biased here to say the least :P.

Shogun
2013-07-02, 07:44 AM
i like the anti asshat xp denial patch so far, but we really need a dynamic xp distribution!

take a look at ps1 (sigh, again)!

shared xp for squads,
a really really great and refined support xp system that is not exploitable
shared xp for vehicle crew (minus passenger only seats)
dynamic xp for basecaptures based on amount of enemies and action.

those were perfect systems that rewarded the playstyles the game was meant to be played with!

WHY is nothing of this present in ps2?

i am especially pissed about the stupid approach of the support xp in ps2, and the lack of xp sharing! because it forces me to do what i don´t want to do, in order to get certs. i just can´t be a fulltime supporter and get a fair reward for it in ps2.

also, increase ALL hitpoints by 100%. the TTK is too low to balance anything right.

EvilNinjadude
2013-07-02, 07:45 AM
A redeploy count down is reseted if you take damage. But if you jump out and don't die then redeploy then I can not see way it would count as a death. I can't see anything wrong with using a "ghetto parachute" to cheat the enemy out of a kill. The ESF can just "lolpod" you if he likes anyway.
I meant my whole post to go together as one argument. If/then style. My Opinion:

If you survived the fall because of LA, and the aircraft flies off, you get to live and should be able to redeploy without the enemy getting the kill.
If you survived the fall because of LA, but you redeploy before the enemy can take you down (because you activated the countdown while airborne, making you a tiny target for lolpods etc.). Do you deserve to live without enemy getting kill credit?
If you would not have survived the fall, but redeployed while airborne (dunno if that's even possible, never tried it, better things to do), then I think the enemy does deserve kill credit.

The first and last are clear opinions on my part. It's when things get sorta muddled in the middle that I'm uncertain.

PS: Does your aircraft taking damage reset the redeploy counter? What if you're quite damaged, run to a weird corner of the map waiting for the timer to count down and redeploy you?

Shogun
2013-07-02, 07:51 AM
evilninja, there would be a simple solution for this:

reset the redeploy counter whenever you move. so you have to stand still for 10 seconds befor you can redeploy.
someone who managed to stand still for 10 seconds without getting damaged deserves to redeploy without penalty.

and if someone is going to kill you, trying to pull this off would be insanely stupid because 10 seconds of sitting duck equals instant death when you are not alone.

Assist
2013-07-02, 08:10 AM
We officially calling this the Jennyboo update? :rofl:


The Jennyboo effect

would a better way of solving this not simply be, unless you have ejector seat enabled, you have to land the craft to exit.



Wondered this myself, not sure why handing out more XP is necessary when the only reason XP is denied is because they never fully flushed out how the ejection seat was implemented. No reason to allow people to bail while flying in a plane, jetpack or not.

EvilNinjadude
2013-07-02, 09:11 AM
evilninja, there would be a simple solution for this:

reset the redeploy counter whenever you move. so you have to stand still for 10 seconds befor you can redeploy.
someone who managed to stand still for 10 seconds without getting damaged deserves to redeploy without penalty.

and if someone is going to kill you, trying to pull this off would be insanely stupid because 10 seconds of sitting duck equals instant death when you are not alone.This is an okay idea. My thought initially (which I didn't mention but had all the same) was to link it to spotting: Make people unable to start the redeploy counter as long as they are spotted. But if you exit your vehicle you aren't spotted, so yeah, there's that.

However, we have no data yet! Only once kill crediting is in will we see if people redeploying becomes an issue, and "nerf" the redeploy function accordingly. Making it based on movement certainly seems like a better idea than mine if it does get exploited.

Dodgy Commando
2013-07-02, 09:16 AM
What happens if you're chasing down the enemy and some random infanteer takes a potshot at him before he crashes/suicides in some way?

Granted this scenario shouldn't happen very often, although it could become more present as a result of this change, perhaps?

I think we need to know more about the timer that credits you the kill as last damage source. If you're serious about destroying enemy planes, you're presumably close on their tail. Then they either crash due to the pressure you're applying, or try to cheese you because you've won. As a result, my guess is that it'll be a short timer (< 30 secs).

But if the timer is so short, what is indeed to stop someone from gaining altitude before bailing (as mentioned earlier in the thread)?

At any rate, I don't fly often but I have experienced the frustration when your target crashes/bails. It's a good change, but I am curious as to how exactly it will be implemented.

Shogun
2013-07-02, 09:51 AM
What happens if you're chasing down the enemy and some random infanteer takes a potshot at him before he crashes/suicides in some way?


where´s the problem? the exact same mechanic is in place for kills without suicide.

the last one who hits gets the kill, no matter how much damage has been done by this particular soldier.

so nothing will change, if this mechanic is expanded to suicidal soldiers. the last one who hits gets the kill. fair for everybody. you still get assist xp for damaging.



But if the timer is so short, what is indeed to stop someone from gaining altitude before bailing (as mentioned earlier in the thread)?


also no problem there. just make the timer dynamic in relation to altitude.

or don´t start the timer when the bail button is hit, but when the ground is hit after bailing.

Atomicsys
2013-07-02, 10:13 AM
OMG, don't call others idiots without havning a good reason to do so.


he dont use logoff mechanic.

NewSith
2013-07-02, 10:18 AM
Not like I care, but this dynamic also means that if I got hit, got healed and died by falling or /suiciding, I will still be somebody's kill, including friendly's. I find that ridiculous

Maidere
2013-07-02, 10:31 AM
Not like I care, but this dynamic also means that if I got hit, got healed and died by falling or /suiciding, I will still be somebody's kill, including friendly's. I find that ridiculous

You will recieve a kill if your target suicided/ logged off within like 10-15 seconds (at least I hope it's gonna work this way)

Dragonskin
2013-07-02, 10:44 AM
I don't understand why you would be against the change. Like Shogun said, it's the same way it works now except that suicide/logoff negates what would have been a kill.

Right now if a MBT is dueling another MBT and does 99% of the damage, but doesn't kill it and I pop the MBT that is damage with a vehicle grenade or rocket launcher to kill it then I get full kill credit and the person that was in the tank gets an assist and exp based on damage done.

If you are in a fire fight and do 99% of the damage to an enemy, but don't finish them and someone else kills him then that person gets full kill credit and you get an assist and exp based on damage done.

The way it works is people that do damage, but don't get a kill get an assist and assist exp. Whoever gets the last hit that makes the kill gets full kill credit and kill exp. So if they change it so that if a person bails or suicides within a timer then then the person with the last hit gets full kill credit then what exactly changed to be unfair? It's the same idea as if the person was killed legitimately. It shouldn't matter if the person initially bailed, suicided, logged off or not. It's the fact that it happened.. so they effectively died.

Rahabib
2013-07-02, 10:52 AM
So would this also take care of the kamikaze C4 engineer/light assaults taking an ESF flying head long into sunderers and jumping out then finishing them off with a stick of C4? Also, would the ejector actually die or just have a death on the stats? I guess as long as the sunderer has AA or a max is nearby to damage the ESF enough, it should help against this if the ejector actually dies.

Blynd
2013-07-02, 11:43 AM
he dont use logoff mechanic.

If daddy doesn't abuse the log off mechanic then buzzcutphyco is a budist monk

PredatorFour
2013-07-02, 12:36 PM
If he doesn't log out then my eyes are lying to me.... aswell as other people's eyes in my outfit and ingame.

EvilNinjadude
2013-07-02, 01:13 PM
If daddy doesn't abuse the log off mechanic then buzzcutpsycho is a buddhist monk
True forever.

Shamrock
2013-07-02, 02:31 PM
Who is Daddy? Some bailure on Miller? Wondered how he kept K/D so high.

All servers rank no2 for kills, soon to be number 1 now that Buzz has quit, he is an infamous lolpodder that hits log-off the moment his ESF takes any significant damage, he will probably switch to low flying and Light assault bailing now.

Tamyrlin
2013-07-02, 02:51 PM
How will this affect friendly fire and real suicides? Is it only falldamage or will somebody "kill" me if i blow myself up with c4?

Calista
2013-07-02, 03:03 PM
All servers rank no2 for kills, soon to be number 1 now that Buzz has quit, he is an infamous lolpodder that hits log-off the moment his ESF takes any significant damage, he will probably switch to low flying and Light assault bailing now.

Well that's pretty pathetic. Yeah I guess next thing will be to limit LA's from being pilots :(

phungus
2013-07-02, 05:03 PM
Because of this change I will spend some money come the ESF update. Was essential in my opinion.

XP earning is going to be too high for A2A fighters though, it's already a bit too high I think (or at least I feel like I overearn by about 15% when I roll A2Am - that may be due to A2Am just being OP though).

You guys should consider making the "Air Superiority" bonus a +25 air resources instead of XP. Shoot down 10 ESFs, get one free :)

Chefkoch
2013-07-02, 05:08 PM
It would be easier to remove death tracking at all. This way other stats can shine more and people would actually try to leave the spawns to defend properly....

Atomicsys
2013-07-02, 06:08 PM
If daddy doesn't abuse the log off mechanic then buzzcutphyco is a budist monk

for nups like you. log off and redeploy its different

PredatorFour
2013-07-02, 06:14 PM
for nups like you. log off and redeploy its different

...Yeh ... cos one is near instant.....and the other takes around 13 seconds...

Stomps
2013-07-03, 03:27 PM
That is certainly a good change, but what personally annoys me much more is the constant xp spam displayed in the middle of the screen.
I mean wtf, let me turn that shit off. Same goes for sound. If you place a sunderer-ams in a good spot you have a friggin' slot machine going on with "sonic catches a ring" sounds blaring in your ear and the screen being spammed with "+5xp".

So i take this opportunity to once more ask: LET ME TURN THAT SHIT OFF PLEASE.

Edit:


You're such a bailer.

On a more serious note: Why do you care if someone now gets xp or a kill where they didn't before? I mean, that is the same argument as before, just turned around. You can still suicide as much as you want, but because now someone might get xp for it you are upset? Really?

The whole point of changes like this is to tone down cheap play and asshole behaviour, which this game is promoting enough as it is. If the result is that sometimes people get xp for not really doing something, why not? That is still better then promoting douchebaggery and people being denied xp who actually did something.

See this is kinda what I expected, just assuming my objections are from being nailed. And you yourself say turn it around, well turn it around another way and look at it from the pov of the receiver.

Id like to know how I turn it off, its going to turn the already unreliable stats into a clusterfk of unreliability.

Scenario 1, im sitting in a sundy in the zerg camp watching the upper floor of a tower - some guy appears, I get a lucky shot on him and through nothing ive done he slips and suicides, bingo 1 kill for me I dont deserve. I did nothing to effect his death yet I get rewarded a whole kill of XP for 1 lucky shot. Fake.

Scenario 2, im bursting my max for king and glory at some galaxy approaching a base, they all bail as normal, maybe two or three hit obstacles and die, bingo I get the kills, I dont want them on my record, how fake is that?

Scenario 3, I get a few hits on someones flash while they run, they hit a small bump of doom completely out of my sight, flip and suicide, another kill for me i didnt earn.

Scenar...I could go on but as i said im sure these things will make themselves evident but i doubt many will complain and will actively rally against anyone objecting, i mean its free kills right? Douchebag strawmen abound, slipped on a banana? boom someone gets a free kill :D ... seriously its going to affect many just normal areas of play, if it was only pilots then sure, thats a problem needing a solution but the others, no, i dont want all these freak kills I dont deserve and didnt make a serious effort to win the XP from.

handoutside has arrived! :) and i can already think of 1 way to cheat the pilot bailing (no nothing to do with ejectors or LAs), will keep schtum on that and see if it works first tho. ;)

SternLX
2013-07-04, 12:41 AM
Not like I care, but this dynamic also means that if I got hit, got healed and died by falling or /suiciding, I will still be somebody's kill, including friendly's. I find that ridiculous
As Do I.
You will recieve a kill if your target suicided/ logged off within like 10-15 seconds (at least I hope it's gonna work this way)
Being a bit optimistic and generous methinks. Expect the timer to be less than 5 secs between last damage dealt and players suicide. 5 Seconds is an eternity in this game.

SternLX
2013-07-04, 12:46 AM
See this is kinda what I expected, just assuming my objections are from being nailed. And you yourself say turn it around, well turn it around another way and look at it from the pov of the receiver.

...snipped for brevity...

handoutside has arrived! :) and i can already think of 1 way to cheat the pilot bailing (no nothing to do with ejectors or LAs), will keep schtum on that and see if it works first tho. ;)
Couldn't agree with you more Stomps. Handouts it is. Kinda reminds me of Welfare states. :eek:

tkoreaper
2013-07-04, 09:33 PM
I think if someone ejects, you should get a small bonus for essentially forcing them to do so. Whether they live or die is another issue, but I'm all for getting credit when they die... That's the way it should be because you basically set the events in motion that lead up to their death much like if you blew up a vehicle and its falling shrapnel ended up killing more people.

Exalted
2013-07-05, 01:26 AM
I'll just keep bailing out with a light assault.
Mosquito. Noun: Delivery engine for C-4

EvilNinjadude
2013-07-05, 03:54 AM
I'll just keep bailing out with a light assault.
Mosquito. Noun: Delivery engine for C-4I flew a C4 Mosquito into a Magrider once. It was glorious. I then flew over a cliff and C4'd a MAX and Engineer. It was worth the resource cost.

outsider
2013-07-06, 08:57 PM
The thing that's broken was forcing people to chose between an ejector seat and missile counter measures for the sake of cheap vehicle customisation in the first place. 2 things that comes stock standard in EVERY single fighter plane in the world. Instead of sitting down and giving us really good customisation options for our ESFs, a dev instead has to spend time on making workarounds for the broken system.

People are still going to jump out of their planes before it blows up, spending time so people get xp for it doesn't change the fact the whole perception around ESFs and the players overall purpose in this game is flawed.

We are not XP, every action we do must not be quantified into XP, The XP grind must not be the whole raison d'etre for fighting. As long as it remains this way than gamers will be nothing more than XP grind machines, and we proved in Planetside 1 that we are capable of being so much better than that.

phungus
2013-07-07, 04:10 AM
This change is only logical. Right now when you shoot down a plane there is roughly a 50% chance the player will hit their random XP deny button. Now in order to deny a kill, the player will need to survive, and not be killed.

SternLX
2013-07-07, 06:31 AM
"I don't always bail, but when I do I make sure I have a jetpack."
~~Worlds most common ESF Pilot

camycamera
2013-07-07, 07:59 AM
so this is a preview of GU13... what of GU12 then?!

Babyfark McGeez
2013-07-07, 09:13 AM
See this is kinda what I expected, just assuming my objections are from being nailed. And you yourself say turn it around, well turn it around another way and look at it from the pov of the receiver.

Id like to know how I turn it off, its going to turn the already unreliable stats into a clusterfk of unreliability.

....

Scenar...I could go on but as i said im sure these things will make themselves evident but i doubt many will complain and will actively rally against anyone objecting, i mean its free kills right? Douchebag strawmen abound, slipped on a banana? boom someone gets a free kill :D ... seriously its going to affect many just normal areas of play, if it was only pilots then sure, thats a problem needing a solution but the others, no, i dont want all these freak kills I dont deserve and didnt make a serious effort to win the XP from.

handoutside has arrived! :) and i can already think of 1 way to cheat the pilot bailing (no nothing to do with ejectors or LAs), will keep schtum on that and see if it works first tho. ;)

There are only two options how to handle this problem:
Either people get something they didn't deserve (xp/kill for not killing someone), or people don't get something they deserve to get (no xp/kill due to logging/bailing). Not getting the xp you clearly should get is way more frustrating than someone else getting xp for me unjustified which i won't even notice.
Since both methods aren't flawless and perfect i find it absolutely logical to go with the method that creates the least amount of frustration.

But you assume the system will be that bad that you are basically constantly getting free kills and that...messes up your stats? Gives you xp? Not sure here, because that's where i lost you.
You seem to suggest it's better to have douchebag mechanics that mess up stats and deny xp than to have an attempt at fair mechanics that occassionally hand out free xp. And well, that is certainly not my opinion.

Btw, personally i would simply remove bailing from vehicles that are not standing still and giving the log-off a timer (like in classic mmorpgs). No need for any broken mechanics here really.

Stomps
2013-07-07, 01:34 PM
There are only two options how to handle this problem:
Either people get something they didn't deserve (xp/kill for not killing someone), or people don't get something they deserve to get (no xp/kill due to logging/bailing). Not getting the xp you clearly should get is way more frustrating than someone else getting xp for me unjustified which i won't even notice.
Since both methods aren't flawless and perfect i find it absolutely logical to go with the method that creates the least amount of frustration.

But you assume the system will be that bad that you are basically constantly getting free kills and that...messes up your stats? Gives you xp? Not sure here, because that's where i lost you.
You seem to suggest it's better to have douchebag mechanics that mess up stats and deny xp than to have an attempt at fair mechanics that occassionally hand out free xp. And well, that is certainly not my opinion.

Btw, personally i would simply remove bailing from vehicles that are not standing still and giving the log-off a timer (like in classic mmorpgs). No need for any broken mechanics here really.

your words not mine - and again as predicted I have to reply to defend my argument, cant you just accept my opinion and be done with it?

the only thing worth pointing out here is repeating part of what i said, if it was only pilots then sure, thats a problem needing a solution but the others, no - there is no problem with swarms of people jumping out of towers/rocks/buildings whatever to avoid the kill, there is no problem with people fleeing in whatever land vehicle and doing something stupid etc etc, it only ever was a problem of pilots bailing but somehow thats translated to give everyone handouts for others stupidity.

monkjunk
2013-07-07, 07:52 PM
What about other methods of suicide?

Atomicsys
2013-07-07, 08:03 PM
Azk must be crying ((

DaMann
2013-07-08, 05:05 PM
Can't wait for the lattice. Amerish is so pretty

Shamrock
2013-07-14, 11:24 AM
he dont use logoff mechanic.

Planetside 2 - Reaver Gameplay - Better NC hud and Daddy logging off - YouTube

Hamma
2013-07-14, 11:43 AM
Yea the devs have even said he uses the logoff mechanic. :lol:

ChipMHazard
2013-07-14, 11:50 AM
he dont use logoff mechanic.

http://images.wikia.com/disney/images/b/bb/Aladdin-pinocchio.jpg

Yeah, right.

for nups like you. log off and redeploy its different

Is this going to be a thing with you, where I have to tell you not to insult other people without having any reason for doing so?

EvilNinjadude
2013-07-14, 02:44 PM
Is this going to be a thing with you, where I have to tell you not to insult other people without having any reason for doing so?Introducing the thing I hate most about forums, internet comments and similar stuff: Some people will just not stay civil. The first person to start with the insults gets a place in my hate book.

Now, off to do other stuff.

Lafen
2013-07-14, 06:11 PM
Re-deploy in the Air :D

KesTro
2013-07-14, 07:50 PM
This talk about civility is pretty funny when I can recognize a lot of these named and tie them to certain threads. :P Regardless it'll be a change for the better.

EvilNinjadude
2013-07-15, 01:05 AM
This talk about civility is pretty funny when I can recognize a lot of these named and tie them to certain threads. :P Regardless it'll be a change for the better.I'll never be the first to throw rocks, anyway. I just adapt way too fast to the environment I'm in, and if I start lobbing insults at the people lobbing insults, sometimes I don't even notice. :eek:

Maidere
2013-07-15, 03:52 AM
It's sad to see Atomic saying that, he was fighting exploiters and abusers back in GA, now this o_0